MatosPoljca
Captain
Did I ever tell you the definition of insanity?
Posts: 80
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Post by MatosPoljca on Apr 2, 2021 21:26:15 GMT
I`ve been modding world conqueror 3 for a while now and I`ve successfully created new generals with skils level 5-6-7-8... For example, I've made Michael Wittmann (The Black Baron, German tankist) and he has tide of iron 6 and blitzkreig 7. That works. BUT. If I try to make someone have artillery/infantry/panzer/navy/air ability level 6 or higher, it doesn't work. Instead of doing bonus 6/12/18/24/30/36/42 on levels 1/2/3/4/5/6/7, levels 6 and 7 don't work at all. Like, it either does 1 damage or it crits for about 1000000 damage. Anyone knows why this happens and how to fix it? Some info you might use: All 5 base abilities (don't) work the same way, except for marching ability. It works, but I expected a lot more speed to be added after level 5, I suppose there's a limit to how fast troops can go (any idea if there's a way to move that limit?). Other custom skills that I made like level 5-6-7 supply work as intended, without errors. I've checked for spelling mistakes and if I lack commas or spaces, that's not it. Play around with this section... movement cost can be eased to allow farther travel... In WC4 this is found under Assets/Config... 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That's my skills file. I replaced the Chinese names with a1-8 to f1-8 to make it easier to work with, that shouldn't impact if they work or not (since levels 1-5 still work, so that's not it).
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Post by p220fhf on Apr 3, 2021 8:14:53 GMT
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Maybe this line for each skill? But the below is for WC4, I think there may be something the same in WC3.
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