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Post by Erich von Manstein on Nov 24, 2020 10:55:11 GMT
Erich von Manstein,There is one thing that I cannot understand. For example when a single French Guards(atk 5-9) attack another object with a general. Its damage sometime won't exceed 10. However if I change its atk to 5-5, the damage is stable at 20. Why atk higher, the damage get lower. This makes me confused. When the minimum is greater than or equal to the maximum, the minimum becomes the new maximum and the damage is fixed at the highest possible number (aka 100% Assault Art).
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Post by sskemperor on Nov 24, 2020 15:34:35 GMT
I test for the minimum atk is bigger than the maximum atk, the answer is the damage is the same for minimum atk equal to maximum atk.
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Post by ks on Dec 6, 2020 15:16:00 GMT
Erich von Manstein , are both the unit formation coefficient and general formation coefficient to be used for units with generals? Also, do the defender health and defender formation even matter?
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Post by ππ³π°π΅π΄π¬πΊ on Dec 7, 2020 14:59:01 GMT
Erich von Manstein , are both the unit formation coefficient and general formation coefficient to be used for units with generals? Also, do the defender health and defender formation even matter? Let me try to answer you, I hope Erich von Manstein will correct me if I still have misunderstandings. I tried to rewrite the formula in a more intuitive way. It should be exact for max-dmg the min-dmg is different for line1. The unit_formation_coefficient multiplies the (board_max_output + morale) and formation of your unit. The general_coefficient is multiplied with the stars of your general (max 50% health). The defender_health and defender_formation add on low defender_morale additional dammage to the defender. On normal or high defender_morale they have no effect.
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Post by ks on Dec 7, 2020 17:43:06 GMT
So if Iβm understanding this correctly, defender formation/health doesnβt matter unless there is negative morale. Defender morale matters but ONLY if it is negative (plus one defender morale is the same as no morale, correct?)
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Post by ks on Dec 7, 2020 18:19:33 GMT
Ok I just tested it with your formula ππ³π°π΅π΄π¬πΊ and the maximum damage works perfectly! However for minimum damage, the unit sometimes deals less than the formula says it should be able to. Any ideas on why this is?
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Post by ππ³π°π΅π΄π¬πΊ on Dec 8, 2020 0:28:27 GMT
Ok I just tested it with your formula ππ³π°π΅π΄π¬πΊ and the maximum damage works perfectly! However for minimum damage, the unit sometimes deals less than the formula says it should be able to. Any ideas on why this is? My rewrite is wrong for min dammage, because the minimum is not multiplied with formation. The first posts of this thread explain correctly how the minimum damage will be calculated. It's not so easy: Without general, a single unit with 4-11 board_dmg can deal 4-55 unit_dmg. With a general with β
's the minimal unit_dmg will be higher than 4: Generalβ
* 5 With >85% health, no morale etc. I hope I'm correct. I did not find until now an easy-visible way to bring line1 (unit) in form for the min dammage. All the rest of the calculation remains equal
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Post by ππ³π°π΅π΄π¬πΊ on Dec 8, 2020 0:48:20 GMT
So if Iβm understanding this correctly, defender formation/health doesnβt matter unless there is negative morale. Defender morale matters but ONLY if it is negative (plus one defender morale is the same as no morale, correct?) Yes, this should be correct, but don't ask me for the counterattack. A unit with a general, seems even always to recieve at least -1hp dmg, even without counterattack or visible -1.
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Post by Erich von Manstein on Feb 16, 2021 16:15:00 GMT
ππ³π°π΅π΄π¬πΊ, surprise: minimum is COMPLETELY useless when below maximum. wang tested with 999-1000 and dealt less than 999. He posted it long ago and I didn't notice. My bad. Any guesses now?
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Post by ππ³π°π΅π΄π¬πΊ on Mar 2, 2021 0:26:50 GMT
ππ³π°π΅π΄π¬πΊ, surprise: minimum is COMPLETELY useless when below maximum. wang tested with 999-1000 and dealt less than 999. He posted it long ago and I didn't notice. My bad. Any guesses now? After your post Erich von Manstein, tested it too, with my evasion-test-mod cavallary. Lan has Surprise so the board is 2000-2001: Instead of 10000 constant, something less, mostly 4000-7500, appart when Assult Art tiggers. It took around 150 fights, then I got the first time 1440. On the next 150 fights two more times 16xx. The minimum was already not this important (or easy to understand) in the formula. The maximum is 100% correct. The average of two tries is Β΄neverΒ΄ so close to the extremes, and it does not make a big change, if itΒ΄s two times dicing between 1-50 or between 4-50 (or even 5-50 with a skill). Min Dmg seems to be glitched in EW4 ? How is it in other ET games (3k) ? What I still donΒ΄t understand is: Against fresh troops I deal high dammage, if they go on less than 50%, I have the impression, my dammage becomes less.
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Post by ππ³π°π΅π΄π¬πΊ on Apr 4, 2021 16:43:55 GMT
Take geography skill away from infantry. There should be a difference in movement between light, line and militia, and grenadiers and guards movement. As is there is almost never a situation to use light infantry, except for some generals. The problem with light infantry is both of the two main advantages easytech tried to give it became useless. easytech intended to make it a faster infantry with more consistent damage, but they aren't faster than the regular units without generals and the minimum being useless completely nullified the consistency part. Giving light infantry another movement point can probably solve this issue. Thank you Erich von Manstein, to mention it once again. I did another test, and yes the min-dmg seem to have NO EFFECT. I could not register any difference betwen an unit with (min-max) 1β
-100% or an unit with 99%-100% At least for cavalary: Β‘ Min-Dmg has no effect in EW4 !
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Post by littlecorporal on Apr 6, 2021 2:13:48 GMT
Wow! This is a major finding
You are saying that unit type and skills have no effect on the min scores?
Ballistics, mobility, formation are useless?
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Post by ππ³π°π΅π΄π¬πΊ on Apr 6, 2021 3:01:51 GMT
Wow! This is a major finding You are saying that unit type and skills have no effect on the min scores? Ballistics, mobility, formation are useless? No idea why, but I could not find any average difference, this makes the min-skills complete useless. A glitch in all EW4-versions, it seems.
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Post by littlecorporal on Apr 6, 2021 5:18:59 GMT
I feel sad for Isabella. It means she could even be more awesome.
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Post by ππ³π°π΅π΄π¬πΊ on Apr 6, 2021 13:49:12 GMT
I feel sad for Isabella. It means she could even be more awesome. I prooved it with cavalary (cav: more fights / time). But just on a much smaller amount of tests, I believe it is the same for Infantry, and Artillery. The Min / Max skills were never 'great'. The max +1 equals Β½β. The min +1 skills were supposed to give β
β - This is not a big bug: how many years it took, to notice it - Thank you Erich von Manstein, to bring us this key-information! The explanation of surprise talks about a more effective charge (lowering enemy morale). This is the only aspect of the skill, that interrested me.
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