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Post by Friedrich “Fried Rice” Paulus on Nov 5, 2018 1:26:29 GMT
IMO the worst skill in the game is Transport. So you can buy a forty credit boat for twenty instead, once. So what? On at least one platform (I can't remember if it's kindle or android), I have seen the fence, trench and bunker skills actually work. They may not be worthwhile to many people, but at least the general who uses them can do so more than once. Well, at least it works unlike infantry tactics : ) another awful skill is fence for cavarly generals, which is somehow really common. You can only build trences with infantry
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Post by Sun liren on Nov 5, 2018 3:17:41 GMT
The best example is the God of Calvary: bertier
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Post by pathdoc on Dec 1, 2018 21:55:06 GMT
The best example is the God of Calvary: bertier The God of C A V A L R Y is Berthier. The God of C A L V A R Y is Jesus. Spelling makes all the difference.
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Post by Friedrich “Fried Rice” Paulus on Dec 31, 2018 23:12:00 GMT
Looking back, i don’t think logistics is a bad skill at all. There are many times in the game where a scheduled food storage occurs. If it does, the general with it is not affected at all. This is really good because everyone else will eventually get rumored. However, the said general is not immune to being encircled. It is really a leadership lite skilll.
However, if the player is good they will be able to avoid the food shortages. Plus the skill leadership protects you in all other situations. Furthermore, we have yet to see a good general with logistics, and no, Jackson is not him
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Post by Sun liren on Jan 1, 2019 3:12:14 GMT
While I think that I roasted logistics a bit too much. Logistics is bad skill by any means is just meh that any general that have this in their trait is not that good but if you have enough medal you can make this guy good enough for endgame
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Post by Friedrich “Fried Rice” Paulus on Jan 1, 2019 4:18:46 GMT
While I think that I roasted logistics a bit too much. Logistics is bad skill by any means is just meh that any general that have this in their trait is not that good but if you have enough medal you can make this guy good enough for endgame Ah yes, Belsford. Meh is the correct way of putting it. Its a decent skill for when the morale drops in the campaign or conquest, it will avoid an effect. For example, when I was playing portugal I believe, I found a way to rumor the united states and everybody except for Jackson went stupid, but jackson kept on fighting for at least another 10 rounds. But food shortages are avoidable in most scenarios. Nevertheless, mobility, infantry tactics, noblemen, and ballistics don’t do anything, transport saves you 20 gold once a game, and sailor only works when you are fighting in water, which is really rare. Logistics works all the time, saves way more than 20 gold throughout the entire game and prevents a demoralization. Its not the best skill, but it differently is in another league from the worst skills in the game.
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Post by Friedrich “Fried Rice” Paulus on Jan 1, 2019 14:08:48 GMT
This guy is also quite good in my opinion. He has pretty well balanced stars, decent at trading, good on forts, and lastly, decent movement (only needs diez once). Furthermore, he is a bit cheaper than Belsford.
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Post by Nobunaga Oda on Jan 1, 2019 14:29:05 GMT
While I think that I roasted logistics a bit too much. Logistics is bad skill by any means is just meh that any general that have this in their trait is not that good but if you have enough medal you can make this guy good enough for endgame Any gen with 5* in any land unit type (except fort) + movement can be good at endgame. IMO, I don't think players can get demoralized in conquest due to food shortage, because I play Russia in some of the eras and none of my troops got demoralized by famine. Friedrich “Fried Rice” Paulus, if I recall, the only time you WILL have famine is in a navy battle which you allow yourself to be dragged down to 1* clear's worth of turns or scripted land campaigns (Expedition Russia). Basically, you either don't need Logistics or you should be smart enough to allocate enough gold to upgrade your farms to supply just enough food. I'm more likely to get demoralized due to cav hits or flanking/encirclement so even if you compare Logistics to Leadership, the latter's definitely useful while Logistics is for those rare occasions.
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Post by Friedrich “Fried Rice” Paulus on Jan 1, 2019 16:57:56 GMT
While I think that I roasted logistics a bit too much. Logistics is bad skill by any means is just meh that any general that have this in their trait is not that good but if you have enough medal you can make this guy good enough for endgame Any gen with 5* in any land unit type (except fort) + movement can be good at endgame. IMO, I don't think players can get demoralized in conquest due to food shortage, because I play Russia in some of the eras and none of my troops got demoralized by famine. Friedrich “Fried Rice” Paulus, if I recall, the only time you WILL have famine is in a navy battle which you allow yourself to be dragged down to 1* clear's worth of turns or scripted land campaigns (Expedition Russia). Basically, you either don't need Logistics or you should be smart enough to allocate enough gold to upgrade your farms to supply just enough food. I'm more likely to get demoralized due to cav hits or flanking/encirclement so even if you compare Logistics to Leadership, the latter's definitely useful while Logistics is for those rare occasions. Definitely true. Food shortages are definitely something that player’s pay attention to because the rest of the troops will get demoralized as well. They are definitely avoidable, even in Expedition Russia or in the Battle of Waterloo. Max level farm generates 40 food every turn wherwas at max logistics will only save 18 food each turn. And keep in mind, that is only one of the many many farms scattered around the map. All valid points. But push comes to shove, this skill is definitely far better than some of its other alternatives.
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