|
Post by ππ³π°π΅π΄π¬πΊ on May 27, 2020 4:34:19 GMT
Thank you - I really want to finish this. I'm not sure if I'm the right person to ask this. I like this game for it's balance - OK Infantry seems weaker then cav as you have war-horse and snairdrum to substitute their class-specific advantages / skill - but overall: depending on your tactics every unit has it's strongness and the game supports practical every lineup. I really don't miss OP-generals or units. If I could change something, I personally would reduce the spread of damage, I hate it if an attack results in 4-9 instead of normally 30-40. I found changing the range of some units is a really interesting key for a mod - it can completely change all battle mechanics - and making a different / new gameplay. Like in WW1 mod - A fort with long range is an airfield, or in the AOR mod too. If you want to discuss this topic further, please open a new thread - or we continue under new ideas
|
|
|
Post by Darth Vader on May 27, 2020 4:40:31 GMT
Thank you - I really want to finish this. I'm not sure if I'm the right person to ask this. I like this game for it's balance - OK Infantry seems weaker then cav as you have war-horse and snairdrum to substitute their class-specific advantages / skill - but overall: depending on your tactics every unit has it's strongness and the game supports practical every lineup. I really don't miss OP-generals or units. If I could change something, I personally would reduce the spread of damage, I hate it if an attack results in 4-9 instead of normally 30-40. I found changing the range of some units is a really interesting key for a mod - it can completely change all battle mechanics - and making a different / new gameplay. Like in WW1 mod - A fort with long range is an airfield, or in the AOR mod too. If you want to discuss this topic further, please open a new thread - or we continue under new ideas
Ok, I will make a new theard
|
|
|
Post by Darth Vader on May 27, 2020 4:54:30 GMT
Thank you - I really want to finish this. I'm not sure if I'm the right person to ask this. I like this game for it's balance - OK Infantry seems weaker then cav as you have war-horse and snairdrum to substitute their class-specific advantages / skill - but overall: depending on your tactics every unit has it's strongness and the game supports practical every lineup. I really don't miss OP-generals or units. If I could change something, I personally would reduce the spread of damage, I hate it if an attack results in 4-9 instead of normally 30-40. I found changing the range of some units is a really interesting key for a mod - it can completely change all battle mechanics - and making a different / new gameplay. Like in WW1 mod - A fort with long range is an airfield, or in the AOR mod too. If you want to discuss this topic further, please open a new thread - or we continue under new ideas
Ok this is last thing I am say on this theard about the mod.
Can you share the mod via YouTube?
|
|