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Post by Darth Vader on Jul 30, 2020 18:03:12 GMT
I surprised you have went back to this theard. Anyway, I saw multiple skins changes to some units before they released the update so it is quite possible. I haven't tried the update yet, but I did look at the game and it's fully encrypted. Well, it was ET who surprised us in the first place I didn't expect they will not only update EW5, but release a new content as well. They also used it to encrypt the game as well. They probably did that to gain much more revune by updating their games. If easytech plans to do this to all of its games it would be good and bad at the same time.
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Post by stoic on Aug 3, 2020 3:58:25 GMT
They changed AI as well. And so far for the better... I recall it was not an easy task to keep allied generals alive. They always tend to have suicidal inclanations. Now Robin Hood does just what he is supposed to do: stays away from trouble
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Post by Nobunaga Oda on Aug 3, 2020 5:15:57 GMT
They changed AI as well. And so far for the better... I recall it was not an easy task to keep allied generals alive. They always tend to have suicidal inclanations. Now Robin Hood does just what he is supposed to do: stays away from trouble Noticed that in this level too. Quite a waste of a slightly useful gen.
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Post by Darth Vader on Aug 3, 2020 5:26:06 GMT
They changed AI as well. And so far for the better... I recall it was not an easy task to keep allied generals alive. They always tend to have suicidal inclanations. Now Robin Hood does just what he is supposed to do: stays away from trouble Noticed that in this level too. Quite a waste of a slightly useful gen. Interesting, the AI is now playing safe. Robin is useful in fighting against Richard Lion Heart. Easytech has surprisingly updated it's Games. Whatever Good or Bad, this definitely has a big impact.
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Post by Iron Duke on Aug 3, 2020 11:53:51 GMT
They changed AI as well. And so far for the better... I recall it was not an easy task to keep allied generals alive. They always tend to have suicidal inclanations. Now Robin Hood does just what he is supposed to do: stays away from trouble Noticed that in this level too. Quite a waste of a slightly useful gen. I thought that when I first got to this level, but when I returned a day or two later with a slightly stronger team like stoic I realised that he's better off out of the way and you can just get on with the mission without worrying about the AI's kamikaze instincts
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Post by stoic on Aug 3, 2020 12:07:43 GMT
Noticed that in this level too. Quite a waste of a slightly useful gen. I thought that when I first got to this level, but when I returned a day or two later with a slightly stronger team like stoic I realised that he's better off out of the way and you can just get on with the mission without worrying about the AI's kamikaze instincts I really hate these missions. You have to kill/destroy/capture and to be a babysitter at the same time. As Cardinal Mazarin said once: "God, protect me from my friends and I will defeat my enemies myself"
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Post by stoic on Aug 11, 2020 17:52:03 GMT
One thing didn't change though Good old AI, I really like it
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Post by SolidLight on Aug 11, 2020 21:12:57 GMT
One thing didn't change though Good old AI, I really like it I really feel like it’s designed to make the worst possible moves on every turn. It won’t move your archers to attack enemy infantry at range. It’ll corner itself in with your artillery. It’ll move your commanders away from your generals and thus waste the ability. It will basically aim to not get the advantage from mobility on cavalry. Etc. Why ET thought that having a player watch a completely inept AI fail at everything and then pull their hair out in frustration is fun is beyond me. Piles of generals with Rumor and Navigation in those missions are also a really bad idea imo.
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Post by stoic on Aug 12, 2020 1:48:34 GMT
One thing didn't change though Good old AI, I really like it I really feel like it’s designed to make the worst possible moves on every turn. It won’t move your archers to attack enemy infantry at range. It’ll corner itself in with your artillery. It’ll move your commanders away from your generals and thus waste the ability. It will basically aim to not get the advantage from mobility on cavalry. Etc. Why ET thought that having a player watch a completely inept AI fail at everything and then pull their hair out in frustration is fun is beyond me. Piles of generals with Rumor and Navigation in those missions are also a really bad idea imo. What is interesting: AI is not bad at all while playing against you
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Post by SolidLight on Aug 12, 2020 5:57:31 GMT
I really feel like it’s designed to make the worst possible moves on every turn. It won’t move your archers to attack enemy infantry at range. It’ll corner itself in with your artillery. It’ll move your commanders away from your generals and thus waste the ability. It will basically aim to not get the advantage from mobility on cavalry. Etc. Why ET thought that having a player watch a completely inept AI fail at everything and then pull their hair out in frustration is fun is beyond me. Piles of generals with Rumor and Navigation in those missions are also a really bad idea imo. What is interesting: AI is not bad at all while playing against you It actually is. It’s just that they play with completely different resources and positioning. If you actually pay attention, you can see the usual tendencies of the AI like not pulling their archers back to attack 1-range units without taking counterattacks.
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Post by Darth Vader on Aug 12, 2020 16:00:39 GMT
What is interesting: AI is not bad at all while playing against you It actually is. It’s just that they play with completely different resources and positioning. If you actually pay attention, you can see the usual tendencies of the AI like not pulling their archers back to attack 1-range units without taking counterattacks. Interesting,maybe easytech added tactics seen by previous players. Legend mode seems to be more of a Bonus Campaign then my first thoughts of special conquest. I wonder if easytech will improve all their games.
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Post by SolidLight on Aug 12, 2020 17:11:17 GMT
It actually is. It’s just that they play with completely different resources and positioning. If you actually pay attention, you can see the usual tendencies of the AI like not pulling their archers back to attack 1-range units without taking counterattacks. Interesting,maybe easytech added tactics seen by previous players. Legend mode seems to be more of a Bonus Campaign then my first thoughts of special conquest. I wonder if easytech will improve all their games. I think you might have misunderstood me. The player and the enemy AI are both wretchedly bad and this hasn't changed in the last update. The reason why the enemy AI seems better than the player one is because the enemy one plays with completely different resources, positioning and goals. As a result, the enemy AI really doesn't need to be good at all. It doesn't matter that their units get massacred because they've got tons of units. It really doesn't matter that their generals get rumored or anything because they're all induvidually incredibly powerful and dangerous instead of being dependent on teamwork. The Fog of War doesn't affect them at all because they don't need to move from point A to B. If you actually pay enough attention and don't skip the turns, you can see the enemy AI making just about as boneheaded plays as the player AI does. It just isn't as punishing for them to play badly.
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Post by kanue on Sept 19, 2020 9:07:46 GMT
It looks like daily missions might not be such a pain as well. I did some around 8am and just checked now and more were available at 3.14pm, whereas previously it would have been at least 8pm before the next batch. Has anyone else noticed this? I still need to wait enough 12 hours (after doing the first missions in previous turn) to refresh daily missions. But it's better thing that there's no waiting bug as before (you need to wait more than 12 hours if you check the mission near refresh time, all previous missions disappear and no new missions, after about 1 hour more, the new missions appear) This is based on my observations. If the previous missions disappear and no new missions because you check them near the refresh time, the next refresh time will be about 12 hours from when you check them (and they disappear), not 12 hours from when the new missions reappear (which is about an hour later). So this is a good thing because you do not have to waste an extra hour waiting for the subsequent refreshes. Example: if you check at 10:00 and the old missions disappear, and the new ones appear at 11:00, then the new refresh will be around 22:05, not 23:05.
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