Conquest with Picard episode 2: Switzerland 1806
Jan 18, 2016 23:20:29 GMT
kanue, Napoleon Bonaparte, and 6 more like this
Post by Jean-Luc Picard on Jan 18, 2016 23:20:29 GMT
If you look carefully at the map of 1806, you might see Switzerland.It’s small and easy to miss. No longer! The Swiss Government has given you command of the army and expects you to put us on the map!
What you need:
1 A fast Artillery general (with Warhorse/Geography, Isabela is perfect, which is why I used her)
2 A strong Cavalry General (I used Radetzky)
3 A strong Artillery General (I used Sophia)
4 A moderately strong Artillery/Cavalry General (Your choice, I used Sebastiani as Cavalry)
5 A strong Navy General (Seriously) (I used Kate)
6a A strong Infantry General (I used Jourdan)
6b A general you are willing to fire mid-game (Only if you have a seventh spot with a trainer in it, I used Arnold)
Napoleonic Code (Absolutely Mandatory)
Snare Drum (also mandatory)
Turn 1:
At turn one, we have 4 units (2x Guards Cav commanded by Bachmann, 2x Heavy Art, 2x Line inf, and a light grey fort. On turn one, deploy General 1 to the Artillery and General 6 (6b if applicable) to the infantry. Move Bachmann and 1 North and move 6 into Zurich. Give 6 the Napoleonic Code, upgrade Zurich, and build a wooden fort 2 hexes east of the grey fort.
National Defense And Blucher:
In the first 5 turns, advance 1 and Bachmann towards Dresden, but not too far. Blucher will come towards them. After having built up Zurich, you will have a configuration of Forts shown in one of the pictures. Retreat your generals Northeast and use the Forts to defend from Blucher if necessary.
Operation Dutchman:
Switzerland is nice, but it lacks the resources to build a World-Class army. The Netherlands, on the other hand, have just the facilities you need to build an empire. The Dutch are your allies, but by now they will have lost the stable and factory in the East and be under Siege in Amsterdam. 1 and Bachmann should be able to secure these Eastern cities and rout the British attacking Generals with ease, and by now you will be able to afford a hefty 2x Armored Car for your strongest Cavalry General (2). Bomb and take Amsterdam and Rotterdam, and defend against Scharnhorst or Kutuzov in the odd chance that they should attack you rather than Frankfurt. Deploy 3, then 5, then 4 to rocket, battleship (same stats as the British navy, amusingly), and Armored Car, respectively.
Liberation of Germany:
Now you’ve got 2, 3, and 5 deployed and almost saved up for 4, but the Confederation of the Rhine has fallen and Western Germany is overrun by Prussians, Saxons and Russians, plus a few Swedes and maybe one or two Britons. First, you will use Artillery to rout Kutuzov and Scharnhorst (France will help) and liberate Frankfurt. The rest of the massed enemy force will consist of weak, low health units that 2 will kill with ease. 1 should hit Forts and Dresden, and don’t forget to use 1 to take Leipzig, it’s highly valuable for the offensive into Prussia. Don’t worry about the South German Cities, Italy and France will take them. If not, support wit artillery once you take Dresden
Battle of Britain
Napoleon and 4 will support Bachmann in securing London and the neighboring factory. Recruit units to accompany Bachmann as he heads north to Edinburgh, then west to Ireland. Send 4 to the Iberian Peninsula immediately after securing London.
Peninsular War
Send 6, along with some light infantry you recruit, to Spain. Take whatever is open, for me that was Salamanca. If you have the 7th slot and a strong general ready to step up, fire 6b and recruit an elite unit for 6a. Take Porto and Lisbon (in that order) with help from 4, then advance on North Africa.
Unified Germany
Generals 3 and 4 take on the troops of Prussia and any Swedes who leave Sweden/Denmark. 4 penetrates to Danzig while 3 bombs Berlin with help from infantry built in Leipzig and the French. 3 also takes the Factory South of Danzig, which provides cannons to help with any MG’s you might find.
Austerlitz 2.0
After Dresden, 1 and 2 advance on Vienna, then continue to devour Austria. Bubna will be dead and Radetzky will be deep in Turkey, so this will be nice and easy. Once you take Sofia, send 2 north and 1 south.
North Africa
4, 6 and their army will march on Morocco (Sardinia will have finished off Tunisia). This is self-explanatory.
Scandinavian War
4 fights Dobeln in Denmark with help from ships, then advances on Sweden. The rest is obvious.
Invasion of Russia
2 will take the Stable north of Kishinev, Kiev, Kaluga, and Smolensk. 3 takes Warsaw, finishes Prussia, then advances Northeast. 4 joins when Sweden dies. Nice and easy fight.
Turkish Campaign
1 leads troops from Sofia to liberate Turkey. Beware of Radetzky. ‘nuff said.
Have fun!
What you need:
1 A fast Artillery general (with Warhorse/Geography, Isabela is perfect, which is why I used her)
2 A strong Cavalry General (I used Radetzky)
3 A strong Artillery General (I used Sophia)
4 A moderately strong Artillery/Cavalry General (Your choice, I used Sebastiani as Cavalry)
5 A strong Navy General (Seriously) (I used Kate)
6a A strong Infantry General (I used Jourdan)
6b A general you are willing to fire mid-game (Only if you have a seventh spot with a trainer in it, I used Arnold)
Napoleonic Code (Absolutely Mandatory)
Snare Drum (also mandatory)
Turn 1:
At turn one, we have 4 units (2x Guards Cav commanded by Bachmann, 2x Heavy Art, 2x Line inf, and a light grey fort. On turn one, deploy General 1 to the Artillery and General 6 (6b if applicable) to the infantry. Move Bachmann and 1 North and move 6 into Zurich. Give 6 the Napoleonic Code, upgrade Zurich, and build a wooden fort 2 hexes east of the grey fort.
National Defense And Blucher:
In the first 5 turns, advance 1 and Bachmann towards Dresden, but not too far. Blucher will come towards them. After having built up Zurich, you will have a configuration of Forts shown in one of the pictures. Retreat your generals Northeast and use the Forts to defend from Blucher if necessary.
Operation Dutchman:
Switzerland is nice, but it lacks the resources to build a World-Class army. The Netherlands, on the other hand, have just the facilities you need to build an empire. The Dutch are your allies, but by now they will have lost the stable and factory in the East and be under Siege in Amsterdam. 1 and Bachmann should be able to secure these Eastern cities and rout the British attacking Generals with ease, and by now you will be able to afford a hefty 2x Armored Car for your strongest Cavalry General (2). Bomb and take Amsterdam and Rotterdam, and defend against Scharnhorst or Kutuzov in the odd chance that they should attack you rather than Frankfurt. Deploy 3, then 5, then 4 to rocket, battleship (same stats as the British navy, amusingly), and Armored Car, respectively.
Liberation of Germany:
Now you’ve got 2, 3, and 5 deployed and almost saved up for 4, but the Confederation of the Rhine has fallen and Western Germany is overrun by Prussians, Saxons and Russians, plus a few Swedes and maybe one or two Britons. First, you will use Artillery to rout Kutuzov and Scharnhorst (France will help) and liberate Frankfurt. The rest of the massed enemy force will consist of weak, low health units that 2 will kill with ease. 1 should hit Forts and Dresden, and don’t forget to use 1 to take Leipzig, it’s highly valuable for the offensive into Prussia. Don’t worry about the South German Cities, Italy and France will take them. If not, support wit artillery once you take Dresden
Battle of Britain
Napoleon and 4 will support Bachmann in securing London and the neighboring factory. Recruit units to accompany Bachmann as he heads north to Edinburgh, then west to Ireland. Send 4 to the Iberian Peninsula immediately after securing London.
Peninsular War
Send 6, along with some light infantry you recruit, to Spain. Take whatever is open, for me that was Salamanca. If you have the 7th slot and a strong general ready to step up, fire 6b and recruit an elite unit for 6a. Take Porto and Lisbon (in that order) with help from 4, then advance on North Africa.
Unified Germany
Generals 3 and 4 take on the troops of Prussia and any Swedes who leave Sweden/Denmark. 4 penetrates to Danzig while 3 bombs Berlin with help from infantry built in Leipzig and the French. 3 also takes the Factory South of Danzig, which provides cannons to help with any MG’s you might find.
Austerlitz 2.0
After Dresden, 1 and 2 advance on Vienna, then continue to devour Austria. Bubna will be dead and Radetzky will be deep in Turkey, so this will be nice and easy. Once you take Sofia, send 2 north and 1 south.
North Africa
4, 6 and their army will march on Morocco (Sardinia will have finished off Tunisia). This is self-explanatory.
Scandinavian War
4 fights Dobeln in Denmark with help from ships, then advances on Sweden. The rest is obvious.
Invasion of Russia
2 will take the Stable north of Kishinev, Kiev, Kaluga, and Smolensk. 3 takes Warsaw, finishes Prussia, then advances Northeast. 4 joins when Sweden dies. Nice and easy fight.
Turkish Campaign
1 leads troops from Sofia to liberate Turkey. Beware of Radetzky. ‘nuff said.
Have fun!