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Post by huykhoi2000 on Jun 6, 2019 2:01:34 GMT
Basically I'm at the start of German/Columbia campaigns. In previous ones, I didnt do much s/l (give atk items when full health + recover hp items when low health). But now I want to strech my gens limit (best 75 can do most of campaigns with 2 gold gens, in the nearest guide I follow him he only added Mahmud) so I have to do heavy s/l. The question is, how is atk dmg/ hp related. Does it just ratio normally like 90℅ hp/ 90% dmg or by other calculations? It's obviously to give atk items at 100% hp and kits at < 50℅. However at mid points like 60-75% hp would it better to leave kits for recover or atk items for dmg when the AI fight back?
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Post by stoic on Jun 6, 2019 6:30:42 GMT
Basically I'm at the start of German/Columbia campaigns. In previous ones, I didnt do much s/l (give atk items when full health + recover hp items when low health). But now I want to strech my gens limit (best 75 can do most of campaigns with 2 gold gens, in the nearest guide I follow him he only added Mahmud) so I have to do heavy s/l. The question is, how is atk dmg/ hp related. Does it just ratio normally like 90℅ hp/ 90% dmg or by other calculations? It's obviously to give atk items at 100% hp and kits at < 50℅. However at mid points like 60-75% hp would it better to leave kits for recover or atk items for dmg when the AI fight back? I personally find it quite boring, and not especially effective. For example, if one of my generals (with improved critical damage) has a rifle and another one has a sceptre - I will not change anything, because it is difficult to say which is better. So only items worthy to exchange are ambulances, tents and med kits. But after their military rank is upgraded it is not important anymore, because it is rare indeed to see your generals in crisis. But as a temporary measure it is fine, I think...
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Post by huykhoi2000 on Jun 6, 2019 7:13:23 GMT
I personally find it quite boring, and not especially effective. For example, if one of my generals (with improved critical damage) has a rifle and another one has a sceptre - I will not change anything, because it is difficult to say which is better. So only items worthy to exchange are ambulances, tents and med kits. But after their military rank is upgraded it is not important anymore, because it is rare indeed to see your generals in crisis. But as a temporary measure it is fine, I think...
Well I understand what u are saying. But when I'm giving this question, I want to improve my skills in this game, rather than how to complete this game. Because euw6 is easy to grind, so theoretically u can grind to have all the gens, items, max skills, ranks, nobility and slot (except IAP gens and slot) without paying a penny. Therefore anyone can complete this game without paying (maybe or maybe not 3* all Crimean War), as long as they're patient. But given 2 ppl have the same team in every way, playing the same AI in one map, and AI strength is comparable with the players (not like you throw a bunch of aura gens to American campaign), then tactics, RNG and s/l is what makes the difference. When tactic is the same (I'm sure this is common in campaign), and excluding RNG (cant make RNG always the same), then s/l wisely is what makes you better. That's what I'm talking about.
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Post by stoic on Jun 6, 2019 7:48:00 GMT
I personally find it quite boring, and not especially effective. For example, if one of my generals (with improved critical damage) has a rifle and another one has a sceptre - I will not change anything, because it is difficult to say which is better. So only items worthy to exchange are ambulances, tents and med kits. But after their military rank is upgraded it is not important anymore, because it is rare indeed to see your generals in crisis. But as a temporary measure it is fine, I think... Well I understand what u are saying. But when I'm giving this question, I want to improve my skills in this game, rather than how to complete this game. Because euw6 is easy to grind, so theoretically u can grind to have all the gens, items, max skills, ranks, nobility and slot (except IAP gens and slot) without paying a penny. Therefore anyone can complete this game without paying (maybe or maybe not 3* all Crimean War), as long as they're patient. But given 2 ppl have the same team in every way, playing the same AI in one map, and AI strength is comparable with the players (not like you throw a bunch of aura gens to American campaign), then tactics, RNG and s/l is what makes the difference. When tactic is the same (I'm sure this is common in campaign), and excluding RNG (cant make RNG always the same), then s/l wisely is what makes you better. That's what I'm talking about. I understand what you are saying as well I have not paid enough attention to this aspect of the game, to be honest. What I like to do is to experiment with different strategical ideas. For example, to move my generals to Turkey or to destroy Algeria first playing as Egypt and so on. That can change AI's behaviour in a more drastic way than any experiments with s/l, I think.
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Post by huykhoi2000 on Jun 6, 2019 9:37:58 GMT
I understand what you are saying as well I have not paid enough attention to this aspect of the game, to be honest. What I like to do is to experiment with different strategical ideas. For example, to move my generals to Turkey or to destroy Algeria first playing as Egypt and so on. That can change AI's behaviour in a more drastic way than any experiments with s/l, I think. Yeah you are right. S/l affects more on campaign, which is <30 turns and limited troops, and there isn't much difference in strategy. While in conquest lots of turns, units and country make strategy varied a lot, hence it's more important.
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Post by stoic on Jun 6, 2019 9:43:40 GMT
I understand what you are saying as well I have not paid enough attention to this aspect of the game, to be honest. What I like to do is to experiment with different strategical ideas. For example, to move my generals to Turkey or to destroy Algeria first playing as Egypt and so on. That can change AI's behaviour in a more drastic way than any experiments with s/l, I think. Yeah you are right. S/l affects more on campaign, which is <30 turns and limited troops, and there isn't much difference in strategy. While in conquest lots of turns, units and country make strategy varied a lot, hence it's more important. Besides, s/l doesn't make sense in the Challenge missions (because it is simply impossible ). And campaigns are not that difficult (Roman Unification is the only notable exception).
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Post by silvercreek on Jun 6, 2019 13:54:08 GMT
This not ew4,where you got many save slots,not with ew6,we have no save except cloud save,so therefore s/l is a real PITA. ET fixed this,since it made it much easier us to redo or use grinding methods. I do swap items,mainly health,of those not in play,yet. Then swap back,this is also minor pita,since you have exit the game in progress, and you can't do it with challenges.
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Post by huykhoi2000 on Jun 6, 2019 14:51:53 GMT
This not ew4,where you got many save slots,not with ew6,we have no save except cloud save,so therefore s/l is a real PITA. ET fixed this,since it made it much easier us to redo or use grinding methods. I do swap items,mainly health,of those not in play,yet. Then swap back,this is also minor pita,since you have exit the game in progress, and you can't do it with challenges. Yeah I'm used to the term s/l in euw4 too much. In euw6 it's only swapping items
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