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Post by Navia Lanoira on Mar 15, 2020 15:31:08 GMT
World Conqueror 5 is not planned.. Contrary release statements Its dated 3 months ago from the release of 1914.
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Post by Navia Lanoira on Mar 15, 2020 16:30:32 GMT
^ oh, i see they answered some months after.
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Post by Risviltsov on Mar 25, 2020 6:47:20 GMT
Eh, still, I would really like to see a WC5, but with a map about the same scale as EW6's map and units being more realistic. (Add more to the conquest rewards and make medals farmable) Come on, you've got artillery shaped like AT guns and they don't do extra damage to armor? It could also do with being less of a grindfest like WC4. Medals need to be less rare. Otherwise, it takes way too long to get through the game. Technology costs too much, too. In EW6, it's quite well balanced (albeit unsustainable at higher levels had there been more levels).
WC4 is a really fun game with a bad economy system in place. EW6:1914 mastered both aspects - medals aren't too rare nor too common (albeit you should be able to farm for medals or watch infinite ads to get medals, as a way of kinda paying ad revenue to EasyTech for medals), and gold, which can be obtained well, is the common currency, and is well balanced with costs of general skills, levels, and technologies.
I'm hoping that WC5 has these things: * Fixed economy that isn't a complete grind - it shouldn't take so long to get good generals and good technology (I know that the power of generals is far greater in WC4 than in EW6, but that doesn't justify the absurd cost of some of the generals) * Increased modability * More accurate unit competencies (I.E.: Artillery should have a proficiency against armor, navy, and city centers) * Bring back oil! * Infinite advertisements, allowing for medals to be gained, in the case that the economy is the same type of grind
That's literally all I can think of. WC4 was a great game, but it could be improved.
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Post by Navia Lanoira on Apr 1, 2020 16:15:28 GMT
Eh, still, I would really like to see a WC5, but with a map about the same scale as EW6's map and units being more realistic. (Add more to the conquest rewards and make medals farmable) Come on, you've got artillery shaped like AT guns and they don't do extra damage to armor? It could also do with being less of a grindfest like WC4. Medals need to be less rare. Otherwise, it takes way too long to get through the game. Technology costs too much, too. In EW6, it's quite well balanced (albeit unsustainable at higher levels had there been more levels). WC4 is a really fun game with a bad economy system in place. EW6:1914 mastered both aspects - medals aren't too rare nor too common (albeit you should be able to farm for medals or watch infinite ads to get medals, as a way of kinda paying ad revenue to EasyTech for medals), and gold, which can be obtained well, is the common currency, and is well balanced with costs of general skills, levels, and technologies. I'm hoping that WC5 has these things: * Fixed economy that isn't a complete grind - it shouldn't take so long to get good generals and good technology (I know that the power of generals is far greater in WC4 than in EW6, but that doesn't justify the absurd cost of some of the generals) * Increased modability * More accurate unit competencies (I.E.: Artillery should have a proficiency against armor, navy, and city centers) * Bring back oil! * Infinite advertisements, allowing for medals to be gained, in the case that the economy is the same type of grind That's literally all I can think of. WC4 was a great game, but it could be improved. Infinite ads isnt great btw, it only puts the player only online to watch it to get resources, and not by playing the game.
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Post by Risviltsov on Apr 2, 2020 3:07:49 GMT
Eh, still, I would really like to see a WC5, but with a map about the same scale as EW6's map and units being more realistic. (Add more to the conquest rewards and make medals farmable) Come on, you've got artillery shaped like AT guns and they don't do extra damage to armor? It could also do with being less of a grindfest like WC4. Medals need to be less rare. Otherwise, it takes way too long to get through the game. Technology costs too much, too. In EW6, it's quite well balanced (albeit unsustainable at higher levels had there been more levels). WC4 is a really fun game with a bad economy system in place. EW6:1914 mastered both aspects - medals aren't too rare nor too common (albeit you should be able to farm for medals or watch infinite ads to get medals, as a way of kinda paying ad revenue to EasyTech for medals), and gold, which can be obtained well, is the common currency, and is well balanced with costs of general skills, levels, and technologies. I'm hoping that WC5 has these things: * Fixed economy that isn't a complete grind - it shouldn't take so long to get good generals and good technology (I know that the power of generals is far greater in WC4 than in EW6, but that doesn't justify the absurd cost of some of the generals) * Increased modability * More accurate unit competencies (I.E.: Artillery should have a proficiency against armor, navy, and city centers) * Bring back oil! * Infinite advertisements, allowing for medals to be gained, in the case that the economy is the same type of grind That's literally all I can think of. WC4 was a great game, but it could be improved. Infinite ads isnt great btw, it only puts the player only online to watch it to get resources, and not by playing the game. I disagree; it allows EasyTech to make a decent amount of money while permitting players like me, who multitask a lot, to passively gain medals and resources, which counteracts the grind of the WC games.
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Post by Navia Lanoira on Apr 2, 2020 13:18:19 GMT
Infinite ads isnt great btw, it only puts the player only online to watch it to get resources, and not by playing the game. I disagree; it allows EasyTech to make a decent amount of money while permitting players like me, who multitask a lot, to passively gain medals and resources, which counteracts the grind of the WC games. I think it will not work that way, as they have iaps that can make them income. So lets say, the companies of the apps pay them for the ads, but what will happen is the people will only play it and they will grind by watching ads. 4-10 ad video limit a day is (i guess) enough, as they can balance the income they will have and the players that will not only rely on watching ads for a lot of resources.
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Post by Risviltsov on Apr 2, 2020 17:52:07 GMT
I disagree; it allows EasyTech to make a decent amount of money while permitting players like me, who multitask a lot, to passively gain medals and resources, which counteracts the grind of the WC games. I think it will not work that way, as they have iaps that can make them income. So lets say, the companies of the apps pay them for the ads, but what will happen is the people will only play it and they will grind by watching ads. 4-10 ad video limit a day is (i guess) enough, as they can balance the income they will have and the players that will not only rely on watching ads for a lot of resources. Then I'd advocate for far greater resource rewards from ads, missions, conquests, special missions (Acc. $, breakout, eradication, and defend), and tasks/sorties. Like Bing said somewhere on this forum, 2 years is way too long for an average amount of time to finish the game.
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Post by Navia Lanoira on Apr 3, 2020 13:25:33 GMT
I think it will not work that way, as they have iaps that can make them income. So lets say, the companies of the apps pay them for the ads, but what will happen is the people will only play it and they will grind by watching ads. 4-10 ad video limit a day is (i guess) enough, as they can balance the income they will have and the players that will not only rely on watching ads for a lot of resources. Then I'd advocate for far greater resource rewards from ads, missions, conquests, special missions (Acc. $, breakout, eradication, and defend), and tasks/sorties. Like Bing said somewhere on this forum, 2 years is way too long for an average amount of time to finish the game. Indeed, they should do focus in resource balance.
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