Post by Deleted on Mar 23, 2019 13:12:58 GMT
I'm semi-retired from EW6 after playing it for almost 3 months, having finished every campaign with 3 stars, and completing all challenges with 3 stars, except for the crimean war challenge, and i don't want to complete that hellish challenge for now. So here's a short guide for Britain 1806 conquest. It's pretty short since i'll only go a bit into the first 2 turns and what to do, and general advise on how to finish it. Just ask questions if you have problems with it.
Objectives:
The objective of Britain is to capture Greenland, and Capture Egypt. Once they are secured your victory is secured. Denmark is also a high priority, but once you capture Greenland and one more city of theirs, then you win. Your Austrian, Prussian and Russian allies will pretty much start steamrolling the French and it's allies, and all you have to do is to capture the ottoman lands in asia, while your main force slowly captures cities from France, while moving towards Spain. The only countries that will lose on your side will be Sardinia and Sweden. Sardinia can survive with donations, while Sweden will only hold on until it loses. It's a fun conquest, so give it a try. Other Alternatives for the 3 star conquest rewards are Spain and Russia, but i'd choose Russia since it's a more guaranteed win, and it's easier.
Turn 1:
Demolish your temple and build a stable, since the temple is useless, and you need that extra building spot for your stable.
Send Wellesley, your british navy gen and your Cavalry navy gen towards Denmark.
Send your infantry towards greenland. You're going to build a corvette later on to help siege it.
Their mission is to capture egypt and the Ottomans.
****Declare war on Poland on turn 4 btw.
Turn 2:
Build a farm to prevent your population from going over the limit. Only one is needed, or just upgrade a city 3 into a city 4, but you can't do this since you'll be using that stable to train a lancer for your cavalry gen.
All hail Blucher.
Nearing egyptian lands. If you position your navy well and have both your infantry units land, you can just declare war on egypt and capture Alexandria. Note that my Naval units have max movement speed, and it takes me around 5 turns to get both my infantry gens near Alexandria, so you may not need to declare war on Egypt if you are a beginner. Also, make sure to land both infantry units at the same time, so you won't make Egypt enter the war 2 times faster while you still have to land your infantry the next turn.
Alternatives:
If you don't have a cavalry gen, but have an infantry gen, then don't bother in building a stable and instead just build a grenadier on turn 1, while building a farm to prevent your population from exceeding the limit.
If you have low tech and didn't upgrade your gens yet, i suggest you play defensively in the English Channel, while you send some of your units to Denmark. If you have atleast decent tech and good generals, then play aggressively, then play defensively once you landed in France, or just continue on playing aggressively if you have 2 or more cavalry gens. It depends on your tech and gens, so try it out first and adapt on your situation. Just switch between defensive and offensive as a way of playing depending on the enemy.
Objectives:
The objective of Britain is to capture Greenland, and Capture Egypt. Once they are secured your victory is secured. Denmark is also a high priority, but once you capture Greenland and one more city of theirs, then you win. Your Austrian, Prussian and Russian allies will pretty much start steamrolling the French and it's allies, and all you have to do is to capture the ottoman lands in asia, while your main force slowly captures cities from France, while moving towards Spain. The only countries that will lose on your side will be Sardinia and Sweden. Sardinia can survive with donations, while Sweden will only hold on until it loses. It's a fun conquest, so give it a try. Other Alternatives for the 3 star conquest rewards are Spain and Russia, but i'd choose Russia since it's a more guaranteed win, and it's easier.
Turn 1:
Demolish your temple and build a stable, since the temple is useless, and you need that extra building spot for your stable.
Send Wellesley, your british navy gen and your Cavalry navy gen towards Denmark.
Send your infantry towards greenland. You're going to build a corvette later on to help siege it.
Their mission is to capture egypt and the Ottomans.
****Declare war on Poland on turn 4 btw.
Turn 2:
Build a farm to prevent your population from going over the limit. Only one is needed, or just upgrade a city 3 into a city 4, but you can't do this since you'll be using that stable to train a lancer for your cavalry gen.
All hail Blucher.
Nearing egyptian lands. If you position your navy well and have both your infantry units land, you can just declare war on egypt and capture Alexandria. Note that my Naval units have max movement speed, and it takes me around 5 turns to get both my infantry gens near Alexandria, so you may not need to declare war on Egypt if you are a beginner. Also, make sure to land both infantry units at the same time, so you won't make Egypt enter the war 2 times faster while you still have to land your infantry the next turn.
Alternatives:
If you don't have a cavalry gen, but have an infantry gen, then don't bother in building a stable and instead just build a grenadier on turn 1, while building a farm to prevent your population from exceeding the limit.
If you have low tech and didn't upgrade your gens yet, i suggest you play defensively in the English Channel, while you send some of your units to Denmark. If you have atleast decent tech and good generals, then play aggressively, then play defensively once you landed in France, or just continue on playing aggressively if you have 2 or more cavalry gens. It depends on your tech and gens, so try it out first and adapt on your situation. Just switch between defensive and offensive as a way of playing depending on the enemy.