|
Post by unagok on Jul 6, 2019 22:10:59 GMT
An ally captured one of my cities in conquest.
I suspected this as it happened several times over the past week but I actually saw it happen just now. An enemy troop hit my empty city to city hp = 0. Then an allied troop captured it.
|
|
|
Post by Deleted on Jul 7, 2019 5:10:32 GMT
An ally captured one of my cities in conquest.I suspected this as it happened several times over the past week but I actually saw it happen just now. An enemy troop hit my empty city to city hp = 0. Then an allied troop captured it. Interesting. Did an enemy unit capture your city, then your ally captured it, or did they straight up capture it? If so, the latter, then i think it's an intentional feature by easytech. Needs to be confirmed tho, since it may be an isolated incident.
|
|
|
Post by AlterFritz on Jul 7, 2019 6:18:53 GMT
An ally captured one of my cities in conquest.I suspected this as it happened several times over the past week but I actually saw it happen just now. An enemy troop hit my empty city to city hp = 0. Then an allied troop captured it. This is usually; your ally is friendly and save the city for capturing by enemies. Just don't leave your city alone.
|
|
|
Post by unagok on Jul 7, 2019 6:54:51 GMT
An ally captured one of my cities in conquest.I suspected this as it happened several times over the past week but I actually saw it happen just now. An enemy troop hit my empty city to city hp = 0. Then an allied troop captured it. Interesting. Did an enemy unit capture your city, then your ally captured it, or did they straight up capture it? If so, the latter, then i think it's an intentional feature by easytech. Needs to be confirmed tho, since it may be an isolated incident. The latter, if it is intentional, it is very annoying. The reason I left the city empty was because I knew there was only one enemy infantry troop around it and the city had some defense - I knew the enemy wouldn't be able to capture it in one turn. My ally however...
|
|
|
Post by silvercreek on Jul 7, 2019 8:09:16 GMT
Why is this so unusual? Of course,allied units will capture any unguarded city under attack, If you want to keep a city,put at least aux infty there.
|
|
|
Post by Navia Lanoira on Jul 10, 2019 11:53:46 GMT
Interesting. Did an enemy unit capture your city, then your ally captured it, or did they straight up capture it? If so, the latter, then i think it's an intentional feature by easytech. Needs to be confirmed tho, since it may be an isolated incident. The latter, if it is intentional, it is very annoying. The reason I left the city empty was because I knew there was only one enemy infantry troop around it and the city had some defense - I knew the enemy wouldn't be able to capture it in one turn. My ally however... TRUE one nation conquer really a unguarded city and city fortif 0. It happened twice in my conquest. 1. Carthage defeated our ally in sicily 2. I see roman republic (my enemy) lost a city from its ally. ”you have been slain by your allies.” ”traitors indeed.”
|
|
|
Post by Ralyks on Jul 15, 2019 16:02:33 GMT
It can happen the other way too, you can take your allies' cities.
AI doesn't seem to care if there's a forest with a trench to gain the advantage, if it's a plain that will benefit little or if it's your city they're stepping in.
I think that's fine, nasty but understandable. If the order is you>enemy>ally>enemy and the first enemy clears the city, him capturing it can prevent the other enemy from taking it.
What I don't like is when you capture a city and your ally is stepping on a building, it will not become yours once he leaves (best scenario next turn) meaning you will be at least 2 turns without that building. If it's a Economic Area or Population Area it sucks the most, as with barrack you can train a troop once you retake it so its not that turn fully wasted.
|
|
|
Post by unagok on Jul 18, 2019 2:20:53 GMT
I think that's fine, nasty but understandable. If the order is you>enemy>ally>enemy and the first enemy clears the city, him capturing it can prevent the other enemy from taking it. An ally capturing one of your cities in a hot battle zone is never good. They will almost always lose it shortly after. In all previous games, you could take your allies' cities but your allies would never step into your empty ones. This is why I assumed it a bug. And again, if it is intended, it is just very annoying.
|
|
|
Post by Ralyks on Jul 18, 2019 15:16:49 GMT
I think that's fine, nasty but understandable. If the order is you>enemy>ally>enemy and the first enemy clears the city, him capturing it can prevent the other enemy from taking it. An ally capturing one of your cities in a hot battle zone is never good. They will almost always lose it shortly after. In all previous games, you could take your allies' cities but your allies would never step into your empty ones. This is why I assumed it a bug. And again, if it is intended, it is just very annoying. Not so sure about that. It still happened in previous games, maybe not all, but I do recall this happening.
|
|
|
Post by Lucius Vorenus on Jul 20, 2019 20:51:13 GMT
I think that's fine, nasty but understandable. If the order is you>enemy>ally>enemy and the first enemy clears the city, him capturing it can prevent the other enemy from taking it. An ally capturing one of your cities in a hot battle zone is never good. They will almost always lose it shortly after. In all previous games, you could take your allies' cities but your allies would never step into your empty ones. This is why I assumed it a bug. And again, if it is intended, it is just very annoying. I am currently playing all 3 recent ET games. My last conquest in EW6 I had an ally defeat another ally by taking their last city. Have also had my citys taken by allies as they move through the area. But hey, we can steal ally cities so it seems fair lol.
|
|
|
Post by Friedrich “Fried Rice” Paulus on Jul 21, 2019 2:44:36 GMT
An ally capturing one of your cities in a hot battle zone is never good. They will almost always lose it shortly after. In all previous games, you could take your allies' cities but your allies would never step into your empty ones. This is why I assumed it a bug. And again, if it is intended, it is just very annoying. I am currently playing all 3 recent ET games. My last conquest in EW6 I had an ally defeat another ally by taking their last city. Have also had my citys taken by allies as they move through the area. But hey, we can steal ally cities so it seems fair lol. In ew6, you could simply put down a crapper militia unit for 50 gold and it would take a lot of effort for the ai to kill it. Now in gcr, the most you can typically do is light infantry and they get rekt in a round. How I miss the good old days
|
|
|
Post by Deleted on Jul 21, 2019 4:30:59 GMT
I am currently playing all 3 recent ET games. My last conquest in EW6 I had an ally defeat another ally by taking their last city. Have also had my citys taken by allies as they move through the area. But hey, we can steal ally cities so it seems fair lol. In ew6, you could simply put down a crapper militia unit for 50 gold and it would take a lot of effort for the ai to kill it. Now in gcr, the most you can typically do is light infantry and they get rekt in a round. How I miss the good old days The ai in GCR in Conquest is pretty brutal. For Caesar's time, the just swarm you if you don't attack first. Being defensive most of the time will just lead to a loss. Game was designed for the player to actively take initiative. In EW6 you can just sit back and let the ai do the work, just donate to them
|
|
|
Post by Friedrich “Fried Rice” Paulus on Jul 21, 2019 12:46:48 GMT
In ew6, you could simply put down a crapper militia unit for 50 gold and it would take a lot of effort for the ai to kill it. Now in gcr, the most you can typically do is light infantry and they get rekt in a round. How I miss the good old days The ai in GCR in Conquest is pretty brutal. For Caesar's time, the just swarm you if you don't attack first. Being defensive most of the time will just lead to a loss. Game was designed for the player to actively take initiative. In EW6 you can just sit back and let the ai do the work, just donate to them Yep exactly. Although i’d argue that ew6 has a lot of spam on its own. Especially the one caused by France in 1815
|
|
|
Post by Deleted on Jul 21, 2019 13:28:50 GMT
The ai in GCR in Conquest is pretty brutal. For Caesar's time, the just swarm you if you don't attack first. Being defensive most of the time will just lead to a loss. Game was designed for the player to actively take initiative. In EW6 you can just sit back and let the ai do the work, just donate to them Yep exactly. Although i’d argue that ew6 has a lot of spam on its own. Especially the one caused by France in 1815 Except for 1815
|
|
|
Post by Friedrich “Fried Rice” Paulus on Jul 21, 2019 14:49:52 GMT
Yep exactly. Although i’d argue that ew6 has a lot of spam on its own. Especially the one caused by France in 1815 Except for 1815 Even 1806 could be quite difficult in ew6. For example, morocco or the rhine
|
|