Post by Colonia on Apr 12, 2024 17:25:52 GMT
I have seen a couple of questions in regard to Elite Units in different threads. In the following I will outline my thoughts in regard to what I have found to be powerful and what can be avoided.
Elite Tier:
These are the best Elite Units in the game. As they are second/third wave Elite Units they start with their special abilities unlocked at level 1. These units present a true upgrade on their basic counterparts, while the Tiger and IS-3 may be more useful in a 1 to 1 comparison, they dont provide nearly as big of an upgrade in comparison to heavy/super tanks.
Stutka zu Fuss
Abilities:
Pursue Retreating Enemy
Lv 1-4: 40% - capped at 1.
Lv 5-8: 70% - capped at 2.
Lv 9: 100% - capped at 3.
Analysis:
This is a true difference making unit. The ability to regain turns is super powerful and allows for supreme mobility on the battlefield. Rocket artillery is the best base attack type in the game and the additional machine gun skill allows the Stutka to mow down infantry hoards while regaining turns in the process.
For F2P this unit becomes the immediate Konev unit and should be a priority once medals are invested into fragments. A true difference will start being felt at level 5.
This should also be the Nr. 1 priority for players willing to spend. I think the sweetspot in regard to investment is level 5 but if any unit deserves the treatment the Stutka is the best candidate for an upgrade to Lvl 9. Zhukov is the best general to use for P2P, in combination with the excellence medal this presents the biggest threat currently in WC4. Kluge is a close second, Zhukov takes the edge due to the biography bonus.
Recommended target level: 5
Fragment Cost: 250 Medals/fragment
Enterprise
Abilities:
Maritime Airport
Lv 1-4: 5 aircraft points.
Lv 5-8: 8 aircraft points.
Lv 9: 12 aircraft points.
Analysis:
The ultimate gadget unit. Far superior in regard to standard/super carriers. Can deal supporting damage to ships, units and cities. Allows the user to use paratroopers on fronts far away from an existing airport. This allows us to cut turns in conquest or to open new fronts without having to ship units across the sea. The sweetspot in regard to level is again level 5, because we can use 2 of startegic bombings or paratroopers per turn. Even though it is superior at Lvl 5 this is probably the most viable lvl 1 unit in the entire game. Only weak when facing subs, can deal with cruisers as well as destroyers defensively due to attack range of 2 tiles.
F2P players can invest into a desgignated carrier general such as Yamamoto (add Sailor and Early Warning for survivability). But Chennault or Arnold serve their purpose perectly fine if you want to save some medals.
For P2P Players Spruance is easily the best carrier general in the game, but if you have both the Akagi and Enterprise he shines more on the Akagi. The Efficient Bombardment skill doesn't trigger when utilizing attacks via the Maritime Airport. Thus the standard bombing run does significantly more damage then additional attacks via MA.
Recommended target level: 1
Fragment Cost: 300/fragment
Top Tier:
I will continue editing this post in the future, feedback is much appreciated. Please notify me if the level threshholds for upgrades are different then what I list here, I don't have everything unlocked and some is guesswork.
Elite Tier:
These are the best Elite Units in the game. As they are second/third wave Elite Units they start with their special abilities unlocked at level 1. These units present a true upgrade on their basic counterparts, while the Tiger and IS-3 may be more useful in a 1 to 1 comparison, they dont provide nearly as big of an upgrade in comparison to heavy/super tanks.
Stutka zu Fuss
Abilities:
Pursue Retreating Enemy
Lv 1-4: 40% - capped at 1.
Lv 5-8: 70% - capped at 2.
Lv 9: 100% - capped at 3.
Analysis:
This is a true difference making unit. The ability to regain turns is super powerful and allows for supreme mobility on the battlefield. Rocket artillery is the best base attack type in the game and the additional machine gun skill allows the Stutka to mow down infantry hoards while regaining turns in the process.
For F2P this unit becomes the immediate Konev unit and should be a priority once medals are invested into fragments. A true difference will start being felt at level 5.
This should also be the Nr. 1 priority for players willing to spend. I think the sweetspot in regard to investment is level 5 but if any unit deserves the treatment the Stutka is the best candidate for an upgrade to Lvl 9. Zhukov is the best general to use for P2P, in combination with the excellence medal this presents the biggest threat currently in WC4. Kluge is a close second, Zhukov takes the edge due to the biography bonus.
Recommended target level: 5
Fragment Cost: 250 Medals/fragment
Enterprise
Abilities:
Maritime Airport
Lv 1-4: 5 aircraft points.
Lv 5-8: 8 aircraft points.
Lv 9: 12 aircraft points.
Analysis:
The ultimate gadget unit. Far superior in regard to standard/super carriers. Can deal supporting damage to ships, units and cities. Allows the user to use paratroopers on fronts far away from an existing airport. This allows us to cut turns in conquest or to open new fronts without having to ship units across the sea. The sweetspot in regard to level is again level 5, because we can use 2 of startegic bombings or paratroopers per turn. Even though it is superior at Lvl 5 this is probably the most viable lvl 1 unit in the entire game. Only weak when facing subs, can deal with cruisers as well as destroyers defensively due to attack range of 2 tiles.
F2P players can invest into a desgignated carrier general such as Yamamoto (add Sailor and Early Warning for survivability). But Chennault or Arnold serve their purpose perectly fine if you want to save some medals.
For P2P Players Spruance is easily the best carrier general in the game, but if you have both the Akagi and Enterprise he shines more on the Akagi. The Efficient Bombardment skill doesn't trigger when utilizing attacks via the Maritime Airport. Thus the standard bombing run does significantly more damage then additional attacks via MA.
Recommended target level: 1
Fragment Cost: 300/fragment
Akagi
Abilities:
Regroup
Lv 1-4: 1 additional attack.
Lv 5-8: 2 additional attacks.
Lv 9: 3 additional attacks.
Intensive Air Raid:
Lvl 5-8: Attacks units within 1 grid of target. 2 turns cooldown. ?% damage to auxillary targets.
Lvl 9: Attacks units within 1 grid of target. 2 turns cooldown. 80% damage to auxillary targets.
Analysis:
This carrier is a dps machine at sea. It can lay down tons of damage starting at level 5. This is also a major difference in regard to the Enterprise, the viability at level 1 is not nearly as high. Groups of ships/units can be destroyed quickly by this menace. Also has the same defensive traits of the Enterprise, range of 2 tiles allows it to counterattack cruisers.
F2P general recommendation is the same as Enterprise.
This is the elite unit for Spruance (or any future generals with the Efficient Bombardment skill), as all attacks are bombings it always triggers the 50% bonus damage. This also applies to units targeted via the Intensive Air Raid ability. Basically becoming a one unit bombing force.
Recommended target level: 5
Fragment Cost: 300/fragment
King Tiger
Abilities:
Tank Destroyer
Lv 5-8: Damage to Tanks and Artillery is increased by 25% for 1 Turn. Cooldown 2 Turns.
Lv 9: Damage to Tanks and Artillery is increased by 40% for 1 Turn. Cooldown 2 Turns.
Critical Damage
Lv 5-8: Damage of critical attack is increased by 20%.
Lv 9: Damage of critical attack is increased by 30%.
Analysis:
The best offensive tank unit in the game. Elite base stats plus a powerful damage boost from the active ability (TD).
BUT Shards are very hard to obtain and drop at very low rates from the events. For F2P getting this unit to level 5 is very difficult, while the Pershing and the T-44 offer readliy available fragments, and while those units are less powerful they provide signifcant more impact and can be upgraded to the recommended levels organically. Until level 5 this is basically equal to heavy/super tanks.
F2P General: Guderian, Rommel
P2P General: Manstein, Abrams, Wittmann
Recommended Target Level: 5
Fragment Cost: ?
IS-3
Abilities:
Wedge Armor
Lv 1-4: Counterattack damage +10%
Lv 5-8: Counterattack damage +20%
Lv 9: Counterattack damage +30%
Tank Killer
Lv 5-8: Damage to Tanks +25% for 1 Turn. Cooldown 2 Turns.
Lv 9: Damage to Tanks +45% for 1 Turn. Cooldown 2 Turns.
Analysis:
The best defensive tank unit in the game. Wedge Armor is a built in Crossfire. Elite base stats plus a powerful damage boost to tanks from the active ability (TK), but no bonus damage to Artillery.
Same problem as the Tiger; shards are very hard to obtain and drop at very low rates from the events. For F2P getting this unit to level 5 is very difficult, between the tanks its best to focus on one and the Tiger is slightly superior. It serves its purpose at level 1 and take anything else as a bonus.
F2P General: Guderian, Rommel
P2P General: Manstein, Abrams, Wittmann
Recommended Target Level: 1
Fragment Cost: ?
Heavy Gustav
Abilities:
Tank Destroyer
Lv 5-8: Next attack has: A range increase of 2 tiles & decreases the HP of target city or fortress by 40% (max 1200) & decrease HP of garrison troops by 20% (max 500). Cooldown 3 Turns.
Lv 9: Next attack has: A range increase of 2 tiles & decreases the HP of target city or fortress by 60% (max 1200) & decrease HP of garrison troops by 30% (max 500). Cooldown 2 Turns.
Critical Damage
Lv 5-8: Damage of critical attack is increased by 20%.
Lv 9: Damage of critical attack is increased by 30%.
Analysis:
This unit is pretty much useless at Lv 1-4. While it has powerful base stats, it's very slow and doesnt have any real perks yet.
Starting at Lv 5, this unit can deal a devastating strike every third turn. Especially potent at cracking generals guarding target cities and at destroying fortresses. Anyone that has played challege conquest 1939 has run into Kluge and Leeb on these units and has seen their generals HP melt away while guarding a city. Range increases allows the Gustav to avoid retribution.
F2P Generals: Konev, Leeb
P2P Generals: Zhukov, Kluge
Recommended Target Level: 5
Fragment Cost: ?
C-47 Skytrain
Abilities:
Air Transportation
Lv. 1-?: Transport an infantry, armored car, field artillery or howitzer to targeted location.
Lv ?: Transport an infantry, armored car, field artillery or howitzer to targeted location, recovering 50% HP during the transport.
Air Combat Readiness
Lv 5-8: Money spent for building Air units is decreased by 10%.
Lv. 9: Money spent for building Air units is decreased by 20%.
Analysis:
One of the best strategic tools at our disposal. Can airlift all elite infantry, the M7-Priest and the B4-Howitzer. This allows us to cross bodies of water quickly with powerful units to open new fronts where we can spawn our more powerful units. This significally cuts turns in conquest, campaigns and events.
For F2P the most powerful skytrain is Konev on an upgraded M7-Priest, this also takes advantage of his biography bonus.
Skytrain is immediately viable at level 1. Upgrading it increases range and the amount of uses we get. The ability upgrades are insignificant and should not steer our upgrading process on the Skytrain. Drops at a middling rate from events and can be upgraded organically.
Recommended Target Level: 1
Fragment Cost: 150/fragment
Middle Tier:Abilities:
Regroup
Lv 1-4: 1 additional attack.
Lv 5-8: 2 additional attacks.
Lv 9: 3 additional attacks.
Intensive Air Raid:
Lvl 5-8: Attacks units within 1 grid of target. 2 turns cooldown. ?% damage to auxillary targets.
Lvl 9: Attacks units within 1 grid of target. 2 turns cooldown. 80% damage to auxillary targets.
Analysis:
This carrier is a dps machine at sea. It can lay down tons of damage starting at level 5. This is also a major difference in regard to the Enterprise, the viability at level 1 is not nearly as high. Groups of ships/units can be destroyed quickly by this menace. Also has the same defensive traits of the Enterprise, range of 2 tiles allows it to counterattack cruisers.
F2P general recommendation is the same as Enterprise.
This is the elite unit for Spruance (or any future generals with the Efficient Bombardment skill), as all attacks are bombings it always triggers the 50% bonus damage. This also applies to units targeted via the Intensive Air Raid ability. Basically becoming a one unit bombing force.
Recommended target level: 5
Fragment Cost: 300/fragment
King Tiger
Abilities:
Tank Destroyer
Lv 5-8: Damage to Tanks and Artillery is increased by 25% for 1 Turn. Cooldown 2 Turns.
Lv 9: Damage to Tanks and Artillery is increased by 40% for 1 Turn. Cooldown 2 Turns.
Critical Damage
Lv 5-8: Damage of critical attack is increased by 20%.
Lv 9: Damage of critical attack is increased by 30%.
Analysis:
The best offensive tank unit in the game. Elite base stats plus a powerful damage boost from the active ability (TD).
BUT Shards are very hard to obtain and drop at very low rates from the events. For F2P getting this unit to level 5 is very difficult, while the Pershing and the T-44 offer readliy available fragments, and while those units are less powerful they provide signifcant more impact and can be upgraded to the recommended levels organically. Until level 5 this is basically equal to heavy/super tanks.
F2P General: Guderian, Rommel
P2P General: Manstein, Abrams, Wittmann
Recommended Target Level: 5
Fragment Cost: ?
IS-3
Abilities:
Wedge Armor
Lv 1-4: Counterattack damage +10%
Lv 5-8: Counterattack damage +20%
Lv 9: Counterattack damage +30%
Tank Killer
Lv 5-8: Damage to Tanks +25% for 1 Turn. Cooldown 2 Turns.
Lv 9: Damage to Tanks +45% for 1 Turn. Cooldown 2 Turns.
Analysis:
The best defensive tank unit in the game. Wedge Armor is a built in Crossfire. Elite base stats plus a powerful damage boost to tanks from the active ability (TK), but no bonus damage to Artillery.
Same problem as the Tiger; shards are very hard to obtain and drop at very low rates from the events. For F2P getting this unit to level 5 is very difficult, between the tanks its best to focus on one and the Tiger is slightly superior. It serves its purpose at level 1 and take anything else as a bonus.
F2P General: Guderian, Rommel
P2P General: Manstein, Abrams, Wittmann
Recommended Target Level: 1
Fragment Cost: ?
Heavy Gustav
Abilities:
Tank Destroyer
Lv 5-8: Next attack has: A range increase of 2 tiles & decreases the HP of target city or fortress by 40% (max 1200) & decrease HP of garrison troops by 20% (max 500). Cooldown 3 Turns.
Lv 9: Next attack has: A range increase of 2 tiles & decreases the HP of target city or fortress by 60% (max 1200) & decrease HP of garrison troops by 30% (max 500). Cooldown 2 Turns.
Critical Damage
Lv 5-8: Damage of critical attack is increased by 20%.
Lv 9: Damage of critical attack is increased by 30%.
Analysis:
This unit is pretty much useless at Lv 1-4. While it has powerful base stats, it's very slow and doesnt have any real perks yet.
Starting at Lv 5, this unit can deal a devastating strike every third turn. Especially potent at cracking generals guarding target cities and at destroying fortresses. Anyone that has played challege conquest 1939 has run into Kluge and Leeb on these units and has seen their generals HP melt away while guarding a city. Range increases allows the Gustav to avoid retribution.
F2P Generals: Konev, Leeb
P2P Generals: Zhukov, Kluge
Recommended Target Level: 5
Fragment Cost: ?
C-47 Skytrain
Abilities:
Air Transportation
Lv. 1-?: Transport an infantry, armored car, field artillery or howitzer to targeted location.
Lv ?: Transport an infantry, armored car, field artillery or howitzer to targeted location, recovering 50% HP during the transport.
Air Combat Readiness
Lv 5-8: Money spent for building Air units is decreased by 10%.
Lv. 9: Money spent for building Air units is decreased by 20%.
Analysis:
One of the best strategic tools at our disposal. Can airlift all elite infantry, the M7-Priest and the B4-Howitzer. This allows us to cross bodies of water quickly with powerful units to open new fronts where we can spawn our more powerful units. This significally cuts turns in conquest, campaigns and events.
For F2P the most powerful skytrain is Konev on an upgraded M7-Priest, this also takes advantage of his biography bonus.
Skytrain is immediately viable at level 1. Upgrading it increases range and the amount of uses we get. The ability upgrades are insignificant and should not steer our upgrading process on the Skytrain. Drops at a middling rate from events and can be upgraded organically.
Recommended Target Level: 1
Fragment Cost: 150/fragment
In progress ...
BM-21
M26 Pershing
T-44
Abilities:
Sloped Armour
Lv 5-8: 60% chance to lower damage received by 50% for 1 turn. 2 turns cooldown.
Lv 9: 80% chance to lower damage received by 80% for 1 turn. 2 turns cooldown.
Analysis:
Becomes powerful at level 6 due to range increase. Fragments are obtainable via Events.
Recommended target level: 6
Fragment Cost: ?
Brandenburgers
Hawkeye Force
Combat Medic
M7 Priest
Type VII Submarine
Alpini
Stuka
Bottom Tier:BM-21
M26 Pershing
T-44
Abilities:
Sloped Armour
Lv 5-8: 60% chance to lower damage received by 50% for 1 turn. 2 turns cooldown.
Lv 9: 80% chance to lower damage received by 80% for 1 turn. 2 turns cooldown.
Analysis:
Becomes powerful at level 6 due to range increase. Fragments are obtainable via Events.
Recommended target level: 6
Fragment Cost: ?
Brandenburgers
Hawkeye Force
Combat Medic
M7 Priest
Type VII Submarine
Alpini
Stuka
In progress...
B-4 Howitzer
Abilities:
Assault
Lv 1-4: Damage to city defense increased by 15% for 2 turns. Cooldown 3 turns.
Lv 5-8: Damage to city defense increased by 30% for 2 turns. Cooldown 3 turns.
Lv 9: Damage to city defense increased by 45% for 2 turns. Cooldown 3 turns.
Critical Damage
Lv 1-4: Damage of critical attack is increased by 20%.
Lv 5-9: Damage of critical attack is increased by 30%.
Analysis:
Incredibly underwhelming. Essentially has a build in explosives bonus on a statistically superior Howitzer. Can be airlifted. In comparison to a standard Rocket Artillery unit this is only marginally better. Doesn't warrant targeted investment. Can be useful when upgraded organically.
Recommended target level: 1
Fragment Cost: 200/fragment
Spitfire
Abilities:
Analysis:
Recommended Target Level: 1
Fragment Cost: 100 Medals/fragment
P-40
Abilities:
Analysis:
Recommended Target Level: 1
Fragment Cost: ?
B-4 Howitzer
Abilities:
Assault
Lv 1-4: Damage to city defense increased by 15% for 2 turns. Cooldown 3 turns.
Lv 5-8: Damage to city defense increased by 30% for 2 turns. Cooldown 3 turns.
Lv 9: Damage to city defense increased by 45% for 2 turns. Cooldown 3 turns.
Critical Damage
Lv 1-4: Damage of critical attack is increased by 20%.
Lv 5-9: Damage of critical attack is increased by 30%.
Analysis:
Incredibly underwhelming. Essentially has a build in explosives bonus on a statistically superior Howitzer. Can be airlifted. In comparison to a standard Rocket Artillery unit this is only marginally better. Doesn't warrant targeted investment. Can be useful when upgraded organically.
Recommended target level: 1
Fragment Cost: 200/fragment
Spitfire
Abilities:
Analysis:
Recommended Target Level: 1
Fragment Cost: 100 Medals/fragment
P-40
Abilities:
Analysis:
Recommended Target Level: 1
Fragment Cost: ?
I will continue editing this post in the future, feedback is much appreciated. Please notify me if the level threshholds for upgrades are different then what I list here, I don't have everything unlocked and some is guesswork.