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Post by Alexyx on Jan 25, 2020 21:35:03 GMT
Alexyx , why is Tactics Master for Infantry rated as worse than Revenge if the chance is the same? You say that Tactics Master requires luck, but so does Revenge. Fixed that, revenge was recently moved up and Tactic master was lower due to people liking it less than dmg buffs. My bad
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Post by Gone on Jan 25, 2020 21:36:05 GMT
Alexyx , why is Tactics Master for Infantry rated as worse than Revenge if the chance is the same? You say that Tactics Master requires luck, but so does Revenge. Fixed that, revenge was recently moved up and Tactic master was lower due to people liking it less than dmg buffs. My bad Thanks for fixing it! It was confusing me. But don’t worry!
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Post by Alexyx on Jan 25, 2020 21:36:07 GMT
Also, I've got an idea to make another thread exclusively for General builds
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Post by Philip II of Macedon on Jan 25, 2020 21:39:46 GMT
Yeah I had to take a break for some rl stuff, it's good to be back though. Anyway, I hadn't considered damage types, now that you mention it my infantry gens always did to cab or other infantry, so alert isn't the best. Thanks for the advice. You’re welcome. But I reflected and thought that Infantry Commander might be even better, because the bonus applies to your own general, too. Deeply sorry if you already used your skill books. Oh he already had that, so no worries! I just wanted to choose my last skill and was debating between alert and retaliation.
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Post by Gone on Jan 25, 2020 21:40:11 GMT
Also, I've got an idea to make another thread exclusively for General builds I’m not sure. Telling people “Build your general like this” doesn’t seem like a great idea. People like to be creative and build their generals in interesting ways.
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Post by Gone on Jan 25, 2020 21:40:55 GMT
You’re welcome. But I reflected and thought that Infantry Commander might be even better, because the bonus applies to your own general, too. Deeply sorry if you already used your skill books. Oh he already had that, so no worries! I just wanted to choose my last skill and was debating between alert and retaliation. That’s nice.
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Post by Alexyx on Jan 25, 2020 21:47:27 GMT
Also, I've got an idea to make another thread exclusively for General builds I’m not sure. Telling people “Build your general like this” doesn’t seem like a great idea. People like to be creative and build their generals in interesting ways. That for sure, but some popular builds compendium and useful skills wouldn't be a bad thing. It's not like a "path", but more likely some tips about skill combos, good generals for customizing and so on. There are for sure, many great generals builds. A thread would not only serve as "guide", but also as a collection of builds
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Post by Gone on Jan 25, 2020 21:57:52 GMT
I’m not sure. Telling people “Build your general like this” doesn’t seem like a great idea. People like to be creative and build their generals in interesting ways. That for sure, but some popular builds compendium and useful skills wouldn't be a bad thing. It's not like a "path", but more likely some tips about skill combos, good generals for customizing and so on. There are for sure, many great generals builds. A thread would not only serve as "guide", but also as a collection of builds Okay, seems good.
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Post by scipioafricanus on Feb 5, 2020 9:04:19 GMT
Fixed that, revenge was recently moved up and Tactic master was lower due to people liking it less than dmg buffs. My bad Thanks for fixing it! It was confusing me. But don’t worry! In my opinion the pro of TM Is that you can move again or attack another target. But the pro of R is that you make the second damage without taking more back (but if i’m not mistake the second hit is lower). Considering that we should get which is better or even if both of them are worth.
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Post by scipioafricanus on Feb 5, 2020 9:14:15 GMT
Hello guys. I have a question about stats, attributes. How does defense works? We know that cavalry has the highest defense of all units while similar health of infantry (maybe a little less). I want to know that in order to get the real importance of the skill Pierce. And in addition in order to know if its stronger against some units or against cavalry. I’ve notice that exist a sort of small cap on numbers. For example when you should add 7 damage with an aura, you can see that is less.
About skill set in my opinion a damage oriented build should focus on having at least 1 damage multiplier. On artillery, A Expert is really strong cause it’s the of all units. Plus it can multiply even others multiplier, right?; generally terrain bonus is a must have, all green. But if we get the real importance of pierce, it will become another multiplier to be taken specially on infantry or cavalry who lack on them.
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Post by Navia Lanoira on Feb 9, 2020 6:12:12 GMT
Hello guys. I have a question about stats, attributes. How does defense works? We know that cavalry has the highest defense of all units while similar health of infantry (maybe a little less). I want to know that in order to get the real importance of the skill Pierce. And in addition in order to know if its stronger against some units or against cavalry. I’ve notice that exist a sort of small cap on numbers. For example when you should add 7 damage with an aura, you can see that is less. About skill set in my opinion a damage oriented build should focus on having at least 1 damage multiplier. On artillery, A Expert is really strong cause it’s the of all units. Plus it can multiply even others multiplier, right?; generally terrain bonus is a must have, all green. But if we get the real importance of pierce, it will become another multiplier to be taken specially on infantry or cavalry who lack on them. The defense is the number/rate of decreased damage impact. For example, the base damage in 0 defense is 205, with 30def, it can be 150 or lower. In pierce, the damage will be increased by lowering the damage in a single attack, and it is more useful in attacking cities. In flat damage you’ve saying, i guess it is because flat base damage = higher damage inflicted. Imaging a LA with 85raw dmg, and inflicted a damage of say, 65-95. With LA with general, say hindenburg, you can say it is 137 with 7 damage with aura, the damage will be increased from 100-140 w/o extra 7 dmg(which is 130) to 110-150 with plus 7. Note that no critical hit will occur in my range of damage. That’s all I can say.
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Post by Seger on Feb 9, 2020 6:20:00 GMT
I’m not sure. Telling people “Build your general like this” doesn’t seem like a great idea. People like to be creative and build their generals in interesting ways. That for sure, but some popular builds compendium and useful skills wouldn't be a bad thing. It's not like a "path", but more likely some tips about skill combos, good generals for customizing and so on. There are for sure, many great generals builds. A thread would not only serve as "guide", but also as a collection of builds I made this thread a while ago talking about which skills you should change, maybe it’s useful for your collection european-war-4.boards.net/thread/12193/general-potential-price-comparison
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Post by scipioafricanus on Feb 10, 2020 7:51:17 GMT
Hello guys. I have a question about stats, attributes. How does defense works? We know that cavalry has the highest defense of all units while similar health of infantry (maybe a little less). I want to know that in order to get the real importance of the skill Pierce. And in addition in order to know if its stronger against some units or against cavalry. I’ve notice that exist a sort of small cap on numbers. For example when you should add 7 damage with an aura, you can see that is less. About skill set in my opinion a damage oriented build should focus on having at least 1 damage multiplier. On artillery, A Expert is really strong cause it’s the of all units. Plus it can multiply even others multiplier, right?; generally terrain bonus is a must have, all green. But if we get the real importance of pierce, it will become another multiplier to be taken specially on infantry or cavalry who lack on them. The defense is the number/rate of decreased damage impact. For example, the base damage in 0 defense is 205, with 30def, it can be 150 or lower. In pierce, the damage will be increased by lowering the damage in a single attack, and it is more useful in attacking cities. In flat damage you’ve saying, i guess it is because flat base damage = higher damage inflicted. Imaging a LA with 85raw dmg, and inflicted a damage of say, 65-95. With LA with general, say hindenburg, you can say it is 137 with 7 damage with aura, the damage will be increased from 100-140 w/o extra 7 dmg(which is 130) to 110-150 with plus 7. Note that no critical hit will occur in my range of damage. That’s all I can say. Hi, thanks for reply. I know what is defense and what pierce does, but i want to know the correct numbers formula. The real impact of defense. I suppose it should be done by having a large number of test in game....and considering that the range of damage can random vary in a real big range (i’ve done some test in order to understand empirically the power of pierce but i had to stop after looking that the same unit with the same general can random do 60 to 120 damage without crit and even the crit seams to change and sometime being lower than a normal attack. From this simple and inappropriate test i couldn’t notice any change from Pierce.) In all case, you say that pierce is better against cities cause it reduce the defense of unit and of city itself? I’m not sure if cities have defense. About flat damage addition I means that when a skill say to add x normally it adds less. Even the damage % of generals works less than what show (i will do test for defense and health too but i suppose it’s the same.) it is because of an hidden cap that cut some numbers down
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Post by Navia Lanoira on Feb 12, 2020 14:59:04 GMT
The defense is the number/rate of decreased damage impact. For example, the base damage in 0 defense is 205, with 30def, it can be 150 or lower. In pierce, the damage will be increased by lowering the damage in a single attack, and it is more useful in attacking cities. In flat damage you’ve saying, i guess it is because flat base damage = higher damage inflicted. Imaging a LA with 85raw dmg, and inflicted a damage of say, 65-95. With LA with general, say hindenburg, you can say it is 137 with 7 damage with aura, the damage will be increased from 100-140 w/o extra 7 dmg(which is 130) to 110-150 with plus 7. Note that no critical hit will occur in my range of damage. That’s all I can say. Hi, thanks for reply. I know what is defense and what pierce does, but i want to know the correct numbers formula. The real impact of defense. I suppose it should be done by having a large number of test in game....and considering that the range of damage can random vary in a real big range (i’ve done some test in order to understand empirically the power of pierce but i had to stop after looking that the same unit with the same general can random do 60 to 120 damage without crit and even the crit seams to change and sometime being lower than a normal attack. From this simple and inappropriate test i couldn’t notice any change from Pierce.) In all case, you say that pierce is better against cities cause it reduce the defense of unit and of city itself? I’m not sure if cities have defense. About flat damage addition I means that when a skill say to add x normally it adds less. Even the damage % of generals works less than what show (i will do test for defense and health too but i suppose it’s the same.) it is because of an hidden cap that cut some numbers down About that, there’s a thread that describes everything about that, and I sure kanue knows everything in that.
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Post by scipioafricanus on Feb 12, 2020 15:18:46 GMT
Hi, thanks for reply. I know what is defense and what pierce does, but i want to know the correct numbers formula. The real impact of defense. I suppose it should be done by having a large number of test in game....and considering that the range of damage can random vary in a real big range (i’ve done some test in order to understand empirically the power of pierce but i had to stop after looking that the same unit with the same general can random do 60 to 120 damage without crit and even the crit seams to change and sometime being lower than a normal attack. From this simple and inappropriate test i couldn’t notice any change from Pierce.) In all case, you say that pierce is better against cities cause it reduce the defense of unit and of city itself? I’m not sure if cities have defense. About flat damage addition I means that when a skill say to add x normally it adds less. Even the damage % of generals works less than what show (i will do test for defense and health too but i suppose it’s the same.) it is because of an hidden cap that cut some numbers down About that, there’s a thread that describes everything about that, and I sure kanue knows everything in that. Thats a good news :-) can u tell me the name of the topic?
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