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Post by pathdoc on Nov 4, 2020 16:03:32 GMT
I should have thought this would be impossible, yet somehow I managed to do it. 1806 Sardinia, I flipped it neutral by stealing a couple of its facilities, but even though the AI held Oran and Algiers, I still managed to starve them out.
I should have thought this would be impossible, but I managed to do it. Evidently they had enough units in the field that they couldn't trade their gold and wrenches for enough food. (Yes, I had captured the farms.)
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Post by littlecorporal on Nov 5, 2020 3:17:59 GMT
Maybe AI doesn't trade. A common tactic for 1776 is to starve out Britain, even though they also have a market.
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Post by ππ³π°π΅π΄π¬πΊ on Nov 5, 2020 7:01:39 GMT
Very nice pathdoc. Getting in this way the exchange in Algiers seems for me a key stategie for Sardegna. A good trick and necessary. Every other exchange is too far. I think littlecorporal is right: AI don't know trading. AI don't know morale (Flanking), AI don't collect resources although AI doesn't build always the best possible unit. And it seems that AI don't trade. After R10/R12 Algeria should have finished their starting food. ---- Edit ---- AI don't seem to defend ports - many times you can steal an empty port.
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Post by littlecorporal on Nov 6, 2020 3:40:21 GMT
From what I saw of the perfect HRE 1798 Conquest, capturing farms is the key to an easy conquest. AI usually doesn't protect the farms so all you need to do is take them all and wait it out.
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Post by pathdoc on Nov 22, 2020 15:23:16 GMT
Along the way, I discovered in the last few days an important corollary of this. If you paralyze a nation through starving, be sure to leave at least one city, stable or artillery unit alive while you kill the forts off.
The forts consume no food, so if you kill off all the units and capture all the cities/facilities, they go on fighting. If you keep at least one unit alive, it goes on consuming food with each turn and keeps the whole side in double-reduced or paralyzed morale.
The exception is any general with the Logistics skill, as the unit they are on is immune to starvation.
The final thing is that it should be possible to tell, by a close examination of the enemy's farms, cities, units etc, how much a particular nation has made and spent since the start of the war and how many resources it currently has.
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Post by ππ³π°π΅π΄π¬πΊ on Nov 23, 2020 1:11:42 GMT
Don't kill the last troop before you took out all forts ( US 1775 guide)! In the moment there is no consumption the panic goes. Logistics but imo also Leadership should protect an general before panic of food shortage, is this correct? I am curious how in HRE you can starve out french quickly - for the last units yes, but before the battle for paris?
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Post by Nobunaga Oda on Nov 25, 2020 11:56:08 GMT
Don't kill the last troop before you took out all forts (US 1775 guide)! In the moment there is no consumption the panic goes. Logistics but imo also Leadership should protect an general before panic of food shortage, is this correct? I am curious how in HRE you can starve out french quickly - for the last units yes, but before the battle for paris? Very difficult, I'd imagine. The precious French farms are scattered about the country and fairly deep inside. A swift raid is necessary, but the fastest troops would require the use of player gens on the border troops. Yes. Leadership and Logistics should work, I think, in preventing morale loss due to food shortages. I tested it using American Revolution III. Washington, with Leadership, does not fall into confusion upon the complete loss of all food.
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Post by pathdoc on Nov 25, 2020 12:04:29 GMT
Nobunaga Oda, can I assume that he was not your only remaining unit, and that you had internal positive controls to determine that other units were in fact suffering?
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Post by Nobunaga Oda on Nov 25, 2020 12:35:30 GMT
Nobunaga Oda, can I assume that he was not your only remaining unit, and that you had internal positive controls to determine that other units were in fact suffering? Yep. My testing ground is the same American Revolution III campaign. I just skipped the Turns until around Turn 7-12. Total starvation: All farms (ie. the only source of food) are occupied and food runs out. Maximum effect is confusion. Near total starvation: Food supply runs out, but there are unoccupied farms. Even if food supply remains at 0 and the consumption outweighs the production of food, the maximum effect here is a 2X morale drop. In both cases, Washington is unaffected.
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Post by ππ³π°π΅π΄π¬πΊ on Nov 25, 2020 14:07:53 GMT
Nobunaga Oda, can I assume that he was not your only remaining unit, and that you had internal positive controls to determine that other units were in fact suffering? Yep. My testing ground is the same American Revolution III campaign. I just skipped the Turns until around Turn 7-12. Total starvation: All farms (ie. the only source of food) are occupied and food runs out. Maximum effect is confusion. Near total starvation: Food supply runs out, but there are unoccupied farms. Even if food supply remains at 0 and the consumption outweighs the production of food, the maximum effect here is a 2X morale drop. In both cases, Washington is unaffected. Thank you for testing Nobunaga Oda. I started this post to confirm that with at least one farm a double morale down is the maximum, but then I realized that in my actual conquest, the Ottoman still have one +40 farm, but they are in panic (they were down two morale already a few rounds). One hint for Leadership: In a few missions you start with low morale: bringing a general with Leadership in a flanked position will raise his morale to normal.
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