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Post by Deleted on Dec 6, 2015 12:08:18 GMT
Extreamly Hard if you haven't won alien campain not recomended. min specs 4 generals(2 artilery and 2 tank) atleast air and artillery to near max. recomended 6 good generals(3 artillery 2 tank 1 ship all to max. don't use laser on standart ufos use it only against alien bases and to help allies( it will be very helpful if ai survives long enough to you could get to places like brasil, Australia, uk, and china. so basicly black rings are must have generals. green rings are optional generals. blue arrows movement. yellow is advice wich you should take. in seberia make one infatry unit every turn( starting from turn 3)( they will come handy in defense and in offense of china). don't move your rocket artillery and field artillery in central russia(they will have to defend). use your super tank in seberia to get control on the last city in seberia (in the midle of seberia). after you take scandinavia take UK from UK go to USA. after you take berlin make a lot of rocket artillery and paradrop eu west coast it will be clear. after you take spain and portugal send something to brasil, after fall of europe send your troops to cuba, brasil, africa, Australia and china. after fall of North america send most of troops to Japan and remaining troops to middle islands and australia. I did it in 70 turns you should be able to do it faster as I made mistakes with China and Australia. I think that the pictures lost their sequence if you have any questions ask em
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Post by Deleted on Dec 6, 2015 12:08:33 GMT
pictures are randomized
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Post by Deleted on Dec 6, 2015 12:12:12 GMT
6th is first 7th is second 8th is 3rd 9th is 4th etc maybe it's even good that they aren't aranged.
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Post by Deleted on Dec 6, 2015 12:35:49 GMT
There is some kinda glitch when you attack aliens and surround them with commandos it does more damage (I think it drops their morale) altrough it doesn't show that.
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Post by General William T. Sherman on Dec 6, 2015 17:59:20 GMT
There is some kinda glitch when you attack aliens and surround them with commandos it does more damage (I think it drops their morale) altrough it doesn't show that. Never knew this, you should add this tip to how to beat the aliens.
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Post by Suvorov on Dec 6, 2015 19:30:08 GMT
Why do you use unnamed generals?
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Post by Erich von Manstein on Dec 6, 2015 20:08:49 GMT
Why do you use unnamed generals? If you make up one, he will be stronger than everyone.
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Post by Deleted on Dec 6, 2015 20:15:07 GMT
Why do you use unnamed generals? If you make up one, he will be stronger than everyone. You took words from my mouth
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Post by Jean Lannes on Dec 7, 2015 2:54:40 GMT
You definitely made Oskars Kalpaks proud with this 70 (!) turns guide for 1975
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Post by saltin on Dec 7, 2015 5:24:34 GMT
70 turns victories on aliens is very fast play! Gratz,well done.
Can you show the eyes covered generals build and also what was the ion canon tech level for this conquest?
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Post by Deleted on Dec 7, 2015 12:43:49 GMT
70 turns victories on aliens is very fast play! Gratz,well done. Can you show the eyes covered generals build and also what was the ion canon tech level for this conquest? I have maxed out my ion but I used 2 times to cut my conquest time I really try not to use it.
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Post by Deleted on Dec 7, 2015 14:22:35 GMT
70 turns victories on aliens is very fast play! Gratz,well done. Can you show the eyes covered generals build and also what was the ion canon tech level for this conquest? I have maxed out my ion but I used 2 times to cut my conquest time I really try not to use it. To all supplies lvl4 Cmdr1 5* in art Level 4 art leader Lvl1 sailor Lvl1explosives Lvl1 camouflage Cmdr2 5* in tanks Lvl1 sailor Lvl1 explosives Lvl4 armored leader Lvl1 camouflage Cmdr3 5* in ships and air Lvl4 wolfpack Lvl4 naval leader Lvl1 camouflage Lvl 1 shelter expert Art is Marshal others are generals
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Post by saltin on Dec 7, 2015 14:49:40 GMT
So the equivalent of 2 extra nukes,not bad considering you could have used thecannon like a dozen times or more.
I was thinking about building one eyes covered as an artillery commander with high movement and air capability.
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Post by Deleted on Dec 7, 2015 15:18:52 GMT
So the equivalent of 2 extra nukes,not bad considering you could have used thecannon like a dozen times or more. I was thinking about building one eyes covered as an artillery commander with high movement and air capability. I can warn you that they are not op generals that are only a bit better than any of paid generals + it's more fun than with any other generals
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Post by Deleted on Dec 7, 2015 22:03:50 GMT
I just remembered that if you need to hold of aliens you should use land forts
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