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Post by kanue on Jan 12, 2020 14:45:49 GMT
In case you have not noticed this yet, 'Wonders' in EW6:1914 are actually 'wonderful.' Unlike giving some lame buff once in a long while (this is precisely why many players don't even care that this feature exists, and not bother trying to build any wonder in this title), Wonders in 1914 provide some nice permanent perks (yes, you can have multiple perks by capturing Wonders from your enemy). For example, Arc de Triomphe makes all of your howitzer and field artillery do some spill-over damage, like rocket artillery in 1804. Brandenburg Gate increases the chance that cavalry can attack again after a kill by 25%. If I remember it correctly, the base chance is 75% so it practically guarantees the continuous attacks. Here's a list of wonders and their effects, Alcala Gate: Firing characteristic of ships increase by 25% (Spain) Arc de Triomphe: Howitzers and field artillery can attack two units behind the target (France) Big Ben: Range of Battleship and Frigate +1 (Great Britain) Blue Mosque: Additional 20% HP restore of army when in the temple (Ottoman) Brandenburg Gate: Chasing effect of cavalry increase by 25% (Germany) Colosseum: Level of recruited cavalry +2 (Italy) Great Pyramids: Construction round of buildings -1 (Egypt) Moscow Kremlin: Morale will not decline (Russia) Parliament: Level of recruited infantry +2 (Canada) Primatial Cathedral: Firing characteristic of artillery increase by 25% (Colombia) Schonburnn: Terrain damage reduction effect +5% (Austria) Statue of Liberty: Infantry mobility +4 (USA)
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Post by ambitiousace on Jan 12, 2020 14:49:28 GMT
In case you have not noticed this yet, 'Wonders' in EW6:1914 are actually 'wonderful.' Unlike giving some lame buff once in a long while (this is precisely why many players don't even care that this feature exists, and bother to build wonder in this title), Wonders in 1914 provide some nice permanent perks (yes, you can have multiple perks by capturing Wonders from your enemy). For example, Arc de Triomphe makes all of your howitzer and field artillery do some spill-over damage, like rocket artillery in 1804. Brandenburg Gate increases the chance that cavalry can attack again after a kill by 25%. If I remember it correctly, the base chance is 75% so it practically guarantees the continuous attack. Here's a list of wonders and their effects, Alcala Gate: Firing characteristic of ships increase by 25% (Spain) Arc de Triomphe: Howitzers and field artillery can attack two units behind the target (France) Big Ben: Range of Battleship and Frigate +1 (Great Britain) Blue Mosque: Additional 20% HP restore of army when in the temple (Ottoman) Brandenburg Gate: Chasing effect of cavalry increase by 25% (Germany) Colosseum: Level of recruited cavalry +2 (Italy) Great Pyramids: Construction round of buildings -1 (Egypt) Moscow Kremlin: Morale will not decline (Russia) Parliament: Level of recruited infantry +2 (Canada) Schonburnn: Terrain damage reduction effect +5% (Austria) Statue of Liberty: Infantry mobility +4 (USA) Damn, Ottoman, France and Russian wonders are pretty effective!Each provides better healing, spread attacks and most importantly leadership for everyone!
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Post by SolidLight on Jan 12, 2020 15:00:43 GMT
You forgot about Primatial Cathedral (Colombia), which increases the chance of bombard activating by 25% for artillery.
Honestly though the only wonder I would actually go out of my way to get is Brandenburg Gate. 100% chance to attack multiple times with cavalry is soooo amazing.
Statue of Liberty is also pretty good but not really worth the cost imo.
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Post by SolidLight on Jan 12, 2020 15:05:20 GMT
Also some 1806 wonders could come in clutch sometimes, (Alcala gate, Statue of Liberty, Schonnbrunn) but yeah most of them were garbage.
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Post by stoic on Jan 12, 2020 15:12:12 GMT
What is "chasing effect" btw?
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Post by SolidLight on Jan 12, 2020 15:17:31 GMT
What is "chasing effect" btw? Victory Rush.
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Post by SolidLight on Jan 12, 2020 15:21:07 GMT
Also here’s a cool strat for wonders. Usually after you capture the enemy capital you have to pay a load of cash to repair the wonder. But you get the wonder for free if you capture the city while the wonder is under construction. Just make sure your allies don’t wreck it though.
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Post by Navia Lanoira on Jan 12, 2020 15:36:00 GMT
Also here’s a cool strat for wonders. Usually after you capture the enemy capital you have to pay a load of cash to repair the wonder. But you get the wonder for free if you capture the city while the wonder is under construction. Just make sure your allies don’t wreck it though. Well, i am somewhat mad why does some countries dont have wonder already built.
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Post by SolidLight on Jan 12, 2020 15:40:08 GMT
Also here’s a cool strat for wonders. Usually after you capture the enemy capital you have to pay a load of cash to repair the wonder. But you get the wonder for free if you capture the city while the wonder is under construction. Just make sure your allies don’t wreck it though. Well, i am somewhat mad why does some countries dont have wonder already built. Pretty convenient when playing as a large entente power since Germany is easy to beat and they usually start building the gate around turn 12-15.
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Post by Navia Lanoira on Jan 12, 2020 15:42:56 GMT
Well, i am somewhat mad why does some countries dont have wonder already built. Pretty convenient when playing as a large entente power since Germany is easy to beat and they usually start building the gate around turn 12-15. But sometimes if we are too fast to take berlin before they can actually start building it, that is somewhat bad luck.
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Post by SolidLight on Jan 12, 2020 15:46:51 GMT
Pretty convenient when playing as a large entente power since Germany is easy to beat and they usually start building the gate around turn 12-15. But sometimes if we are too fast to take berlin before they can actually start building it, that is somewhat bad luck. I just wait a bit until they start building it.
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Post by Navia Lanoira on Jan 12, 2020 15:54:19 GMT
But sometimes if we are too fast to take berlin before they can actually start building it, that is somewhat bad luck. I just wait a bit until they start building it. But waiting for them to build can cause sometimes the ai will spam generals. Is that a disadvantage?
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Post by Svetozar Boroević von Bojna on Jan 14, 2020 9:37:28 GMT
Damn, Ottoman, France and Russian wonders are pretty effective! Each provides better healing, spread attacks and most importantly leadership for everyone! The Russian Wonder is way too OP, I can't debuff Ivanov and it took me 10 turns to figure out why does he still wreck my garrison in Kiev even when surrounded. At least we can still remove their high morale.
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Post by Navia Lanoira on Jan 14, 2020 13:17:46 GMT
Damn, Ottoman, France and Russian wonders are pretty effective! Each provides better healing, spread attacks and most importantly leadership for everyone! The Russian Wonder is way too OP, I can't debuff Ivanov and it took me 10 turns to figure out why does he still wreck my garrison in Kiev even when surrounded. At least we can still remove their high morale. And taking their capital they dont care.
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Post by Harry Lillis "Bing" Crosby Jr on Jan 14, 2020 14:10:46 GMT
hmm big ben seems useful, range of 3 really helps cuz ships can "blitzkrieg" like in wc4, that is they can avoid counterattacks. and that is tough when you are facing off against a damaging artillery city defense or a strong enemy naval general.
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