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Post by Raftaman on Jul 6, 2020 8:34:29 GMT
Hello everybody,
someone has a good strategy on how to solve Portugal Challenge 1865.
My way is after the capital of Spain belongs to me to send my ships and generals to the UK and take everything there.
However, from round 35 all my allies fell. Except for France. And I'm more or less just waging a position war in France around their capital.
Whereby I am pushed back more and more.
Is it possible by paying to allies that at least one survives and mixes up the opponent from the other side of Europe?
Or how do you do it?
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Post by Navia Lanoira on Jul 6, 2020 12:16:26 GMT
Hello everybody, someone has a good strategy on how to solve Portugal Challenge 1865. My way is after the capital of Spain belongs to me to send my ships and generals to the UK and take everything there. However, from round 35 all my allies fell. Except for France. And I'm more or less just waging a position war in France around their capital. Whereby I am pushed back more and more. Is it possible by paying to allies that at least one survives and mixes up the opponent from the other side of Europe? Or how do you do it? This is what I did. Portugal 1865 challenge is nuts, its that inevitable that your allies will get easily stomped, as well as russia, that can actually save the game. They will only put some pressure to your enemies, but you also need to save them. So, 0. Declare war on the Papal States. If Italy defeats them in 2-4 turns, you are good. Otherwise restart. 1. Take out spain ASAP. Place your generals to the strong units, the one new inf, the two battleships, and the armies in the capital. If you are able to take two cities in turn 1, good. So take out Madrid and kill spain. 2. So after you took out spain, rush b to france. Save them from losing paris and metz. Meanwhile, send 1-2 gens with an admiral to kill ottomans, but on the way there, you need to keep safe. Get south italy if that is conquered. 3. From there, it is mostly guerilla warfare or city sneaking. So defend their attacks, and take some undefended cities to make them busy, while you are taking the ottomans out. 4. Once you have taken the ottomans, the game is set. So dont make russia down, and take the whole europe while defending, and lastly kick the —— out britain.
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Post by Raftaman on Jul 6, 2020 12:29:56 GMT
Hi,
how do you manage that Italy can defeat the Vatican in 2-4 rounds if Italy joins the war after 7 rounds?
Or when I bribe after 5 rounds.
In addition, you only start with a battleship and 2 frigates
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Post by Navia Lanoira on Jul 6, 2020 12:42:59 GMT
Hi, how do you manage that Italy can defeat the Vatican in 2-4 rounds if Italy joins the war after 7 rounds? Or when I bribe after 5 rounds. In addition, you only start with a battleship and 2 frigates No need to bribe. Also no need to worry about them. The moment italy join papal states has been weakened, and most probably rome city fortif is weak italy can take it fast, as well as corsica. Just assign an admiral one north (near a coruna) and one south(in capital).
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Post by Raftaman on Jul 7, 2020 6:45:01 GMT
Italy does not manage to destroy papal state early under 10 rounds. Usually around 14-16 I have to do that when I get there.
The French and Italians allow the cities to be taken away from them.
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Post by Navia Lanoira on Jul 7, 2020 14:01:03 GMT
Italy does not manage to destroy papal state early under 10 rounds. Usually around 14-16 I have to do that when I get there. The French and Italians allow the cities to be taken away from them. Let france surrender corsica. That only. Its crucial for italy to take papal states in 2-4 turns, as it will focus more in your main front.
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Post by Raftaman on Oct 13, 2020 6:50:37 GMT
Hello,
after a long break, I resumed the chapter here. Unfortunately without success. Does anyone have another strategy? For me it doesn't work according to LexPower's instructions.
The best way to start is when I take the capital of Spain and then England. And expand the 2 "miracles" to get the bonuses for the ships.
But the French always lose Paris. Most of the time I take the city to get the artillery bonus. And this is where the trench warfare begins. Without using medipacks, my generals would be wiped out. Just for fun, I'll see how far I can get. Ultimately I give up because it costs too much medipacks.
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Post by torvestareturn on Oct 13, 2020 17:23:30 GMT
Hello, after a long break, I resumed the chapter here. Unfortunately without success. Does anyone have another strategy? For me it doesn't work according to LexPower's instructions. The best way to start is when I take the capital of Spain and then England. And expand the 2 "miracles" to get the bonuses for the ships. But the French always lose Paris. Most of the time I take the city to get the artillery bonus. And this is where the trench warfare begins. Without using medipacks, my generals would be wiped out. Just for fun, I'll see how far I can get. Ultimately I give up because it costs too much medipacks. i deleted game long time ago, but i can help you, i did lots of challenge conquests. Just send me screenshots of the whole map so i can think of strategy. Also tell me all your generals, and the equipment you have on them, the skills for each general, and how maxed is your training? IF it's maxed, it will be harder, i recommend maxing attack and mobility only, don't level defence or health if you havn't yet
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Post by Raftaman on Oct 14, 2020 7:17:42 GMT
Hi My training is all at the maximum I mainly use the following generals Ludendorf - Knight Cav Commander +1 Moltke - Honor Counterattack +1 Stonewall - Tactic Master +1 Hindenburg - Art Commander +1 Beseler - Mountain Fight +1 Ivanov - Dogfight +1 Douglas Haig - Inspiration +1 Boroevic - Jungle Fight +1 Robert - Inf Commander +1 David Beatty - Alert +1 Hipper - Navy Commander +1 Reginald Bacon - NO MEDAL The MAP Starting Units 2 light Inf 2 Frigate 1 Battleship 1 Howitzer 1 Breastplate Cav 1 Heavy Machine Gunner
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Post by torvestareturn on Oct 15, 2020 7:17:24 GMT
its going to be hard for you because you maxed your training, also some of your generals are not good like molke, should have plumer instead, also better to not use infantry generals, i would use 4 cav generals (ludendorf, plumer, jackson, josnston/molke)
can you send entire map at the start of the game? i can't remember who are allies and who are enemies.
also some of the skills on your generals are not optimal, it's going to cost you a lot of books to change them tho, you should probably find out the best skills somwhere on the forum, i can't remember their names because i havn't played in a while, but it will make a big difference.
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Post by Raftaman on Oct 22, 2020 7:33:39 GMT
Sorry that I couldn't answer earlier. Yes, I am aware that not all of the generals configurations are optimal. Based on this article, I have kept which skills are good and which are not. european-war-4.boards.net/thread/12018/ultimate-generals-skills-guide-whichTo be honest, I haven't found anywhere in the forum where all entries are clearly of the same opinion. Mostly there is a round of discussion about which skills are better than written and calculated with mathematical formulas and then degenerates into completely different topics. It is primarily not important to me whether I do 10 more or less damage. In principle, I'm more concerned with the strategic aspect. How do I proceed. As above e.g. by Paimon (wasn't the name Lex earlier?) do the conditions as he writes and how it actually does not match! But I still tried to go this way but found for myself that I always fail. But if you say that it is absolutely not feasible with what I have, I am overwhelmed by what exactly must be used for which general skills and which equipment should be worn. Maybe someone else can show his generals what skills they have and have also managed the conquest with them
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Post by torvestareturn on Oct 22, 2020 15:52:17 GMT
when i used to do conquests, strategy wasn't the most important thing, i basically tried to use brute force but i was very careful with every move i make. You need to make sure you are moving all your generals together in 1 group so they are able to take cities as quickly as possible - requires skill. One tip i can give you is to hit the enemy and see the damage that you deal on the enemy, if the damage is low, then you can quickly exit the battle before the enemy finishes their animation (hit back), then you can re enter the conquest and you have another chance to hit the enemy and deal more damage - important if you want to try to take a city. Also some units like ships and artillery have a special skill which gives them a chance to not get hit back - can use this trick.
When you try to take a city, make sure you build lots of blasts, remember cavarly can hit another time if they kill an enemy or destroy city's health, so you need to use this. you can switch out equipment, give your generals double attack items b4 hitting, before u end the round, give an injured general double ambulances.
like i said b4, it's not about strategy, because you can clearly see where the enemy is and where you need to push. in challenge conquests, you need to move fast and take cities quickly to disable the enemy's economy. That will help your allies to survive
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Post by Plaek Phibunsongkram on Jan 21, 2021 8:48:17 GMT
is it possible to do this without IAP?
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Post by Nobunaga Oda on Jan 21, 2021 9:32:12 GMT
is it possible to do this without IAP? Just use appropriate replacements such as Plumer for Ludendorf.
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Post by Plaek Phibunsongkram on Jan 21, 2021 11:54:19 GMT
Thanks!
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