|
Post by John Marston on Mar 26, 2021 10:09:49 GMT
If someone can make maps then I will complete the list of generals. I think I will take some time and look how it was done earlier, including maps.
|
|
|
Post by John Marston on Mar 26, 2021 10:18:55 GMT
If someone can make maps then I will complete the list of generals. Also I can make the stats of units and structures-light infantry, Heavy infantry, Elite infantry, light Cavalry and Artillery , heavy cavalry and Artillery, Armoured Cars ,Tanks, concrete forts, bunkers, trenches, barbed wire, tank ditches and anything which I am missing. Yes. Infantry - Militia / Light infantry Line infantry/ Assault infantry Light infantry/ Motorized infantry Guard corps/ Commandos Cavalry/ Tanks -
Light cavalry/ Armoured cars
Heavy cavalry/ Tanks Guard cavalry/ Medium Tanks Elite Cavalry/ Heavy Tank Artillery -
Light artillery
Heavy Artillery Rocket artillery
Navy -
Privateer/ Submarine Frigate/ Destroyer Battleship Iron clad/ Aircraft carrier
Defence -
Trench Bunker Fort Note - left one is all pre modern times, right is modern times. You can quote this post and make changes Charles Huntziger Charles Huntziger But stats would create a huge imbalance. It's better if we won't do it._
|
|
|
Post by John Marston on Mar 26, 2021 10:19:56 GMT
For those where there are no "/", it is the same for all timelines
|
|
|
Post by John Marston on Mar 26, 2021 10:54:29 GMT
I need more hands and input quickly! It won't be done if anyone dosent help
|
|
|
Post by Deleted on Mar 26, 2021 10:56:53 GMT
If someone can make maps then I will complete the list of generals. Also I can make the stats of units and structures-light infantry, Heavy infantry, Elite infantry, light Cavalry and Artillery , heavy cavalry and Artillery, Armoured Cars ,Tanks, concrete forts, bunkers, trenches, barbed wire, tank ditches and anything which I am missing. Yes. Infantry - Militia / Light infantry Line infantry/ Assault infantry Light infantry/ Motorized infantry Guard corps/ Commandos Cavalry/ Tanks -
Light cavalry/ Armoured cars
Heavy cavalry/ Tanks Guard cavalry/ Medium Tanks Elite Cavalry/ Heavy Tank Artillery -
Light artillery
Heavy Artillery Rocket artillery
Navy -
Privateer/ Submarine Frigate/ Destroyer Battleship Iron clad/ Aircraft carrier
Defence -
Trench Bunker Fort Note - left one is all pre modern times, right is modern times. You can quote this post and make changes Charles Huntziger Charles Huntziger But stats would create a huge imbalance. It's better if we won't do it._ Then so many units are not needed. We should only have :- Infantry Artillery Cavalry Armoured Car Tank Submarines Destroyers Cruisers Battleships Trench and barbed wire(TBW)- Defense VD: +1 when infntry is defending against Infantry and cavalry. Concrete Forts- Defense VD: Against infantry and cavalry and Defense VD: -2 against Artillery Bunker- Defense VD: +1 when infantry is defending against Infantry,Cavalry.( Bunker and TBW can be stacked).
|
|
|
Post by Deleted on Mar 26, 2021 11:00:05 GMT
I need more hands and input quickly! It won't be done if anyone dosent help Can I use a map from online games?
|
|
|
Post by John Marston on Mar 26, 2021 11:00:46 GMT
Yes. Infantry - Militia / Light infantry Line infantry/ Assault infantry Light infantry/ Motorized infantry Guard corps/ Commandos Cavalry/ Tanks -
Light cavalry/ Armoured cars
Heavy cavalry/ Tanks Guard cavalry/ Medium Tanks Elite Cavalry/ Heavy Tank Artillery -
Light artillery
Heavy Artillery Rocket artillery
Navy -
Privateer/ Submarine Frigate/ Destroyer Battleship Iron clad/ Aircraft carrier
Defence -
Trench Bunker Fort Note - left one is all pre modern times, right is modern times. You can quote this post and make changes Charles Huntziger Charles Huntziger But stats would create a huge imbalance. It's better if we won't do it._ Then so many units are not needed. We should only have :- Infantry Artillery Cavalry Armoured Car Tank Trench and barbed wire(TBW)- Defense VD: +1 when infntry is defending against Infantry and cavalry. Concrete Forts- Defense VD: Against infantry and cavalry and Defense VD: -2 against Artillery Bunker- Defense VD: +1 when infantry is defending against Infantry,Cavalry.( Bunker and TBW can be stacked). Done. I edited the question post. Please tell me if they are acceptable and check it out now and then. I will be updating that post frequently with more inputs and that is better. And yes. Stats are only for defence items
|
|
|
Post by Deleted on Mar 26, 2021 11:04:02 GMT
Before moving onto the next RP, we need to decide - Q1. Which rules we must follow? The old ones or new ones? Q2. What about the starting army? A) 1 army per province, 1 tank per 2 province, 1 artillery for 4 provinces. Tank - +1 attack bonus every 4 turns against infantry Artillery - +1 attack bonus every 3 turns against tanks Q3. How are casualities decided? A) Q4. Is the tech same as old ones? A) I better think Yes. Q5. Who will make and update the maps as we go on? A) eeeeef and Warlord247 . More details further Q6. I have noticed that RP being lengthy when one is offline. RP execs can update what has happened at each phase, make new phase and end old ones. Warlord247 , eeeeef , is that ok? We need to clearly establish the definition of "Phase"A) The time when every person completed his turn. RP execs must give a quick summary and The New Phase starts now.
Q7. When to ban someone from RP (We need to have clear rules) A)
Note - blank ones are undecided.
Free feel to debate. We need more hands and quick hands to complete the work.
Yes it is acceptable I do not agree starting units.
|
|
|
Post by John Marston on Mar 26, 2021 11:05:00 GMT
I might come up with maps sometime later today. And the RP execs should come with rules quickly.
|
|
|
Post by Deleted on Mar 26, 2021 11:06:54 GMT
I might come up with maps sometime later today. And the RP execs should come with rules quickly. Are you sure, since we will need world map.
|
|
|
Post by John Marston on Mar 26, 2021 13:09:55 GMT
I might come up with maps sometime later today. And the RP execs should come with rules quickly. Are you sure, since we will need world map. I can't promise, but if delayed, then probably by Sunday
|
|
|
Post by John Marston on Mar 26, 2021 13:29:01 GMT
United States Warning : No criticism whatsoever will be tolerated. Suggestion and corrections are welcome Asian Russia European Russia China India Japan Brazil (Not popular, but can't be ignored)
|
|
|
Post by eeeeef on Mar 26, 2021 13:49:23 GMT
My main concern with the TW maps is that the maps can be disproportionate compared to irl and how big of a problem this is highly dependant on the final rules. I'll wait to deliver my opinion on the maps until the proper rules for the TW are concrete and fleshed out.
|
|
|
Post by John Marston on Mar 26, 2021 13:53:53 GMT
My main concern with the TW maps is that the maps can be disproportionate compared to irl and how big of a problem this is highly dependant on the final rules. I'll wait to deliver my opinion on the maps until the proper rules for the TW are concrete and fleshed out. We will need the rules quickly eeeeef. Will it be completed by 31st March?
|
|
|
Post by eeeeef on Mar 26, 2021 14:00:20 GMT
I would also like to point out to John Marston and Charles Huntziger the factors of the downfall of TW imo. There are 2 types of TWs imo, the fun shouting matches(TW1, Modern war, etc)and the serious RP with rules that are enforced(TW2, TW4). The main issue with us trying to make a new RP is that we've done fun TW to death and are trying to move onto new things to prevent TW from getting stale but the 2 attempts at doing this TW2 and TW4 have flopped for many reasons that I will now point out. TW2 fails to engage its players because of its slow pace and frankly boring gameplay, TW4 fails because of its half baked rules that are too complex for its players to get into therefore the TW turns into a shoutfest. I genuinely hope the next TW turns out better and can give fun to all parties involved and I wish John Marston and Charles Huntziger good luck on this project.
|
|