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Post by Seger on Apr 7, 2019 14:11:45 GMT
Champion Knight, but Bolivar got 20 infantry abilitie more, does that nothing? And is Barclay a better choice?
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Post by Champion Knight on Apr 7, 2019 15:48:59 GMT
Seger, actually Bolivar has 14 more than Suvorov since he stands at 114-100 with Suvorov. but let's get into the details a bit. Suvorov's BA and IA combined is 23% and Bolivar's is 22% its not a big difference. yes Barclay is also good,he has nice skills but the only thing that makes him into the big leagues is his infantry buff skill.that's also one of the reasons why lots of players recommend him.his only downsides are he has 4 skills not 5 and can only reach prince..in conclusion I want to say again what I previously said..choose what suits your style of play. no matter what, if you buy a gen that doesn't match your style of play .its not gonna help a lot ,even if he has godlike powers.if it was me; I would choose Suvorov since I use terrain advantages a lot and a fully upgraded mountain/plain fighting skill gives 25% bonus to attack while unit standing on that certain hex .which means Suvorov beats Bolivar by 125-114. if given a medal with it then 130-114.after that I will put him on a mountain hex to defend against enemy waves..he will do really great)
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Post by Seger on Apr 7, 2019 16:07:53 GMT
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Post by daniellie on Apr 8, 2019 6:08:44 GMT
daniellie ,I like infantry the most because of grenadiers, they can do anything, they are good at demolishing cities and they can do decent damage to units. Well,everyone has preferences.It's just that infantry are fragile so they can't last long in harder campaigns and challenges.
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Post by Seger on Apr 8, 2019 13:20:02 GMT
daniellie ,I like infantry the most because of grenadiers, they can do anything, they are good at demolishing cities and they can do decent damage to units. Well,everyone has preferences.It's just that infantry are fragile so they can't last long in harder campaigns and challenges. elite light indantry got 230 health, Musket cavalery only 210 only the assault infantry of the normal units( No special units) got more hp, but the defence of caveraly is higher the damage is abaut equal 56vs59
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Post by silvercreek on Apr 8, 2019 14:13:35 GMT
Cavarly are the best unit in the game imo. They are fast and will slay Infrantry and can strike twice. Infrantry rather slow, best used for mopping up and holding cities. There many times where speed is the key. Cavarly can accomplish it faster. Infrantry has its role,but much slower.
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Post by Seger on Apr 8, 2019 15:01:54 GMT
Cavarly are the best unit in the game imo. They are fast and will slay Infrantry and can strike twice. Infrantry rather slow, best used for mopping up and holding cities. There many times where speed is the key. Cavarly can accomplish it faster. Infrantry has its role,but much slower. there is not something as the best unit cavarly are fast but can't take out a city, artilery ist slow but does good damage on a city, infantry is allround never realy the best but also never the worst, your Armie will be for the biggest part infantry that's why infantry master is more use full then artilery master except if you are a artilery spammer. I like infantry the most becaus they can do everything. Why i don't like artilery is because we have blast and it works better to kill of cities. Cavarly is good but i think 3 is enough if you aren't going to buy blucher
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Post by silvercreek on Apr 8, 2019 15:34:05 GMT
Cavarly are the best unit in the game imo. They are fast and will slay Infrantry and can strike twice. Infrantry rather slow, best used for mopping up and holding cities. There many times where speed is the key. Cavarly can accomplish it faster. Infrantry has its role,but much slower. there is not something as the best unit cavarly are fast but can't take out a city, artilery ist slow but does good damage on a city, infantry is allround never realy the best but also never the worst, your Armie will be for the biggest part infantry that's why infantry master is more use full then artilery master except if you are a artilery spammer. I like infantry the most becaus they can do everything. Why i don't like artilery is because we have blast and it works better to kill of cities. Cavarly is good but i think 3 is enough if you aren't going to buy blucher Who says Cavalry can't take cities? I do it all the time;) Blast, not all that good,its better to load up on forced march imo, speed is always best.
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Post by Seger on Apr 8, 2019 18:21:00 GMT
Who says Cavalry can't take cities? I do it all the time;) Blast, not all that good,its better to load up on forced march imo, speed is always best. The best two Tactics, but you need only one blast because it takes only one turn. And Let's be honest taking a city with cavarly is possible but it's like taking a city with elite lite infantry it's not realy fast.
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Post by Deleted on Apr 9, 2019 1:55:59 GMT
Who says Cavalry can't take cities? I do it all the time;) Blast, not all that good,its better to load up on forced march imo, speed is always best. The best two Tactics, but you need only one blast because it takes only one turn. And Let's be honest taking a city with cavarly is possible but it's like taking a city with elite lite infantry it's not realy fast. Not really. They do it reasonably fast, although they are simply better at killing units. The only time i'd let a cavalry gen attack a city is when there's a dying defender, the city is a city 1 or 2 which is an easy one shot, or there are no nearby enemy unit(or a unit not worth attacking), and the city is the only thing i can attack. Blast also helps a lot especially if you want to finish the conquest fast, since artillery tends to be slow, so you just want to blast cities and last hit them with your cavalry.
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Post by Deleted on Apr 9, 2019 1:58:13 GMT
Cavarly are the best unit in the game imo. They are fast and will slay Infrantry and can strike twice. Infrantry rather slow, best used for mopping up and holding cities. There many times where speed is the key. Cavarly can accomplish it faster. Infrantry has its role,but much slower. I won't say cavalry is the best unit, but the strongest. Infantry is the best unit, since they can pretty much fulfill a lot of roles, and they're also pretty cheap.
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Post by silvercreek on Apr 9, 2019 4:58:37 GMT
Cavarly are the best unit in the game imo. They are fast and will slay Infrantry and can strike twice. Infrantry rather slow, best used for mopping up and holding cities. There many times where speed is the key. Cavarly can accomplish it faster. Infrantry has its role,but much slower. I won't say cavalry is the best unit, but the strongest. Infantry is the best unit, since they can pretty much fulfill a lot of roles, and they're also pretty cheap.ย I agree that a strong infrantry is a powerful force,has only one shot so therefore cannot take cities without backing. Cavarly is also strong has victory rush,so can strike twice also the potential of weakening cities,along with artillery then they can go on, so Infrantry can easily walk in. Having the title,you must already know this๐
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Post by daniellie on Apr 9, 2019 10:31:45 GMT
True that cavalry and infantry has similar defensive capabilities,but cavalry compromises with stronger offense,victory rush,and great mobility.In this case,a cavalry general is more likely to retreat,heal,and fight back later than an infantry general.That's why cavalry has better survivability.
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Post by mexie on Apr 16, 2019 22:43:47 GMT
Cavalry is to sweep infantry still infantry can build barriers,trenches,coast gun,bunker they also have marching or grenades although victory rush is good it only has 75% chance of triggering,attacking a city with cav generals are a waste unless they are Horse Grenadiers of the Guard (France) still this unit doesnt have a 2nd chance of attacking if they use grenades also that generals usually lose 10% or even 25% of their HP attacking lvl III-V cities and if you dont have a temple or ambulance you cav is useless for what is left of the game still the best generic unit to attack cities would be Heavy cavalry since they still delivery 75% of dmg to cities with a lot of defence and HP they can also shred to pieces every infantry and a 25% or lesser chance of demoralization,the mobility on cav is good but lacks marching perk,still i am kind of disappointed that they didn't add canister shot perk to artillery when the enemy is 1 tile nearby of them it would have make them more flexible,still cavalry generals are useless when your enemy has -30% dmg barriers and they lack lvl 5 mobility (4 can also be the spot),so combined arms is the better 4-3 infantry/3 cav (2 if you are not getting blucher) and 2-1 artillery with aura buff to blast enemies,i got Barclay because i tried Russia 1812 with Karl/Massena/Bolivar and managed to deal up to 200 dmg packed (Bolivar can pack more due plus 20 counter and can stand longer 180 dmg Napoleon with it's full alert skill.
Infantry 3 buffs/1 tanker (optional).
Cavalry 2 buffs,Murat and Dabrowski + Blucher (optional.
artillery 1-2 buffs,Alexander,Chadhmud II or the lord Ludwig.
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Post by Seger on Apr 17, 2019 3:33:38 GMT
Cavalry is to sweep infantry still infantry can build barriers,trenches,coast gun,bunker they also have marching or grenades although victory rush is good it only has 75% chance of triggering,attacking a city with cav generals are a waste unless they are Horse Grenadiers of the Guard (France) still this unit doesnt have a 2nd chance of attacking if they use grenades also that generals usually lose 10% or even 25% of their HP attacking lvl III-V cities and if you dont have a temple or ambulance you cav is useless for what is left of the game still the best generic unit to attack cities would be Heavy cavalry since they still delivery 75% of dmg to cities with a lot of defence and HP they can also shred to pieces every infantry and a 25% or lesser chance of demoralization,the mobility on cav is good but lacks marching perk,still i am kind of disappointed that they didn't add canister shot perk to artillery when the enemy is 1 tile nearby of them it would have make them more flexible,still cavalry generals are useless when your enemy has -30% dmg barriers and they lack lvl 5 mobility (4 can also be the spot),so combined arms is the better 4-3 infantry/3 cav (2 if you are not getting blucher) and 2-1 artillery with aura buff to blast enemies,i got Barclay because i tried Russia 1812 with Karl/Massena/Bolivar and managed to deal up to 200 dmg packed (Bolivar can pack more due plus 20 counter and can stand longer 180 dmg Napoleon with it's full alert skill. Infantry 3 buffs/1 tanker (optional). Cavalry 2 buffs,Murat and Dabrowski + Blucher (optional. artillery 1-2 buffs,Alexander,Chadhmud II or the lord Ludwig. Can you replace blucher with davout or lan, i know they aren't as good as blucher.
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