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Post by ks on Jan 11, 2021 18:23:08 GMT
We always see people saying skills>stars, and for top tier generals, this is of course true, because you’ll be training them.
But for early/mid game generals, like Marmont and Grouchy, I don’t think this applies. Grouchy is usually hated on for not having any damage boosting skills, leading to people proclaiming Marmont as superior, even though Grouchy has an extra star. One star=5 damage while explosives only adds around 3 damage.
Obviously if you trained them to have the same stars, Marmont would be better. But who would train him? Yes, Grouchy is more expensive than Marmont, Gazan, or Sokolnicki, but he is also better than them imo. Not that you should buy him though, just trying to say how stars>skills at lower levels.
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Post by John Marston on Jan 16, 2021 13:19:40 GMT
We always see people saying skills>stars, and for top tier generals, this is of course true, because you’ll be training them. But for early/mid game generals, like Marmont and Grouchy, I don’t think this applies. Grouchy is usually hated on for not having any damage boosting skills, leading to people proclaiming Marmont as superior, even though Grouchy has an extra star. One star=5 damage while explosives only adds around 3 damage. Obviously if you trained them to have the same stars, Marmont would be better. But who would train him? Yes, Grouchy is more expensive than Marmont, Gazan, or Sokolnicki, but he is also better than them imo. Not that you should buy him though, just trying to say how stars>skills at lower levels. Yes. You're right ks, but the skills of the general must be such that they must boost the damage of general. Grouchy's stars are not compatible with his skills.
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Post by littlecorporal on Jan 17, 2021 4:51:54 GMT
For skills, a lot of them are replicable with items, so those ones should be discounted. Ditto for damage skills, a +6 attack item, star, and +1 min/max skills all offer the same benefit. The best skills then are the 3 anti evasion ones, leadership, and spy.
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Post by John Marston on Jan 17, 2021 6:04:27 GMT
For skills, a lot of them are replicable with items, so those ones should be discounted. Ditto for damage skills, a +6 attack item, star, and +1 min/max skills all offer the same benefit. The best skills then are the 3 anti evasion ones, leadership, and spy. But why pay if you get them with the general itself? That was my point.
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Post by ks on Jan 17, 2021 13:45:25 GMT
For skills, a lot of them are replicable with items, so those ones should be discounted. Ditto for damage skills, a +6 attack item, star, and +1 min/max skills all offer the same benefit. The best skills then are the 3 anti evasion ones, leadership, and spy. Yes some can be replaced (like fireproof or engineering) but it takes away an item slot that could be used for something else. Then there are the +1 max skills that aren’t really replaceable because they can stack with items
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Post by littlecorporal on Jan 17, 2021 15:13:07 GMT
For skills, a lot of them are replicable with items, so those ones should be discounted. Ditto for damage skills, a +6 attack item, star, and +1 min/max skills all offer the same benefit. The best skills then are the 3 anti evasion ones, leadership, and spy. Yes some can be replaced (like fireproof or engineering) but it takes away an item slot that could be used for something else. Then there are the +1 max skills that aren’t really replaceable because they can stack with items That's exactly my point though, they are replaceable. At some point the law of diminishing returns has to start applying. If you regularly hit in the 30-40 range thats good enough to kill most units in two shots. Once you go past that, there gets to be a lot more wasted damage. I'm sure I'm not the only one disappointed when Lan's red x shows and her dbl AC does 100 damage to a half strength militia! I'm not saying that there's a problem with high damage, I'm just saying that it isn't the most important aspect of the game.
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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Jan 23, 2021 18:52:44 GMT
The best skills then are the 3 anti evasion ones, leadership, and spy. Exactly, 100% agree That's exactly my point though, they are replaceable. At some point the law of diminishing returns has to start applying. If you regularly hit in the 30-40 range thats good enough to kill most units in two shots. Once you go past that, there gets to be a lot more wasted damage. I'm sure I'm not the only one disappointed when Lan's red x shows and her dbl AC does 100 damage to a half strength militia! I'm not saying that there's a problem with high damage, I'm just saying that it isn't the most important aspect of the game. I am disappointed that for my Lan AA tiggers so rarely... just my impression: once a conquest - with luck Your analysis is correct, except for the Armored Car dammage. 100 on double AC - is too low - for every general. One Snair, one pistol, 5★ and a standard country system are 85 netDmg - with surprise for Lan 91 This is against artillery! (100%) Against Infantry ( +35%) the AA hit of trained Lan is minimum 122 - Forts are a problem. I know this really good (even for Maria, Sophia and Sakurako) because the ability of the Armored Car, to have a few one-shot fights in one turn (without Assult) is my key strategy for conquest rushing. No other unit has a comparable performance and this evaluation is only for AC use interresting. For untrained Sophia, Maria and Sakurako with only 2⭐ the maximum dmg against infantry is 95 (AA)A dmg of 62++ usual. A single militia is no problem, other units need at least two pistols or more than one hit. Evasion is a critical problem for one-shot tactics. Cheap Infantry (spam) is the primary target 3⭐ more, will give on AC additional 20 (21) Dmg against infantry (cavalry), the second pistol another 8 Dmg, but a snair is often necessary. For Lan (even for Sakurako in some conquests) a single AC is normally enough. Why I wait, even until R15 (1815) or later until I can build an AC: AI will build a new unit in Nicosia. To clean up this outpost takes 3 rounds, if the eastern unit don't attack; 2 rounds, if they attack me, after I conqueror the city. The most expensive unit - and a price performer. Only in case you face a fort spammer, are guards cavalry the better choice.
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Post by John Marston on Jan 24, 2021 5:54:32 GMT
The best skills then are the 3 anti evasion ones, leadership, and spy. Exactly, 100% agree That's exactly my point though, they are replaceable. At some point the law of diminishing returns has to start applying. If you regularly hit in the 30-40 range thats good enough to kill most units in two shots. Once you go past that, there gets to be a lot more wasted damage. I'm sure I'm not the only one disappointed when Lan's red x shows and her dbl AC does 100 damage to a half strength militia! I'm not saying that there's a problem with high damage, I'm just saying that it isn't the most important aspect of the game. I am disappointed that for my Lan AA tiggers so rarely... just my impression: once a conquest - with luck Your analysis is correct, except for the Armored Car dammage. 100 on double AC - is too low - for every general. One Snair, one pistol, 5★ and a standard country system are 85 netDmg - with surprise for Lan 91 This is against artillery! (100%) Against Infantry ( +35%) the AA hit of trained Lan is minimum 122 - Forts are a problem. I know this really good (even for Maria, Sophia and Sakurako) because the ability of the Armored Car, to have a few one-shot fights in one turn (without Assult) is my key strategy for conquest rushing. No other unit has a comparable performance and this evaluation is only for AC use interresting. For untrained Sophia, Maria and Sakurako with only 2⭐ the maximum dmg against infantry is 95 (AA)A dmg of 62++ usual. A single militia is no problem, other units need at least two pistols or more than one hit. Evasion is a critical problem for one-shot tactics. Cheap Infantry (spam) is the primary target 3⭐ more, will give on AC additional 20 (21) Dmg against infantry (cavalry), the second pistol another 8 Dmg, but a snair is often necessary. For Lan (even for Sakurako in some conquests) a single AC is normally enough. Why I wait, even until R15 (1815) or later until I can build an AC: AI will build a new unit in Nicosia. To clean up this outpost takes 3 rounds, if the eastern unit don't attack; 2 rounds, if they attack me, after I conqueror the city. The most expensive unit - and a price performer. Only in case you face a fort spammer, are guards cavalry the better choice. If the ones in the ship are single formation militia, then you can take out 4 or even 5 in the next turn. That is really enjoyable though.
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