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Post by John Marston on Jan 18, 2021 1:16:40 GMT
My team of six generals - 1. Infantry - Suvorov, Kutuzov 2. Artillery - Sophia, Kutaisov 3. Cavalry - Golitsyn (Wittgenstein is not bad) 4. Navy - Ushakov 5. Economy - Alexander I (Is there anybody else?)
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Post by Carl Gustaf Emil Mannerheim on Jan 18, 2021 21:05:58 GMT
Econ: Alexander I with Economic Master and 5 stars trading, the Czar is the obvious choice. He only has two infantry stars but with Spy he can do decent damage vs. forts on guards. The six general Russian squad: Suvorov- infantry Golitsyin and Raevsky- cavalry Kutaisov and Ushakov- artillery/ navy Alexander- Econ/ infantry Just compared the two, definitely Yermolov over Kutaisov. Kutaisov Yermolov Artillery * 3 4 Move * 1 2 Art Skills Seige Master Accurate Stars don't matter. Siege master + explosive > accuracy imo
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Post by littlecorporal on Jan 19, 2021 1:43:45 GMT
Stars don't matter. Siege master + explosive > accuracy imo Siege master removes evasion for cities, accuracy removes evasion for cities, fortifications, and country. For artillery, accuracy is more important because so many hexes have 5, 10, or 20% evasion (as compared to bugle). According to the output formula, a star gives +5 while explosive increases the max by 1. On a double heavy artillery at max hp Kutaisov and Yermolov's damage look like this. Kut: (3-12*6)+15 Yermolov: (3-11*6) + 20 So Kut's max is 1 hp higher, 87 vs. 86 but the min. is 5 lower (33 vs 38) Yermolov has higher average damage and wont be penalized for evasion. Its a similar situation to why Isabella is better than Sophia.
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Post by John Marston on Jan 19, 2021 1:47:43 GMT
So Accuracy > Siege Master right.
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Post by littlecorporal on Jan 19, 2021 1:59:51 GMT
So Accuracy > Siege Master right. I think😂! I havent tested it myself, just going by other information here in the fanpage.
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Post by John Marston on Jan 19, 2021 2:20:22 GMT
Nice. Atleast we learn from the forum and again we give it to the forum
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Post by Erich von Manstein on Jan 19, 2021 3:33:48 GMT
Stars don't matter. Siege master + explosive > accuracy imo Siege master removes evasion for cities, accuracy removes evasion for cities, fortifications, and country. For artillery, accuracy is more important because so many hexes have 5, 10, or 20% evasion (as compared to bugle). According to the output formula, a star gives +5 while explosive increases the max by 1. On a double heavy artillery at max hp Kutaisov and Yermolov's damage look like this. Kut: 3-12*6+15 Yermolov: 3-11*6 + 20 So Kut's max is 1 hp higher, 87 vs. 86 but the min. is 5 lower (33 vs 38) Yermolov has higher average damage and wont be penalized for evasion. Its a similar situation to why Isabella is better than Sophia. The multiplier only applies to the maximum, and the stars would replace the minimum if it's higher. Therefore the minimum of the two would be 15 and 20.
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Post by Darth Vader on Jan 19, 2021 3:45:09 GMT
Siege master removes evasion for cities, accuracy removes evasion for cities, fortifications, and country. For artillery, accuracy is more important because so many hexes have 5, 10, or 20% evasion (as compared to bugle). According to the output formula, a star gives +5 while explosive increases the max by 1. On a double heavy artillery at max hp Kutaisov and Yermolov's damage look like this. Kut: 3-12*6+15 Yermolov: 3-11*6 + 20 So Kut's max is 1 hp higher, 87 vs. 86 but the min. is 5 lower (33 vs 38) Yermolov has higher average damage and wont be penalized for evasion. Its a similar situation to why Isabella is better than Sophia. The multiplier only applies to the maximum, and the stars would replace the minimum if it's higher. Therefore the minimum of the two would be 15 and 20. I haven't found anything yet that's says stars give 5+ damage. Calculations like the one you performed are only plausible if a Artillery unit had 10-10 damage range which isn't possible in regular Ew4.
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Post by Erich von Manstein on Jan 19, 2021 4:03:04 GMT
The multiplier only applies to the maximum, and the stars would replace the minimum if it's higher. Therefore the minimum of the two would be 15 and 20. I haven't found anything yet that's says stars give 5+ damage. Calculations like the one you performed are only plausible if a Artillery unit had 10-10 damage range which isn't possible in regular Ew4. It also works that way when the minimum exceeds the maximum, which only happens in mods as well. If minimum >= maximum then the damage won't fluctuate.
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Post by littlecorporal on Jan 19, 2021 4:22:05 GMT
Not sure about what you mean about the ranges.
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Post by Erich von Manstein on Jan 19, 2021 10:39:34 GMT
Not sure about what you mean about the ranges. We are talking about the "base damage range" in the damage formula, which is the attack range shown on the unit stats page. When the minimum is lower than the maximum, as everyone is in the original EW4, the damage range will go as the formula said, which is 1*min~formation*max. However, if the minimum somehow is no longer smaller than the maximum, the old "minimum" will become the new maximum, and the unit will deal its highest damage for every hit. In other words, Assault Art with 100% chance.
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Post by ks on Jan 19, 2021 16:53:51 GMT
Imo Siege+explosive>accurate slightly, but Yermolov>Kutaisov because of his infantry ability
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Post by John Marston on Jan 20, 2021 1:20:02 GMT
Imo Siege+explosive>accurate slightly, but Yermolov>Kutaisov because of his infantry ability 1. But accurate works on all units right. 2. BTW, who uses Yermolov on infantry? If he is available, then use it on artillery.
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Post by ks on Jan 20, 2021 2:31:53 GMT
Imo Siege+explosive>accurate slightly, but Yermolov>Kutaisov because of his infantry ability 1. But accurate works on all units right. 2. BTW, who uses Yermolov on infantry? If he is available, then use it on artillery. Accurate only works on artillery. Siege master works on all units. Here’s what I would do: Golytsin (cav) Raevsky (cav) Ushakov (art/navy) Sophia (art/cav) Yermolov (art/inf) Kutuzov (hybrid) As you can see, if you have Yermolov, you don’t need a spot for pure infantry. That allows you to use another general like Kutuzov or Kutaisov.
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Post by John Marston on Jan 20, 2021 2:38:59 GMT
ks, what I meant to say was that Accurate works only on artillery - that I know. But if your general is on artillery, siege master works only on the cities, whereas if he has accurate, that skill works for all enemy units. I am talking in the viewpoint of the general, not the unit used.
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