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Post by Navia Lanoira on Jan 19, 2020 15:34:12 GMT
You should have added storm fortifications to ivanov. Since EW 6 1806 I really like tunnel, so two of my infantry generals and Hindenburg have that bonus. I think it is more than enough. Tunnel is still good, with or without grenadiers, is it? Rifles have 75% damage on cities.
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Post by SolidLight on Jan 19, 2020 18:16:55 GMT
One thing I wonder, can we put Sailor on an admiral? Since +60% attack is pretty meaty.
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Post by dagonithtr on Jan 19, 2020 18:21:31 GMT
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Post by Gone on Jan 19, 2020 18:22:37 GMT
One thing I wonder, can we put Sailor on an admiral? Since +60% attack is pretty meaty. This. Since the prequel, I’ve felt that Sailor has been wasted on the ground generals when in reality it has the potential to make admirals even better. I doubt there are skill restrictions since in reality you can put any general in any unit, they are just way stronger if put in an unit that they specialize.
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Post by dagonithtr on Jan 19, 2020 18:36:14 GMT
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Post by SolidLight on Jan 19, 2020 18:47:50 GMT
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Post by Gone on Jan 19, 2020 18:49:42 GMT
That’s sad. Well, the sooner we know, the better.
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Post by stoic on Jan 19, 2020 19:37:09 GMT
Since EW 6 1806 I really like tunnel, so two of my infantry generals and Hindenburg have that bonus. I think it is more than enough. Tunnel is still good, with or without grenadiers, is it? Rifles have 75% damage on cities. Well, I definitely have some speed runs in mind, and Russia and France have excellent positions, tbh... But even modern Infantry is quite capable to handle forts and walls. I tried two of my Infantry generals with tunnel - Li and Nicholas vs. some thick walls playing Turkish and British challenges (neither country has a good wall-braking infantry) and I am satisfied with results. Besides, my Ivanov has so many good bonuses that he is quite efficient against walls even without this skill.
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Post by kanue on Jan 20, 2020 12:42:55 GMT
My newly reworked pair of artillery... Do you have the numbers (%chance, def reduction, and duration) for skills like Piece, Deterrence, and Suppress at max lvl? I would like to do some math.
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Post by stoic on Jan 20, 2020 12:59:17 GMT
My newly reworked pair of artillery... Do you have the numbers (%chance, def reduction, and duration) for skills like Piece, Deterrence, and Suppress at max lvl? I would like to do some math. My guess numbers for suppress are the same as for deterrence, but I'll check it after my cloud save will be available... Unfortunately I still don't have the corresponding medals... And again we have somewhat flawed description. All these skills can trigger while we are attacking as well as defending.
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Post by Gone on Jan 20, 2020 15:40:40 GMT
Do you have the numbers (%chance, def reduction, and duration) for skills like Piece, Deterrence, and Suppress at max lvl? I would like to do some math. My guess numbers for suppress are the same as for deterrence, but I'll check it after my cloud save will be available... Unfortunately I still don't have the corresponding medals... And again we have somewhat flawed description. All these skills can trigger while we are attacking as well as defending. Thank you. This might mislead players into believing that the skill is bad.
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Post by Gone on Jan 21, 2020 18:47:02 GMT
My newly reworked pair of artillery... Err, stoic, don't you think that a Canvas Tent on an Artillery General is an exaggeration? Those generals usually stay far away and thus a Medpack is enough to guarantee that they will remain alive.
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Post by Gone on Jan 21, 2020 18:52:58 GMT
If the cost goes up exponentially , then how many skills can you actually change? 2 cost 15 books, I don't think anyone has more than 60. It's not for making bad generals great. It's for making insane generals even better. By watching commercials we can easily earn more books, if it is our aim. The ratio 3:1 is relatively high to be sure that we can change as many skills as we wish. In fact, it is a death sentence to excellent generals with only 4 skills. Hindenburg, Leopold from now on are better than Hotzendorf. Ivanov is a way better than Hotzendorf. To say the truth, Nicholas the II and von Bulow are better than Hotzendorf, because I can sell Hotzendorf and make his copy out of any king or emperor with 4 or 5 skills. For some reason my ads never play. This has happened since I opened the game today with the new update.
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Post by SolidLight on Jan 21, 2020 19:06:06 GMT
The best replacement for Tunnel would be Formation Master which would be sort of useless for Lee. He can already deal very high damage consistently, therefore Formation Master seems unnecessary. Infantry master?
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Post by Gone on Jan 21, 2020 19:09:17 GMT
For Robert E. Lee I have- Assault, Intercept, Tunnel, Plain Fighting, Tactic Master (I already have Petain for commander skill but switch out Tactic Master if you don't have Petain) Why did you keep Tunnel? Lee is made to be a powerful generalist, being able to deal high damage to anything. Assault gives him an overall bonus, Intercept gives him a bonus against cavalry and Tunnel allows him to minimize the defense boost that enemy units inside a city have, while making it easier for him to reduce the HP of cities.
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