EW6 Risviltsov's Troop Guide + Reference
Mar 16, 2020 9:36:01 GMT
𝘛𝘳𝘰𝘵𝘴𝘬𝘺, Friedrich “Fried Rice” Paulus, and 4 more like this
Post by Risviltsov on Mar 16, 2020 9:36:01 GMT
When will I ever learn to shut up and sleep? It's 0203h and I'm awake on soda. This project will take a bit of time, but I'm sure I can pull it off (though my Uncyclopedia record puts this statement into question)
This is my EW6 Troops Reference and Guide. It's not complete as I've only made it to the third chapter of campaign mode (Russian Empire), so if you guys could chip in to this reference, I'd be thankful and I'll cite your contributions on the bottom of this guide. I'm hoping this becomes a forum project
Notice: This won't be complete, not as of right now. These things take time, as Morrissey once said. If it isn't complete, I'm probably sleeping.
Timeline -
15/03/2020 - initiated this whole thing
16/03/2020 - developed frame of entire thing, filled up infantry, cavalry, and artillery for 1861-1865
17/03/2020 - finished spreadsheet, finished 1861-1865 [7:38 AM PST], added in 1914-1917 frame and adjusted formatting [7:56 AM PST]; completed formatting [8:02 AM PST], finished making a 16.25 inch pizza from scratch with a Red Wine + Balsamic Vinegars concept sauce and 44 whole olives, chopped [10:42 AM PST]; COMPLETELY DONE!!! [8:04 PM PST]
TheAmir259 has been of great help in filling out the max technology information and I greatly appreciate his efforts and his time spent on helping me with this project.
INFANTRY
1861-1865
Level 1
Militia
Level 2
Rifleman
Level 3
Light Infantry
Level 4
New Infantry
Level 5
Heavy Machine Gunner
1914-1917
Level 1
Militia
Level 2
Light Infantry
Level 3
Light Machine Gunner
Level 4
New Infantry
Level 5
Heavy Machine Gunner
CAVALRY
1861-1865
Level 1
There are no Level 1 cavalry units in the game.Level 2
Light Cavalry
Level 3
Hunting Cavalry
Level 4
Breastplate Cavalry
Level 5
Armored Car
1914-1917
Level 1
There are no Level 1 cavalry units in the game.Level 2
Light Cavalry
Level 3
Hunting Cavalry
Level 4
Breastplate Cavalry
Level 5
Armored Car
Level 6
Tank
ARTILLERY
1861-1865
Level 1
There are no level 1 artillery units.Level 2
Siege Artillery
Level 3
Light Artillery
Level 4
Howitzer
Level 5
Field Artillery
Level 6
Krupp Cannon
1914-1917
Level 1
There are no level 1 artillery units.Level 2
Mortar
Level 3
Light Artillery
Level 4
Howitzer
Level 5
Field Artillery
Level 6
Krupp Cannon
NAVY
1861-1865
Level 1
OOOOOOOOOOOF.Level 2
Corvette
Level 3
Frigate
Level 4
I'm afraid there are no Level 4 ships. OOF.Level 5
Battleship
Level 6
Ironclad
1914-1917
Level 1
Nothing to see here.Level 2
Submarine
Level 3
Destroyer
Level 4
Big OOF.Level 5
Frigate
Level 6
Battleship
FORTS
1861-1865
Fort
unit template:
item1
This is my EW6 Troops Reference and Guide. It's not complete as I've only made it to the third chapter of campaign mode (Russian Empire), so if you guys could chip in to this reference, I'd be thankful and I'll cite your contributions on the bottom of this guide. I'm hoping this becomes a forum project
Notice: This won't be complete, not as of right now. These things take time, as Morrissey once said. If it isn't complete, I'm probably sleeping.
Timeline -
15/03/2020 - initiated this whole thing
16/03/2020 - developed frame of entire thing, filled up infantry, cavalry, and artillery for 1861-1865
17/03/2020 - finished spreadsheet, finished 1861-1865 [7:38 AM PST], added in 1914-1917 frame and adjusted formatting [7:56 AM PST]; completed formatting [8:02 AM PST], finished making a 16.25 inch pizza from scratch with a Red Wine + Balsamic Vinegars concept sauce and 44 whole olives, chopped [10:42 AM PST]; COMPLETELY DONE!!! [8:04 PM PST]
TheAmir259 has been of great help in filling out the max technology information and I greatly appreciate his efforts and his time spent on helping me with this project.
INFANTRY
1861-1865
Level 1
Militia
Unit Description:
Universal
Attack: 25 -> 45
Defense: 5 -> 19
Mobility: 7 -> 11
Range: 1
Hit Points: 130 -> 250
Weapon: Musket
Armor: No Armor
Attributes: Engineer, March
Gold: 50
Industry: 0
Population: 4
Technology required?: No
[image to the side]
Analysis, explored uses: Do you like... my spam? (guitar + electronic part here) Apart from spamming as cheap (and somehow effective) city defense and cheap cannon fodder, not truly useful with a weak attack and poor mobility. Amazing at city defense just by being cheap and having hit points in the first place.
Dominion MilitiaUniversal
Attack: 25 -> 45
Defense: 5 -> 19
Mobility: 7 -> 11
Range: 1
Hit Points: 130 -> 250
Weapon: Musket
Armor: No Armor
Attributes: Engineer, March
Gold: 50
Industry: 0
Population: 4
Technology required?: No
[image to the side]
Analysis, explored uses: Do you like... my spam? (guitar + electronic part here) Apart from spamming as cheap (and somehow effective) city defense and cheap cannon fodder, not truly useful with a weak attack and poor mobility. Amazing at city defense just by being cheap and having hit points in the first place.
Unit Description:
Canada
Attack: 35 -> 55
Defense: 10 -> 24
Mobility: 7 -> 11
Range: 1
Hit Points: 160 -> 280
Weapon: Musket
Armor: No Armor
Attributes: March, Reinforce
Gold: 95
Industry: 10
Population: 7 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Slightly better than Rifleman units in defensive positions; slightly worse than RIfleman units in attacking positions. Bad unit because of population cost.
Patriotic MilitiaCanada
Attack: 35 -> 55
Defense: 10 -> 24
Mobility: 7 -> 11
Range: 1
Hit Points: 160 -> 280
Weapon: Musket
Armor: No Armor
Attributes: March, Reinforce
Gold: 95
Industry: 10
Population: 7 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Slightly better than Rifleman units in defensive positions; slightly worse than RIfleman units in attacking positions. Bad unit because of population cost.
Unit Description:
Boliviarian Countries - Peru, Colombia, Venezuela
Attack: 30 -> 50
Defense: 8 -> 22
Mobility: 7 -> 11
Range: 1
Hit Points: 175 -> 295
Weapon: Musket
Armor: No Armor
Attributes: March, Patriot
Gold: 95
Industry: 10
Population: 7 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: An absolute waste of resources. Attributes worse than that of Riflemen and at a slightly higher cost.
Boliviarian Countries - Peru, Colombia, Venezuela
Attack: 30 -> 50
Defense: 8 -> 22
Mobility: 7 -> 11
Range: 1
Hit Points: 175 -> 295
Weapon: Musket
Armor: No Armor
Attributes: March, Patriot
Gold: 95
Industry: 10
Population: 7 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: An absolute waste of resources. Attributes worse than that of Riflemen and at a slightly higher cost.
Rifleman
Unit Description:
Universal
Attack: 32 -> 52
Defense: 10 -> 24
Mobility: 8 -> 12
Range: 1
Hit Points: 180 -> 300
Weapon: Musket
Armor: No Armor
Attributes: March
Gold: 85
Industry: 8
Population: 5
Technology required?: No
[image to the side]
Analysis, explored uses: The best use for this level 2 unit is sniping cities that your allies don't take/fall one yard short of taking. Great mobility for a low cost. An exploration unit.
Universal
Attack: 32 -> 52
Defense: 10 -> 24
Mobility: 8 -> 12
Range: 1
Hit Points: 180 -> 300
Weapon: Musket
Armor: No Armor
Attributes: March
Gold: 85
Industry: 8
Population: 5
Technology required?: No
[image to the side]
Analysis, explored uses: The best use for this level 2 unit is sniping cities that your allies don't take/fall one yard short of taking. Great mobility for a low cost. An exploration unit.
Light Infantry
Unit Description:
Universal
Attack: 42 -> 62
Defense: 15 -> 29
Mobility: 8 -> 12
Range: 1
Hit Points: 190 -> 310
Weapon: Musket
Armor: No Armor
Attributes: March
Gold: 120
Industry: 20
Population: 5
Technology required?: No
[image to the side]
Analysis, explored uses: An upgraded scouting unit. Not much else.
Old GuardUniversal
Attack: 42 -> 62
Defense: 15 -> 29
Mobility: 8 -> 12
Range: 1
Hit Points: 190 -> 310
Weapon: Musket
Armor: No Armor
Attributes: March
Gold: 120
Industry: 20
Population: 5
Technology required?: No
[image to the side]
Analysis, explored uses: An upgraded scouting unit. Not much else.
Unit Description:
France
Attack: 45 -> 65
Defense: 25 -> 39
Mobility: 9 -> 13
Range: 1
Hit Points: 240 -> 360
Weapon: Musket
Armor: No Armor
Attributes: Veteran, Bomb-dropping
Gold: 165
Industry: 50
Population: 9 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: A grenadier. Useful (and quite good) defense unit, but slightly overpriced with the population cost. Very good unit for putting a general on. But I'd much rather get a cavalry unit in the case of attacking. Shredded by cold weapons.
Green Jacket RiflemanFrance
Attack: 45 -> 65
Defense: 25 -> 39
Mobility: 9 -> 13
Range: 1
Hit Points: 240 -> 360
Weapon: Musket
Armor: No Armor
Attributes: Veteran, Bomb-dropping
Gold: 165
Industry: 50
Population: 9 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: A grenadier. Useful (and quite good) defense unit, but slightly overpriced with the population cost. Very good unit for putting a general on. But I'd much rather get a cavalry unit in the case of attacking. Shredded by cold weapons.
Unit Description:
United Kingdom
Attack: 45 -> 65
Defense: 15 -> 29
Mobility: 8 -> 12
Range: 1
Hit Points: 195 -> 315
Weapon: Musket
Armor: No Armor
Attributes: March, Snipe
Gold: 120
Industry: 25
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: A mildly improved (+3 ATK, +5 HP) light infantry unit at the cost of 5 industry extra. Not worth the technology cost, but then you realize that this unit is an infantry killer, with a chance to crit every 4 attacks on infantry. An inconsistent unit with high upside in hordes, especially against infantry generals.
Red ShirtUnited Kingdom
Attack: 45 -> 65
Defense: 15 -> 29
Mobility: 8 -> 12
Range: 1
Hit Points: 195 -> 315
Weapon: Musket
Armor: No Armor
Attributes: March, Snipe
Gold: 120
Industry: 25
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: A mildly improved (+3 ATK, +5 HP) light infantry unit at the cost of 5 industry extra. Not worth the technology cost, but then you realize that this unit is an infantry killer, with a chance to crit every 4 attacks on infantry. An inconsistent unit with high upside in hordes, especially against infantry generals.
Unit Description:
Italy
Attack: 40 -> 60
Defense: 20 -> 34
Mobility: 9 -> 13
Range: 1
Hit Points: 200 -> 320
Weapon: Musket
Armor: No Armor
Attributes: March, Rout
Gold: 120
Industry: 25
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Might be a decent defensive "line"-style unit against a horde or enemy line with that rout attribute. You won't be easily sacked (convoluted tortured pun that flips the meaning because the DEs and DLs do the sacking, not the Ts, Gs, and Cs).
Guard GrenadierItaly
Attack: 40 -> 60
Defense: 20 -> 34
Mobility: 9 -> 13
Range: 1
Hit Points: 200 -> 320
Weapon: Musket
Armor: No Armor
Attributes: March, Rout
Gold: 120
Industry: 25
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Might be a decent defensive "line"-style unit against a horde or enemy line with that rout attribute. You won't be easily sacked (convoluted tortured pun that flips the meaning because the DEs and DLs do the sacking, not the Ts, Gs, and Cs).
Unit Description:
Russia
Attack: 55 -> 75
Defense: 12 -> 26
Mobility: 9 -> 13
Range: 1
Hit Points: 200 -> 320
Weapon: Musket
Armor: No Armor
Attributes: Surprise Attack, Bomb-dropping
Gold: 165
Industry: 50
Population: 9 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Higher attack and on par with hunting cavalry for it. But still has no armor. Might stand a chance against rifles. Not very useful in the musket era when everyone has a musket.
Russia
Attack: 55 -> 75
Defense: 12 -> 26
Mobility: 9 -> 13
Range: 1
Hit Points: 200 -> 320
Weapon: Musket
Armor: No Armor
Attributes: Surprise Attack, Bomb-dropping
Gold: 165
Industry: 50
Population: 9 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Higher attack and on par with hunting cavalry for it. But still has no armor. Might stand a chance against rifles. Not very useful in the musket era when everyone has a musket.
New Infantry
Unit Description:
Universal
Attack: 50 -> 70
Defense: 18 -> 32
Mobility: 7 -> 11
Range: 1
Hit Points: 205 -> 325
Weapon: Rifle
Armor: No Armor
Attributes: Engineer, March
Gold: 150
Industry: 40
Population: 7
Technology required?: No
[image to the side]
Analysis, explored uses: A well-rounded unit with a new weapon that is worth the cost of the unit. A moderate cost increase for 8 ATK and a gun that doesn't suck. But not good at attacking. Which makes this unit basically worthless. It's worse at attacking than hunting cavalry, gets destroyed by Hussars and Light Cavalry, and has no specialty in any role without being outclassed. (paraphrasing the words of many people here) Go get yourself some Hunting Cavalry, won't ya?
Air Gun SoldierUniversal
Attack: 50 -> 70
Defense: 18 -> 32
Mobility: 7 -> 11
Range: 1
Hit Points: 205 -> 325
Weapon: Rifle
Armor: No Armor
Attributes: Engineer, March
Gold: 150
Industry: 40
Population: 7
Technology required?: No
[image to the side]
Analysis, explored uses: A well-rounded unit with a new weapon that is worth the cost of the unit. A moderate cost increase for 8 ATK and a gun that doesn't suck. But not good at attacking. Which makes this unit basically worthless. It's worse at attacking than hunting cavalry, gets destroyed by Hussars and Light Cavalry, and has no specialty in any role without being outclassed. (paraphrasing the words of many people here) Go get yourself some Hunting Cavalry, won't ya?
Unit Description:
Austria
Attack: 60 -> 80
Defense: 8 -> 22
Mobility: 8 -> 12
Range: 1
Hit Points: 225 -> 345
Weapon: Air Gun
Armor: No Armor
Attributes: March, Fast Reload
Gold: 190
Industry: 65
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: An actually quite good offensive unit with the issue of being well overpriced. An infantry killer with the issue of being destroyed by cold weapons.
Austria
Attack: 60 -> 80
Defense: 8 -> 22
Mobility: 8 -> 12
Range: 1
Hit Points: 225 -> 345
Weapon: Air Gun
Armor: No Armor
Attributes: March, Fast Reload
Gold: 190
Industry: 65
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: An actually quite good offensive unit with the issue of being well overpriced. An infantry killer with the issue of being destroyed by cold weapons.
Heavy Machine Gunner
Unit Description:
Universal
Attack: 60 -> 80
Defense: 15 -> 29
Mobility: 7 -> 11
Range: 1
Hit Points: 225 -> 345
Weapon: Heavy Machine Gun
Armor: No Armor
Attributes: Firepower, Deterrent
Gold: 180
Industry: 50
Population: 12
Technology required?: No
[image to the side]
Analysis, explored uses: Horrible population cost. But amazing at shredding units. Best against medium armor. Might survive against cavalry. Form a small line of these at a border and watch your enemies drop to the ground while you become poor and the other guys flank these units and eradicate your entire career. Nico asks if this man's whole career is over. His career was over once he retired in 2016 after winning against Lewis in the WDC, but your career is over in a less glorious way. Outdone by light cavalry, the annoying buggers. But quite effective against heavier cavalry.
Universal
Attack: 60 -> 80
Defense: 15 -> 29
Mobility: 7 -> 11
Range: 1
Hit Points: 225 -> 345
Weapon: Heavy Machine Gun
Armor: No Armor
Attributes: Firepower, Deterrent
Gold: 180
Industry: 50
Population: 12
Technology required?: No
[image to the side]
Analysis, explored uses: Horrible population cost. But amazing at shredding units. Best against medium armor. Might survive against cavalry. Form a small line of these at a border and watch your enemies drop to the ground while you become poor and the other guys flank these units and eradicate your entire career. Nico asks if this man's whole career is over. His career was over once he retired in 2016 after winning against Lewis in the WDC, but your career is over in a less glorious way. Outdone by light cavalry, the annoying buggers. But quite effective against heavier cavalry.
Level 1
Militia
Unit Description:
Universal
Attack: 30 -> 50
Defense: 5 -> 19
Mobility: 7 -> 11
Range: 1
Hit Points: 130 -> 250
Weapon: Rifle
Armor: No Armor
Attributes: Engineer, March
Gold: 50
Industry: 0
Population: 4
Technology required?: No
[image to the side]
Analysis, explored uses: Your favorite spam unit, but with improved attack and weaponry.
Dominion MilitiaUniversal
Attack: 30 -> 50
Defense: 5 -> 19
Mobility: 7 -> 11
Range: 1
Hit Points: 130 -> 250
Weapon: Rifle
Armor: No Armor
Attributes: Engineer, March
Gold: 50
Industry: 0
Population: 4
Technology required?: No
[image to the side]
Analysis, explored uses: Your favorite spam unit, but with improved attack and weaponry.
Unit Description:
Canada
Attack: 35 -> 55
Defense: 10 -> 24
Mobility: 7 -> 11
Range: 1
Hit Points: 160 -> 280
Weapon: Musket
Armor: No Armor
Attributes: March, Reinforce
Gold: 95
Industry: 10
Population: 7 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Doesn't adapt to the new era. Even worse than normal militia.
Patriotic MilitiaCanada
Attack: 35 -> 55
Defense: 10 -> 24
Mobility: 7 -> 11
Range: 1
Hit Points: 160 -> 280
Weapon: Musket
Armor: No Armor
Attributes: March, Reinforce
Gold: 95
Industry: 10
Population: 7 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Doesn't adapt to the new era. Even worse than normal militia.
Unit Description:
Boliviarian Countries - Peru, Colombia, Venezuela
Attack: 30 -> 50
Defense: 8 -> 22
Mobility: 7 -> 11
Range: 1
Hit Points: 175 -> 295
Weapon: Musket
Armor: No Armor
Attributes: March, Patriot
Gold: 95
Industry: 10
Population: 7 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Doesn't adapt to modern change. A disgustingly underpowered unit that's more expensive than a unit that is way more advanced than it.
Boliviarian Countries - Peru, Colombia, Venezuela
Attack: 30 -> 50
Defense: 8 -> 22
Mobility: 7 -> 11
Range: 1
Hit Points: 175 -> 295
Weapon: Musket
Armor: No Armor
Attributes: March, Patriot
Gold: 95
Industry: 10
Population: 7 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Doesn't adapt to modern change. A disgustingly underpowered unit that's more expensive than a unit that is way more advanced than it.
Light Infantry
Unit Description:
Universal
Attack: 36 -> 56
Defense: 10 -> 24
Mobility: 8 -> 12
Range: 1
Hit Points: 185 -> 305
Weapon: Rifle
Armor: No Armor
Attributes: March
Gold: 85
Industry: 8
Population: 5
Technology required?: No
[image to the side]
Analysis, explored uses: An even better light scouting unit.
Universal
Attack: 36 -> 56
Defense: 10 -> 24
Mobility: 8 -> 12
Range: 1
Hit Points: 185 -> 305
Weapon: Rifle
Armor: No Armor
Attributes: March
Gold: 85
Industry: 8
Population: 5
Technology required?: No
[image to the side]
Analysis, explored uses: An even better light scouting unit.
Light Machine Gunner
Unit Description:
Universal
Attack: 45 -> 65
Defense: 15 -> 29
Mobility: 8 -> 12
Range: 1
Hit Points: 195 -> 315
Weapon: Light Machine Gun
Armor: No Armor
Attributes: March
Gold: 120
Industry: 20
Population: 5
Technology required?: No
[image to the side]
Analysis, explored uses: Shreds artillery and heavy cavalry. Serves as an amazingly good line flanking unit.
Old GuardUniversal
Attack: 45 -> 65
Defense: 15 -> 29
Mobility: 8 -> 12
Range: 1
Hit Points: 195 -> 315
Weapon: Light Machine Gun
Armor: No Armor
Attributes: March
Gold: 120
Industry: 20
Population: 5
Technology required?: No
[image to the side]
Analysis, explored uses: Shreds artillery and heavy cavalry. Serves as an amazingly good line flanking unit.
Unit Description:
France
Attack: 45 -> 65
Defense: 25 -> 39
Mobility: 9 -> 13
Range: 1
Hit Points: 240 -> 360
Weapon: Light Machine Gun
Armor: No Armor
Attributes: Veteran, Bomb-dropping
Gold: 165
Industry: 50
Population: 9 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Up-gunned to an LMG and decent protection unit/flank defense unit.
Green Jacket RiflemanFrance
Attack: 45 -> 65
Defense: 25 -> 39
Mobility: 9 -> 13
Range: 1
Hit Points: 240 -> 360
Weapon: Light Machine Gun
Armor: No Armor
Attributes: Veteran, Bomb-dropping
Gold: 165
Industry: 50
Population: 9 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Up-gunned to an LMG and decent protection unit/flank defense unit.
Unit Description:
United Kingdom
Attack: 45 -> 65
Defense: 15 -> 29
Mobility: 8 -> 12
Range: 1
Hit Points: 195 -> 315
Weapon: Musket
Armor: No Armor
Attributes: March, Snipe
Gold: 120
Industry: 25
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Now falls out of favor.
Red ShirtUnited Kingdom
Attack: 45 -> 65
Defense: 15 -> 29
Mobility: 8 -> 12
Range: 1
Hit Points: 195 -> 315
Weapon: Musket
Armor: No Armor
Attributes: March, Snipe
Gold: 120
Industry: 25
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Now falls out of favor.
Unit Description:
Italy
Attack: 40 -> 60
Defense: 20 -> 34
Mobility: 9 -> 13
Range: 1
Hit Points: 200 -> 320
Weapon: Musket
Armor: No Armor
Attributes: March, Rout
Gold: 120
Industry: 25
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Weaker thanks to not modernizing.
Guard GrenadierItaly
Attack: 40 -> 60
Defense: 20 -> 34
Mobility: 9 -> 13
Range: 1
Hit Points: 200 -> 320
Weapon: Musket
Armor: No Armor
Attributes: March, Rout
Gold: 120
Industry: 25
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Weaker thanks to not modernizing.
Unit Description:
Russia
Attack: 55 -> 75
Defense: 12 -> 26
Mobility: 9 -> 13
Range: 1
Hit Points: 200 -> 320
Weapon: Light Machine Gun
Armor: No Armor
Attributes: Surprise Attack, Bomb-dropping
Gold: 165
Industry: 50
Population: 9 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Up-gunned.
Russia
Attack: 55 -> 75
Defense: 12 -> 26
Mobility: 9 -> 13
Range: 1
Hit Points: 200 -> 320
Weapon: Light Machine Gun
Armor: No Armor
Attributes: Surprise Attack, Bomb-dropping
Gold: 165
Industry: 50
Population: 9 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Up-gunned.
New Infantry
Unit Description:
Universal
Attack: 50 -> 70
Defense: 18 -> 32
Mobility: 7 -> 11
Range: 1
Hit Points: 205 -> 325
Weapon: Rifle
Armor: No Armor
Attributes: Engineer, March
Gold: 150
Industry: 40
Population: 7
Technology required?: No
[image to the side]
Analysis, explored uses: Don't even buy this unit. It hasn't modernized at all.
Air Gun SoldierUniversal
Attack: 50 -> 70
Defense: 18 -> 32
Mobility: 7 -> 11
Range: 1
Hit Points: 205 -> 325
Weapon: Rifle
Armor: No Armor
Attributes: Engineer, March
Gold: 150
Industry: 40
Population: 7
Technology required?: No
[image to the side]
Analysis, explored uses: Don't even buy this unit. It hasn't modernized at all.
Unit Description:
Austria
Attack: 60 -> 80
Defense: 8 -> 22
Mobility: 8 -> 12
Range: 1
Hit Points: 225 -> 345
Weapon: Air Gun
Armor: No Armor
Attributes: March, Fast Reload
Gold: 190
Industry: 65
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Still remains a good unit against infantry.
FirebatAustria
Attack: 60 -> 80
Defense: 8 -> 22
Mobility: 8 -> 12
Range: 1
Hit Points: 225 -> 345
Weapon: Air Gun
Armor: No Armor
Attributes: March, Fast Reload
Gold: 190
Industry: 65
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Still remains a good unit against infantry.
Unit Description:
Germany
Attack: 62 -> 82
Defense: 15 -> 29
Mobility: 8 -> 12
Range: 1
Hit Points: 215 -> 335
Weapon: Flamethrower
Armor: No Armor
Attributes: March, Burn
Gold: 190
Industry: 65
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: ("Let It Burn" - Go2) The PREMIER anti-medium armor unit. Kills heavy calvary and artillery.
Germany
Attack: 62 -> 82
Defense: 15 -> 29
Mobility: 8 -> 12
Range: 1
Hit Points: 215 -> 335
Weapon: Flamethrower
Armor: No Armor
Attributes: March, Burn
Gold: 190
Industry: 65
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: ("Let It Burn" - Go2) The PREMIER anti-medium armor unit. Kills heavy calvary and artillery.
Heavy Machine Gunner
Unit Description:
Universal
Attack: 60 -> 80
Defense: 15 -> 29
Mobility: 7 -> 11
Range: 1
Hit Points: 225 -> 345
Weapon: Heavy Machine Gun
Armor: No Armor
Attributes: Firepower, Deterrent
Gold: 200
Industry: 50
Population: 12
Technology required?: No
[image to the side]
Analysis, explored uses: Hasn't modernized, but still good at shredding light armored units.
Universal
Attack: 60 -> 80
Defense: 15 -> 29
Mobility: 7 -> 11
Range: 1
Hit Points: 225 -> 345
Weapon: Heavy Machine Gun
Armor: No Armor
Attributes: Firepower, Deterrent
Gold: 200
Industry: 50
Population: 12
Technology required?: No
[image to the side]
Analysis, explored uses: Hasn't modernized, but still good at shredding light armored units.
CAVALRY
1861-1865
Level 1
There are no Level 1 cavalry units in the game.
Light Cavalry
Unit Description:
Universal
Attack: 40 -> 65
Defense: 24 -> 48
Mobility: 11 -> 16
Range: 1
Hit Points: 160 -> 265
Weapon: Cold Weapon
Armor: Light Armor
Attributes: Victory Rush
Gold: 85
Industry: 25
Population: 5
Technology required?: No
[image to the side]
Analysis, explored uses: Amazing unit with the update. Low cost flanking anti-infantry unit. Even better.
Hungarian HussarUniversal
Attack: 40 -> 65
Defense: 24 -> 48
Mobility: 11 -> 16
Range: 1
Hit Points: 160 -> 265
Weapon: Cold Weapon
Armor: Light Armor
Attributes: Victory Rush
Gold: 85
Industry: 25
Population: 5
Technology required?: No
[image to the side]
Analysis, explored uses: Amazing unit with the update. Low cost flanking anti-infantry unit. Even better.
Unit Description:
Austria
Attack: 45 -> 70
Defense: 25 -> 49
Mobility: 10 -> 15
Range: 1
Hit Points: 170 -> 275
Weapon: Cold Weapon
Armor: Light Armor
Attributes: Victory Rush, Surprise Attack
Gold: 140
Industry: 20
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: A harassment unit that is expensive for its purpose and mildly underpowered, but could be used to take out key infantry targets and expose flanks.
Austria
Attack: 45 -> 70
Defense: 25 -> 49
Mobility: 10 -> 15
Range: 1
Hit Points: 170 -> 275
Weapon: Cold Weapon
Armor: Light Armor
Attributes: Victory Rush, Surprise Attack
Gold: 140
Industry: 20
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: A harassment unit that is expensive for its purpose and mildly underpowered, but could be used to take out key infantry targets and expose flanks.
Hunting Cavalry
Unit Description:
Universal
Attack: 56 -> 81
Defense: 32 -> 56
Mobility: 9 -> 14
Range: 1
Hit Points: 180 -> 285
Weapon: Rifle
Armor: Light Armor
Attributes: Victory Rush
Gold: 160
Industry: 55
Population: 6
Technology required?: No
[image to the side]
Analysis, explored uses: Up-gunned and slightly beefier; your best medium front-line unit.
CossackUniversal
Attack: 56 -> 81
Defense: 32 -> 56
Mobility: 9 -> 14
Range: 1
Hit Points: 180 -> 285
Weapon: Rifle
Armor: Light Armor
Attributes: Victory Rush
Gold: 160
Industry: 55
Population: 6
Technology required?: No
[image to the side]
Analysis, explored uses: Up-gunned and slightly beefier; your best medium front-line unit.
Unit Description:
Russia
Attack: 50 -> 75
Defense: 10 -> 34
Mobility: 10 -> 15
Range: 1
Hit Points: 230 -> 335
Weapon: Cold Weapon
Armor: Light Armor
Attributes: Victory Rush, Charge
Gold: 140
Industry: 20
Population: 9 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Still a moderately good unit at harassing small groups, with the issue of being weak, underpowered, and meh.
Russia
Attack: 50 -> 75
Defense: 10 -> 34
Mobility: 10 -> 15
Range: 1
Hit Points: 230 -> 335
Weapon: Cold Weapon
Armor: Light Armor
Attributes: Victory Rush, Charge
Gold: 140
Industry: 20
Population: 9 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Still a moderately good unit at harassing small groups, with the issue of being weak, underpowered, and meh.
Breastplate Cavalry
Unit Description:
Universal
Attack: 60 -> 85
Defense: 35 -> 59
Mobility: 8 -> 13
Range: 1
Hit Points: 195 -> 300
Weapon: Rifle
Armor: Medium Armor
Attributes: Victory Rush, Deterrent
Gold: 200
Industry: 60
Population: 7
Technology required?: No
[image to the side]
Analysis, explored uses: Your common heavy cavalry unit that you put a general on, now up-gunned!
Guard CavalryUniversal
Attack: 60 -> 85
Defense: 35 -> 59
Mobility: 8 -> 13
Range: 1
Hit Points: 195 -> 300
Weapon: Rifle
Armor: Medium Armor
Attributes: Victory Rush, Deterrent
Gold: 200
Industry: 60
Population: 7
Technology required?: No
[image to the side]
Analysis, explored uses: Your common heavy cavalry unit that you put a general on, now up-gunned!
Unit Description:
France
Attack: 65 -> 90
Defense: 32 -> 56
Mobility: 8-> 13
Range: 1
Hit Points: 190 -> 295
Weapon: ?
Armor: Light Armor
Attributes: Victory Rush, Bomb-dropping
Gold: 185
Industry: 85
Population: 10 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Your favorite cheap armored car, now probably upgunned!
Guard Sipahi CavalryFrance
Attack: 65 -> 90
Defense: 32 -> 56
Mobility: 8-> 13
Range: 1
Hit Points: 190 -> 295
Weapon: ?
Armor: Light Armor
Attributes: Victory Rush, Bomb-dropping
Gold: 185
Industry: 85
Population: 10 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Your favorite cheap armored car, now probably upgunned!
Unit Description:
Ottoman Empire
Attack: 55 -> 80
Defense: 35 -> 59
Mobility: 8 -> 13
Range: 1
Hit Points: 200 -> 305
Weapon: Musket
Armor: Medium Armor
Attributes: Victory Rush, Plunder
Gold: 260
Industry: 125
Population: 10 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Still a spam control unit, but now outdone by armored car.
Ottoman Empire
Attack: 55 -> 80
Defense: 35 -> 59
Mobility: 8 -> 13
Range: 1
Hit Points: 200 -> 305
Weapon: Musket
Armor: Medium Armor
Attributes: Victory Rush, Plunder
Gold: 260
Industry: 125
Population: 10 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Still a spam control unit, but now outdone by armored car.
Armored Car
Unit Description:
Universal
Attack: 65 -> 90
Defense: 45 -> 69
Mobility: 9 -> 14
Range: 1
Hit Points: 230 -> 335
Weapon: Heavy Machine Gun
Armor: Armor
Attributes: Victory Rush, Deterrent
Gold: 250
Industry: 110
Population: 9
Technology required?: No
[image to the side]
Analysis, explored uses: Even better with more defense and hit points.
Universal
Attack: 65 -> 90
Defense: 45 -> 69
Mobility: 9 -> 14
Range: 1
Hit Points: 230 -> 335
Weapon: Heavy Machine Gun
Armor: Armor
Attributes: Victory Rush, Deterrent
Gold: 250
Industry: 110
Population: 9
Technology required?: No
[image to the side]
Analysis, explored uses: Even better with more defense and hit points.
Level 1
There are no Level 1 cavalry units in the game.
Light Cavalry
Unit Description:
Universal
Attack: 35 -> 60
Defense: 22 -> 46
Mobility: 11 -> 16
Range: 1
Hit Points: 155 -> 260
Weapon: Cold Weapon
Armor: Light Armor
Attributes: Victory Rush
Gold: 85
Industry: 25
Population: 5
Technology required?: No
[image to the side]
Analysis, explored uses: A cheap encircling meat sack that can punch its weight against infantry. Not good against anything else. Apparently worshiped by the entire forum as a god-tier unit.
Hungarian HussarUniversal
Attack: 35 -> 60
Defense: 22 -> 46
Mobility: 11 -> 16
Range: 1
Hit Points: 155 -> 260
Weapon: Cold Weapon
Armor: Light Armor
Attributes: Victory Rush
Gold: 85
Industry: 25
Population: 5
Technology required?: No
[image to the side]
Analysis, explored uses: A cheap encircling meat sack that can punch its weight against infantry. Not good against anything else. Apparently worshiped by the entire forum as a god-tier unit.
Unit Description:
Austria
Attack: 45 -> 70
Defense: 25 -> 49
Mobility: 10 -> 15
Range: 1
Hit Points: 170 -> 275
Weapon: Cold Weapon
Armor: Light Armor
Attributes: Victory Rush, Surprise Attack
Gold: 140
Industry: 20
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: A harassment unit that is expensive for its purpose and mildly underpowered, but could be used to take out key infantry targets and expose flanks.
Austria
Attack: 45 -> 70
Defense: 25 -> 49
Mobility: 10 -> 15
Range: 1
Hit Points: 170 -> 275
Weapon: Cold Weapon
Armor: Light Armor
Attributes: Victory Rush, Surprise Attack
Gold: 140
Industry: 20
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: A harassment unit that is expensive for its purpose and mildly underpowered, but could be used to take out key infantry targets and expose flanks.
Hunting Cavalry
Unit Description:
Universal
Attack: 56 -> 81
Defense: 30 -> 54
Mobility: 9 -> 14
Range: 1
Hit Points: 175 -> 280
Weapon: Rifle
Armor: Light Armor
Attributes: Victory Rush
Gold: 160
Industry: 55
Population: 6
Technology required?: No
[image to the side]
Analysis, explored uses: Expensive, but has high attack and defense. Having a musket instead of a cold weapon really hurts this unit.
CossackUniversal
Attack: 56 -> 81
Defense: 30 -> 54
Mobility: 9 -> 14
Range: 1
Hit Points: 175 -> 280
Weapon: Rifle
Armor: Light Armor
Attributes: Victory Rush
Gold: 160
Industry: 55
Population: 6
Technology required?: No
[image to the side]
Analysis, explored uses: Expensive, but has high attack and defense. Having a musket instead of a cold weapon really hurts this unit.
Unit Description:
Russia
Attack: 50 -> 75
Defense: 10 -> 34
Mobility: 10 -> 15
Range: 1
Hit Points: 230 -> 335
Weapon: Cold Weapon
Armor: Light Armor
Attributes: Victory Rush, Charge
Gold: 140
Industry: 20
Population: 9 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: A very conflicted unit. Capable of dealing a lot of damage thanks to Charge, but very fragile and easy to kill if you expose the unit to hordes. Suits sparse areas and can do good damage against a small group, but dies easily against big groups. A horde of cossacks can be extremely deadly.
Russia
Attack: 50 -> 75
Defense: 10 -> 34
Mobility: 10 -> 15
Range: 1
Hit Points: 230 -> 335
Weapon: Cold Weapon
Armor: Light Armor
Attributes: Victory Rush, Charge
Gold: 140
Industry: 20
Population: 9 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: A very conflicted unit. Capable of dealing a lot of damage thanks to Charge, but very fragile and easy to kill if you expose the unit to hordes. Suits sparse areas and can do good damage against a small group, but dies easily against big groups. A horde of cossacks can be extremely deadly.
Breastplate Cavalry
Unit Description:
Universal
Attack: 60 -> 85
Defense: 30 -> 54
Mobility: 8 -> 13
Range: 1
Hit Points: 185 -> 290
Weapon: Rifle
Armor: Medium Armor
Attributes: Victory Rush, Deterrent
Gold: 200
Industry: 60
Population: 7
Technology required?: No
[image to the side]
Analysis, explored uses: Your common heavy cavalry unit that you put a general on. It's not a bad combat unit, but it's really expensive.
Guard CavalryUniversal
Attack: 60 -> 85
Defense: 30 -> 54
Mobility: 8 -> 13
Range: 1
Hit Points: 185 -> 290
Weapon: Rifle
Armor: Medium Armor
Attributes: Victory Rush, Deterrent
Gold: 200
Industry: 60
Population: 7
Technology required?: No
[image to the side]
Analysis, explored uses: Your common heavy cavalry unit that you put a general on. It's not a bad combat unit, but it's really expensive.
Unit Description:
France
Attack: 65 -> 90
Defense: 32 -> 56
Mobility: 8-> 13
Range: 1
Hit Points: 190 -> 295
Weapon: Musket
Armor: Light Armor
Attributes: Victory Rush, Bomb-dropping
Gold: 185
Industry: 85
Population: 10 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: For a unit that's going toe-to-toe with the Armored Car, it's not a bad unit. Very good attack and relatively inexpensive, with the only caveat of having slightly less mobility, less defense, and less hit points. Against Breastplate Cavalry, Guard Cavalry easily beats it at only a slightly decreased material but increased industrial cost. Doesn't have the bonus of hurting enemy morale, though.
Guard Sipahi CavalryFrance
Attack: 65 -> 90
Defense: 32 -> 56
Mobility: 8-> 13
Range: 1
Hit Points: 190 -> 295
Weapon: Musket
Armor: Light Armor
Attributes: Victory Rush, Bomb-dropping
Gold: 185
Industry: 85
Population: 10 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: For a unit that's going toe-to-toe with the Armored Car, it's not a bad unit. Very good attack and relatively inexpensive, with the only caveat of having slightly less mobility, less defense, and less hit points. Against Breastplate Cavalry, Guard Cavalry easily beats it at only a slightly decreased material but increased industrial cost. Doesn't have the bonus of hurting enemy morale, though.
Unit Description:
Ottoman Empire
Attack: 55 -> 80
Defense: 35 -> 59
Mobility: 8 -> 13
Range: 1
Hit Points: 200 -> 305
Weapon: Musket
Armor: Medium Armor
Attributes: Victory Rush, Plunder
Gold: 260
Industry: 125
Population: 10 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Not great compared to Armored Car, unless you're not putting a general on this unit and you're assigning the unit to spam control. Plunder will work wonders in that scenario.
Ottoman Empire
Attack: 55 -> 80
Defense: 35 -> 59
Mobility: 8 -> 13
Range: 1
Hit Points: 200 -> 305
Weapon: Musket
Armor: Medium Armor
Attributes: Victory Rush, Plunder
Gold: 260
Industry: 125
Population: 10 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Not great compared to Armored Car, unless you're not putting a general on this unit and you're assigning the unit to spam control. Plunder will work wonders in that scenario.
Armored Car
Unit Description:
Universal
Attack: 65 -> 90
Defense: 40 -> 64
Mobility: 9 -> 14
Range: 1
Hit Points: 220 -> 325
Weapon: Heavy Machine Gun
Armor: Armor
Attributes: Victory Rush, Deterrent
Gold: 250
Industry: 110
Population: 9
Technology required?: No
[image to the side]
Analysis, explored uses: A really good unit. Capable of causing mass pain to a horde of infantry and lighter cavalry.
Universal
Attack: 65 -> 90
Defense: 40 -> 64
Mobility: 9 -> 14
Range: 1
Hit Points: 220 -> 325
Weapon: Heavy Machine Gun
Armor: Armor
Attributes: Victory Rush, Deterrent
Gold: 250
Industry: 110
Population: 9
Technology required?: No
[image to the side]
Analysis, explored uses: A really good unit. Capable of causing mass pain to a horde of infantry and lighter cavalry.
Tank
Unit Description:
Not sure
Attack: 75 -> 100
Defense: 45 -> 69
Mobility: 8 -> 13
Range: 1
Hit Points: 245 -> 350
Weapon: Artillery
Armor: Armor
Attributes: Victory Rush, Tank
Gold: 320
Industry: 160
Population: 16 -> ?
Technology required?: No
[image to the side]
Analysis, explored uses: The ultimate anti-big boy absolute weapon. Need I say more?
Not sure
Attack: 75 -> 100
Defense: 45 -> 69
Mobility: 8 -> 13
Range: 1
Hit Points: 245 -> 350
Weapon: Artillery
Armor: Armor
Attributes: Victory Rush, Tank
Gold: 320
Industry: 160
Population: 16 -> ?
Technology required?: No
[image to the side]
Analysis, explored uses: The ultimate anti-big boy absolute weapon. Need I say more?
ARTILLERY
1861-1865
Level 1
There are no level 1 artillery units.
Siege Artillery
Unit Description:
Universal
Attack: 45 -> 80
Defense: 6 -> 18
Mobility: 7 -> 11
Range: 1
Hit Points: 165 -> 255
Weapon: Artillery
Armor: Medium Armor
Attributes: Bombard
Gold: 85
Industry: 30
Population: 5
Technology required?: No
[image to the side]
Analysis, explored uses: Beginner level sieging unit that is best used in the Plains against empty cities.
CarronadeUniversal
Attack: 45 -> 80
Defense: 6 -> 18
Mobility: 7 -> 11
Range: 1
Hit Points: 165 -> 255
Weapon: Artillery
Armor: Medium Armor
Attributes: Bombard
Gold: 85
Industry: 30
Population: 5
Technology required?: No
[image to the side]
Analysis, explored uses: Beginner level sieging unit that is best used in the Plains against empty cities.
Unit Description:
United States, Spain, Ottoman Empire
Attack: 55 -> 90
Defense: 8 -> 20
Mobility: 7 -> 11
Range: 1-2
Hit Points: 175 -> 265
Weapon: Artillery
Armor: Medium Armor
Attributes: Bombard, Burn
Gold: 155
Industry: 40
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Only good against 1861-1865 navy and sieging cities. Underpowered for its cost.
United States, Spain, Ottoman Empire
Attack: 55 -> 90
Defense: 8 -> 20
Mobility: 7 -> 11
Range: 1-2
Hit Points: 175 -> 265
Weapon: Artillery
Armor: Medium Armor
Attributes: Bombard, Burn
Gold: 155
Industry: 40
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Only good against 1861-1865 navy and sieging cities. Underpowered for its cost.
Light Artillery
Unit Description:
Universal
Attack: 55 -> 90
Defense: 12 -> 24
Mobility: 8 -> 12
Range: 1-2
Hit Points: 190 -> 280
Weapon: Artillery
Armor: Medium Armor
Attributes: Bombard
Gold: 140
Industry: 50
Population: 7
Technology required?: No
[image to the side]
Analysis, explored uses: A unit with good attack and decent survivability. Can be used in a hybrid fashion, both in a combat role and in a sieging role. Versatile, low cost unit.
Universal
Attack: 55 -> 90
Defense: 12 -> 24
Mobility: 8 -> 12
Range: 1-2
Hit Points: 190 -> 280
Weapon: Artillery
Armor: Medium Armor
Attributes: Bombard
Gold: 140
Industry: 50
Population: 7
Technology required?: No
[image to the side]
Analysis, explored uses: A unit with good attack and decent survivability. Can be used in a hybrid fashion, both in a combat role and in a sieging role. Versatile, low cost unit.
Howitzer
Unit Description:
Universal
Attack: 65 -> 100
Defense: 15 -> 27
Mobility: 8 -> 12
Range: 1-2
Hit Points: 180 -> 270
Weapon: Artillery
Armor: Medium Armor
Attributes: Bombard
Gold: 220
Industry: 120
Population: 9
Technology required?: No
[image to the side]
Analysis, explored uses: Expensive but effective combat and sieging unit. Works well as a back line in combat.
Universal
Attack: 65 -> 100
Defense: 15 -> 27
Mobility: 8 -> 12
Range: 1-2
Hit Points: 180 -> 270
Weapon: Artillery
Armor: Medium Armor
Attributes: Bombard
Gold: 220
Industry: 120
Population: 9
Technology required?: No
[image to the side]
Analysis, explored uses: Expensive but effective combat and sieging unit. Works well as a back line in combat.
Field Artillery
Unit Description:
Universal
Attack: 70 -> 105
Defense: 20 -> 32
Mobility: 8 -> 12
Range: 2
Hit Points: 210 -> 300
Weapon: Artillery
Armor: Heavy Armor
Attributes: Bombard
Gold: 270
Industry: 145
Population: 12 ->
Technology required?: No
[image to the side]
Analysis, explored uses: Had this unit not had heavy armor, this unit would've been perfect against shipping. A pure sieging unit that NEEDS to be behind a front line and protected from being flanked. Extremely good at sieging, but extremely expensive.
Universal
Attack: 70 -> 105
Defense: 20 -> 32
Mobility: 8 -> 12
Range: 2
Hit Points: 210 -> 300
Weapon: Artillery
Armor: Heavy Armor
Attributes: Bombard
Gold: 270
Industry: 145
Population: 12 ->
Technology required?: No
[image to the side]
Analysis, explored uses: Had this unit not had heavy armor, this unit would've been perfect against shipping. A pure sieging unit that NEEDS to be behind a front line and protected from being flanked. Extremely good at sieging, but extremely expensive.
Krupp Cannon
Unit Description:
Prussia
Attack: 80 -> 115
Defense: 20 -> 32
Mobility: 8 -> 12
Range: 2
Hit Points: 235 -> 325
Weapon: Artillery
Armor: Heavy Armor
Attributes: Bombard, Blasting Bomb
Gold: 320
Industry: 185
Population: 16 ->
Technology required?: Yes
[image to the side]
Analysis, explored uses: The ultimate sieging weapon that severely suffers from a ridiculous price. Protect this unit and watch it destroy armored units. Perfect against heavier units.
Prussia
Attack: 80 -> 115
Defense: 20 -> 32
Mobility: 8 -> 12
Range: 2
Hit Points: 235 -> 325
Weapon: Artillery
Armor: Heavy Armor
Attributes: Bombard, Blasting Bomb
Gold: 320
Industry: 185
Population: 16 ->
Technology required?: Yes
[image to the side]
Analysis, explored uses: The ultimate sieging weapon that severely suffers from a ridiculous price. Protect this unit and watch it destroy armored units. Perfect against heavier units.
Level 1
There are no level 1 artillery units.
Mortar
Unit Description:
Universal
Attack: 50 -> 85
Defense: 6 -> 18
Mobility: 7 -> 11
Range: 1
Hit Points: 170 -> 260
Weapon: Artillery
Armor: Medium Armor
Attributes: Bombard
Gold: 85
Industry: 30
Population: 5
Technology required?: No
[image to the side]
Analysis, explored uses: Beginner level sieging unit that is best used in the Plains against empty cities. Now with more attack.
CarronadeUniversal
Attack: 50 -> 85
Defense: 6 -> 18
Mobility: 7 -> 11
Range: 1
Hit Points: 170 -> 260
Weapon: Artillery
Armor: Medium Armor
Attributes: Bombard
Gold: 85
Industry: 30
Population: 5
Technology required?: No
[image to the side]
Analysis, explored uses: Beginner level sieging unit that is best used in the Plains against empty cities. Now with more attack.
Unit Description:
United States, Spain, Ottoman Empire
Attack: 55 -> 90
Defense: 8 -> 20
Mobility: 7 -> 11
Range: 1-2
Hit Points: 175 -> 265
Weapon: Artillery
Armor: Medium Armor
Attributes: Bombard, Burn
Gold: 155
Industry: 40
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Doesn't update and now it completely sucks.
United States, Spain, Ottoman Empire
Attack: 55 -> 90
Defense: 8 -> 20
Mobility: 7 -> 11
Range: 1-2
Hit Points: 175 -> 265
Weapon: Artillery
Armor: Medium Armor
Attributes: Bombard, Burn
Gold: 155
Industry: 40
Population: 8 -> ?
Technology required?: Yes
[image to the side]
Analysis, explored uses: Doesn't update and now it completely sucks.
Light Artillery
Unit Description:
Universal
Attack: 60 -> 95
Defense: 12 -> 24
Mobility: 8 -> 12
Range: 1-2
Hit Points: 190 -> 280
Weapon: Artillery
Armor: Medium Armor
Attributes: Bombard
Gold: 140
Industry: 50
Population: 7
Technology required?: No
[image to the side]
Analysis, explored uses: A unit with good attack and decent survivability. Can be used in a hybrid fashion, both in a combat role and in a sieging role. Versatile, low cost unit.
Universal
Attack: 60 -> 95
Defense: 12 -> 24
Mobility: 8 -> 12
Range: 1-2
Hit Points: 190 -> 280
Weapon: Artillery
Armor: Medium Armor
Attributes: Bombard
Gold: 140
Industry: 50
Population: 7
Technology required?: No
[image to the side]
Analysis, explored uses: A unit with good attack and decent survivability. Can be used in a hybrid fashion, both in a combat role and in a sieging role. Versatile, low cost unit.
Howitzer
Unit Description:
Universal
Attack: 70 -> 105
Defense: 15 -> 27
Mobility: 8 -> 12
Range: 1-2
Hit Points: 180 -> 270
Weapon: Artillery
Armor: Medium Armor
Attributes: Bombard
Gold: 220
Industry: 120
Population: 9
Technology required?: No
[image to the side]
Analysis, explored uses: Expensive but effective combat and sieging unit. Works well as a back line in combat.
Universal
Attack: 70 -> 105
Defense: 15 -> 27
Mobility: 8 -> 12
Range: 1-2
Hit Points: 180 -> 270
Weapon: Artillery
Armor: Medium Armor
Attributes: Bombard
Gold: 220
Industry: 120
Population: 9
Technology required?: No
[image to the side]
Analysis, explored uses: Expensive but effective combat and sieging unit. Works well as a back line in combat.
Field Artillery
Unit Description:
Universal
Attack: 75 -> 110
Defense: 20 -> 32
Mobility: 8 -> 12
Range: 2
Hit Points: 210 -> 300
Weapon: Artillery
Armor: Heavy Armor
Attributes: Bombard
Gold: 270
Industry: 145
Population: 12 ->
Technology required?: No
[image to the side]
Analysis, explored uses: Had this unit not had heavy armor, this unit would've been perfect against shipping. A pure sieging unit that NEEDS to be behind a front line and protected from being flanked. Extremely good at sieging, but extremely expensive.
Universal
Attack: 75 -> 110
Defense: 20 -> 32
Mobility: 8 -> 12
Range: 2
Hit Points: 210 -> 300
Weapon: Artillery
Armor: Heavy Armor
Attributes: Bombard
Gold: 270
Industry: 145
Population: 12 ->
Technology required?: No
[image to the side]
Analysis, explored uses: Had this unit not had heavy armor, this unit would've been perfect against shipping. A pure sieging unit that NEEDS to be behind a front line and protected from being flanked. Extremely good at sieging, but extremely expensive.
Krupp Cannon
Unit Description:
Prussia
Attack: 85 -> 120
Defense: 20 -> 32
Mobility: 8 -> 12
Range: 2
Hit Points: 235 -> 325
Weapon: Artillery
Armor: Heavy Armor
Attributes: Bombard, Blasting Bomb
Gold: 320
Industry: 185
Population: 16 ->
Technology required?: Yes
[image to the side]
Analysis, explored uses: The ultimate sieging weapon that severely suffers from a ridiculous price. Protect this unit and watch it destroy armored units. Perfect against heavier units. NOW WITH MORE BOOM!
Prussia
Attack: 85 -> 120
Defense: 20 -> 32
Mobility: 8 -> 12
Range: 2
Hit Points: 235 -> 325
Weapon: Artillery
Armor: Heavy Armor
Attributes: Bombard, Blasting Bomb
Gold: 320
Industry: 185
Population: 16 ->
Technology required?: Yes
[image to the side]
Analysis, explored uses: The ultimate sieging weapon that severely suffers from a ridiculous price. Protect this unit and watch it destroy armored units. Perfect against heavier units. NOW WITH MORE BOOM!
NAVY
1861-1865
Level 1
OOOOOOOOOOOF.
Corvette
Unit Description:
Universal
Attack: 40 -> 72
Defense: 15 -> 30
Mobility: 8 -> 12
Range: 1-2
Hit Points: 175 -> 275
Weapon: Chase Gun
Armor: Heavy Armor
Attributes: Bombard
Gold: 145
Industry: 75
Population: 6
Technology required?: No
[image to the side]
Analysis, explored uses: If I need to do some sieging, I'd buy this unit over an artillery piece. If I needed something for city defense through the sea, this unit is your go-to unit for that role (unless you can afford an Ironclad; those things are absolute tanks).
Universal
Attack: 40 -> 72
Defense: 15 -> 30
Mobility: 8 -> 12
Range: 1-2
Hit Points: 175 -> 275
Weapon: Chase Gun
Armor: Heavy Armor
Attributes: Bombard
Gold: 145
Industry: 75
Population: 6
Technology required?: No
[image to the side]
Analysis, explored uses: If I need to do some sieging, I'd buy this unit over an artillery piece. If I needed something for city defense through the sea, this unit is your go-to unit for that role (unless you can afford an Ironclad; those things are absolute tanks).
Frigate
Unit Description:
Universal
Attack: 50 -> 82
Defense: 20 -> 35
Mobility: 8 -> 12
Range: 1-2
Hit Points: 185 -> 285
Weapon: Chase Gun
Armor: Heavy Armor
Attributes: Bombard
Gold: 180
Industry: 100
Population: 8
Technology required?: No
[image to the side]
Analysis, explored uses: An upgraded Corvette for not much extra. Your standard naval combat unit.
Universal
Attack: 50 -> 82
Defense: 20 -> 35
Mobility: 8 -> 12
Range: 1-2
Hit Points: 185 -> 285
Weapon: Chase Gun
Armor: Heavy Armor
Attributes: Bombard
Gold: 180
Industry: 100
Population: 8
Technology required?: No
[image to the side]
Analysis, explored uses: An upgraded Corvette for not much extra. Your standard naval combat unit.
I'm afraid there are no Level 4 ships. OOF.
Battleship
Unit Description:
Universal
Attack: 58 -> 90
Defense: 30 -> 45
Mobility: 8 -> 12
Range: 1-2
Hit Points: 200 -> 300
Weapon: Chase Gun
Armor: Heavy Armor
Attributes: Bombard
Gold: 255
Industry: 125
Population: 12 -> (?; is this even affected by population drops?)
Technology required?: No
[image to the side]
Analysis, explored uses: An upgraded Frigate that costs too much but survives sea combat well. I'd rather buy an Ironclad over a Battleship, though, if I have the resources to do so.
Universal
Attack: 58 -> 90
Defense: 30 -> 45
Mobility: 8 -> 12
Range: 1-2
Hit Points: 200 -> 300
Weapon: Chase Gun
Armor: Heavy Armor
Attributes: Bombard
Gold: 255
Industry: 125
Population: 12 -> (?; is this even affected by population drops?)
Technology required?: No
[image to the side]
Analysis, explored uses: An upgraded Frigate that costs too much but survives sea combat well. I'd rather buy an Ironclad over a Battleship, though, if I have the resources to do so.
Ironclad
Unit Description:
Universal
Attack: 64 -> 96
Defense: 35 -> 50
Mobility: 8 -> 12
Range: 1-2
Hit Points: 215 -> 315
Weapon: Chase Gun
Armor: Armor
Attributes: Bombard, Armor
Gold: 315
Industry: 150
Population: 14 -> ?
Technology required?: No
[image to the side]
Analysis, explored uses: Premier naval unit, good at naval bombardment and sea combat. The only flame-resistant naval unit in this era. Can be used for sieging.
Universal
Attack: 64 -> 96
Defense: 35 -> 50
Mobility: 8 -> 12
Range: 1-2
Hit Points: 215 -> 315
Weapon: Chase Gun
Armor: Armor
Attributes: Bombard, Armor
Gold: 315
Industry: 150
Population: 14 -> ?
Technology required?: No
[image to the side]
Analysis, explored uses: Premier naval unit, good at naval bombardment and sea combat. The only flame-resistant naval unit in this era. Can be used for sieging.
Level 1
Nothing to see here.
Submarine
Unit Description:
Universal
Attack: 45 -> 77
Defense: 12 -> 27
Mobility: 8 -> 12
Range: 1
Hit Points: 175 -> 275
Weapon: Chase Gun
Armor: Armor
Attributes: Torpedo, Diving
Gold: 145
Industry: 75
Population: 6
Technology required?: No
[image to the side]
Analysis, explored uses: If only you could stack these... A very good anti-shipping unit, best used in wolfpacks.
Universal
Attack: 45 -> 77
Defense: 12 -> 27
Mobility: 8 -> 12
Range: 1
Hit Points: 175 -> 275
Weapon: Chase Gun
Armor: Armor
Attributes: Torpedo, Diving
Gold: 145
Industry: 75
Population: 6
Technology required?: No
[image to the side]
Analysis, explored uses: If only you could stack these... A very good anti-shipping unit, best used in wolfpacks.
Destroyer
Unit Description:
Universal
Attack: 52 -> 84
Defense: 24 -> 39
Mobility: 8 -> 12
Range: 1-2
Hit Points: 190 -> 290
Weapon: Chase Gun
Armor: Armor
Attributes: Bombard, Depth Charge
Gold: 180
Industry: 100
Population: 8
Technology required?: No
[image to the side]
Analysis, explored uses: Your response to a submarine. Can be used to siege.
Universal
Attack: 52 -> 84
Defense: 24 -> 39
Mobility: 8 -> 12
Range: 1-2
Hit Points: 190 -> 290
Weapon: Chase Gun
Armor: Armor
Attributes: Bombard, Depth Charge
Gold: 180
Industry: 100
Population: 8
Technology required?: No
[image to the side]
Analysis, explored uses: Your response to a submarine. Can be used to siege.
Big OOF.
Frigate
Unit Description:
Universal
Attack: 62 -> 94
Defense: 32 -> 47
Mobility: 8 -> 12
Range: 1-2
Hit Points: 210 -> 310
Weapon: Chase Gun
Armor: Armor
Attributes: Bombard, Deterrent
Gold: 255
Industry: 125
Population: 12
Technology required?: No
[image to the side]
Analysis, explored uses: Good sieging unit.
Universal
Attack: 62 -> 94
Defense: 32 -> 47
Mobility: 8 -> 12
Range: 1-2
Hit Points: 210 -> 310
Weapon: Chase Gun
Armor: Armor
Attributes: Bombard, Deterrent
Gold: 255
Industry: 125
Population: 12
Technology required?: No
[image to the side]
Analysis, explored uses: Good sieging unit.
Battleship
Unit Description:
Universal
Attack: 70 -> 108
Defense: 40 -> 55
Mobility: 8 -> 12
Range: 1-2
Hit Points: 235 -> 335
Weapon: Chase Gun
Armor: Armor
Attributes: Bombard, Burn
Gold: 315
Industry: 150
Population: 14 -> ?
Technology required?: No
[image to the side]
Analysis, explored uses: LET IT BURN. CITIES, GIVE ME.
Universal
Attack: 70 -> 108
Defense: 40 -> 55
Mobility: 8 -> 12
Range: 1-2
Hit Points: 235 -> 335
Weapon: Chase Gun
Armor: Armor
Attributes: Bombard, Burn
Gold: 315
Industry: 150
Population: 14 -> ?
Technology required?: No
[image to the side]
Analysis, explored uses: LET IT BURN. CITIES, GIVE ME.
FORTS
1861-1865
Fort
Unit Description:
Universal
Level: Unknown
Attack: 40 -> ?
Defense: 25 -> ?
Mobility: 0
Range: 1
Hit Points: 240 -> ?
Weapon: Heavy Machine Gun
Armor: City Defense
Attributes: Firepower, Hold the Field (2)
Gold: 20
Industry: 150
Population: 0
Technology required?: No
[image to the side]
Analysis, explored uses: Not very useful.
Large FortUniversal
Level: Unknown
Attack: 40 -> ?
Defense: 25 -> ?
Mobility: 0
Range: 1
Hit Points: 240 -> ?
Weapon: Heavy Machine Gun
Armor: City Defense
Attributes: Firepower, Hold the Field (2)
Gold: 20
Industry: 150
Population: 0
Technology required?: No
[image to the side]
Analysis, explored uses: Not very useful.
Unit Description:
Universal
Level: 3
Attack: 45 -> ?
Defense: 35 -> ?
Mobility: 0
Range: 2
Hit Points: 300 -> ?
Weapon: Artillery
Armor: City Defense
Attributes: Bombard, Hold the Field (3)
Gold: 30
Industry: 240
Population: 0
Technology required?: No
[image to the side]
Analysis, explored uses: Not worth the cost.
Imperial FortUniversal
Level: 3
Attack: 45 -> ?
Defense: 35 -> ?
Mobility: 0
Range: 2
Hit Points: 300 -> ?
Weapon: Artillery
Armor: City Defense
Attributes: Bombard, Hold the Field (3)
Gold: 30
Industry: 240
Population: 0
Technology required?: No
[image to the side]
Analysis, explored uses: Not worth the cost.
Unit Description:
Universal
Level: 5
Attack: 55 -> ?
Defense: 45 -> ?
Mobility: 0
Range: 1-2
Hit Points: 360 -> ?
Weapon: Artillery
Armor: City Defense
Attributes: Bombard, Hold the Field (4)
Gold: 35
Industry: 270
Population: 0
Technology required?: No
[image to the side]
Analysis, explored uses: Eh, these can be useful when you have more than one and the city is in a vulnerable position -- still, I wouldn't advise building these over stuff like stables and factories; and if you're in this situation, I'd build some temples and have good units on them!
Imagine a mobile fortress.Universal
Level: 5
Attack: 55 -> ?
Defense: 45 -> ?
Mobility: 0
Range: 1-2
Hit Points: 360 -> ?
Weapon: Artillery
Armor: City Defense
Attributes: Bombard, Hold the Field (4)
Gold: 35
Industry: 270
Population: 0
Technology required?: No
[image to the side]
Analysis, explored uses: Eh, these can be useful when you have more than one and the city is in a vulnerable position -- still, I wouldn't advise building these over stuff like stables and factories; and if you're in this situation, I'd build some temples and have good units on them!
unit template:
item1
Unit Description:
Universal
Attack: _ -> _
Defense: _ -> _
Mobility: _ -> _
Range: _
Hit Points: _ -> _
Weapon: _
Armor: _
Attributes: _
Gold: _
Industry: _
Population: _
Technology required?: No
[image to the side]
Analysis, explored uses:
Universal
Attack: _ -> _
Defense: _ -> _
Mobility: _ -> _
Range: _
Hit Points: _ -> _
Weapon: _
Armor: _
Attributes: _
Gold: _
Industry: _
Population: _
Technology required?: No
[image to the side]
Analysis, explored uses: