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Post by Hans Hartwig Von Beseler on Sept 1, 2020 12:29:06 GMT
Scorched Earth: I'm not sure if the AI follows the usual rules when it comes to economy since they can spawn generals when they totally shouldn't be able to afford them. Scorched Earth sounds like a cool idea, but I've never used it, and that's because I usually don't want to lose my city. The only times when I intentionally let the enemy take my city is when building a militia to defend means that I can't field something like a general on an armored car, or if I have to build a militia every single turn to defend and I don't need to stop the enemys advance. I think this tactic is more useful for cities that you absolutely can't hold. I don't think it'll hurt the enemy economically, but it does mean that they'll be forced to spam less dangerous units. Forts: I'm not sure I can really recommend building forts. It costs a lot of industry which is actually a pretty tight resource. Your industry income is usually bad at the start and you need lots of it to get universities and good units. It's possibly worth doing late game, but late game in conquest is either an inevitable win or an inevitable loss, so I don't think it's really worth discussing late game strategies. Early Declarations: Now this is something I almost always do. Taking out any enemy nations, even the tiny ones, make things waaaay easier. It's also sometimes worth bribing allies early if doing so will let you kill an enemy nation fast. the ai do follows some rules and i will explain: i played 1917 usa and after beating my front i strted to invade europe( my allies were done apart from the russian and brits) i conquered spain easily while the majority of their troops were in france, and the ai started spaming troops from barcelona till paris nonstop, the ussr held south france and spamed hell from there while they allmost won against the russian, after i started to support the russian and they held their cities i noticed that the spam of the ussr in south france stopped and they started spaming troops in russia teritory which means that they could only hold one front with spaming and when ut comes to generals you right the ai dont give a damn about matirials
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Post by Boss Tweed on Sept 1, 2020 19:15:07 GMT
Scorched Earth: I'm not sure if the AI follows the usual rules when it comes to economy since they can spawn generals when they totally shouldn't be able to afford them. Scorched Earth sounds like a cool idea, but I've never used it, and that's because I usually don't want to lose my city. The only times when I intentionally let the enemy take my city is when building a militia to defend means that I can't field something like a general on an armored car, or if I have to build a militia every single turn to defend and I don't need to stop the enemys advance. I think this tactic is more useful for cities that you absolutely can't hold. I don't think it'll hurt the enemy economically, but it does mean that they'll be forced to spam less dangerous units. Forts: I'm not sure I can really recommend building forts. It costs a lot of industry which is actually a pretty tight resource. Your industry income is usually bad at the start and you need lots of it to get universities and good units. It's possibly worth doing late game, but late game in conquest is either an inevitable win or an inevitable loss, so I don't think it's really worth discussing late game strategies. Early Declarations: Now this is something I almost always do. Taking out any enemy nations, even the tiny ones, make things waaaay easier. It's also sometimes worth bribing allies early if doing so will let you kill an enemy nation fast. the ai do follows some rules and i will explain: i played 1917 usa and after beating my front i strted to invade europe( my allies were done apart from the russian and brits) i conquered spain easily while the majority of their troops were in france, and the ai started spaming troops from barcelona till paris nonstop, the ussr held south france and spamed hell from there while they allmost won against the russian, after i started to support the russian and they held their cities i noticed that the spam of the ussr in south france stopped and they started spaming troops in russia teritory which means that they could only hold one front with spaming and when ut comes to generals you right the ai dont give a damn about matirials Judging by that spam, they would run out of population ages ago. But if they kept spamming, that gets me wondering whether the AI actually follows the in game rules sometimes or not.
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Post by Hans Hartwig Von Beseler on Sept 1, 2020 20:17:58 GMT
the ai do follows some rules and i will explain: i played 1917 usa and after beating my front i strted to invade europe( my allies were done apart from the russian and brits) i conquered spain easily while the majority of their troops were in france, and the ai started spaming troops from barcelona till paris nonstop, the ussr held south france and spamed hell from there while they allmost won against the russian, after i started to support the russian and they held their cities i noticed that the spam of the ussr in south france stopped and they started spaming troops in russia teritory which means that they could only hold one front with spaming and when ut comes to generals you right the ai dont give a damn about matirials Judging by that spam, they would run out of population ages ago. But if they kept spamming, that gets me wondering whether the AI actually follows the in game rules sometimes or not. well in my specific game im allmost sure that the population rules canceled for ai because the amount of armored cars and heavy machine gunners in their russian front was really a lot and they also had a navy in the black sea
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Post by Boss Tweed on Sept 1, 2020 21:41:28 GMT
Judging by that spam, they would run out of population ages ago. But if they kept spamming, that gets me wondering whether the AI actually follows the in game rules sometimes or not. well in my specific game im allmost sure that the population rules canceled for ai because the amount of armored cars and heavy machine gunners in their russian front was really a lot and they also had a navy in the black sea I love it how in conquest, AI spams units such that there are so many stray units such that they run out of money which makes it easier to take out their cities.
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