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Post by dsongop on Jul 31, 2019 15:14:27 GMT
Let me present another controversial point: If you already have Caesar or an archer oriented commander, Mithridates VI's value decreases, and it's therefore better to get either Octavian/Drussus/Commander as your companion for Caesar. Caesar's aura boosts the attack of your 2nd archer. Along with inspire it will make Drussus hit even harder. Mithridates VI is basically a weaker clone of Caesar. Investing medals in Drussus or Octavian would provide more variety to your team. I personally have Caesar, Mithridates, and Commander as archers, so I won't be getting Augustus or Drussus. However, in the end I'm gonna have 3 very similar generals, and Mithridates will be the worst out of the 3. (Commander and Caesar have aura and Commander is fast) Practically in the end, Mithridates will barely be used over Caesar or Commander, whereas Drussus and Octavian might be useful due to their uniqueness to the two. As I said in my underrated and overrated generals thread, I believe both Octavian and Drussus are overrated, but they are still capable archers and endgame generals.
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Post by stoic on Jul 31, 2019 15:46:25 GMT
Let me present another controversial point: If you already have Caesar or an archer oriented commander, Mithridates VI's value decreases, and it's therefore better to get either Octavian/Drussus/Commander as your companion for Caesar. Caesar's aura boosts the attack of your 2nd archer. Along with inspire it will make Drussus hit even harder. Mithridates VI is basically a weaker clone of Caesar. Investing medals in Drussus or Octavian would provide more variety to your team. I personally have Caesar, Mithridates, and Commander as archers, so I won't be getting Augustus or Drussus. However, in the end I'm gonna have 3 very similar generals, and Mithridates will be the worst out of the 3. (Commander and Caesar have aura and Commander is fast) Practically in the end, Mithridates will barely be used over Caesar or Commander, whereas Drussus and Octavian might be useful due to their uniqueness to the two. As I said in my underrated and overrated generals thread, I believe both Octavian and Drussus are overrated, but they are still capable archers and endgame generals. Can we increase mobility of our archers in the new update, btw?
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Post by Friedrich “Fried Rice” Paulus on Jul 31, 2019 15:59:52 GMT
Let me present another controversial point: If you already have Caesar or an archer oriented commander, Mithridates VI's value decreases, and it's therefore better to get either Octavian/Drussus/Commander as your companion for Caesar. Caesar's aura boosts the attack of your 2nd archer. Along with inspire it will make Drussus hit even harder. Mithridates VI is basically a weaker clone of Caesar. Investing medals in Drussus or Octavian would provide more variety to your team. I personally have Caesar, Mithridates, and Commander as archers, so I won't be getting Augustus or Drussus. However, in the end I'm gonna have 3 very similar generals, and Mithridates will be the worst out of the 3. (Commander and Caesar have aura and Commander is fast) Practically in the end, Mithridates will barely be used over Caesar or Commander, whereas Drussus and Octavian might be useful due to their uniqueness to the two. As I said in my underrated and overrated generals thread, I believe both Octavian and Drussus are overrated, but they are still capable archers and endgame generals. Can we increase mobility of our archers in the new update, btw? I don’t know yet.
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Post by dsongop on Jul 31, 2019 17:03:23 GMT
Let me present another controversial point: If you already have Caesar or an archer oriented commander, Mithridates VI's value decreases, and it's therefore better to get either Octavian/Drussus/Commander as your companion for Caesar. Caesar's aura boosts the attack of your 2nd archer. Along with inspire it will make Drussus hit even harder. Mithridates VI is basically a weaker clone of Caesar. Investing medals in Drussus or Octavian would provide more variety to your team. I personally have Caesar, Mithridates, and Commander as archers, so I won't be getting Augustus or Drussus. However, in the end I'm gonna have 3 very similar generals, and Mithridates will be the worst out of the 3. (Commander and Caesar have aura and Commander is fast) Practically in the end, Mithridates will barely be used over Caesar or Commander, whereas Drussus and Octavian might be useful due to their uniqueness to the two. As I said in my underrated and overrated generals thread, I believe both Octavian and Drussus are overrated, but they are still capable archers and endgame generals. Can we increase mobility of our archers in the new update, btw? stoic, unfortunately not. Mobility still capped at 1. Infantry capped at 3, cavalry 2, archer 1, navy 6
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Post by Friedrich “Fried Rice” Paulus on Jul 31, 2019 17:55:19 GMT
Can we increase mobility of our archers in the new update, btw? stoic, unfortunately not. Mobility still capped at 1. Infantry capped at 3, cavalry 2, archer 1, navy 6 6 mobility in navy but only 1 in archers!
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Post by Lucius Vorenus on Jul 31, 2019 19:42:57 GMT
Math? You take something out of the blue and call it "math". "Vs Octavian, commander skill counters the damage from inspire" Is this an example how they teach you to do math - to take a percentage based skill and to compare it with precision to something completely different? Your whole "theory" is based on the assumption that you can guarantee high moral for Octavian, but it is not verifiable, maybe you can, maybe you can't. You say if we give a crossbow to Drusus and a ring to Octavian then Octavian "has a 7.5% damage advantage", it is a rubbish, not math, because we don't know how often Drusus' attacks will be critical ones and how high will be his damage against different opponents. Your attitude: "I am here, case closed" is the only laughable thing. Trying to express it in "scientific" language does not help. [/quote]
Yes math.
If you had bothered to read my initial comparison you would see that I tested the effects of high morale and according to my testing high morale provides a 20% damage boost, it does not matter what size legion or with/without general. If anyone else has tested this and received different results then please share them so we can clear this up.
Commander skills give a 20% chance to attack again, which is 100% extra damage. Math/averages say that this will trigger 1 out of 5 attacks. 100% extra damage divided by 5 is 20% extra damage on average. Is this not math?
A 20% bonus is a 20% bonus. 1 legion or 5, inspire or commander, the % bonus provided is always the same. If our general is on a unit that does 100 damage and he attacks 100 times with either high morale or commander skill then you can expect 12,000 damage from both skills. So yes, as far as attacking goes, commander skill cancels out high morale when comparing damage bonuses. Do you understand?
My only mistake I am currently aware of in this comparison between high morale and commander skill is that commander skill obviously will not work while defending, so in that instance high morale wins and I apologize. This is rectified while Octavian has high morale so I am not to concerned with this as I try to protect my archers as best I can so they do not get attacked. But yes it will happen, and a low morale Octavian will perform worse than Drussus in this scenario.
Here is my rubbish math on crossbow being a 7.5% damage bonus. With my testing of crit, it appears to be a 50% damage bonus. I did my testing with Pompey in expedition. If anyone else has done testing on this and got results that differ than please share them, but I am fairly confident it is a 50% bonus.
So if crit is always 50% more damage that tells us we can just divide our crit chance by 50% and that is our actual % damage bonus provided by that crit chance. Say you have 100 damage and 40% chance to crit, this means 4 out of 10 attacks will do 150 damage and the other 6 give us just 100 for a total of 1200. 200 of that damage is the extra damage from our crits, divide that from our total attacks made which is 10, and you get 20, this is the percentage of extra damage you receive from a 40% crit chance. Which obviously, is half.
Now we run that with a crossbow. 100 damage, 10hits, 1.5 will crit for an extra 50 damage each for 75 total added to the 1000 base for 1075 damage. 75 is the extra damage from crit out of 10 attacks, which averages to 7.5 extra damage per hit. 7.5 out of 100 is a 7.5% increase in damage, or half of 15, which is what crossbow provides.
It does not matter how many sources of crit you add together or what the base damage values are, crit chance will always provide the same % damage increase because the % of bonus damage provided is static.
Do you understand now?
If you would like to be constructive instead of being rude and mocking me then please explain where I have made an error. I accept I am human and make mistakes, but I would like those mistakes to be corrected if I am wrong about something.
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Post by Lucius Vorenus on Jul 31, 2019 20:03:39 GMT
Let me present another controversial point: If you already have Caesar or an archer oriented commander, Mithridates VI's value decreases, and it's therefore better to get either Octavian/Drussus/Commander as your companion for Caesar. Caesar's aura boosts the attack of your 2nd archer. Along with inspire it will make Drussus hit even harder. Mithridates VI is basically a weaker clone of Caesar. Investing medals in Drussus or Octavian would provide more variety to your team. I personally have Caesar, Mithridates, and Commander as archers, so I won't be getting Augustus or Drussus. However, in the end I'm gonna have 3 very similar generals, and Mithridates will be the worst out of the 3. (Commander and Caesar have aura and Commander is fast) Practically in the end, Mithridates will barely be used over Caesar or Commander, whereas Drussus and Octavian might be useful due to their uniqueness to the two. As I said in my underrated and overrated generals thread, I believe both Octavian and Drussus are overrated, but they are still capable archers and endgame generals. Can we increase mobility of our archers in the new update, btw? None of the tactics that displayed “max” have increased for me. I am wondering if it truly means max. If so that’s disappointing, I was hoping for more mobility.
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Post by stoic on Aug 1, 2019 2:42:51 GMT
Lucius VorenusI admit that perhaps I was not as polite as I should be, but your arrogance was under my skin, you know. Try to be more respectful of others, even if their opinion differs from your "Math" That, what you are saying, doesn't make any sense to me, for several reasons: 1. You say: oh, I understand now that AC does not work in defence, but I don't care, because I'll always try to protect my archers. But that psychological component can't be added to your calculations by any standards. It does not matter whether you care or don't care. It is something you can not control or calculate with precision. Your archers can be attacked by AI 5 times per turn and perhaps twice by AI's archers, then what? Will you continue to insist that you are really good in defence and won't let this happen. Is this math? Inspire and AC are two different skills. They are working differently. 2. Inspire is not only working in defence as well as in attack, but it means a stable, constant damage bonus in every situation. AC, though great, is a completely different skill . How often it will trigger in a real mission and (what is more important) where it will trigger - this doesn't depend on you, your abilities and strategies. You can't build your strategy around it, you simply move your Octavian to an enemy general and hope that this time AC will trigger. Do you really continue to insist that a talent of one general and a skill of another (both are working completely different in different situations) can cancel each other out? It does not make any sense to me, sorry. 3. All your calculations were done in a vacuum. These are like plans of the Prussian General staff before. Jena/Auerstaedt. In a real world we meet different unit types with different armor types and weapon types, you simply can't calculate it, therefore it is better to admit it, rather than to insist that your "math" can solve this. 4. Your calculations of a critical damage do not make any sense to me either. If an average damage of our general is 100 points, that fits perfectly well with your "theory". But what if it is not 100 points, but 200, then what? Do you really believe that Octavian attacking Surena (let's suppose 200 damage plus 20 points from Accuracy while he is attacking or plus 20 when he counterattacks) has any advantage over Drusus who has 40% probability to deal more than 300 damage in attack as well as in defence? And what if our archer general will attack a unit with a weak Armor type, then what? Don't you think it will change things? Is it reflected in your calculations? 5. The whole your "theory" that Octavian is better than Drusus has a dubious foundation. Namely, that you can always maintain high moral of Octavian, thus making him better because he has some additional skills. But it is anything else but not a math. You swear you can do it, I bet you can't. We can not add this to our calculations. Just play a single mission after an update and demonstrate how it was possible always to maintain high moral of your Octavian using only a ring. I really can't accept your theory simply because I do not believe that your methodology makes sense. You simply can't calculate everything because it is too complex to be done with precision. And without precision it is not a math but... well, something else. If you can convince yourself, that's fine. But to say that it is "laughable" even to compare Octavian and Drusus is not only arrogant but stupid as well. If people with some experience in ET games find this not only "laughable" but even quite possible - then you have to show more respect for their opinion, even if you don't fully grasp their motifs.
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Post by Lucius Vorenus on Aug 1, 2019 6:20:25 GMT
stoic, Why does someone being confident get under your skin? Is it a crime to be confident in ones opinion unless you have a bunch of stars next to your name? No, I don't believe it is. And no, I absolutely do not need to show extra respect to the opinions of people who have played ET games longer when I believe those opinions are wrong, that makes no sense. Besides, I do not think I intentionally disrespected anyone here that I am aware of. If you consider someone disagreeing with your opinion while being confident in their own as disrespect, then you have a serious ego problem. 1. I already said I will of course be attacked regardless of how hard I try to protect my archer and Drussus will perform better in that scenario. So...what more do you want me to say? 2. I am aware there is no control over commander skills or crits, I understand they work differently. It is called averages, over a set period of time/number of attacks you can expect a certain outcome. There are many games that feature crit chance and extra attacks, I have been gaming for almost 30 years and I can assure you these abilities are not at all unique to ET games. Averages are the accepted form to evaluate these abilities in literally every game I have played that has these abilities. 3 and 4. Weapon and damage type should not matter unless the game has an odd method of adding crits to weapon modifiers. Inspire and commander skills most certainly do not change anything with different attack types. To recap lets take a prior example, 40% crit. 100 damage, out of 10 hits, averages tell us that 4 will crit and do 150 damage instead of 100, for a total of 200 extra damage. 200 divided by number of attacks gives us 20, 20 extra damage out of 100 is a 20% damage bonus, 20 is half of the crit rate. You say this will not work with different numbers correct? Well lets see. 250 base damage, 10 hits, 4 crits, the crits will now hit for 375 damage for a total of 500 extra damage. 500 divided by number of attacks gives us 50, 50 extra damage out of 250 is 20%, same as before. We add pierce vs light armor since you think this changes things.100 base damage, 10 hits, 4 crits. Non crit attacks will hit for 125 damage, the 4 crits will then hit for 187.5. The extra damage from the crits adds up to 250 damage, 250 divided by number of attacks gives us an average of 25 extra damage per hit, 25 of 125 is once again 20%. Thump vs light armor with 250 base damage. Non crit attacks will hit for 200 damage, the 4 crits will hit for 300, the extra damage from crits will add up to 400, 400 divided by number of attacks is 40, 40 out of 200 is 20% just like all the other examples. You can plug any numbers you want in there, and use any weapon/armor you want, it does not change the value that crit provides, crit chance will always provide half of its listed value as a % bonus to damage. You either accept crit and the way averages work as people do in other games or you do not. If you don't then I suppose the discussion is over as we have no way of actually comparing these abilities other than people just saying X is better than Y with no factual comparison being done. I would prefer something a little more concrete than that so I will continue to use the same calculations I use in other games. If you don't want to believe that gold ring/oration can maintain high morale then fine I give up, believe what you will. I will just throw laurel crown on if it ever becomes a serious problem. Octavian will be my weakest archer gen outside of Cleo anyways so may as well ensure he is consistent. I suppose I could be more aggressive with him that way as well, that might be fun. Anyways, I suppose we will just respectfully agree to disagree because I don't see this conversation going anywhere to be honest.
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Post by Deleted on Aug 1, 2019 7:25:41 GMT
Lucius Vorenus, your wording probably ticked him off . Also, although math cannot be argued against unless your calculations are wrong, it doesn't matter as much. There's theoretic advantage and practical advantage. And also we have to consider the fact that their advantages may not be too far compared to those they are compared to. Also, there are several situations to consider in which one may be better than the other. I also agree with stoic about the Prussians. They waged war mechanically and they planned all the way. Problem is, they only considered what is obvious, and hidden factors, such as Napoleon's revolutionary military system, them being arrogant over their past victories, and them not adapting to their strengths and weaknesses. That's why they got blitzkrieged before blitzkrieg was even invented.
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Post by stoic on Aug 1, 2019 7:30:28 GMT
stoic , Why does someone being confident get under your skin? Is it a crime to be confident in ones opinion unless you have a bunch of stars next to your name? No, I don't believe it is. And no, I absolutely do not need to show extra respect to the opinions of people who have played ET games longer when I believe those opinions are wrong, that makes no sense. Besides, I do not think I intentionally disrespected anyone here that I am aware of. If you consider someone disagreeing with your opinion while being confident in their own as disrespect, then you have a serious ego problem. 1. I already said I will of course be attacked regardless of how hard I try to protect my archer and Drussus will perform better in that scenario. So...what more do you want me to say? 2. I am aware there is no control over commander skills or crits, I understand they work differently. It is called averages, over a set period of time/number of attacks you can expect a certain outcome. There are many games that feature crit chance and extra attacks, I have been gaming for almost 30 years and I can assure you these abilities are not at all unique to ET games. Averages are the accepted form to evaluate these abilities in literally every game I have played that has these abilities. 3 and 4. Weapon and damage type should not matter unless the game has an odd method of adding crits to weapon modifiers. Inspire and commander skills most certainly do not change anything with different attack types. To recap lets take a prior example, 40% crit. 100 damage, out of 10 hits, averages tell us that 4 will crit and do 150 damage instead of 100, for a total of 200 extra damage. 200 divided by number of attacks gives us 20, 20 extra damage out of 100 is a 20% damage bonus, 20 is half of the crit rate. You say this will not work with different numbers correct? Well lets see. 250 base damage, 10 hits, 4 crits, the crits will now hit for 375 damage for a total of 500 extra damage. 500 divided by number of attacks gives us 50, 50 extra damage out of 250 is 20%, same as before. We add pierce vs light armor since you think this changes things.100 base damage, 10 hits, 4 crits. Non crit attacks will hit for 125 damage, the 4 crits will then hit for 187.5. The extra damage from the crits adds up to 250 damage, 250 divided by number of attacks gives us an average of 25 extra damage per hit, 25 of 125 is once again 20%. Thump vs light armor with 250 base damage. Non crit attacks will hit for 200 damage, the 4 crits will hit for 300, the extra damage from crits will add up to 400, 400 divided by number of attacks is 40, 40 out of 200 is 20% just like all the other examples. You can plug any numbers you want in there, and use any weapon/armor you want, it does not change the value that crit provides, crit chance will always provide half of its listed value as a % bonus to damage. You either accept crit and the way averages work as people do in other games or you do not. If you don't then I suppose the discussion is over as we have no way of actually comparing these abilities other than people just saying X is better than Y with no factual comparison being done. I would prefer something a little more concrete than that so I will continue to use the same calculations I use in other games. If you don't want to believe that gold ring/oration can maintain high morale then fine I give up, believe what you will. I will just throw laurel crown on if it ever becomes a serious problem. Octavian will be my weakest archer gen outside of Cleo anyways so may as well ensure he is consistent. I suppose I could be more aggressive with him that way as well, that might be fun. Anyways, I suppose we will just respectfully agree to disagree because I don't see this conversation going anywhere to be honest. I never had any problems whith players who have different opinion about strategy or generals. Never. This is the purpose of this forum to discuss different things. But being confident and being right - these are two different things, you know. All fools I've met in life were confident, but they were not always right, if you understand what I am saying. You say that even to compare Drusus and Octavian is laughable, but I think it is perfectly fine, Deleted thinks it is perfectly fine, some other players do the same. So, probably, before saying that it is "laughable" you have to think just for a moment that your "theories" might be wrong as well. I personally find your calculations "laughable", but I would not say a word, if you presented your ideas in a less resolute way with less resolute conclusions and without using scientific language simply to add more weight to an argument. 1. I simply wanted to underline that it was an error and a serious one in your "theory". And mathematics is a strict science. If you make a small mistake at the beginning of your calculations - your conclusions are wrong by default. And we really can not calculate all possible situations. But every time AI will attack your Octavian - remember it is another nail into the coffin of your "theory" that Inspire and AC simply cancel each other out. 2. Don't remember that previous experience is of any value in math. Your "averages" are of little value in this particular case as well. It is like an average temperature of the patients in a hospital - maybe good for report, but does not help at all. 3. You perfectly understand what I am saying. Your calculations that Octavian is better than Drusus by 12,65767% simply can not have any real conformation in any single mission: - Guys, who is better Drusus or Octavian? - Octavian, of course, by 12,65767%. - How do you know it? - You, stupid little boy, Lucius Vorenus ' calculations say so! - Oh, I understand now, to hell with Drusus, i will buy Octavian instead. - Good choice, lad, we will make other calculations for you next time. 4. "You can plug any numbers you want in there, and use any weapon/armor you want, it does not change the value that crit provides, crit chance will always provide half of its listed value as a % bonus to damage". Exactly, but your argument was that Otavian better than Drussus by 13.4593% because his "average" damage is better thanks to counterattack and Accuracy. But the higher is the "avarage" attack of his unit, the more higher will be Drusus' critical damage, thus his "average" damage will increase significantly leaving Octavian's 20 points advantage behind. And against favorable armor type his critical attack is still higher. If you so like to sum up points - do it. Take Octavian, take Drusus select a target, attack, counterattack, calculate without any prejudice and report it... That will be more serious than that what you stated before. So far, your "factual comparison" is with so many holes that a swiss cheese will be envious. And, as you say openly that to compare Drusus and Octavian is laughable, I say that your "theories" are a rubbish, hardly convincing to anyone. If you like to speak with honesty what you think, let others do the same.
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Post by Deleted on Aug 1, 2019 7:47:08 GMT
Since we really can't place generals in terms of pure numbers, why not use the closest thing to numbers and math, which is logic. Just give a Premise that is correct, a flow of logic that is correct, and your conclusion will be correct . Just make sure that the Premise is correct tho, no matter how solid your logical reasoning is if your Premise is wrong, then your conclusion will be wrong.
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Post by yuanzhong on Aug 1, 2019 8:01:35 GMT
Every theory need evidence as its proof. If not, theory is just theory. At least, some actual test will show the truth. Just like Huo, I'm not that stubborn to keep my opinion that Huo is great general . The frequency of critical attack is not simple "more 10%" like description of his talent This is my last comment about Huo, I won't say about him anymore
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Post by Deleted on Aug 1, 2019 8:05:05 GMT
Every theory need evidence as its proof. If not, theory is just theory. At least, some actual test will show the truth. Just like Huo, I'm not that stubborn to keep my opinion that Huo is great general . The frequency of critical attack is not simple "more 10%" like description of his talent This is my last comment about Huo, I won't say about him anymore I don't think theories need evidence, but rather proof itself, like mathematical equations or logical reasoning. We can prove that the earth is an oblate spheroid by simply using math, but we need to see it in order to believe it . Basically evidence is there to make us believe, rather than actually proving it as true. Problem is if the math is incomplete, and we have a wrong interpretation of those numbers.
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Post by yuanzhong on Aug 1, 2019 8:13:28 GMT
Every theory need evidence as its proof. If not, theory is just theory. At least, some actual test will show the truth. Just like Huo, I'm not that stubborn to keep my opinion that Huo is great general . The frequency of critical attack is not simple "more 10%" like description of his talent This is my last comment about Huo, I won't say about him anymore I don't think theories need evidence, but rather proof itself, like mathematical equations or logical reasoning. We can prove that the earth is an oblate spheroid by simply using math, but we need to see it in order to believe it . Basically evidence is there to make us believe, rather than actually proving it as true. Problem is if the math is incomplete, and we have a wrong interpretation of those numbers. What makes you believe in something? You must think it's true or right to believe in it. My work is a evidence based work, so it affect my style of thinking. May be
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