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Post by nexttimebro on Feb 16, 2023 16:54:15 GMT
Did ET calibrate the maximum point requirement for extremely hard states like the Crusader States in that era or random, weak 1*s scattered throughout? I can't see how a city-state can survive a 75-point challenge which goes beyond, "why are you hitting yourself". No they didn't. Good luck playing as toulouse, benevenito, venice, tripoli, i'll skip the 75pts challenge. Maybe 20pts Don’t see any problems to win challenge with Toulouse. It’s easier than hard nationals in Hundred Years War conquest. Maybe longer because of the map size, but definitely easier because enemy units in the Century of Iron are 15 lvl, not 20.
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Post by cojoncio on Feb 16, 2023 20:28:11 GMT
The 75pts challenge are trivial with most countries w/out wasting drums if you: 1-have your slingers javalineers, archers, and shield pikermans maxed out(or close to) 2-Use Justinian as Consul 3-Prioritice research policies for keeping neutrals neutral 4-All special units are trash and useless, so deploy your best generals with 2xjavalineers+1 shied (archer generals), 1xjava+1lance cab+1shield (cav gens), or 1jav+1 swordman+1 shield (infantry gens). Use slingers if low in iron. Minimizing resource waste is the key 5-Attack only if you are sure your gen will survive till next turn 6-The far enemy of my close enemy is my friend, even if it is my enemy as well 7-the 5-7 first turns are critical, so reset it if your omens are not favourable at the end of turn 7 I kinda disagree with "all special units are trash", but anyway. I remember that you had very good scores in the conquests of other games. What is your highest score in a challenge conquest? Unless you are a whale, your javalineers will be quite a few levels higher and stronger than your conquistadores Stronger, cheaper, thus easier to deploy
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Post by Nobunaga Oda on Feb 17, 2023 17:18:57 GMT
nexttimebro, what's your turn count, number of gens deployed and strategy? I loathe to fight as Tripoli, isolated and waiting to be destroyed, but Challenge Conquests, especially near-max ones are a whole new level.
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Post by nexttimebro on Feb 17, 2023 21:51:46 GMT
nexttimebro , what's your turn count, number of gens deployed and strategy? I loathe to fight as Tripoli, isolated and waiting to be destroyed, but Challenge Conquests, especially near-max ones are a whole new level. Turn count may be seen on the screen (it’s 71). Generally, I deploy 17-20 generals, 10-12 from tavern and 7-10 for regular troops in cities (and keep this general in the city for defense). In contract to popular strategy here with -7 diplomacy, I prefer to have 75 score with -3 for “surrender” option. It allows to capture a capital and force small nations to surrender. I suggest to pick 1 direction in the beginning and rush there with all generals together, capturing a particular corner of the map and use it as a base for future expansion avoiding fights at 2-3 sides at the same time.
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Post by lafluth on Feb 18, 2023 7:25:08 GMT
I think for smaller maps -7 diplomacy makes sense as you get too close to potential allies very quickly. For larger maps I prefer another malus. Used to do -12 enemy unit level because of the swarm, but might do surrender, could be interesting too.
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Post by cojoncio on Feb 22, 2023 16:08:08 GMT
[/quote]I kinda disagree with "all special units are trash", but anyway. I remember that you had very good scores in the conquests of other games. What is your highest score in a challenge conquest?[/quote] My goal is minimizing the number of turns, and I keep these for me until a formal speedrun contest is announced
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Post by nikomachos on Feb 23, 2023 0:23:01 GMT
does sb know how much hoc points we gain for a challenge conquest? i did bretons in rise of byz. and gained 260 points for 75 challenge, 1 star country. now does it depend on the difficulty or the *stars? or is it fixed 260. it could be a good grind in barbarians map with a singular difficulty
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Post by verily on Feb 23, 2023 6:23:46 GMT
i have replay a finish challenge conquest (wre) with 75 pts.
you will not get anything from replaying. 75 pts in HoC. shame with such difficulty...
260 pts maybe based on how much challenge points. and star difficulty.
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Post by jonblend on Feb 27, 2023 18:10:09 GMT
does sb know how much hoc points we gain for a challenge conquest? i did bretons in rise of byz. and gained 260 points for 75 challenge, 1 star country. now does it depend on the difficulty or the *stars? or is it fixed 260. it could be a good grind in barbarians map with a singular difficulty I also got 260 points for other 1 star nations challenge conq which I played before as normal conquest. Coincidentally, 260 is the amount we got for first time any one star country (190+70) before challenge conquest existed.
Based on this I'd guess 220 for 2* and 180 for 3*. No idea about repeated challenge if for example we completed it with handicap 40 before and are now aiming for 75.
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Post by jonblend on Feb 27, 2023 18:15:53 GMT
i have replay a finish challenge conquest (wre) with 75 pts. you will not get anything from replaying. 75 pts in HoC. shame with such difficulty... 260 pts maybe based on how much challenge points. and star difficulty. Thanks for finding out.
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Post by verily on Feb 27, 2023 19:16:35 GMT
does sb know how much hoc points we gain for a challenge conquest? i did bretons in rise of byz. and gained 260 points for 75 challenge, 1 star country. now does it depend on the difficulty or the *stars? or is it fixed 260. it could be a good grind in barbarians map with a singular difficulty I also got 260 points for other 1 star nations challenge conq which I played before as normal conquest. Coincidentally, 260 is the amount we got for first time any one star country (190+70) before challenge conquest existed.
Based on this I'd guess 220 for 2* and 180 for 3*. No idea about repeated challenge if for example we completed it with handicap 40 before and are now aiming for 75.
I got 260pts HoC 75pts challenge with 2 & 3star nation. It seems same regardless of nation. The factor maybe is with challenge points.
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Post by jonblend on Mar 1, 2023 13:53:38 GMT
I just got 340 pts for Portugal (100YW, 2 star, "medium rewards", handicap 75), which I didn't complete before in normal conquest.
(I kept Papal states, Aragorn and Brittany as neutrals by paying them tributes rather than gifting or by not having them blackmail me.)
And this time I used "-7 instead of -9 relations per turn" as well as Justinian (strategist, 150 admin) & MatildaB (strategist, Goodwill Ambassador) to change consul back and forth but it didn't turn out to be much of a time saver.
Next time Justinian with less than 150 admin and GwA or the "-10 instead of -20 for gifting".
And 380 pts for Ailech (100YW, 1 star, "hard rewards", handicap 75), which again I didn't complete before in normal conquest.
Again with the -7 and used Eleanor of Aquitaine (strategist, goodwill ambassador, negotiation expert) at the end for gifting without loosing Lobbyist. Not having Logistics resulted in ~15% less income while she was active.
Papal states never demanded tribute and a lot of the other nations blackmailed me in separate turns, so there was always one that I could stop from becoming hostile. Fun fact: no general was lost this time, not even the one given at the beginning:)
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Post by lafluth on Mar 1, 2023 15:09:22 GMT
Nice idea. Thinking about it I would probably stick to -7 though. Yes it is a pain to only get 10 pts for each gift but by the time I start gifting the map is pretty much resolved and I have tons of income. Whereas early / mid game that -2 can make the difference between increasing / decreasing diplo, while I would not dream of gifting due to limited resources. And yes I have come around to -7 and do not use lvl 12 vs lvl 14 any more turns out that 2 level does not make that much difference, from empirical experience
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Post by nikomachos on Mar 1, 2023 19:21:39 GMT
Nice idea. Thinking about it I would probably stick to -7 though. Yes it is a pain to only get 10 pts for each gift but by the time I start gifting the map is pretty much resolved and I have tons of income. Whereas early / mid game that -2 can make the difference between increasing / decreasing diplo, while I would not dream of gifting due to limited resources. And yes I have come around to -7 and do not use lvl 12 vs lvl 14 any more turns out that 2 level does not make that much difference, from empirical experience -2 can also be no difference whatsoever if you take the wrong border which is hilarious if you planned to ally with sb and suddenly the slow trickle increase, turns to nothing in a few turns. whenever i use -7 i give more care to purposley not taking cities sometimes and avoid a border (or hemisphere at sea) just to ally sooner. the challenge is always mix of "slow and steady" vs rushing. for 100yw lesser meditteranian nations especcialy naples, and kalmar comes to mind, you dont want to mess with those who had no enemies and have their sole attention
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Post by verily on Mar 2, 2023 0:38:54 GMT
To know whom to ally/give tributes . First do Research policy the diplomacy increase with. Then restart again.
Ally - if you have allied or they like you.
Neutral - most nations affected
Enemy - your enemies can be came neutral. Sometimes you need to have war with a nation to increase diplomacy which is weird
Diplomacy speed +1 can do wonder. Sometimes nation increase diplomacy without the above research.
Also having high administration points is better than economics lvl 1 in taxes.
Change gems (hectic but helpful) depends on case. Recommended skills
Negotiation expert lvl 2 or 1 Goodwill ambassador lvl 2 or 1 Interior management lvl 1 Strategist - must have due to spam units
Regarding to increasing border, some nations decrease diplomacy as you get bigger/larger. Ex: England expedition
Also if you can give tributes to nations so they will not start attacking you when you barely win with another.
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