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Post by Erich von Manstein on Jan 4, 2016 7:43:09 GMT
lol, 200 damage is max I think btw. Actually someone used Murat on siege artillery and got 353.
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Post by Deleted on Jan 4, 2016 11:15:35 GMT
lol, 200 damage is max I think btw. Actually someone used Murat on siege artillery and got 353. I think max possible damage was 500 it was posted in another forum
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Post by António Salazar on Jan 4, 2016 14:43:48 GMT
lol, 200 damage is max I think btw. Actually someone used Murat on siege artillery and got 353 I do not believe that, I have Golitsyn upgraded to the very max and he does ~200 damage against those, I equipped Golitsyn with OP horse items, ok Murat is elite so let's say he can do 50 more damage than Golitsyn, still makes 250 which is far from 353.
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Post by Jean-Luc Picard on Jan 5, 2016 1:11:03 GMT
Actually someone used Murat on siege artillery and got 353 I do not believe that, I have Golitsyn upgraded to the very max and he does ~200 damage against those, I equipped Golitsyn with OP horse items, ok Murat is elite so let's say he can do 50 more damage than Golitsyn, still makes 250 which is far from 353. Murat has spy and assault art. If he attacked a fort, it makes perfect sense.
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Post by Mountbatten on Jan 5, 2016 1:20:53 GMT
Murat has spy and assault art. If he attacked a fort, it makes perfect sense. Assault Art only gives him about 100 damage against normal units. Let's say that he does 50 extra damage to forts (for whatever reason). Spy will not add the other 350 damage. Otherwise Sophia would REALLY hit hard. I'll believe 500 damage when I see it.
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Post by Jean-Luc Picard on Jan 5, 2016 1:33:19 GMT
Murat has spy and assault art. If he attacked a fort, it makes perfect sense. Assault Art only gives him about 100 damage against normal units. Let's say that he does 50 extra damage to forts (for whatever reason). Spy will not add the other 350 damage. Otherwise Sophia would REALLY hit hard. I'll believe 500 damage when I see it. 500 I don't believe either, but I can see 300 (assuming 5* art, siege art with high max, highest capacity attack item, and assault art). Assault Art is 25%, Spy is another 50%. Note: these are essentially perfect, one-in-a-million conditions combined with insane use of trainers (Murat on Artillery? Seriously?)
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Post by Deleted on Jan 5, 2016 9:15:56 GMT
I am not sure if it is possible to do 500 damage. 500 is the max damage allowed in game files(anti cheat)
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Post by kanue on Jan 5, 2016 10:09:30 GMT
Let's say, Murat with - 5 artillery stars - Powder x 2 - Double formation of siege artillery with max damage = 12 - Spy skill - Attacking fortress You will see this damage when assault art triggers; [[ (12x6)+ (5x5)+ (6x2)]x 2.16]x 1.50 = 353.16 (12x6) = double formation coefficient (6) multiplies with max damage (12). Damage comes out max because of assault art triggers. (5x5) = 5 stars; each star adds 5 damage (6x2) = two powder; each adds 6 damage Total base damage is 109 2.16 = damage coefficient that siege artillery deals on fortress 1.50 = damage coefficient that a unit with Spy skill deals on fortress That's make 353 damage which Erich von Manstein mentions about. Well, this is based on what we know from our Chinese friends. I guess Sophia can make a bigger number of 373 of she gets perfect rolls.
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Post by Deleted on Jan 5, 2016 10:16:21 GMT
Let's say, Murat with - 5 artillery stars - Powder x 2 - Double formation of siege artillery with max damage = 12 - Spy skill - Attacking fortress You will see this damage when assault art triggers; [[ (12x6)+ (5x5)+ (6x2)]x 2.16]x 1.50 = 353.16 (12x6) = double formation coefficient (6) multiplies with max damage (12). Damage comes out max because of assault art triggers. (5x5) = 5 stars; each star adds 5 damage (6x2) = two powder; each adds 6 damage Total base damage is 109 2.16 = damage coefficient that siege artillery deals on fortress 1.50 = damage coefficient that a unit with Spy skill deals on fortress That's make 353 damage which Erich von Manstein mentions about. Well, this is based on what we know from our Chinese friends. I guess Sophia can make a bigger number of 373 of she gets perfect rolls. Maybe with some regrouping and items it is possible to get max damage allowed from some generals?
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Post by Jean-Luc Picard on Mar 25, 2016 0:35:03 GMT
Let's say, Murat with - 5 artillery stars - Powder x 2 - Double formation of siege artillery with max damage = 12 - Spy skill - Attacking fortress You will see this damage when assault art triggers; [[ (12x6)+ (5x5)+ (6x2)]x 2.16]x 1.50 = 353.16 (12x6) = double formation coefficient (6) multiplies with max damage (12). Damage comes out max because of assault art triggers. (5x5) = 5 stars; each star adds 5 damage (6x2) = two powder; each adds 6 damage Total base damage is 109 2.16 = damage coefficient that siege artillery deals on fortress 1.50 = damage coefficient that a unit with Spy skill deals on fortress That's make 353 damage which Erich von Manstein mentions about. Well, this is based on what we know from our Chinese friends. I guess Sophia can make a bigger number of 373 of she gets perfect rolls. Maybe with some regrouping and items it is possible to get max damage allowed from some generals? With modding, you can do anything (Just giving Sophia or Suvorov Assault Art can raise the ceiling)
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Post by barclay on Mar 25, 2016 13:21:55 GMT
Just asking, is it possible to get more than 4 general slots without cashing?
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Post by Horatio Nelson on Mar 25, 2016 14:04:04 GMT
Just asking, is it possible to get more than 4 general slots without cashing? Hack or mod
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Post by Jean-Luc Picard on Mar 25, 2016 15:16:45 GMT
Just asking, is it possible to get more than 4 general slots without cashing? Hack or mod Hack. Bypassing IAP's is hacking.
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Post by mountbattensserv on Mar 25, 2016 16:18:38 GMT
LET ME BE CLEAR YOU CANT UNLESS MOUNTBATTEN WANTS
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Post by Horatio Nelson on Mar 25, 2016 16:54:08 GMT
LET ME BE CLEAR YOU CANT UNLESS MOUNTBATTEN WANTS An hero yourself.
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