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Post by ππ³π°π΅π΄π¬πΊ on Jun 10, 2020 2:46:47 GMT
S/L the AI-Fights? This I found out: By accident I found a probably very useful feature:
Watch the AI turn carefully! (Don't skip!)
If you see an fight that is not in your favor - immediately pause the game (on android also the back 'hardware'-button)
Save the score ! Exit Load it.
The Save is during the AI - it continues directly the AI-turn - with another try of the fight you paused the game before! Every time you load the score you have another try.
Watching in conquests the AI-turn and pressing quickly (1sec) pause if some fight goes wrong - and getting another chance - can be a big advantage I think.
I didn't knew this - you?
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Post by Darth Vader on Jun 10, 2020 2:50:19 GMT
S/L the AI-Fights? This I found out: By accident I found a probably very useful feature:
Watch the AI turn carefully! (Don't skip!)
If you see an fight that is not in your favor - immediate pause the game (on android also the back 'hardware'-button)
Save the score ! Exit Load it.
The Save is during the AI - After loading it continues immediate the AI-turn - with another try of the fight you paused the game before! Every time you load the score you have another try.
Watching in conquests the AI-turn and pressing quickly (1sec) pause if some fight goes wrong - and getting another chance - can be a big advantage I think.
I didn't knew this - you? It looks quite true. Many times I exited and renetered the game and the AI somewhat loses skill. It could just be some older programing because it was made in 2014. The ew6 doesn't have this feature probably due to being updated.
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Post by ππ³π°π΅π΄π¬πΊ on Jun 10, 2020 3:06:24 GMT
S/L the AI-Fights? This I found out: By accident I found a probably very useful feature:
Watch the AI turn carefully! (Don't skip!)
If you see an fight that is not in your favor - immediate pause the game (on android also the back 'hardware'-button)
Save the score ! Exit Load it.
The Save is during the AI - After loading it continues immediate the AI-turn - with another try of the fight you paused the game before! Every time you load the score you have another try.
Watching in conquests the AI-turn and pressing quickly (1sec) pause if some fight goes wrong - and getting another chance - can be a big advantage I think.
I didn't knew this - you? It looks quite true. Many times I exited and renetered the game and the AI somewhat loses skill. It could just be some older programing because it was made in 2014. The ew6 doesn't have this feature probably due to being updated. That there is no real save feature in ew6 is in fact one of the bigger disadvantages the newer EW has - and this even in combination with many random skills.
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Post by Darth Vader on Jun 10, 2020 3:12:15 GMT
ππ³π°π΅π΄π¬πΊ, the game has a save feature like Wc4 but you are unable to save multiple missions. Also quiting something and then playing another missions and then coming back makes you forget your plan so I see why they added this. Also I currently trying to find how make new Generals.
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Post by Nobunaga Oda on Jun 10, 2020 5:30:58 GMT
S/L is well-known if you read the older pre-WC4 threads. The feature about S/L being able to launch you right into the AI's turn is unknown is me, but I generally know about S/L's existence and how you can use it to influence fights in your favour. Darth Vader, it's probably because of S/L undoing the AI's move so it has to act again. This means running the probability calculations again which should cause the AI to be unable to trigger the skill again.
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Post by Darth Vader on Jun 10, 2020 5:42:06 GMT
S/L is well-known if you read the older pre-WC4 threads. The feature about S/L being able to launch you right into the AI's turn is unknown is me, but I generally know about S/L's existence and how you can use it to influence fights in your favour. Darth Vader , it's probably because of S/L undoing the AI's move so it has to act again. This means running the probability calculations again which should cause the AI to be unable to trigger the skill again. Nobunaga Oda , can I message you about my findings in ew4 they are very interesting.
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Post by Nobunaga Oda on Jun 10, 2020 5:44:19 GMT
S/L is well-known if you read the older pre-WC4 threads. The feature about S/L being able to launch you right into the AI's turn is unknown is me, but I generally know about S/L's existence and how you can use it to influence fights in your favour. Darth Vader , it's probably because of S/L undoing the AI's move so it has to act again. This means running the probability calculations again which should cause the AI to be unable to trigger the skill again. Nobunaga Oda , can I message you about my findings in ew4 they are very interesting. Why not share it in the boards? After all, sharing is caring.
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Post by Darth Vader on Jun 10, 2020 5:47:07 GMT
Nobunaga Oda , can I message you about my findings in ew4 they are very interesting. Why not share it in the boards? After all, sharing is caring. O ok, I found out that units have a probability of being spamed by AI like milita is 20%. I also found princess rule years and made s level one unit card spam a level 3 troop. There is much if you more but it's not as important.
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Post by littlecorporal on Jun 10, 2020 5:50:06 GMT
I'm very cautious about abusing the S/L feature, maybe also too lazy about it. I have done it a few times in end of conquest situations. Usually I save the round after the AIs turn, so really just use it to correct my own mistakes, such as attacking with artillery before flanking.
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Post by ππ³π°π΅π΄π¬πΊ on Jun 10, 2020 11:16:58 GMT
Why not share it in the boards? After all, sharing is caring. O ok, I found out that units have a probability of being spamed by AI like milita is 20%. I also found princess rule years and made s level one unit card spam a level 3 troop. There is much if you more but it's not as important. This sounds really interresting - if you have interresting data - make a post and publish it please. My device is not rooted, so I can't see the full filesystem - my computers are probably outdated, I have a hex editor only for CP/M. Data posted is in the forum I will review. I think the cards are for WC right? I'm still collecting the last piece to complete the years formula.
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Post by ππ³π°π΅π΄π¬πΊ on Jun 10, 2020 12:28:55 GMT
I'm very cautious about abusing the S/L feature, maybe also too lazy about it. I have done it a few times in end of conquest situations. Usually I save the round after the AIs turn, so really just use it to correct my own mistakes, such as attacking with artillery before flanking. The save on the beginning of my turn to correct my mistakes (or optimize a flank - attack order) I use too (slot1 - temporary). In conquests I use one additional slot (2 - end of turn) before I start the AI - for two reasons: 1. Too many times I completely forget one front to move - in conquests with many fronts easily - with my 'end of turn' save I can finish my move if I notice this. 2. I knew that what the AI builds and where is somehow random, so with luck on a second try not in front of me. To save during the AI-action and getting multiple tries on every single fight during the AI-turn - I had no Idea that this can work - I never tried it, and I never have seen such a feature in another game. The game updates its internal score after the animation of a fight is completely finished - you see the numbers but still can save before the fight and have another try - impressive! You even can replay fights of your allies. I think this really can save critical rounds. I usually don't use SL - I believe the optimal movement and a massive attack in the correct order are the key for success. In the campaign, there seems to be an additional mechanism active that requires a certain number of attacks before a defense can be defeated. And on the walkthrough the fights are pretty constant with any general.
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Post by Darth Vader on Jun 10, 2020 15:52:33 GMT
This sounds really interresting - if you have interresting data - make a post and publish it please. My device is not rooted, so I can't see the full filesystem - my computers are probably outdated, I have a hex editor only for CP/M. Data posted is in the forum I will review. I think the cards are for WC right? I'm still collecting the last piece to complete the years formula. No for example if I spam a 75 money making unit if spams fo level one. But I found a great way to make a level one card spam a full unit! This is Ew4 and it works! ππ³π°π΅π΄π¬πΊ, hex editor is only needed for map changes. I can help you make your own mod.
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Post by littlecorporal on Jun 10, 2020 22:02:15 GMT
@trotzki
Ha! I also forget to move fronts. I always take it as a sign that I need to take a break.
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Post by Friedrich βFried Riceβ Paulus on Jun 10, 2020 22:59:29 GMT
Nice trick. I imagine this works extremely well with defense art generals
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Post by ππ³π°π΅π΄π¬πΊ on Jun 11, 2020 11:05:43 GMT
Nice trick. I imagine this works extremely well with defense art generals Extremely well indeed. I know this is a trick 'at the limit'. I didn't know this trick before, but it can be such an advantage that I want to share it (IMO it's not a hack - even not an exploit)
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