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Post by Darth Vader on Aug 7, 2020 0:15:02 GMT
Let me thinks about it For ew4 modding : add a new general on the map ? Do you know how ? Darth Vader, I believe it may be similar to adding a General in WC4. Go look at the WC4 BTL guide and try it.
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Post by Portugal Ball on Aug 7, 2020 10:57:23 GMT
Are you going to make a new map for the game or is it going to be the normal wc3 map
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Post by Darth Vader on Aug 7, 2020 12:25:33 GMT
Are you going to make a new map for the game or is it going to be the normal wc3 map The original Mod already has Map changes which are the Galactic Empire, Clone Wars, Resistance, Jedi Civil Wars and Infinite Empire.
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Post by Arthur Currie on Aug 7, 2020 13:22:48 GMT
Darth Nihilus , Extremely Sorry for the mention, But do you know how to add a new City or General on the Map in EW4. I have tried What Vader's said to me but without success. If you know how Wouldn't you mind Adding me on a social media of your choice (apart from Facebook). If not, tell me How here. Thanks you and have a nice Day/Night.
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Post by Darth Nihilus on Aug 7, 2020 15:12:51 GMT
Darth Nihilus , Extremely Sorry for the mention, But do you know how to add a new City or General on the Map in EW4. I have tried What Vader's said to me but without success. If you know how Wouldn't you mind Adding me on a social media of your choice (apart from Facebook). If not, tell me How here. Thanks you and have a nice Day/Night. I'm not familiar with EW4 coding mechanisms and stuff, but you need to be familiar with finding hex spots and conversions between hex and decimal. If there's a btl guide for EW4 like there is for WC4, I can try to guide you through it. So how it works in WC4 (might be similar for EW4) is in the main block of code (for WC4 it's the first 128 bytes) there's hex spots for the width and length of the map for a certain level, so I suggest you write that down. If you have the json file for all the generals in the game, I suggest you also use that for reference. There's also bytes for the number of cities, so if you're adding a city change that amount by one before doing anything else. Before adding a city/unit, you'll need to find which coordinate you're gonna put it on first. For example, if the map is 10x10, and a unit is on the 4th hex of the 3rd row, then its coordinate would be 24 (in decimal), so 18 in hex. If you're adding a general onto a unit that already exists, you can just search that unit's coordinates up by doing calculations, and then add the general's stats as needed. If you're adding a new unit and then putting a general on it, you'll need to change the "army" byte in the main block of code by one, and then add a block of code with all the specs. I haven't done any unit/city adding yet, only adding generals onto existing units, so I suggest you ask a modding expert like Erebus on this situation. I hope this helps!
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Post by Arthur Currie on Aug 7, 2020 15:19:58 GMT
Darth Nihilus , Extremely Sorry for the mention, But do you know how to add a new City or General on the Map in EW4. I have tried What Vader's said to me but without success. If you know how Wouldn't you mind Adding me on a social media of your choice (apart from Facebook). If not, tell me How here. Thanks you and have a nice Day/Night. I'm not familiar with EW4 coding mechanisms and stuff, but you need to be familiar with finding hex spots and conversions between hex and decimal. If there's a btl guide for EW4 like there is for WC4, I can try to guide you through it. So how it works in WC4 (might be similar for EW4) is in the main block of code (for WC4 it's the first 128 bytes) there's hex spots for the width and length of the map for a certain level, so I suggest you write that down. If you have the json file for all the generals in the game, I suggest you also use that for reference. There's also bytes for the number of cities, so if you're adding a city change that amount by one before doing anything else. Before adding a city/unit, you'll need to find which coordinate you're gonna put it on first. For example, if the map is 10x10, and a unit is on the 4th hex of the 3rd row, then its coordinate would be 24 (in decimal), so 18 in hex. If you're adding a general onto a unit that already exists, you can just search that unit's coordinates up by doing calculations, and then add the general's stats as needed. If you're adding a new unit and then putting a general on it, you'll need to change the "army" byte in the main block of code by one, and then add a block of code with all the specs. I haven't done any unit/city adding yet, only adding generals onto existing units, so I suggest you ask a modding expert like Erebus on this situation. I hope this helps! The problem : i don't know if i need to add the line for a new city at the end of the table or add it in the middle(it applies for the generals too)
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Post by Darth Nihilus on Aug 7, 2020 15:24:57 GMT
The problem : i don't know if i need to add the line for a new city at the end of the table or add it in the middle(it applies for the generals too) As long as you add the city or general anywhere in their respective blocks of code you should be fine. So if you're adding a city, search up the coordinates of any city (in the stage, of course) and add it after it, and if you're adding a general, search for another general and just plug your general in right after him.
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Post by Darth Vader on Aug 7, 2020 20:20:44 GMT
As long as you add the city or general anywhere in their respective blocks of code you should be fine. So if you're adding a city, search up the coordinates of any city (in the stage, of course) and add it after it, and if you're adding a general, search for another general and just plug your general in right after him. Has the Japanese Generals been working?
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Post by Darth Nihilus on Aug 7, 2020 20:31:24 GMT
As long as you add the city or general anywhere in their respective blocks of code you should be fine. So if you're adding a city, search up the coordinates of any city (in the stage, of course) and add it after it, and if you're adding a general, search for another general and just plug your general in right after him. Has the Japanese Generals been working? Haven't tried them out yet, since I still have Allies Hard 10 and 11 to go. As soon as I'm done those two I'll get to adding those generals.
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Post by Darth Vader on Aug 8, 2020 15:54:36 GMT
Has the Japanese Generals been working? Haven't tried them out yet, since I still have Allies Hard 10 and 11 to go. As soon as I'm done those two I'll get to adding those generals I recommend not using Drive for it takes a huge amount of space. I try to put everything in one of two versions so that space isn't filled up.
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Post by Darth Nihilus on Aug 8, 2020 17:03:55 GMT
Haven't tried them out yet, since I still have Allies Hard 10 and 11 to go. As soon as I'm done those two I'll get to adding those generals I recommend not using Drive for it takes a huge amount of space. I try to put everything in one of two versions so that space isn't filled up. I only have version 0.1 saved on drive. All the other ones are saved on my device.
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Post by Darth Vader on Aug 9, 2020 18:50:33 GMT
I only have version 0.1 saved on drive. All the other ones are saved on my device. I believe mediafire deletes all of your files after 14 days without a account. I haven't tested this but people are still extremely demanding when it comes to file sharing.
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Post by Portugal Ball on Aug 10, 2020 22:47:25 GMT
Are you going to make a new map for the game or is it going to be the normal wc3 map The original Mod already has Map changes which are the Galactic Empire, Clone Wars, Resistance, Jedi Civil Wars and Infinite Empire. That's only borders I'm talking a new map new cities position no water only land that type of stuff
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Post by Darth Vader on Aug 11, 2020 0:33:17 GMT
The original Mod already has Map changes which are the Galactic Empire, Clone Wars, Resistance, Jedi Civil Wars and Infinite Empire. That's only borders I'm talking a new map new cities position no water only land that type of stuff I already check my Galaxy Map and all Planets are in their right positions. Turn the sea into land would break the game for Naval Super Lasers can only fire underwater. I could edit the maptextspos file which says the Countrys name on the map to Galactic names if you want.
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Post by Portugal Ball on Aug 11, 2020 17:18:40 GMT
Can't you remove paratroopers because Damm they use them like hell in conquest
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