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Post by rookgostraight on Oct 21, 2020 14:12:26 GMT
I am now in medieval age and i am only level 11 and i have 2592 medals, should i go for caesar of stay with richard? Edit: i am going infcom
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Post by Iron Duke on Oct 21, 2020 16:44:58 GMT
I am now in medieval age and i am only level 11 and i have 2592 medals, should i go for caesar of stay with richard? Edit: i am going infcom Richard is great in an InfCom team, I have him wielding Gungnir in mine as his active skill is no great loss. Caesar is one who really splits opinion: he's a top general but he's also very expensive so it's very much a personal opinion on whether or not he's worth it. I have them both in my team but if it's a choice between the two, stick with Richard.
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Post by yuanzhong on Oct 26, 2020 4:26:30 GMT
Richard for sure if you need to choose between them. Caesar needs tons of medals to make him usable when you start the game. Richard with Logistic help you alot in conquest in early (especially when you're free to play with limit slots, all Logistic team is the best team for quick conquest IMO).
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Post by SolidLight on Oct 26, 2020 10:59:29 GMT
Richard for sure if you need to choose between them. Caesar needs tons of medals to make him usable when you start the game. Richard with Logistic help you alot in conquest in early (especially when you're free to play with limit slots, all Logistic team is the best team for quick conquest IMO). A full Logistics team isn't really feasible though unless you invest way too much into playing around conquest, which you shouldn't since conquest is much less rewarding (and more boring) than Empire and Campaign. Here's a list of all the F2P units who have Logistics/Plunder: Blucher, Saladin, Li Shimin, Lincoln, Jhansi, Huo Qubing, Xerxes, Petain, Richard. So thats 3 cavalry, 1 artillery, 4 infantry, and one archer. Usually you would want to use the units you've invested into the most, so you won't be able to use all of them. For example, I find there's really little reason to invest in Blucher if you've already invested a lot into Richard since that means you're playing some sort if Inf based team. Plus several people are too weak to even hack it on the conquests later on. Saladin is probably the best overall conquest general since he will be holding one of the artifacts should you use him, he has logistics, he can tank archers 100% of the time (which means he can go toe to toe with any enemy general and win), and he can actually deal some damage unlike Blucher. Fortunately we've got the Mystletainn and the Paladin Ring, (and Caesar, but healing with Caesar in conquests sucks) so we don't need everyone to have the ability to lifesteal. Lucky Crowns work too on earlier conquests. In fact I'd say that's the only item that's actually worth buying since it's fairly cheap (450 medals) and gives you a sizable advantage in some of the earlier conquests. Basically you pay 450 medals for more efficient literature farming.
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Post by Iron Duke on Oct 26, 2020 13:42:37 GMT
Richard for sure if you need to choose between them. Caesar needs tons of medals to make him usable when you start the game. Richard with Logistic help you alot in conquest in early (especially when you're free to play with limit slots, all Logistic team is the best team for quick conquest IMO). A full Logistics team isn't really feasible though unless you invest way too much into playing around conquest, which you shouldn't since conquest is much less rewarding (and more boring) than Empire and Campaign. Here's a list of all the F2P units who have Logistics/Plunder: Blucher, Saladin, Li Shimin, Lincoln, Jhansi, Huo Qubing, Xerxes, Petain, Richard. So thats 3 cavalry, 1 artillery, 4 infantry, and one archer. Usually you would want to use the units you've invested into the most, so you won't be able to use all of them. For example, I find there's really little reason to invest in Blucher if you've already invested a lot into Richard since that means you're playing some sort if Inf based team. Plus several people are too weak to even hack it on the conquests later on. Saladin is probably the best overall conquest general since he will be holding one of the artifacts should you use him, he has logistics, he can tank archers 100% of the time (which means he can go toe to toe with any enemy general and win), and he can actually deal some damage unlike Blucher. Fortunately we've got the Mystletainn and the Paladin Ring, (and Caesar, but healing with Caesar in conquests sucks) so we don't need everyone to have the ability to lifesteal. Lucky Crowns work too on earlier conquests. In fact I'd say that's the only item that's actually worth buying since it's fairly cheap (450 medals) and gives you a sizable advantage in some of the earlier conquests. Basically you pay 450 medals for more efficient literature farming. In order to maintain my reputation for pedantry I must point out that Henry also has plunder That aside though, I agree with both posts. Logistics and Plunder are great for conquests, but having 4 in your team is unlikely to happen organically and it doesn't make sense to build your team around conquests. Unless you happen to really really like playing them of course, which is unusual to say the least.
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Post by SolidLight on Oct 26, 2020 14:35:23 GMT
A full Logistics team isn't really feasible though unless you invest way too much into playing around conquest, which you shouldn't since conquest is much less rewarding (and more boring) than Empire and Campaign. Here's a list of all the F2P units who have Logistics/Plunder: Blucher, Saladin, Li Shimin, Lincoln, Jhansi, Huo Qubing, Xerxes, Petain, Richard. So thats 3 cavalry, 1 artillery, 4 infantry, and one archer. Usually you would want to use the units you've invested into the most, so you won't be able to use all of them. For example, I find there's really little reason to invest in Blucher if you've already invested a lot into Richard since that means you're playing some sort if Inf based team. Plus several people are too weak to even hack it on the conquests later on. Saladin is probably the best overall conquest general since he will be holding one of the artifacts should you use him, he has logistics, he can tank archers 100% of the time (which means he can go toe to toe with any enemy general and win), and he can actually deal some damage unlike Blucher. Fortunately we've got the Mystletainn and the Paladin Ring, (and Caesar, but healing with Caesar in conquests sucks) so we don't need everyone to have the ability to lifesteal. Lucky Crowns work too on earlier conquests. In fact I'd say that's the only item that's actually worth buying since it's fairly cheap (450 medals) and gives you a sizable advantage in some of the earlier conquests. Basically you pay 450 medals for more efficient literature farming. In order to maintain my reputation for pedantry I must point out that Henry also has plunder That aside though, I agree with both posts. Logistics and Plunder are great for conquests, but having 4 in your team is unlikely to happen organically and it doesn't make sense to build your team around conquests. Unless you happen to really really like playing them of course, which is unusual to say the least. Forgot that he even existed haha.
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Post by Gerd von Rundstedt on Jan 27, 2021 20:50:16 GMT
rookgostraight, Iron Duke, yuanzhong, SolidLight, Logistics is excellent for campaign and Empire. Think about it. If a gen has 6000 lives (I'm not too far, but I think that's reasonable), and logistics is maxed, then, every time you kill a unit, you would get 720(!) lives. BTW, I have Richard in Medieval with lv 5 both skills. I have only upgraded Alexander's spy once, Cleopatra and Hannibal to Medieval, and have bought the cheapest Blue equipment for armor and boots.
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Post by Gerd von Rundstedt on Jan 27, 2021 20:50:54 GMT
Get Richard. I prefer him to Alexander (the Great)
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Post by Gerd von Rundstedt on Jan 27, 2021 20:52:39 GMT
In fact, I prefer him to Attila! (In all ET games, my unit of choice was infantry. Including WC4, although looking back, that probably inhibited my progress when I chose Yamashita over Guderian )
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Post by Iron Duke on Jan 28, 2021 13:34:58 GMT
rookgostraight , Iron Duke , yuanzhong , SolidLight , Logistics is excellent for campaign and Empire. Think about it. If a gen has 6000 lives (I'm not too far, but I think that's reasonable), and logistics is maxed, then, every time you kill a unit, you would get 720(!) lives. BTW, I have Richard in Medieval with lv 5 both skills. I have only upgraded Alexander's spy once, Cleopatra and Hannibal to Medieval, and have bought the cheapest Blue equipment for armor and boots. Logistics and Plunder are great skills to have for all aspects of the game, the only question is how many generals with either will you have in your team? It's not practical to choose 8 from Blucher, Saladin, Li Shimin, Lincoln, Jhansi, Huo Qubing, Xerxes, Petain, Richard & Henry so I'd say 3-4 max. We also need to consider how many times you can actually make use of it in any particular mission.
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Post by Gerd von Rundstedt on Jan 28, 2021 14:10:56 GMT
Iron Duke, Richard, Blucher, Petain, and Li Shimin. Blucher us the only Cav in this game that I like.
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