Overview on generals skills (Updated,revision 3)
Mar 23, 2015 4:04:40 GMT
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Post by saltin on Mar 23, 2015 4:04:40 GMT
Special thanks to Anonymous an unregistered user who never the less took the time to reformat my guide for a much better look and add few edits as well,also thanks to yet another anonymous player grom China who helped updating this guide and so with no further due:
Generals skills are divided into several groups: some are combat stat modifiers, some are offensive/defensive and the final group are utility:
Group A- Combat stat modifier skills:
So artillery, infantry and cavalry all have the same two +damage skills, one each for both maximum and minimum damage.
For example, take a simple Militia. Its base damage is 1~5 (no country or item modifiers), but if you add a general with Formation and Infantry Tactics, the base damage will increase from 1~5, to 2~6.
The multipliers are X5,X6 and X7 for single/double/triple unit.So a triple militia will have a base output 7X(1~5) and deal 1~35 and and average of about 17 before other modifiers,so increasing the max damage has a large impact but increasing the min damage not so much.
Group B- Combat non-stat modifier:
These skills will not change the basic stats of the unit but can still have a combat effect:
Group C- Utility skills:
Now the question is, why does the general Napoleon seem so strong and impresses so many players when his skills aren't really top notch?
He cheats..sorta. The reason is twofold:
1) When you meet him in conquest or campaign he is often commanding heavy artillery or elite guard cavalry for example and guess what? French heavy artillery (and ottoman too) have the best stats in the world. They have an additional 2 points in min_max damage- this is as if Napoleon had 2 free bonus combat skills- and the same goes with the French guard cavalry, these are 3 points stronger. Any general commanding these op French units would look stronger (The game mention this effect and hints at Britain having better battleships for example,this also makes British navy generals look stronger)
2) The second reason can be seen by looking at Napoleon's Rank and Nobility as early as the 2nd or 3rd campaign- it will be vastly higher than yours. If you "grind" and level your rank and nobility to match his he will no longer seem formidable, on the contrary he would more look like a wet soacked dripping kitten!
K ,then TLDR, cya in in HQ.
Generals skills are divided into several groups: some are combat stat modifiers, some are offensive/defensive and the final group are utility:
Group A- Combat stat modifier skills:
- Explosive(art), Surprise(cav), Formation(inf): Increases maximum damage by 1.
- Ballistic(art), Mobility(cav), Infantry tactics(inf): Increases minimum damage by 1.
So artillery, infantry and cavalry all have the same two +damage skills, one each for both maximum and minimum damage.
For example, take a simple Militia. Its base damage is 1~5 (no country or item modifiers), but if you add a general with Formation and Infantry Tactics, the base damage will increase from 1~5, to 2~6.
The multipliers are X5,X6 and X7 for single/double/triple unit.So a triple militia will have a base output 7X(1~5) and deal 1~35 and and average of about 17 before other modifiers,so increasing the max damage has a large impact but increasing the min damage not so much.
Group B- Combat non-stat modifier:
These skills will not change the basic stats of the unit but can still have a combat effect:
- Defensive art: Reduces all damage received from an attack to 1 (~10% chance to occur).
- This is regardless of whether it would normally hit you for 50 or 10. You can see a bluish shield appear when the skill kicks off. The skills might be buggy though; during testing, I often got hit for 1 damage even without the icon.
- This is regardless of whether it would normally hit you for 50 or 10. You can see a bluish shield appear when the skill kicks off. The skills might be buggy though; during testing, I often got hit for 1 damage even without the icon.
- Assault art: Inflict maximum damage (~20% chance to occur)
- Siege master: Inflict an additional 15% damage to units in town.
- Over a 130 combat values compiled and tested by Kanue,thanks bud!
It reduces the evasion of units in town,but since evasion is actually a damage reduction the overall effect is extra damage.
- Over a 130 combat values compiled and tested by Kanue,thanks bud!
- Bugle(inf), Strike(cav), Accurate(art): Reduces the "evasion" of the unit you are attacking. Each skill only applies for its respective unit type.With this skill a general will deprive damage reduction bonus of enemy units due to terrain,city or defensive structures buit by the infantry.
- Mass Fire: Always deals full damage regardless of current health.
- Probably the best skill, only available to infantry but other kind of units can substitute the "Snare drum" for the same effect. Normally your damage is tied to your heath so when your hps go down your damage go down too but with this skill your damage is not affected by your health. While this skill is fantastic and is better than any other skill it is still not worth 2 other good skills.
- Probably the best skill, only available to infantry but other kind of units can substitute the "Snare drum" for the same effect. Normally your damage is tied to your heath so when your hps go down your damage go down too but with this skill your damage is not affected by your health. While this skill is fantastic and is better than any other skill it is still not worth 2 other good skills.
- Leadership: Morale cannot be reduced by being encircled or out of food or due to a cavalry charge.
- Great skill. Very handy for everyone, particularly for cavalry as they often penetrate into enemy line to hunt down artillery and then find themselves encircled.
- Great skill. Very handy for everyone, particularly for cavalry as they often penetrate into enemy line to hunt down artillery and then find themselves encircled.
- Banner: Allows general to equip "Banner" items.
- Very questionable skill, I tested it with the fairly expensive +2 flags and was not able to see any significant combat improvement. The hp regeneration flag does not even register on the units like the very similar "Tent" regeneration item. This is supposed to help neighboring units, but the catch is that most of the time, friendly units are not sitting side by side but are away busy trying to encircle enemy units, and so will not benefit.
Update:the flags gives the bonus points to surrounding allied units but not the general himself.
- Very questionable skill, I tested it with the fairly expensive +2 flags and was not able to see any significant combat improvement. The hp regeneration flag does not even register on the units like the very similar "Tent" regeneration item. This is supposed to help neighboring units, but the catch is that most of the time, friendly units are not sitting side by side but are away busy trying to encircle enemy units, and so will not benefit.
- Spy: large 50% bonus damage against fortifications only.
- Great skill but very specialized.
- Fireproof: Prevents fires from occurring.With this skill,the hex that the general is on cannot be lit on fire,if the general moves into a hexfire then the fire will be out on the next turn.
- Dubious about this skill, I think it might be an ok starter skill but it doesn't look like the fire damage is based on %Health, meaning when I look at high ranking general that is on fire it doesn't seem like the damage from the fire is that significant. Ok on ships I guess.
Group C- Utility skills:
- Movement related skills: Geography, Engineering, etc... The more mobile the quicker the mission finish. All good.Geography has the same effect as the "warhorse" item,it ignores the effect of terrain.Infantry by default has this
- Convenience skills: Nobleman, War master (x1.8), etc... These skills speed up rank and nobility gain and while this is nice they are absolutely not worth a combat or even a good utility skill. In testing one of my War master generals maxed top rank quicker but was only 2 ranks ahead of other generals. These skills obviously becomes obsolete and useless when you achieve max rank.
- Trainer skills: Used for regrouping (permanantly removing 1 general to to add 1 star onto another general). Note that some trainers are used purely as throw away generals while others can be used as temporary place holder generals. Trainer prices (medals) can vary by a lot with the expensive ones in the mid 500s and the cheaper ones in the mid 200s.
- Economic skills: These skills can be substituted with items (books), and they can make certain campaigns easier simply by allowing you to make more money and upgrade building more cheaply. For greater effect, use these skills in combination with a 5 stars merchant general.Economic expert is 40% bonus to ressources and economic master is 80%,note the books overide the skills they do not stack.Also Mdog reported a successful strategy using these skills to achieve the difficult 30 turns games (to unlock the last 2 princesses).
- Useless skills: Transport, Disguise, Trench, logistic (no need for food)etc..
- Navy skills: Navy? really? Ok then let's mention Steerman: damage reduction of 10% while on naval units.Navigation:+1 to movement.
Now the question is, why does the general Napoleon seem so strong and impresses so many players when his skills aren't really top notch?
He cheats..sorta. The reason is twofold:
1) When you meet him in conquest or campaign he is often commanding heavy artillery or elite guard cavalry for example and guess what? French heavy artillery (and ottoman too) have the best stats in the world. They have an additional 2 points in min_max damage- this is as if Napoleon had 2 free bonus combat skills- and the same goes with the French guard cavalry, these are 3 points stronger. Any general commanding these op French units would look stronger (The game mention this effect and hints at Britain having better battleships for example,this also makes British navy generals look stronger)
2) The second reason can be seen by looking at Napoleon's Rank and Nobility as early as the 2nd or 3rd campaign- it will be vastly higher than yours. If you "grind" and level your rank and nobility to match his he will no longer seem formidable, on the contrary he would more look like a wet soacked dripping kitten!
K ,then TLDR, cya in in HQ.