|
Post by 6Johnny23 on Mar 5, 2021 13:57:16 GMT
1860: The Eastern Front (NY and DC) is going to be smashed by the British and Canadians, and the Confederates from the South, and the Union will strike back once possible if Crown. And true, but the units spawned in the capitals of major powers are to be feared. France will win S America. 1865: Everywhere except sometimes Balkans, Iberia, and UK is a warzone, so city HP will already be down. 1914/1917: No. No. No. Don't use Militia, use better units or your cities will die. Conclusion: Militia will not survive, and you don't need an Ivanov to kill city HP. I think Light Artillery spam is good enough to kill a Tier 3 city, and the militia in it will take some damage, and New Infantry or LMG can sweep kill militia. Militia will not have cover so it will take lots of damage, and will be killed in 3 turns do to spam. And the good units will spawn sooner or later, as you won't be taking London, or Paris early on. North American Crown joins very late in 1861 to save CSA and if you're incompetent enough to not break their back then you defend north by militia. Four turns or 10 if delayed is not "too late". You are doing to face the wrath of the British an Canadians eventually. And when you see the cities of New York and Boston, who always takes them? Britain, Canada, or the Iroquois. And as the United States, your best impulse is not to spam units that will die in a turn, and make some generals to actually fend off the attack. Generals that can take a beating and can eliminate units off the maps in very little time. Militia? it can take a beating when fighting unexperienced and lower end troops with City HP to absorb damage, but without it? Just an infantry unit that will die in the warzone that is the are between Canada and the Confederates. And, I personally only used militia on the western front of the war, or in the Northeast part, never in the northern warzone, the only exception is when I dealt with the initial units and spam. And you are not going to be breaking the CSA's back very early on without Mexico's help and some investment in the West.
|
|
|
Post by Deleted on Mar 5, 2021 14:38:23 GMT
North American Crown joins very late in 1861 to save CSA and if you're incompetent enough to not break their back then you defend north by militia. Four turns or 10 if delayed is not "too late". You are doing to face the wrath of the British an Canadians eventually. And when you see the cities of New York and Boston, who always takes them? Britain, Canada, or the Iroquois. And as the United States, your best impulse is not to spam units that will die in a turn, and make some generals to actually fend off the attack. Generals that can take a beating and can eliminate units off the maps in very little time. Militia? it can take a beating when fighting unexperienced and lower end troops with City HP to absorb damage, but without it? Just an infantry unit that will die in the warzone that is the are between Canada and the Confederates. And, I personally only used militia on the western front of the war, or in the Northeast part, never in the northern warzone, the only exception is when I dealt with the initial units and spam. And you are not going to be breaking the CSA's back very early on without Mexico's help and some investment in the West. Don't forget CSA also fights Mexico and you only have to focus on Richmond. Canadians are joke, they do not have any artillery or navy general in that conquest and your navy can take out British navy then who is left,the native tribe, their cavalry is cool but they have trash economy.
|
|
|
Post by 6Johnny23 on Mar 5, 2021 20:09:45 GMT
Four turns or 10 if delayed is not "too late". You are doing to face the wrath of the British an Canadians eventually. And when you see the cities of New York and Boston, who always takes them? Britain, Canada, or the Iroquois. And as the United States, your best impulse is not to spam units that will die in a turn, and make some generals to actually fend off the attack. Generals that can take a beating and can eliminate units off the maps in very little time. Militia? it can take a beating when fighting unexperienced and lower end troops with City HP to absorb damage, but without it? Just an infantry unit that will die in the warzone that is the are between Canada and the Confederates. And, I personally only used militia on the western front of the war, or in the Northeast part, never in the northern warzone, the only exception is when I dealt with the initial units and spam. And you are not going to be breaking the CSA's back very early on without Mexico's help and some investment in the West. Don't forget CSA also fights Mexico and you only have to focus on Richmond. Canadians are joke, they do not have any artillery or navy general in that conquest and your navy can take out British navy then who is left,the native tribe, their cavalry is cool but they have trash economy. Robert E. Lee's advance can catch you off guard if you want to catch some CSA cities, but Mexico can deal with them, but Lee can capture Washington if he can gather enough units. The British navy has some admirals and you have 2 or 3 admirals, and if the Spanish can rush Cuba and land in S America, their navy will be playing "Bombard New York" with the British, the only way to stop this if the French can destroy their fleet., but their fleet will just bombard Venezuela. The Canadians can make up for their lack of artillery with the British's ships as ships can also do lots of damage to city HP. Plus, the Canadian/British spam even without artillery can have devastating effect counting British/Spanish ships.
|
|
|
Post by 6Johnny23 on Mar 5, 2021 20:13:46 GMT
Don't forget CSA also fights Mexico and you only have to focus on Richmond. Canadians are joke, they do not have any artillery or navy general in that conquest and your navy can take out British navy then who is left,the native tribe, their cavalry is cool but they have trash economy. Robert E. Lee's advance can catch you off guard if you want to catch some CSA cities, but Mexico can deal with them, but Lee can capture Washington if he can gather enough units. The British navy has some admirals and you have 2 or 3 admirals, and if the Spanish can rush Cuba and land in S America, their navy will be playing "Bombard New York" with the British, the only way to stop this if the French can destroy their fleet., but their fleet will just bombard Venezuela. The Canadians can make up for their lack of artillery with the British's ships as ships can also do lots of damage to city HP. Plus, the Canadian/British spam even without artillery can have devastating effect counting British/Spanish ships. And you won't be sinking British ships that early without some artillery or naval investment, and naval investment will burn a hole in your economy early on. Plus, the British ships have over 200 HP. The natives are generally pretty weak (except their general if you are new to the game).
|
|
|
Post by Deleted on Mar 6, 2021 2:08:06 GMT
Robert E. Lee's advance can catch you off guard if you want to catch some CSA cities, but Mexico can deal with them, but Lee can capture Washington if he can gather enough units. The British navy has some admirals and you have 2 or 3 admirals, and if the Spanish can rush Cuba and land in S America, their navy will be playing "Bombard New York" with the British, the only way to stop this if the French can destroy their fleet., but their fleet will just bombard Venezuela. The Canadians can make up for their lack of artillery with the British's ships as ships can also do lots of damage to city HP. Plus, the Canadian/British spam even without artillery can have devastating effect counting British/Spanish ships. And you won't be sinking British ships that early without some artillery or naval investment, and naval investment will burn a hole in your economy early on. Plus, the British ships have over 200 HP. The natives are generally pretty weak (except their general if you are new to the game). Robert Lee will go for Washington and you should only play as USA if you have some good generals. If you have Ivanov and Beseler, you can easily crack their cities. Send Jackson on flank of Canadian-British-Natives. You can use your 2 admirals to easily destroy Confederate Generals with help from Mclenan and 2 Grants.
|
|
|
Post by 6Johnny23 on Mar 6, 2021 17:14:30 GMT
And you won't be sinking British ships that early without some artillery or naval investment, and naval investment will burn a hole in your economy early on. Plus, the British ships have over 200 HP. The natives are generally pretty weak (except their general if you are new to the game). Robert Lee will go for Washington and you should only play as USA if you have some good generals. If you have Ivanov and Beseler, you can easily crack their cities. Send Jackson on flank of Canadian-British-Natives. You can use your 2 admirals to easily destroy Confederate Generals with help from Mclenan and 2 Grants. Grant is pretty bad. Hopefully before you get a second artillery general you get Straussenburg. But this conquest is pretty easy. I think I did it when I was still in the German campaigns.
|
|
|
Post by Taizong of Tang on Apr 19, 2021 12:58:41 GMT
Militia buffed with Infantry Commander isn't bad at all. 50 gold on a unit with March and engineer is just too economical. My infantry commander general with plain fighting can single handedly set the foundation of my conquest with just a few hundred gold.
Next mission is to slowly release 3 art generals for steady progress in mid game, until I can save up enough resources for 5 cav generals to be fielded in time for the late game finale.
|
|
|
Post by ash1234 on Apr 20, 2021 13:13:09 GMT
Yep yep! I quite often use militia to hold the frontline (they are leftover militia from holding cities that have no more possible threats) while my cav gens regain health for a breakthrough in conquests. Really helpful as my art gens can do massive amounts of damage while not needing to worry about enemy breakthrough. AND by the end of the turn u just send them to die by attacking a gen. Really great as an inf commander gen buffs them while acting as a meatshield and then when my cav gens regain about 3/4 health Jackson, joffre, plumer smash trough.
|
|