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Post by Seger on Jun 29, 2019 5:13:31 GMT
Who are the best Cav, archery, inf and navy and Who are the second best inf and navy? I'm making a list and I would like to get your advice
cav 1.ariminius 2.Scipio 3.Huo, Antony? 4.? 5? 6.etc
inf 1.vercingetorix 2.Pompey? 3.?
archery 1.mithridates VI 2.Octavian 3.?
navy 1. Cleopatra 2. Agrippa 3.?
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Post by Deleted on Jun 29, 2019 7:07:05 GMT
Who are the best Cav, archery, inf and navy and Who are the second best inf and navy? I'm making a list and I would like to get your advice cav 1.ariminius 2.Scipio 3.Huo, Antony? 4.? 5? 6.etc inf 1.vercingetorix 2.Pompey? 3.? archery 1.mithridates VI 2.Octavian 3.? navy 1. Cleopatra 2. Agrippa 3.? I have no idea so far, since I'm android. But rest assured, this will be addressed immediately once the game will be released in Android, or if IOS players would analyze it
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Post by silvercreek on Jun 29, 2019 7:19:54 GMT
We need more information so far we get nothing ,except for candy coated Viewpoints,no need to discuss generals yet. 😁
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Post by Deleted on Jun 29, 2019 7:21:21 GMT
We need more information so far we get nothing ,except for candy coated Views. 😁 Most of us here are Android players, no surprise as to why there aren't instant replies.
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Post by silvercreek on Jun 29, 2019 7:30:07 GMT
We need more information"hard facts" so far we get nothing ,except for candy coated Views. 😁 Most of us here are Android players, no surprise as to why there aren't instant replies.
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Post by silvercreek on Jun 29, 2019 7:39:00 GMT
All the hype,yet,we still don't know whether this game is p2w or what? I say keep your wallet in a safe place,until we know better.😁
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Post by Admiral Aleksandr Kolchak on Jun 29, 2019 8:15:53 GMT
Who are the best Cav, archery, inf and navy and Who are the second best inf and navy? I'm making a list and I would like to get your advice cav 1.ariminius 2.Scipio 3.Huo, Antony? 4.? 5? 6.etc inf 1.vercingetorix 2.Pompey? 3.? archery 1.mithridates VI 2.Octavian 3.? navy 1. Cleopatra 2. Agrippa 3.? Infantry: 1. Vercingetorix 2. Pompey 3. Labienus Cavalry: 1. Ariminius 2. Scipio 3. Huo Archery: 1. Mithradates VI 2. Octavian 3. Li Navy: 1. Cleopatra 2. Agrippa 3. Sextus Pompey?
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Post by stoic on Jun 29, 2019 10:20:31 GMT
All the hype,yet,we still don't know whether this game is p2w or what? I say keep your wallet in a safe place,until we know better.😁 Here is what I think of it. As Android user I still don't have the game and thus can misjudge some things, but I think we have a game here very similar to WC4 in many respects. 1. Farming will be difficult at least at the start. We all remember WC4 daily Invasions. Before we could unlock wonders rewards for those invasions and daily missions were laughable. 2. It is one step towards p2w game, but with some patience it will be possible to advance through the game without spending real many. Some ideas are very dubious. Generals' skills can be upgraded only up to lvl 4 and you need to buy things to reach lvl 5. I understand that the main aim of ET (as of every other company) is the profit, but I am sure there are many ways to achieve this without putting ftp players down. Skills of generals are the principle feature of the game, and to make a dividing line between those who are willing to pay and other players in this respect is a mistake, in my opinion. 3. Some things deteriorated from WC4 and EW6. We don't have famous generals' missions, or famous battles (like we have in Domination and Challenge modes in WC4 and EW6 respectively). Maybe, they will add a new content in the future, as it was the case in other games. The number of skills is reduced to 4, thus making our choice of generals very limited. Again, we have tons of useless generals. 4. There are many new features, though, and some of them seem to be interesting. So, this game is definitely worth playing despite some questionable decisions.
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Post by andrei on Jun 29, 2019 10:55:19 GMT
stoic , Just to comment few things. 1. Farming was difficult in EW4, WC3, EW5 and WC4. Well, grinding was a pain in every game (EW6 is an exeption), so it is reasonable 2. I fully understand them. They make games to make money as You said. And even though they made grinding painfull most of the players do not spend money for the job they've done. So Your remark regarding increase of the profit is possible in other ways.. what could it be in Your opinion? 3. Tons of useless generals. True. But normally You can't invent many superskills. It is either tons of useless generals or tons of faceless general, I mean it would be absolutely no matter what is the gen. You can choose any to win. I prefer tons of useless gens I am concerned about replayability. No medals reward (even marginal) for replaying the conquest. Means to complete it once for every country and.. that's it. Fix on easiest to farm (as Netherlands in EW6). I hated Netherlands' conquest!
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Post by stoic on Jun 29, 2019 12:31:13 GMT
stoic , Just to comment few things. 1. Farming was difficult in EW4, WC3, EW5 and WC4. Well, grinding was a pain in every game (EW6 is an exeption), so it is reasonable 2. I fully understand them. They make games to make money as You said. And even though they made grinding painfull most of the players do not spend money for the job they've done. So Your remark regarding increase of the profit is possible in other ways.. what could it be in Your opinion? 3. Tons of useless generals. True. But normally You can't invent many superskills. It is either tons of useless generals or tons of faceless general, I mean it would be absolutely no matter what is the gen. You can choose any to win. I prefer tons of useless gens I am concerned about replayability. No medals reward (even marginal) for replaying the conquest. Means to complete it once for every country and.. that's it. Fix on easiest to farm (as Netherlands in EW6). I hated Netherlands' conquest! 1. In EW4 and EW6 the player can decide the pace of his progress. It is difficult, yes, but players have the whole process under control. In EW5 rewards for daily missions were quite good and with a little effort it was possible to reach a decent amount per day. In WC4, though, daily missions were the only one repeatable way to get medals. And you can do nothing about it, even if your interest is high. In comparison to WC4 GCR don't have such missions like "wipe out" etc and anything similar to Domination battles. That makes players' options more limited. 2. Please Do you remember Napoleonic code and similar items in EW6? If those items worked properly it could be a gold mine, because many players with great pleasure would spend real money to save their time. No-one likes farming and additional means to avoid it is a good decision. Another option is the number and quality of IAP generals. As you perfectly know yourself some of IAPs were hardly better than an average general in Academy. In my opinion it was a very dubious decision. Those who are willing to spend must have best generals for their money. If in EW6 IAP generals were: Blucher, Napoleon, Nelson, Suvorov (with Intercept instead of Inspiration and Counterattack instead of Mountain fighting) and Wellington (with aura instead of any of his skill) - it could boost their income without changing anything in the game itself. So my proposal is to make profit by making IAPs better and not by making the rest of generals worse 3. I mean the difference between generals is too great (and too obvious, to say the truth). As you remember in EW5 the third of generals had a chance to be in someone's final lineup. Even bronze (grey in EW5) generals had a chance. Jhansi, for example. Did it make them faceless? I don't think so. I like when there are many ways to success, not the only (and obvious) one.
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Post by andrei on Jun 29, 2019 12:55:35 GMT
stoic , Just to comment few things. 1. Farming was difficult in EW4, WC3, EW5 and WC4. Well, grinding was a pain in every game (EW6 is an exeption), so it is reasonable 2. I fully understand them. They make games to make money as You said. And even though they made grinding painfull most of the players do not spend money for the job they've done. So Your remark regarding increase of the profit is possible in other ways.. what could it be in Your opinion? 3. Tons of useless generals. True. But normally You can't invent many superskills. It is either tons of useless generals or tons of faceless general, I mean it would be absolutely no matter what is the gen. You can choose any to win. I prefer tons of useless gens I am concerned about replayability. No medals reward (even marginal) for replaying the conquest. Means to complete it once for every country and.. that's it. Fix on easiest to farm (as Netherlands in EW6). I hated Netherlands' conquest! 1. In EW4 and EW6 the player can decide the pace of his progress. It is difficult, yes, but players have the whole process under control. In EW5 rewards for daily missions were quite good and with a little effort it was possible to reach a decent amount per day. In WC4, though, daily missions were the only one repeatable way to get medals. And you can do nothing about it, even if your interest is high. In comparison to WC4 GCR don't have such missions like "wipe out" etc and anything similar to Domination battles. That makes players' options more limited. 2. Please Do you remember Napoleonic code and similar items in EW6? If those items worked properly it could be a gold mine, because many players with great pleasure would spend real money to save their time. No-one likes farming and additional means to avoid it is a good decision. Another option is the number and quality of IAP generals. As you perfectly know yourself some of IAPs were hardly better than an average general in Academy. In my opinion it was a very dubious decision. Those who are willing to spend must have best generals for their money. If in EW6 IAP generals were: Blucher, Napoleon, Nelson, Suvorov (with Intercept instead of Inspiration and Counterattack instead of Mountain fighting) and Wellington (with aura instead of any of his skill) - it could boost their income without changing anything in the game itself. So my proposal is to make profit by making IAPs better and not by making the rest of generals worse 3. I mean the difference between generals is too great (and too obvious, to say the truth). As you remember in EW5 the third of generals had a chance to be in someone's final lineup. Even bronze (grey in EW5) generals had a chance. Jhansi, for example. Did it make them faceless? I don't think so. I like when there are many ways to success, not the only (and obvious) one. 1. As I understand the balance in GC:R is a bit different and we won't need so many medals as in previous games. So that could be the difference. At least I think so. There will be not more of a grinding. And EW5 was about the team composition and commander skill, which had no alternatives. Other skills were just auxillary. I haven't upgarded most of it even with my main gens. 2. You are right. But only to some extent imo. Napoleonic code even if worked properly would never pay off. The game content is not that huge, to cover such an expenditure. Moreover it requires hell of a gringing on top. So I wouldn't be thinking about spending more to recieve such a questinable item which I need to use all the time with my gen while I can use better item. Code/books were just trash imo. Regarding IAP gens. I would agree that it could become a reason to spend real money. But You critiсezed it in Your previous posts earlier when talking about talents They made it another way - with IAP-items as I understand (as with this Chaos-flag). In order not to piss off F2P gamers. 3. EW5 was about generals only. Ordinary units was not an issue at all in the missions. It is completely different game. In EW5 every gen was quite strong. Some were not strong enough to pass couple of missions, but You see many players have gens like Khalid in the final lineup. I don't think we can compare EW5 with other games directly.
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Post by stoic on Jun 29, 2019 13:41:15 GMT
1. In EW4 and EW6 the player can decide the pace of his progress. It is difficult, yes, but players have the whole process under control. In EW5 rewards for daily missions were quite good and with a little effort it was possible to reach a decent amount per day. In WC4, though, daily missions were the only one repeatable way to get medals. And you can do nothing about it, even if your interest is high. In comparison to WC4 GCR don't have such missions like "wipe out" etc and anything similar to Domination battles. That makes players' options more limited. 2. Please Do you remember Napoleonic code and similar items in EW6? If those items worked properly it could be a gold mine, because many players with great pleasure would spend real money to save their time. No-one likes farming and additional means to avoid it is a good decision. Another option is the number and quality of IAP generals. As you perfectly know yourself some of IAPs were hardly better than an average general in Academy. In my opinion it was a very dubious decision. Those who are willing to spend must have best generals for their money. If in EW6 IAP generals were: Blucher, Napoleon, Nelson, Suvorov (with Intercept instead of Inspiration and Counterattack instead of Mountain fighting) and Wellington (with aura instead of any of his skill) - it could boost their income without changing anything in the game itself. So my proposal is to make profit by making IAPs better and not by making the rest of generals worse 3. I mean the difference between generals is too great (and too obvious, to say the truth). As you remember in EW5 the third of generals had a chance to be in someone's final lineup. Even bronze (grey in EW5) generals had a chance. Jhansi, for example. Did it make them faceless? I don't think so. I like when there are many ways to success, not the only (and obvious) one. 1. As I understand the balance in GC:R is a bit different and we won't need so many medals as in previous games. So that could be the difference. At least I think so. There will be not more of a grinding. And EW5 was about the team composition and commander skill, which had no alternatives. Other skills were just auxillary. I haven't upgarded most of it even with my main gens. 2. You are right. But only to some extent imo. Napoleonic code even if worked properly would never pay off. The game content is not that huge, to cover such an expenditure. Moreover it requires hell of a gringing on top. So I wouldn't be thinking about spending more to recieve such a questinable item which I need to use all the time with my gen while I can use better item. Code/books were just trash imo. Regarding IAP gens. I would agree that it could become a reason to spend real money. But You critiсezed it in Your previous posts earlier when talking about talents They made it another way - with IAP-items as I understand (as with this Chaos-flag). In order not to piss off F2P gamers. 3. EW5 was about generals only. Ordinary units was not an issue at all in the missions. It is completely different game. In EW5 every gen was quite strong. Some were not strong enough to pass couple of missions, but You see many players have gens like Khalid in the final lineup. I don't think we can compare EW5 with other games directly. 1. Well, we are both still in the darkness to some extent, and you were right by saying that it is early to judge. But I simply can't understand why so reliable decisions like "famous generals' missions" or "Empire/Domination/Challenge missions" were abandoned in GCR. In EW5 there were other interesting skills as well, Plunder (and the analogues one), for example, or Braveness. Give it to a weak general and he is not weak anymore. It doesn't make him great by itself, but he has a chance... 2. And what if this item is not questionable, but a quite reliable one? Let's say 10-15% of success. And you can simply replay some interesting previous missions or easy conquests using it? Would you reject to buy it? I think they underestimate the potential of such items. I'm happy that IAPs are strong now my criticism was that they have talents others don't have. It is unfair to some extent. Blucher was the best general in EW6 without having unique exclusive skills. But again it is still early to judge because some other talents can be not so bad after all. 3. Yes, I agree. EW5 approach was unique in some sense, but, again, it could be used in other games as well. Just give some decent skills to second and third tier generals and they could be potentially usable. Variety and different combinations of skills can be very interesting. For example, give to Philip Forest fighting (instead of useless Maneuver) and he could become an interesting candidate right away. Simply because there are too many cavalry generals with Plain fighting and a combination of Philip's skills is suddenly a very potent one. And it doesn't disturb the balance in the slightest, I think...
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Post by andrei on Jun 29, 2019 14:04:04 GMT
stoic, I doubt it is the best talent. It is not ET style. I think that with this new system of legions other talents together with a specific set of skills will be very very interesting.
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Post by stoic on Jun 29, 2019 14:06:29 GMT
stoic, I doubt it is the best talent. It is not ET style. I think that with this new system of legions other talents together with a specific set of skills will be very very interesting. Well, let's find out, then
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Post by Deleted on Jun 29, 2019 16:37:38 GMT
As long as i can strategize my way into victory and a guy with all IAP would still have a hard time beating a conquest record, i wouldn't complain much. Although, the ability to not grind medals is a concern, since i'll probably just complete the campaign (or not), and just wait for a better game they release. Maybe easytech should focus on making one big strategy game and focus their attention there, so as it has a lot more content. EW6 always felt like an incomplete game to me, and it tics me off. I'm reserving my judgement until the game releases on android, but based on what i'm seeing, stoic has a point. Still excited for it, but i'm a bit skeptical about it. In a few months, we'll see if it becomes a success or a failure.
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