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Post by Cyrus the Great on Feb 9, 2019 21:09:50 GMT
There are various medals and items that we can give our gens. First of all Ambulances, Tents, Items that give 5-10 BA and 20-30 UA (unit ability) are all must haves, except for the Compass and Telescope since many of us don't get navy. But the officer sword isn't bad either. It's better than +10 UA items for the 3rd gen of something. My late game team is planned to be Karl, Massena, Barclay, Murat, Dabrowski, Lan, Mahmud, and Alexander.
Karl - Purple Heart medal or Crown Medal, Beck Rifle, Ambulance
Massena - Purple Heart medal/Iron Cross Medal/Great Eagle Medal, Ferguson rifle, tent.
Barclay - the inf item that gives 10 UA (he has high BA), Fireproof medal, Battlefield med pack
Murat - Knight Medal, Flintlock, Ambulance
Dabrowski - Great eagle medal/Iron cross medal, officer sword, Battlefield med pack
Lan - Plain fighting medal, The cav item that gives 10 BA and 20 UA
Mahmud - Legion medal/Courage medal,High Explosive
Alexander - Lion medal, art telescope.
Are these good enough? The 2 gens of those I need now are Karl and Lan, I retired Ney.
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Post by Deleted on Feb 10, 2019 2:54:16 GMT
There are various medals and items that we can give our gens. First of all Ambulances, Tents, Items that give 5-10 BA and 20-30 UA (unit ability) are all must haves, except for the Compass and Telescope since many of us don't get navy. But the officer sword isn't bad either. It's better than +10 UA items for the 3rd gen of something. My late game team is planned to be Karl, Massena, Barclay, Murat, Dabrowski, Lan, Mahmud, and Alexander. Karl - Purple Heart medal or Crown Medal, Beck Rifle, Ambulance Massena - Purple Heart medal/Iron Cross Medal/Great Eagle Medal, Ferguson rifle, tent. Barclay - the inf item that gives 10 UA (he has high BA), Fireproof medal, Battlefield med pack Murat - Knight Medal, Flintlock, Ambulance Dabrowski - Great eagle medal/Iron cross medal, officer sword, Battlefield med pack Lan - Plain fighting medal, The cav item that gives 10 BA and 20 UA Mahmud - Legion medal/Courage medal,High Explosive Alexander - Lion medal, art telescope. Are these good enough? The 2 gens of those I need now are Karl and Lan, I retired Ney. They're good, but it's great if you have +hp% items or +def% items, but i think the +hp% ones are better. I gave my Massena a Prussian helmet to compensate for not getting that additional def because of being capped at prince, while i give Karl the Ferguson rifle because he's tanky enough on his own. Royal guard clothes pretty much makes my Blucher a one man army thank to that +25% bonus hp. Art gens just go full on offensive tho, unless in some campaigns they would easily be attacked. I also gave Lan the Flintlock pistol because she needs the additional damage, while Murat and Blucher need to survive more turns so they can buff the surrounding units for longer. In hard campaigns it would be more beneficial if you have those +hp% and +def% items, since surviving is more of a priority than quickly defeating the enemy ( God bless hundred day's war)
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Post by Taizong of Tang on Feb 11, 2019 1:11:38 GMT
My team comp is 3-2-2-1 and in campaigns you can only use 6 so I try to balance regen between them, I mostly go 3-2-1-0 in most battles, so I give ambulance to cav, tents to inf and 2 medkits to karl(assault>intercept,poor guy 😢). In case I go 3-1-2-0 in defense missions, I give ambulance to cav, ambulance to karl and tents to other 2, medkits to arty. In case I need navy, I go 1-2-2-1, ambulance to cav, medkits to arty, tents to massena and nelson. For secondary weapons, I give them offensive weapons that raise their battle ability and class ability. In canada campaign, you can forgo regen item for 1 infantry (karl) by equipping him with prussian helmet and the 25% hp clothes then making him command dominion militia. In ottoman empire, you can do the same for cav by going full offense and full defense mamluk.
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Post by Deleted on Feb 11, 2019 12:50:41 GMT
My team comp is 3-2-2-1 and in campaigns you can only use 6 so I try to balance regen between them, I mostly go 3-2-1-0 in most battles, so I give ambulance to cav, tents to inf and 2 medkits to karl(assault>intercept,poor guy 😢). In case I go 3-1-2-0 in defense missions, I give ambulance to cav, ambulance to karl and tents to other 2, medkits to arty. In case I need navy, I go 1-2-2-1, ambulance to cav, medkits to arty, tents to massena and nelson. For secondary weapons, I give them offensive weapons that raise their battle ability and class ability. In canada campaign, you can forgo regen item for 1 infantry (karl) by equipping him with prussian helmet and the 25% hp clothes then making him command dominion militia. In ottoman empire, you can do the same for cav by going full offense and full defense mamluk. That's great .Mamluks are better off full offense since they're already naturally tanky, and they heal when they kill units, so killing would be better than surviving hits. Also, generally speaking, better give hp and defense items to aura gens so they can survive longer, while you give offensive weapons to your other generals. Artillery units are the exception: you can give them 2 offensive weapons. Just position them right and you won't need to worry about them. Although it can be hard at certain campaigns and challenges, but overall you can get away with giving 2 offensive weapons to artillery gens.
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Post by Taizong of Tang on Feb 11, 2019 15:45:20 GMT
My team comp is 3-2-2-1 and in campaigns you can only use 6 so I try to balance regen between them, I mostly go 3-2-1-0 in most battles, so I give ambulance to cav, tents to inf and 2 medkits to karl(assault>intercept,poor guy 😢). In case I go 3-1-2-0 in defense missions, I give ambulance to cav, ambulance to karl and tents to other 2, medkits to arty. In case I need navy, I go 1-2-2-1, ambulance to cav, medkits to arty, tents to massena and nelson. For secondary weapons, I give them offensive weapons that raise their battle ability and class ability. In canada campaign, you can forgo regen item for 1 infantry (karl) by equipping him with prussian helmet and the 25% hp clothes then making him command dominion militia. In ottoman empire, you can do the same for cav by going full offense and full defense mamluk. That's great .Mamluks are better off full offense since they're already naturally tanky, and they heal when they kill units, so killing would be better than surviving hits. Also, generally speaking, better give hp and defense items to aura gens so they can survive longer, while you give offensive weapons to your other generals. Artillery units are the exception: you can give them 2 offensive weapons. Just position them right and you won't need to worry about them. Although it can be hard at certain campaigns and challenges, but overall you can get away with giving 2 offensive weapons to artillery gens. Too bad I dont have other generals, all my generals are aura bots, Im planning to replace dabrowski with davout though. Murat-dabrowski or Murat-davout, which is better?
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Post by Deleted on Feb 12, 2019 4:15:08 GMT
That's great .Mamluks are better off full offense since they're already naturally tanky, and they heal when they kill units, so killing would be better than surviving hits. Also, generally speaking, better give hp and defense items to aura gens so they can survive longer, while you give offensive weapons to your other generals. Artillery units are the exception: you can give them 2 offensive weapons. Just position them right and you won't need to worry about them. Although it can be hard at certain campaigns and challenges, but overall you can get away with giving 2 offensive weapons to artillery gens. Too bad I dont have other generals, all my generals are aura bots, Im planning to replace dabrowski with davout though. Murat-dabrowski or Murat-davout, which is better? Keep Dabrowski. Just keep farming netherlands, or complete campaings and challenges for medals. Also, Murat Dabrowski is better. They consistently have a higher damage output together, and they buff surrounding cavalry by 40 damage.
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Post by Deleted on Feb 12, 2019 6:00:21 GMT
That's great .Mamluks are better off full offense since they're already naturally tanky, and they heal when they kill units, so killing would be better than surviving hits. Also, generally speaking, better give hp and defense items to aura gens so they can survive longer, while you give offensive weapons to your other generals. Artillery units are the exception: you can give them 2 offensive weapons. Just position them right and you won't need to worry about them. Although it can be hard at certain campaigns and challenges, but overall you can get away with giving 2 offensive weapons to artillery gens. Too bad I dont have other generals, all my generals are aura bots, Im planning to replace dabrowski with davout though. Murat-dabrowski or Murat-davout, which is better? If you want to have 3 cavalry gens( but wouldn't buy Blucher) then get Dabrowski, Murat and Lan/Ney. If you want to grind, then Dabrowski, Davout and Murat.
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Post by silvercreek on Feb 12, 2019 7:13:10 GMT
Too bad I dont have other generals, all my generals are aura bots, Im planning to replace dabrowski with davout though. Murat-dabrowski or Murat-davout, which is better? If you want to have 3 cavalry gens( but wouldn't buy Blucher) then get Dabrowski, Murat and Lan/Ney. If you want to grind, then Dabrowski, Davout and Murat. If you don't want to buy Blucher(who is excellent btw the best in game) I'd go for Murat-Dabrowski team,they really work well together. Ney is also good and cheap for starters and could be a great 3rd. That is,, if you are into a really strong Cavalry.
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Post by Taizong of Tang on Feb 12, 2019 11:10:33 GMT
If you want to have 3 cavalry gens( but wouldn't buy Blucher) then get Dabrowski, Murat and Lan/Ney. If you want to grind, then Dabrowski, Davout and Murat. If you don't want to buy Blucher(who is excellent btw the best in game) I'd go for Murat-Dabrowski team,they really work well together. Ney is also good and cheap for starters and could be a great 3rd. That is,, if you are into a really strong Cavalry. Not enough regen items though, and two cavalry is enough for me, only two ambulance and their output is pretty good. But if there were 3 regen items of each kind , I will get Blucher and Napoleon to complete the team.
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Post by Deleted on Feb 12, 2019 12:09:06 GMT
If you don't want to buy Blucher(who is excellent btw the best in game) I'd go for Murat-Dabrowski team,they really work well together. Ney is also good and cheap for starters and could be a great 3rd. That is,, if you are into a really strong Cavalry. Not enough regen items though, and two cavalry is enough for me, only two ambulance and their output is pretty good. But if there were 3 regen items of each kind , I will get Blucher and Napoleon to complete the team. You get 2 ambulances, 2 tents, and 3 medkits. So you can give 7 generals healing items. Give the ambulances to the strongest cavalry generals,2 tens to your 2 other cavalry gen, or your strongest infantry gen, then give the 3 medkits to your other generals. You can skip giving artillery gens healing items, or give one a healing item, depending on the situation.
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Post by Taizong of Tang on Feb 13, 2019 13:42:10 GMT
Not enough regen items though, and two cavalry is enough for me, only two ambulance and their output is pretty good. But if there were 3 regen items of each kind , I will get Blucher and Napoleon to complete the team. You get 2 ambulances, 2 tents, and 3 medkits. So you can give 7 generals healing items. Give the ambulances to the strongest cavalry generals,2 tens to your 2 other cavalry gen, or your strongest infantry gen, then give the 3 medkits to your other generals. You can skip giving artillery gens healing items, or give one a healing item, depending on the situation. Thanks, but I'd rather give ambulance to two cavalry and make them rampage behind enemy lines, while my 3 infantry gets 2 tents and 2 medkits. I use cav to weaken (if not killing them outright) enemy with hit and run tactics (they both have surprise attack) hunting lone units. For infantry I just make them stick together all the time, karl oneshots horses on forests, massena and barclay destroys cities very fast.
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Post by Deleted on Feb 13, 2019 13:53:32 GMT
You get 2 ambulances, 2 tents, and 3 medkits. So you can give 7 generals healing items. Give the ambulances to the strongest cavalry generals,2 tens to your 2 other cavalry gen, or your strongest infantry gen, then give the 3 medkits to your other generals. You can skip giving artillery gens healing items, or give one a healing item, depending on the situation. Thanks, but I'd rather give ambulance to two cavalry and make them rampage behind enemy lines, while my 3 infantry gets 2 tents and 2 medkits. I use cav to weaken (if not killing them outright) enemy with hit and run tactics (they both have surprise attack) hunting lone units. For infantry I just make them stick together all the time, karl oneshots horses on forests, massena and barclay destroys cities very fast. That's what I said . I just have 4 cavalry generals, so during campaigns or challenges I give my 2 ambulances to 2 of my strongest cavalry gens , 1 each, which are Blucher and Murat. Lan and Dabrowski get the tent, and my 3 infantry gens get the medkits. This rarely happens tho, since most of the time I either only use my cavalry gens, or my infantry gens with Blucher and Murat. You can swap items anyway, so no big deal
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Post by Taizong of Tang on Feb 13, 2019 16:34:38 GMT
Thanks, but I'd rather give ambulance to two cavalry and make them rampage behind enemy lines, while my 3 infantry gets 2 tents and 2 medkits. I use cav to weaken (if not killing them outright) enemy with hit and run tactics (they both have surprise attack) hunting lone units. For infantry I just make them stick together all the time, karl oneshots horses on forests, massena and barclay destroys cities very fast. That's what I said . I just have 4 cavalry generals, so during campaigns or challenges I give my 2 ambulances to 2 of my strongest cavalry gens , 1 each, which are Blucher and Murat. Lan and Dabrowski get the tent, and my 3 infantry gens get the medkits. This rarely happens tho, since most of the time I either only use my cavalry gens, or my infantry gens with Blucher and Murat. You can swap items anyway, so no big deal True, amazing lineup though, if my cavalry is like a dagger that can slip through gaps in the armor, yours is like a poleaxe that can crush through anything.
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Post by Deleted on Feb 14, 2019 0:18:29 GMT
True, amazing lineup though, if my cavalry is like a dagger that can slip through gaps in the armor, yours is like a poleaxe that can crush through anything. I also use my cavalry gens to do some in and outs, but only in hard campaigns when it's necessary. Also, the way you use your cavalry is good. It can prevent your cavalry from taking too much damage
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Post by Cyrus the Great on Feb 14, 2019 20:46:58 GMT
Not enough regen items though, and two cavalry is enough for me, only two ambulance and their output is pretty good. But if there were 3 regen items of each kind , I will get Blucher and Napoleon to complete the team. You get 2 ambulances, 2 tents, and 3 medkits. So you can give 7 generals healing items. Give the ambulances to the strongest cavalry generals,2 tens to your 2 other cavalry gen, or your strongest infantry gen, then give the 3 medkits to your other generals. You can skip giving artillery gens healing items, or give one a healing item, depending on the situation. Actually, I think Defense and HP items are better than giving them medkits.
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