Amigoo
First Lieutenant
Posts: 16
|
Post by Amigoo on Jan 25, 2020 18:24:01 GMT
Does anyone know how to beat this mission? I tried it twice and I could do it but only if I use a lot of medkits so I was wondering if anyone has a strategy for this? Thanks
|
|
|
Post by stoic on Jan 25, 2020 18:31:54 GMT
You need a good admiral like Beatty to complete it. Hire Beatty replace alert with escort, upgrade his skills and rank - and you have a master key to complete this campaign and then this challenge.
|
|
|
Post by Friedrich “Fried Rice” Paulus on Jan 25, 2020 18:36:17 GMT
You need a good admiral like Beatty to complete it. Hire Beatty replace alert with defensive formation, upgrade his skills and rank - and you have a master key to complete this campaign and then this challenge. Wait, why alert. Why not replace counterattack. Personally alert is a very good skill on navy
|
|
Amigoo
First Lieutenant
Posts: 16
|
Post by Amigoo on Jan 25, 2020 18:37:22 GMT
I have an IAP admiral tho not fully upgraded, I guess I will complete chapter 7 for extra tech and upgrade him in the process, possibly pick up Beatty as well in the meantime
|
|
|
Post by stoic on Jan 25, 2020 18:46:17 GMT
You need a good admiral like Beatty to complete it. Hire Beatty replace alert with defensive formation, upgrade his skills and rank - and you have a master key to complete this campaign and then this challenge. Wait, why alert. Why not replace counterattack. Personally alert is a very good skill on navy In fact, counterattack is an excellent skill for such powerful admiral like Beatty. Naval battles are quite rare in EW 1914, but land/see operations are quite common. Counterattack is the best way to clear up the whole area. Even in purely naval battles counterattack is somewhat more useful than alert, because as our strongest admiral Beatty will have an ambulance anyway. His counterattacks are a deadly weapon, imo.
|
|
|
Post by SolidLight on Jan 25, 2020 19:17:51 GMT
Wait, why alert. Why not replace counterattack. Personally alert is a very good skill on navy In fact, counterattack is an excellent skill for such powerful admiral like Beatty. Naval battles are quite rare in EW 1914, but land/see operations are quite common. Counterattack is the best way to clear up the whole area. Even in purely naval battles counterattack is somewhat more useful than alert, because as our strongest admiral Beatty will have an ambulance anyway. His counterattacks are a deadly weapon, imo. Ships have bombard and the AI loves to target your units that don’t counterattack. I do this but taking away alert is not worth it for such inconsistent damage imo.
|
|
|
Post by xerexes on Jan 26, 2020 1:24:50 GMT
Alert has always been a mandatory skill for all navy officers
|
|
|
Post by Navia Lanoira on Jan 26, 2020 3:59:46 GMT
Does anyone know how to beat this mission? I tried it twice and I could do it but only if I use a lot of medkits so I was wondering if anyone has a strategy for this? Thanks Ah, that pain in the a’. Place your generals in all navy units and rush to the squadron your allies are attacking. If navy reinforcements appear in the north, destroy them. Then rush to the nothern port, clear anything in there, to make the port safe, then attack the bottom one, just rush into the port.
|
|
|
Post by stoic on Jan 26, 2020 5:01:45 GMT
In fact, counterattack is an excellent skill for such powerful admiral like Beatty. Naval battles are quite rare in EW 1914, but land/see operations are quite common. Counterattack is the best way to clear up the whole area. Even in purely naval battles counterattack is somewhat more useful than alert, because as our strongest admiral Beatty will have an ambulance anyway. His counterattacks are a deadly weapon, imo. Ships have bombard and the AI loves to target your units that don’t counterattack. I do this but taking away alert is not worth it for such inconsistent damage imo. If AI will avoid to attack Beatty because of counterattack (and that is true, if AI has a choice) - it will increase his survivability better than alert
|
|
|
Post by Harry Lillis "Bing" Crosby Jr on Jan 26, 2020 14:57:08 GMT
Ships have bombard and the AI loves to target your units that don’t counterattack. I do this but taking away alert is not worth it for such inconsistent damage imo. If AI will avoid to attack Beatty because of counterattack (and that is true, if AI has a choice) - it will increase his survivability better than alert well bombard's possibility is not made known to us, and most of the time it works for both you and the AI. Well I mean if you are a p2w and have Scheer then its an easy decision, keep both Alert and Counter since the German admiral has defensive formation already. However, most of the time bombard works so well that when he works his way through a swarm, Beatty would have been damaged quite significantly regardless of him having a coach or not due to the sluggish combat since he rarely counters. And this happens most of the time as naval battles often involve huge enemy spams (they dont break up like they do on land, they form a massive wall and confront your troops), where damage reduction is more precious than your ability to destroy the enemy quickly enough (so that your generals may still live from the 4-6 hits and deal strong damage above 50% hp)
|
|
|
Post by Harry Lillis "Bing" Crosby Jr on Jan 26, 2020 15:00:10 GMT
^additionally if u only are relying on Beatty as your main naval general, chances are that you would want to preserve him on the battlefield as long as possible instead of throwing him around like a dangerous meatshield. If you get someone like Reginald Bacon and do a skills facelift, then maybe you can avoid the dilemma by giving Bacon defensive formation or choosing counterattack now that you have a extra general to rely on
|
|
|
Post by stoic on Jan 26, 2020 15:51:02 GMT
I don't know... To say the truth, I haven't seen such difficult missions when survivability of Beatty was a real problem... I completed all naval challenges in the game, and I haven't even upgraded Beatty to full extent yet.
|
|
|
Post by SolidLight on Jan 26, 2020 16:24:40 GMT
I also just don’t like Counterattack as a skill in general because it requires me to get hit in order to work. Counterattacking with navy also reminds me of trying to use Riposte (a status effect that allows you to counterattack) in Darkest Dungeon. It’s bad if you make the most out of it since that means taking tons of damage and risking death, but at the same time it’s not that effective because the enemy can usually just target someone else that can’t counterattack and because Riposte just has terrible accuracy in that game (missing is pretty equivalent to bombard activating)
|
|
|
Post by Harry Lillis "Bing" Crosby Jr on Jan 28, 2020 10:17:12 GMT
I don't know... To say the truth, I haven't seen such difficult missions when survivability of Beatty was a real problem... I completed all naval challenges in the game, and I haven't even upgraded Beatty to full extent yet. Do you only have Beatty, or do you have Bacon as well? (assuming you use all your free naval gens as well) If so I'll probably need to max naval tech before attempting the tougher naval challenges
|
|
|
Post by Navia Lanoira on Jan 28, 2020 10:19:44 GMT
I don't know... To say the truth, I haven't seen such difficult missions when survivability of Beatty was a real problem... I completed all naval challenges in the game, and I haven't even upgraded Beatty to full extent yet. Do you only have Beatty, or do you have Bacon as well? (assuming you use all your free naval gens as well) If so I'll probably need to max naval tech before attempting the tougher naval challenges Naval tech, generals, and tactics/techniques is what you will need.
|
|