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Post by SolidLight on Dec 27, 2019 15:55:10 GMT
StatsGeneral Ability: 65 Cavalry Ability: 50 Soldiers' Extra Attack: +16% Cavalry's Extra Attack: +12% Soldiers' Extra Defense: +27% Soldiers' Extra Health: +55% SkillsRiding Master: +6-10% crit damage Surprise Attack: unknown, possibly 8-20% damage with +2% damage per space moved at lv5 Alert: -5-25% damage taken from artillery and navy Counterattack: +5-20 counterattack damage Plain Fighting: +5-25% attack when stationed on a plain Price: 570 (medals)
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Post by Harry Lillis "Bing" Crosby Jr on Dec 29, 2019 15:01:50 GMT
SolidLight, are you sure alert is less damage from artilery and navy? Seems like its only for ranged units, and if the enemy artillery/navy is within 1 unit range the reduction doesnt occur
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Post by SolidLight on Dec 29, 2019 19:18:12 GMT
SolidLight , are you sure alert is less damage from artilery and navy? Seems like its only for ranged units, and if the enemy artillery/navy is within 1 unit range the reduction doesnt occur Hm. It was definetly vs artillery and navy in EW6:1806. The damage Sakurako took was generally consistent. It’s possible they changed it.
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Post by Harry Lillis "Bing" Crosby Jr on Dec 30, 2019 3:40:00 GMT
SolidLight , are you sure alert is less damage from artilery and navy? Seems like its only for ranged units, and if the enemy artillery/navy is within 1 unit range the reduction doesnt occur Hm. It was definetly vs artillery and navy in EW6:1806. The damage Sakurako took was generally consistent. It’s possible they changed it. mm they changed it. The label is different now.
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Post by SolidLight on Dec 30, 2019 8:42:26 GMT
Hm. It was definetly vs artillery and navy in EW6:1806. The damage Sakurako took was generally consistent. It’s possible they changed it. mm they changed it. The label is different now. The label is still the same. And I just tested with my Sakurako in EW6:1806. She was taking ~25 damage from light artillery in Abu Qir, and ~10 damage when those artillery dropped to 50% HP. So yes, in that game it was always a flat -25% damage taken from artillery and navy.
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Post by SolidLight on Dec 30, 2019 8:46:44 GMT
I also tested with my lv4 alert Hindenburg. A Fort attacking him on Field artillery did ~30 damage regardless of distance, and corvettes at 50%HP did ~10 also regardless of distance. So yeah...
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Post by Harry Lillis "Bing" Crosby Jr on Dec 30, 2019 11:24:48 GMT
hmmm but this alert label describes otherwise...
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Post by SolidLight on Dec 30, 2019 11:46:28 GMT
hmmm but this alert label describes otherwise...
Hasn't changed.
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Post by Harry Lillis "Bing" Crosby Jr on Dec 30, 2019 11:59:02 GMT
ooh I see what you mean. That means the label is wrong from the start since ew6:1806
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Post by Kurt von Schleicher on Dec 30, 2019 20:02:08 GMT
ooh I see what you mean. That means the label is wrong from the start since ew6:1806 Umm, Maybe reduces ranged damaged farther than 2 tiles
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Post by SolidLight on Dec 30, 2019 20:03:16 GMT
ooh I see what you mean. That means the label is wrong from the start since ew6:1806 Umm, Maybe reduces ranged damaged far more than 2 tiles Nope, tested it. Was consistent damage between all ranges.
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Post by Gone on Dec 31, 2019 19:25:16 GMT
Seems good.
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Post by Clausewitz on Jan 4, 2020 12:54:32 GMT
moltke the younger better than moltke the elder? Seriously what is up with ET?
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Post by Svetozar Boroević von Bojna on Jan 4, 2020 12:57:56 GMT
I think on a 1v1 Moltke the Younger might exceed Moltke the Elder. (So sad)
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Post by Harry Lillis "Bing" Crosby Jr on Feb 17, 2020 12:40:40 GMT
^especially by changing skills. But...
His uncle is free, and has better skills to start off without having to change them
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