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Post by stoic on Mar 9, 2021 10:29:08 GMT
My opinion hasn't changed since first days of playing... Rokossovsky is a whirlwind of death and destruction if used correctly...
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Post by 曹操 on Mar 9, 2021 10:34:08 GMT
I'll say Roko is better First he has machinist To replenish Tank it's really expensive so with machinist you can reduce spending on replenish tank unit Second Mobility Mobility is actually really need especially when you put general on heavy tank KV 2 will help increase mobility but it will still slow and sometimes secondary objectives has small amount of time to complete so generals with high mobility will really helpful in this situation Third Panzer Leader Sometimes enemy is dying but worry not panzer leader is here to help. 24% chance is already huge and some mission secondary objectives is to defeat some amount of enemy. Rather than your allies steal your kill better kill them first right? Why not choose monty? He is very expensive 920 medals and lower mobility (He has three star on Air Force but usually Infantry or Artillery is the one you stationed at airport right? (Or Left behind)) Why not choose Vatutin? No mobility Edit: Sorry i forgot you are at Eastern Front 1941 which mean you can't purchase Patton and also i had seen Roko second and third skill as well Monty so i can continue what i need to write up here
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Post by eeeeef on Mar 9, 2021 11:46:35 GMT
My opinion hasn't changed since first days of playing... Rokossovsky is a whirlwind of death and destruction if used correctly... Correction: KV-6 is a whirlwind of death if used correctly.
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Post by stoic on Mar 9, 2021 12:00:12 GMT
My opinion hasn't changed since first days of playing... Rokossovsky is a whirlwind of death and destruction if used correctly... Correction: KV-6 is a whirlwind of death if used correctly. Yeah, true enough but imo Rokossovsky's skills are in synergy with what KV6 can offer...
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Post by Deleted on Mar 9, 2021 14:36:32 GMT
I got Leeb.
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Post by HangryBird on Mar 9, 2021 15:01:12 GMT
Correction: KV-6 is a whirlwind of death if used correctly. Yeah, true enough but imo Rokossovsky's skills are in synergy with what KV6 can offer... Monty also has panzer leader and machinist, in addition to, superior raw damage. Monty is better than Roko in almost every way, including being on a KV-6. Also, Monty has the same mobility as Roko, so the argument that Roko has better mobility is incorrect.
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Post by Erich von Manstein on Mar 9, 2021 15:17:06 GMT
Yeah, true enough but imo Rokossovsky's skills are in synergy with what KV6 can offer... Monty also has panzer leader and machinist, in addition to, superior raw damage. Monty is better than Roko in almost every way, including being on a KV-6. Also, Monty has the same mobility as Roko, so the argument that Roko has better mobility is incorrect. Get Montgomery if you want to smash infantries more, Rokossovsky if you want to smash tanks more. Problem solved.
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Post by HangryBird on Mar 9, 2021 15:49:26 GMT
Monty also has panzer leader and machinist, in addition to, superior raw damage. Monty is better than Roko in almost every way, including being on a KV-6. Also, Monty has the same mobility as Roko, so the argument that Roko has better mobility is incorrect. Get Montgomery if you want to smash infantries more, Rokossovsky if you want to smash tanks more. Problem solved. You get Monty if you want to smash everything but tanks more. Also, forgot to mention that Monty has a stronger Machinist that heals 25% more health than Roko's.
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Post by Gerd von Rundstedt on Mar 9, 2021 15:52:17 GMT
Get Montgomery if you want to smash infantries more, Rokossovsky if you want to smash tanks more. Problem solved. You get Monty if you want to smash everything but tanks more. Also, forgot to mention that Monty has a stronger Machinist that heals 25% more health than Roko's. It seems to me that Anti-Armor doesn't do anything... Is it a glitch or something?
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Post by stoic on Mar 9, 2021 16:28:08 GMT
Yeah, true enough but imo Rokossovsky's skills are in synergy with what KV6 can offer... Monty also has panzer leader and machinist, in addition to, superior raw damage. Monty is better than Roko in almost every way, including being on a KV-6. Also, Monty has the same mobility as Roko, so the argument that Roko has better mobility is incorrect. Ace forces is almost a useless skill late in the game because all our units are aces right from the start. And Roco has incredible 24 percent bonus against armored units. I would prefer it 10 times out of 10 to to AF. Bigger or lesser versions of machinist don't really matter because we don't have time or enough resources to make use out of it. So, in my opinion we have 24 percent bonus aganst armored units vs. 6 points of damage and AF. Tanks are the most tough opponents in this game, so I really can't see how one additional star and AF can be better than AA.
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Post by HangryBird on Mar 9, 2021 17:36:10 GMT
Monty also has panzer leader and machinist, in addition to, superior raw damage. Monty is better than Roko in almost every way, including being on a KV-6. Also, Monty has the same mobility as Roko, so the argument that Roko has better mobility is incorrect. Ace forces is almost a useless skill late in the game because all our units are aces right from the start. And Roco has incredible 24 percent bonus against armored units. I would prefer it 10 times out of 10 to to AF. Bigger or lesser versions of machinist don't really matter because we don't have time or enough resources to make use out of it. So, in my opinion we have 24 percent bonus aganst armored units vs. 6 points of damage and AF. Tanks are the most tough opponents in this game, so I really can't see how one additional star and AF can be better than AA. Yes, Ace Forces is almost useless. Yes, Roko is stronger against tanks; I said that earlier in the thread. If you want anti-tank, then buy Roko. Monty does 5 more damage in any other case, which is more powerful than you think it is, considering Monty has panzer leader. Combine that with the innate assault that all tanks have and Monty's extra damage will add up to a decent amount. Similarly, a Machinist that replenishes 25% more HP is more likely to heal you to full, saving you economy. Again, I think you underestimate these differences.
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Post by zink on Mar 9, 2021 17:40:58 GMT
Ace forces is almost a useless skill late in the game because all our units are aces right from the start. And Roco has incredible 24 percent bonus against armored units. I would prefer it 10 times out of 10 to to AF. Bigger or lesser versions of machinist don't really matter because we don't have time or enough resources to make use out of it. So, in my opinion we have 24 percent bonus aganst armored units vs. 6 points of damage and AF. Tanks are the most tough opponents in this game, so I really can't see how one additional star and AF can be better than AA. Yes, Ace Forces is almost useless. Yes, Roko is stronger against tanks; I said that earlier in the thread. If you want anti-tank, then buy Roko. Monty does 5 more damage in any other case, which is more powerful than you think it is, considering Monty has panzer leader. Combine that with the innate assault that all tanks have and Monty's extra damage will add up to a decent amount. Similarly, a Machinist that replenishes 25% more HP is more likely to heal you to full, saving you economy. Again, I think you underestimate these differences. 5 + 30% = powerful?
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Post by HangryBird on Mar 9, 2021 17:44:57 GMT
Yes, Ace Forces is almost useless. Yes, Roko is stronger against tanks; I said that earlier in the thread. If you want anti-tank, then buy Roko. Monty does 5 more damage in any other case, which is more powerful than you think it is, considering Monty has panzer leader. Combine that with the innate assault that all tanks have and Monty's extra damage will add up to a decent amount. Similarly, a Machinist that replenishes 25% more HP is more likely to heal you to full, saving you economy. Again, I think you underestimate these differences. 5 + 30% = powerful? What do you mean by that?
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Post by zink on Mar 9, 2021 17:49:19 GMT
What do you mean by that? No, no, what do you mean by that. you said that 6.5 ? damage is more powerful than some may expect
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Post by HangryBird on Mar 9, 2021 18:02:11 GMT
What do you mean by that? No, no, what do you mean by that. you said that 6.5 ? damage is more powerful than some may expect OK, so we are talking about tank generals right? Tanks have assault, which gives them a 60% chance to attack again after annihilating a stack. Some tank generals have panzer leader, which if we're talking about the stronger version, gives a 24% chance to attack again after annihilating a stack. Monty and Roko are going to be doing a lot of extra attacks since they have panzer leader. So we know that Monty will do 5 damage against anything other than tanks. So that's 5 more damage for each attack. From my experience, tanks usually get around 2 extra attacks from simply the assault ability. With panzer leader, a tank gen can do even more. So if you do the math, that's at least 15 more damage against every type of unit except for tanks. I consider 15 damage to be a decent amount. Maybe you'll all disagree. I also like consistency, so Monty appeals to me more than Roko. Also please explain what you meant by 30%. Let me redirect that question back to you.
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