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Post by ππ³π°π΅π΄π¬πΊ on Sept 16, 2020 15:30:10 GMT
littlecorporal , speaking of those, I watched all of yesterday's and now they are gone; invisible. It's 10am where I am. I assume that the "clock" for them to renew is in China (obviously) and hasn't ticked over yet; do you know roughly what time they can be expected? Or is it automatically 24 hours after I finished the last lot? As much as I noticed, the adds come with a new offer at the daily shop, when the date of your device changes. (00:00) Don't try to manipulate your system-time to see the ads for the next days - you will be probable blocked to see more ads for these days. The ad-premies are an enormous help! 100+ π every day. Since I have a lot of medipacks, I use them in extreme speeding conquests: Medipacks work on every unit! I use them to keep the stating generals on health - this makes a BIG difference. I use them even, if necessarily, on normal units! Bringing an almost dead, isolated unit in a strategic position, in the next round to full health is a fantastic joker - But don't waste them, there too expensive . Edit: Small 12π 65π Medium 24π 135π Big: 36π 200π
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Post by pathdoc on Sept 16, 2020 15:34:37 GMT
ππ³π°π΅π΄π¬πΊ , I was still working on the previous day's ads when it turned to midnight, so I think I might be out of luck for today. I will let you know what happens.
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Post by pathdoc on Sept 17, 2020 14:36:17 GMT
Kollowrat is DOOMED. And so is Arnold. I'm looking at Berthier: european-war-4.boards.net/post/242509 BENEFITS: Geography Four artillery stars to Kollowrat's two, and even Kollowrat can hit for 90 damage on forts without any artillery skills so imagine what Berthier can do. This is good enough for my purposes. One movement star to start with, so he can move heavy art 2 hexes right out of the box without needing oak wheel (which I can sell). Four trading stars, so he can replace Arnold immediately (since Arnold is a business trainer and can bump him up to five in the regroup). Sure, he needs four cavalry trainers to max that part of him out, but now that I know how to milk the ads for medals, that's not an issue. Maxing him out with nobility and rank will not be an issue if he's the sort of general I can throw into the thick of it and get experience with. That will be fun. SO... the plan is as follows. Berthier IN; Kollowrat, Arnold and Kutaisov all OUT. Berthier becomes my artillery/cavalry hybrid and trading general. Dumouriez IN as my specialist cavalry heavy hitter. Get Kutaisov back as my Artillery specialist. Leave one spot open for trainers. Total medal cost: 945 for Berthier + 1500 for (Agha x 4) + 575 for Dumouriez + 430 to get Kutaisov back. Luckily I will not have to find all 3450 at once.
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Post by littlecorporal on Sept 17, 2020 15:15:24 GMT
Will DMZ, Berthier, and kutsov be the final team?
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Post by pathdoc on Sept 17, 2020 16:01:03 GMT
Kutaisov's presence is uncertain at the moment. I may or may not decide to find a better artillery specialist (e.g. Scharnhorst). But that is long-term planning right now.
First, though, I am going to get War Horse. Less than 200 medals to go, which is 2 days of farming the ads and using Arnold to sell the medicines and the booze. With no attack items currently in my armamentarium, it is no disadvantage to put War Horse permanently on Kutaisov for the time being and make him a two-hex mover with any arty over any ground. Then he and Kollowrat can work together seamlessly.
We'll talk about what happens next when I get Berthier in my team. I don't want to make repeated princess runs because that burned me out for this game last time, but I might be tempted to try ONE good HRE run for Sophia. Then I'll have Berthier, Dumouriez, Sophia, Kutaisov, and I can regroup Kutaisov into Sophia (lol, see what I did there?) to free up a training slot.
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Post by Friedrich βFried Riceβ Paulus on Sept 17, 2020 17:26:13 GMT
Kollowrat is DOOMED. And so is Arnold. I'm looking at Berthier: european-war-4.boards.net/post/242509 BENEFITS: Geography Four artillery stars to Kollowrat's two, and even Kollowrat can hit for 90 damage on forts without any artillery skills so imagine what Berthier can do. This is good enough for my purposes. One movement star to start with, so he can move heavy art 2 hexes right out of the box without needing oak wheel (which I can sell). Four trading stars, so he can replace Arnold immediately (since Arnold is a business trainer and can bump him up to five in the regroup). Sure, he needs four cavalry trainers to max that part of him out, but now that I know how to milk the ads for medals, that's not an issue. Maxing him out with nobility and rank will not be an issue if he's the sort of general I can throw into the thick of it and get experience with. That will be fun. SO... the plan is as follows. Berthier IN; Kollowrat, Arnold and Kutaisov all OUT. Berthier becomes my artillery/cavalry hybrid and trading general. Dumouriez IN as my specialist cavalry heavy hitter. Get Kutaisov back as my Artillery specialist. Leave one spot open for trainers. Total medal cost: 945 for Berthier + 1500 for (Agha x 4) + 575 for Dumouriez + 430 to get Kutaisov back. Luckily I will not have to find all 3450 at once. That is a wise decision. Berthier starts off with 4 trade stars and 4 artillery stars, so he has a lot of potential.
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Post by pathdoc on Sept 19, 2020 22:23:19 GMT
Kollowrat is DOOMED. And so is Arnold. I'm looking at Berthier: european-war-4.boards.net/post/242509 BENEFITS: Geography Four artillery stars to Kollowrat's two, and even Kollowrat can hit for 90 damage on forts without any artillery skills so imagine what Berthier can do. This is good enough for my purposes. One movement star to start with, so he can move heavy art 2 hexes right out of the box without needing oak wheel (which I can sell). Four trading stars, so he can replace Arnold immediately (since Arnold is a business trainer and can bump him up to five in the regroup). Sure, he needs four cavalry trainers to max that part of him out, but now that I know how to milk the ads for medals, that's not an issue. Maxing him out with nobility and rank will not be an issue if he's the sort of general I can throw into the thick of it and get experience with. That will be fun. SO... the plan is as follows. Berthier IN; Kollowrat, Arnold and Kutaisov all OUT. Berthier becomes my artillery/cavalry hybrid and trading general. Dumouriez IN as my specialist cavalry heavy hitter. Get Kutaisov back as my Artillery specialist. Leave one spot open for trainers. Total medal cost: 945 for Berthier + 1500 for (Agha x 4) + 575 for Dumouriez + 430 to get Kutaisov back. Luckily I will not have to find all 3450 at once. That is a wise decision. Berthier starts off with 4 trade stars and 4 artillery stars, so he has a lot of potential. I got Berthier. Arnold got regrouped into Berthier, thereby creating his own successor. Against my own better judgement I made a princess run for Sophia and got her; so after Arnold got regrouped, in came Sophia and Kutaisov got regrouped into her. That brings her up to three artillery stars; I figured Berthier could get along with four for a while. Dumouriez is in the rotation in the Academy at the moment, so I will grab him and then go spamming for Agha.
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Post by ππ³π°π΅π΄π¬πΊ on Sept 19, 2020 23:16:00 GMT
That is a wise decision. Berthier starts off with 4 trade stars and 4 artillery stars, so he has a lot of potential. I got Berthier. Arnold got regrouped into Berthier, thereby creating his own successor. Against my own better judgement I made a princess run for Sophia and got her; so after Arnold got regrouped, in came Sophia and Kutaisov got regrouped into her. That brings her up to three artillery stars; I figured Berthier could get along with four for a while. Dumouriez is in the rotation in the Academy at the moment, so I will grab him and then go spamming for Agha. I agree too, only on 5β trade Bethier can be immediately a big improvement to Kollowrat. Nice. How was you run? Remember at the end of a conquest resources count 2:1 Max food and gold. I am sure you will get more princess, if you speed up a mid-conquest save, but now with the help of Sophia and Berthier Regrouped generals disappear from older save-games, you can put new generals then again. How many rounds?
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Post by pathdoc on Sept 20, 2020 12:12:04 GMT
My run was difficult because almost everything that could go wrong did go wrong, and because with only one exception (making sure I got Istanbul), I wanted to see if I could do it without save-load.
Having Sophia back and seeing her in action against forts and cities reminds me how absolutely devastating she was. Kutaisov just doesn't cut it, especially since the cheapest Artillery trainer to boost him up is himself...
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Post by pathdoc on Sept 21, 2020 19:55:43 GMT
Kollowrat is now gone. He got up to something like 54 rank, 3 nobility. I had enough medals to get Dumouriez and regrouped Kollowrat into him immediately to give him some toughening up.
At this stage I think I have a solid team to do whatever I feel the need for, and will leave the fourth slot open for training. Current priority is Agha repeatedly to boost Berthier's cavalry stars up. In the meantime, Dumo can be my cavalry heavy hitter and Sophia can go wherever the forts are heaviest.
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Post by ππ³π°π΅π΄π¬πΊ on Sept 21, 2020 20:31:47 GMT
Kollowrat is now gone. He got up to something like 54 rank, 3 nobility. I had enough medals to get Dumouriez and regrouped Kollowrat into him immediately to give him some toughening up. At this stage I think I have a solid team to do whatever I feel the need for, and will leave the fourth slot open for training. Current priority is Agha repeatedly to boost Berthier's cavalry stars up. In the meantime, Dumo can be my cavalry heavy hitter and Sophia can go wherever the forts are heaviest. ... and the most important: Berthier has 5β trade! I found, in conquests trading (exchange of resources) in the beginning (R1 - R6/R10) and in the last rounds (before overflow) without loss is the key to achieve many years.
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Post by pathdoc on Sept 22, 2020 12:20:17 GMT
Now all that remains is the repeated harvesting of Agha, Kutaisov, and items. Once I have made Berthier, Dumouriez and Sophia as powerful as I can, I will start thinking about spamming Diez to maximize their mobility. In conquests with a 999 turn limit where I'm not running for elite princesses but just killing my way across the map, speed isn't vital; I can leave that for last.
After I have finally trained them as much as I can, I will need a fourth-slot filler. Because I'm not intending to finish all the campaigns or get all the princesses, the usual Sophia/Isabella/Lan + Golitsyn meme doesn't really apply; I was thinking about filling the fourth slot with Ney to have a powerful all-rounder who doesn't need any training to be competent at most things.
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Post by Erich von Manstein on Sept 22, 2020 12:37:37 GMT
Now all that remains is the repeated harvesting of Agha, Kutaisov, and items. Once I have made Berthier, Dumouriez and Sophia as powerful as I can, I will start thinking about spamming Diez to maximize their mobility. In conquests with a 999 turn limit where I'm not running for elite princesses but just killing my way across the map, speed isn't vital; I can leave that for last. After I have finally trained them as much as I can, I will need a fourth-slot filler. Because I'm not intending to finish all the campaigns or get all the princesses, the usual Sophia/Isabella/Lan + Golitsyn meme doesn't really apply; I was thinking about filling the fourth slot with Ney to have a powerful all-rounder who doesn't need any training to be competent at most things. Or a less popular choice: Wittgenstein. Not a fort cracker, less effective against cities, but he has higher damage fighting outside on infantry.
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Post by pathdoc on Sept 22, 2020 13:18:14 GMT
Now all that remains is the repeated harvesting of Agha, Kutaisov, and items. Once I have made Berthier, Dumouriez and Sophia as powerful as I can, I will start thinking about spamming Diez to maximize their mobility. In conquests with a 999 turn limit where I'm not running for elite princesses but just killing my way across the map, speed isn't vital; I can leave that for last. After I have finally trained them as much as I can, I will need a fourth-slot filler. Because I'm not intending to finish all the campaigns or get all the princesses, the usual Sophia/Isabella/Lan + Golitsyn meme doesn't really apply; I was thinking about filling the fourth slot with Ney to have a powerful all-rounder who doesn't need any training to be competent at most things. Or a less popular choice: Wittgenstein. Not a fort cracker, less effective against cities, but he has higher damage fighting outside on infantry. I considered it, but I play fairly long conquest battles in which my final enemy usually has the opportunity to spam forts and this makes Ney more valuable for me. And for very few extra medals, he also starts out with significantly higher rank/nobility.
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Post by ππ³π°π΅π΄π¬πΊ on Sept 22, 2020 16:10:44 GMT
Or a less popular choice: Wittgenstein. Not a fort cracker, less effective against cities, but he has higher damage fighting outside on infantry. I considered it, but I play fairly long conquest battles in which my final enemy usually has the opportunity to spam forts and this makes Ney more valuable for me. And for very few extra medals, he also starts out with significantly higher rank/nobility.Β Β I don't have many conquest experience, and I really have no Idea how to arrive in 99 rounds: Extending a conquest 10 rounds costs me already efforts to protect my enemy not to be killed by my allies. It is not complicate to control and prevent fort spamming - AI preferes to build units 1. Leave farms to your enemy! AI will not build troops in case their consumption of food can lead to food shortage - If AI has no food, it will build forts (consume = 0). This is the most usual reason for fortspam in conquests. 2. AI needs a utility to build troops! (Better a city than a factory - AI likely has not enough π§to build Artillery.) My tip for weakened enemies: Leave them one Farm and a small city, kill immediately every new units AI builds, but don't conquer. Like this AI will build round by round troops, you notice when they are bankrupt (no more troops). No fortspam. Listen to the AI-turn: If you listen the AI doing only upgrades (click) fort spam is close - give them something else to build - empty a city and AI builds infantry instead of forts.
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