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Post by Risviltsov on Feb 24, 2019 5:47:24 GMT
Doctrine is one of the most important things that a player of any EasyTech game must commit themselves to. Everything that will happen in the course of these games is based upon the doctrine that you pick up. I'm rather surprised not one person has made a thread about military philosophy yet. Doctrine affects how you play the game, how you develop your technologies, what generals you pick up, how you upgrade your generals, how you attack and defend, et cetera. For beginners, I believe it's best that we discuss doctrines that we commit ourselves to and how we play the game. I employ a classical "bombard and infiltrate" doctrine, focusing on the development of artillery and long range combat while maintaining technological and aerial superiority. I play with the objective to wipe out or make harmless all enemies in a region, then push the line inch-by-inch while limiting the amount of damage they do onto my armies through out-ranging them. Tanks are very expensive and so is the navy, so in these situations, I rely on air force power and carriers to deal with smaller naval units. Armor can be dealt with safely through the use of artillery and air power. My generals would have priorities in air force and artillery command, as well as crowd tactics and dealing consistent critical blows to enemies. I suffer the most when in the sea and in the plains --- due to my lack of naval technologies, I cannot develop a good enough navy, and due to the immobility of artillery, they're wide open to enemy armor. What doctrines do you employ? I'll quote you up on here.
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Post by Harry Lillis "Bing" Crosby Jr on Feb 24, 2019 9:35:51 GMT
hmm it isnt very wise either sticking to a certain doctrine due to the varied missions and scenarios et put u in in wc4, where sometimes a spam may not necessarily be your best option if you are already used to it. For instance if you prefer spam of light units(spam of heavy units comes late game) in france 1950 you will suffer as the ussr and poland breaks through your units and encircles your accompanying generals. If you are used to a strong offensive with specialised units, you will realise that some units will be lagging behind, so even though you slow the faster units down lest your faster units get trapped, the AI can sense your troops gathering within a certain hex range, and immediately boosts defences against you. Last but not the least, concentrated general pushes lead to your generals easily being weakened and later encircled by a small scale but effective pincer movement(which is what the AI tends to achieve, most obvious in invasion modes), and this can be easily seen in 1950 UK or India 1980. Hence, it is of importance to note the nuance of the situation where there is not a one sized fits all, even more so for choosing and upgrading generals. I would like to raise the point of technology upgrades too, where you progress into the game, having the dogmatic mindset of an end result is not entirely fallacious per se, however it has its own shortcomings albeit being a good framework in the sense that wc4 tech upgrades cannot come affordable when you follow a specialized route. Therefore imo "letting the tide flow" is a good mindset to wield where in some domination battles you feel yourself lacking in, say mechanized infantry sapper upgrades, then you just go with the flow and progress with your technology upgrades this way. However I do agree with the idea of doctrines, but what im trying to get across is the complexity of such strategy games, sure if you use the right doctrine and strategy when the situation allows for it, then by all means feel free to stick to it to succeed, but in the long run you will have to majorly tweak it at times. Thus, this generates a new question, "Is having a doctrine better, than not considering the concept of doctrines at all?". This at the same time calls into the concept of _flexibility_ with a myriad of real life historical examples from wars, like the Polish cavalry in ww2 and german panzer units in ww2 evolved from paradigm shifts and changing climates. Nevertheless having many spells in the book, recipes in the cookbook( Risviltsov, gotcha there mate haha) or tricks up your sleeve, pardon my peculiar locutions for I'm unable to find the apt quintessence, is still a beneficial thing to possess, and therefore I shall also state my varied strategies I often use, and it is up to the readers to tailor-suit which strategy fits them, their playing style, interests and mission scenario the best.
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Post by Harry Lillis "Bing" Crosby Jr on Feb 24, 2019 9:41:13 GMT
personally i prefer sending strong generals along with fast moving medium tanks and light infantry spam to take and hold cities, and assault infantry to clear land mines. At times I really lean towards having multiple cruisers eating away at city hp whilst my land units swoop in to occupy the cities. Pertaining to generals, I originally had a mindset where I would like to obtain many exotic and uncommon generals not defined by the "canon" (pun there haha), but as I go down the road the practicality of things force me to stay on track instead of the unexplored terrain, and get the useful mainstream generals. Even so sometimes I like to add in some of my own choice generals like yamashita
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Post by Nobunaga Oda on Feb 25, 2019 12:43:13 GMT
I prefer waging a war of attrition while slowly digging into the enemy's weak spot. Of course, if the time to unleash a blitz comes, that will be utilised (eg. Using Yamashita and fast moving inf to strike deep into Siberia).
However, advance must not be too slow because the fast moving and dynamic nature of the battlefields on other parts of the map may lead to a massive enemy army in the future.
Depending on situation, a combined arms approach may also be effective especially if you can use the planes to their full potential.
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Post by Harry Lillis "Bing" Crosby Jr on Feb 25, 2019 12:48:59 GMT
I prefer waging a war of attrition while slowly digging into the enemy's weak spot. Of course, if the time to unleash a blitz comes, that will be utilised (eg. Using Yamashita and fast moving inf to strike deep into Siberia). However, advance must not be too slow because the fast moving and dynamic nature of the battlefields on other parts of the map may lead to a massive enemy army in the future. Depending on situation, a combined arms approach may also be effective especially if you can use the planes to their full potential. How about ussr speed runs for 1939 and 1943? Would attrition be better than a rush, as in 1943 ussr keeping it slow and steady is immensely beneficial for clearing off guderian and the other 2 offensive generals, but a fast push is needed to take minsk before manstein can spawn there.
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Post by Harry Lillis "Bing" Crosby Jr on Feb 25, 2019 12:58:50 GMT
Maybe the insane speed runner Max Otto von Stierlitz, would like to share his strategies and common doctrines?
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Post by Dorado St. Sebastian on Feb 25, 2019 23:03:25 GMT
Study of the theatre, adaptability (Humanity's greatest ability), strengths, weaknesses, exploitation of these are just some of the things I keep in mind. Technology progress and things like a speedy blitz or attrition tactics all have their place. I've found routes taken, priority of objectives also come into play including time or rounds. Specialty commanders or a hybrids may also be needed for efficiency or just plain fun.
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Post by Dorado St. Sebastian on Feb 25, 2019 23:03:38 GMT
Study of the theatre, adaptability (Humanity's greatest ability), strengths, weaknesses, exploitation of these are just some of the things I keep in mind. Technology progress and things like a speedy blitz or attrition tactics all have their place. I've found routes taken, priority of objectives also come into play including time or rounds. Specialty commanders or a hybrids may also be needed for efficiency or just plain fun.
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Post by jibon on Apr 1, 2020 22:47:35 GMT
My doctrine is not to stick to a doctrine. Be fexible and fast adapt to any situation in the battleground.
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Post by Naveen Hanza on Jun 3, 2020 16:27:22 GMT
Doctrine are for conquests mostly. You need to be flexible and effective deployment capabilities in Campaigns. My preferred type of fighting is Blitzkrieg, regroup, Re Blitz. Navy doctrine is SPAM. Attrition is attractive in defence as I got good faces on troops. I prefer Motorized infantry for their mobility. I make separate divisions in Conquest to make more fun. Usually a Heavy tank supported by either light or medium tanks with howitzer support and a motorized infantry.
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Post by Darth Nihilus on Jun 3, 2020 17:23:40 GMT
I have two main doctrines with campaigns and one for conquest:
Doctrine 1: Guderian Blitzkrieg
-just let Guderian blitz and kill all the cannon fodder troops to clear the way. Let your other troops arrive and steal objectives -at a city, let Guderian + other troop flank and rumour a city within 4 turns, then let Guderian leave while they're confused and let your other troops whittle them down -this tactic works really well on UN1 where I just let Guderian go alone and wreak havoc on terrorists
Doctrine 2: Guderian + Konev tag team
-again, let guderian clear out the trash, but this time have Konev go along with him -have Guderian get rid of bad units and Konev get rid of good units - at a city, have Guderian and Konev surround it and attack. If I get lucky I can confuse the city in one turn
Conquest doctrine: bait and tackle
-reach a city but park troops 3 spaces from it. The enemy will come out to fight. Surround and destroy them, and get the city -leave ports beside enemy generals unguarded so they'll take it and I'll get an easy kill -when going for massive amounts of cities, let my troops get to them and attack. If the enemy spawns something, just move on, if they don't, keep attacking -put a useless troop inside a city as bait and when they attack, surround and destroy them
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Post by pz2020 on Jul 2, 2020 13:32:42 GMT
How do you make a spoiler?
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Post by Harry Lillis "Bing" Crosby Jr on Jul 2, 2020 13:35:35 GMT
How do you make a spoiler? Click reply, and under "Simple Tagging" there is a long horizontal bar of posting functions (color, font, font size etc). At the extreme right there will be a emoji face (covered mouth). That's the spoiler, click it and key in your text that you want to feature in your spoiler (i.e. this text is seen only when ppl click open the spoiler). You can add the title of the spoiler once you click done, and above the spoiler box you can type stuff too.
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Post by pz2020 on Jul 2, 2020 13:42:19 GMT
How do you make a spoiler? Click reply, and under "Simple Tagging" there is a long horizontal bar of posting functions (color, font, font size etc). At the extreme right there will be a emoji face (covered mouth). That's the spoiler, click it and key in your text that you want to feature in your spoiler (i.e. this text is seen only when ppl click open the spoiler). You can add the title of the spoiler once you click done, and above the spoiler box you can type stuff too. where is the simple tagging?
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Post by Nobunaga Oda on Jul 3, 2020 4:13:59 GMT
Click reply, and under "Simple Tagging" there is a long horizontal bar of posting functions (color, font, font size etc). At the extreme right there will be a emoji face (covered mouth). That's the spoiler, click it and key in your text that you want to feature in your spoiler (i.e. this text is seen only when ppl click open the spoiler). You can add the title of the spoiler once you click done, and above the spoiler box you can type stuff too. where is the simple tagging? If you use mobile, recall how you key in the BBC code for uploading the direct link to a screenshot. Replace the word "img" with "spoiler" inside both square brackets.
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