Post by Deleted on Jul 9, 2019 14:42:53 GMT
This kingdom is not hard, but don't expect low turn count records or score records from this one (maybe the score one, but not the turn count). I prefer an aggressive style, since i love the goddess Athena, who btw, focuses on dealing with war and politics with the least amount of bloodshed possible, and if needed, be ruthless when necessary(basically she's Machiavellian, but the best type of Machiavellian). Ovid did irreparable damage to her image tho. Back to the topic, the reason i'm mentioning why i enjoy an aggressive style is because the way to play this is to be slow and methodical, not the Napoleonic style "blitzkrieg" type of game play where you overwhelm your opponent as fast as possible. If you play EW6, this is basically Sardinia 1806, but much easier.
71 economy,18 industry,7 culture per turn. 300 economy, 200 industry, 50 culture as starting resource. That means we can bribe 3 times, but bribe only twice to save economy. Bribe Turdetani, and Macedonia. As for national technology, go for Poetry>Irrigation>Academy>Trade route>Governor>Philosopher>Advanced Battering Ram>Advanced Siege tower>Engineering>Strategic Movement. Some of you may ask : why go for Poetry and Irrigation first before Academy and Trade route? Here's my answer:
Reason is you only have 1 city, and Academy and Trade route gives resource based on the number of cities.
Poetry costs 23 culture, and gives 2 culture per turn. Academy, on the other hand, costs 41 culture gives 1 culture based on the number of cities you have times 2. That means Poetry gives you the same amount of culture as Academy, costing 18 culture less. As for Irrigation and Trade route, Irrigation costs 27 culture and gives 10 economy, while trade route costs 45 culture and gives 1 economy per city times 6 (basically it gives you 6 per turn)Irrigation gives 4 more economy per turn and costs 18 culture less.Since you won't be capturing cities yet since you'll be defending, Academy and Trade route will not pay off at the time being, and will be a burden if you upgrade them first since your culture will not be produced fast enough for you to research more technologies.
Btw, Bribe Odrysian Kingdom on turn 4. Now, i used Pompey and Vercingetorix. All you have to do in this situation is to defend 2 waves of Roman units invading your small kingdom. After that, it may be tempting to go straight to Rome, but i advise against it, considering you would be surrounded by Romans, and losing one or 2 generals isn't worth capturing Rome for, since you won't have the economy to hold on to it. Go for Caralis instead.
I made a minor mistake here, which is to let Pompey go ahead and attack the city, rather than waiting for Vercingetorix and archer gen to catch up, and numbers to overwhelm the city, This mistake isn't severe, but it took me much longer than usual to capture it. Go to Aleria next. Just train some infantry units to defend Caralis from Roman stragglers. After that, defeat another wave of Roman soldiers sent to recapture Aleria, then go capture Rome after.
Cyrene Kingdomis the only real problem now. If you want, build some units in Syracuse and send them towards Cyrene, but i didn't do that, since i wanted to see how long it takes before your allies capture Cyrene on their own. Just send your Generals northwards and continue capturing Roman cities.
Your allies are here to crush the remaining resistance. Allobroges is your next target, and just ignore Massalia, since your allies would overwhelm them anyway. As for Cyrene, just blast the cities that are visible,and if you trained units in Syracusae, then let them move towards them and occupy them.
I'll be focusing on Caesar time conquest for now. Punic wars is honestly easy, and now that i explained my thought process, by simply following my logic, you can easily overcome even the hardest conquests for Punic wars.
71 economy,18 industry,7 culture per turn. 300 economy, 200 industry, 50 culture as starting resource. That means we can bribe 3 times, but bribe only twice to save economy. Bribe Turdetani, and Macedonia. As for national technology, go for Poetry>Irrigation>Academy>Trade route>Governor>Philosopher>Advanced Battering Ram>Advanced Siege tower>Engineering>Strategic Movement. Some of you may ask : why go for Poetry and Irrigation first before Academy and Trade route? Here's my answer:
Reason is you only have 1 city, and Academy and Trade route gives resource based on the number of cities.
Poetry costs 23 culture, and gives 2 culture per turn. Academy, on the other hand, costs 41 culture gives 1 culture based on the number of cities you have times 2. That means Poetry gives you the same amount of culture as Academy, costing 18 culture less. As for Irrigation and Trade route, Irrigation costs 27 culture and gives 10 economy, while trade route costs 45 culture and gives 1 economy per city times 6 (basically it gives you 6 per turn)Irrigation gives 4 more economy per turn and costs 18 culture less.Since you won't be capturing cities yet since you'll be defending, Academy and Trade route will not pay off at the time being, and will be a burden if you upgrade them first since your culture will not be produced fast enough for you to research more technologies.
Btw, Bribe Odrysian Kingdom on turn 4. Now, i used Pompey and Vercingetorix. All you have to do in this situation is to defend 2 waves of Roman units invading your small kingdom. After that, it may be tempting to go straight to Rome, but i advise against it, considering you would be surrounded by Romans, and losing one or 2 generals isn't worth capturing Rome for, since you won't have the economy to hold on to it. Go for Caralis instead.
I made a minor mistake here, which is to let Pompey go ahead and attack the city, rather than waiting for Vercingetorix and archer gen to catch up, and numbers to overwhelm the city, This mistake isn't severe, but it took me much longer than usual to capture it. Go to Aleria next. Just train some infantry units to defend Caralis from Roman stragglers. After that, defeat another wave of Roman soldiers sent to recapture Aleria, then go capture Rome after.
Cyrene Kingdomis the only real problem now. If you want, build some units in Syracuse and send them towards Cyrene, but i didn't do that, since i wanted to see how long it takes before your allies capture Cyrene on their own. Just send your Generals northwards and continue capturing Roman cities.
Your allies are here to crush the remaining resistance. Allobroges is your next target, and just ignore Massalia, since your allies would overwhelm them anyway. As for Cyrene, just blast the cities that are visible,and if you trained units in Syracusae, then let them move towards them and occupy them.
I'll be focusing on Caesar time conquest for now. Punic wars is honestly easy, and now that i explained my thought process, by simply following my logic, you can easily overcome even the hardest conquests for Punic wars.