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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Apr 3, 2021 13:47:01 GMT
[...]
{"Id":1006,"OName":"a6","Name":null,"Lv":6,"Category":0,"Type":10,"SkillEffect":36,"CommanderId":1023,"UpgradeID":1007,"CostMedals":1200,"Inshop":1},{"Id":1007,"OName":"a7","Name":null,"Lv":7,"Category":0,"Type":10,"SkillEffect":42,"CommanderId":1023,"UpgradeID":0,"CostMedals":4800,"Inshop":1},{"Id":1008,"OName":"a8","Name":null,"Lv":8,"Category":0,"Type":10,"SkillEffect":48,"CommanderId":1023,"UpgradeID":0,"CostMedals":99999,"Inshop":0}, [...] That's my skills file. I replaced the Chinese names with a1-8 to f1-8 to make it easier to work with, that shouldn't impact if they work or not (since levels 1-5 still work, so that's not it). I donk know WC, but what I see direct: Upgrading skill 1007 will make it skill 0 - this looks strange to me. I wold at least set "UpgradeID" to 1008 the skill you want upgrade to. Give it a try: [...] {"Id":1007,"OName":"a7","Name":null,"Lv":7,"Category":0,"Type":10,"SkillEffect":42,"CommanderId":1023,"UpgradeID": 1008 ,"CostMedals":4800,"Inshop":1},
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MatosPoljca
Captain
Did I ever tell you the definition of insanity?
Posts: 80
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Post by MatosPoljca on Apr 5, 2021 9:36:50 GMT
[{"Id":1001,"OName":"a1","Name":null,"Lv":1,"Category":0,"Type":10,"SkillEffect":6,"CommanderId":1023,"UpgradeID":1002,"CostMedals":0,"Inshop":1},{"Id":1002,"OName":"a2","Name":null,"Lv":2,"Category":0,"Type":10,"SkillEffect":12,"CommanderId":1023,"UpgradeID":1003,"CostMedals":65,"Inshop":1},{"Id":1003,"OName":"a3","Name":null,"Lv":3,"Category":0,"Type":10,"SkillEffect":18,"CommanderId":1023,"UpgradeID":1004,"CostMedals":135,"Inshop":1},{"Id":1004,"OName":"a4","Name":null,"Lv":4,"Category":0,"Type":10,"SkillEffect":24,"CommanderId":1023,"UpgradeID":1005,"CostMedals":420,"Inshop":1},{"Id":1005,"OName":"a5","Name":null,"Lv":5,"Category":0,"Type":10,"SkillEffect":30,"CommanderId":1023,"UpgradeID":1006,"CostMedals":600,"Inshop":1},{"Id":1006,"OName":"a6","Name":null,"Lv":6,"Category":0,"Type":10,"SkillEffect":36,"CommanderId":1023,"UpgradeID":1007,"CostMedals":1200,"Inshop":1},{"Id":1007,"OName":"a7","Name":null,"Lv":7,"Category":0,"Type":10,"SkillEffect":42,"CommanderId":1023,"UpgradeID": 0,"CostMedals":4800,"Inshop":1},{"Id":1008,"OName":"a8","Name":null,"Lv":8,"Category":0,"Type":10,"SkillEffect":48,"CommanderId":1023,"UpgradeID":0,"CostMedals":99999,"Inshop":0}, [{"Id":1001,"OName":"a1","Name":null,"Lv":1,"Category":0,"Type":10,"SkillEffect":6,"CommanderId":1023,"UpgradeID":1002,"CostMedals":0,"Inshop":1},{"Id":1002,"OName":"a2","Name":null,"Lv":2,"Category":0,"Type":10,"SkillEffect":12,"CommanderId":1023,"UpgradeID":1003,"CostMedals":65,"Inshop":1},{"Id":1003,"OName":"a3","Name":null,"Lv":3,"Category":0,"Type":10,"SkillEffect":18,"CommanderId":1023,"UpgradeID":1004,"CostMedals":135,"Inshop":1},{"Id":1004,"OName":"a4","Name":null,"Lv":4,"Category":0,"Type":10,"SkillEffect":24,"CommanderId":1023,"UpgradeID":1005,"CostMedals":420,"Inshop":1},{"Id":1005,"OName":"a5","Name":null,"Lv":5,"Category":0,"Type":10,"SkillEffect":30,"CommanderId":1023,"UpgradeID":1006,"CostMedals":600,"Inshop":1},{"Id":1006,"OName":"a6","Name":null,"Lv":6,"Category":0,"Type":10,"SkillEffect":36,"CommanderId":1023,"UpgradeID":1007,"CostMedals":1200,"Inshop":1},{"Id":1007,"OName":"a7","Name":null,"Lv":7,"Category":0,"Type":10,"SkillEffect":42,"CommanderId":1023,"UpgradeID": 1008,"CostMedals":4800,"Inshop":1},{"Id":1008,"OName":"a8","Name":null,"Lv":8,"Category":0,"Type":10,"SkillEffect":48,"CommanderId":1023,"UpgradeID":0,"CostMedals":99999,"Inshop":0}, Maybe this line for each skill? But the below is for WC4, I think there may be something the same in WC3. {"Id":1049,"Name":"Guderian","EName":"Guderian","InShop":1,"Type":1,"Evaluate":3,"Sequence":6,"UnlockHQLv":16,"CostMedal":2935,"CostGold":0,"MilitaryRank":6,"Infantry":3,"Artillery":1,"Armor":6,"Navy":0,"AirForce":3,"March":5,"Skills":[1362,1192,1343],"Hp":1,"Medals":[],"Photo":"Guderian"," InfantryMax":3," ArtilleryMax":0," ArmorMax":6," NavyMax":0," AirForceMax":4," MarchMax":5,"SkillsMax":6}, This doesn't exist in WC3. The "InfantryMax", "ArtilleryMax" and others, they don't exist. Thanks anyway.
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MatosPoljca
Captain
Did I ever tell you the definition of insanity?
Posts: 80
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Post by MatosPoljca on Apr 5, 2021 9:42:05 GMT
[...]
{"Id":1006,"OName":"a6","Name":null,"Lv":6,"Category":0,"Type":10,"SkillEffect":36,"CommanderId":1023,"UpgradeID":1007,"CostMedals":1200,"Inshop":1},{"Id":1007,"OName":"a7","Name":null,"Lv":7,"Category":0,"Type":10,"SkillEffect":42,"CommanderId":1023,"UpgradeID":0,"CostMedals":4800,"Inshop":1},{"Id":1008,"OName":"a8","Name":null,"Lv":8,"Category":0,"Type":10,"SkillEffect":48,"CommanderId":1023,"UpgradeID":0,"CostMedals":99999,"Inshop":0}, [...] That's my skills file. I replaced the Chinese names with a1-8 to f1-8 to make it easier to work with, that shouldn't impact if they work or not (since levels 1-5 still work, so that's not it). I donk know WC, but what I see direct: Upgrading skill 1007 will make it skill 0 - this looks strange to me. I wold at least set "UpgradeID" to 1008 the skill you want upgrade to. Give it a try: [...] {"Id":1007,"OName":"a7","Name":null,"Lv":7,"Category":0,"Type":10,"SkillEffect":42,"CommanderId":1023,"UpgradeID": 1008 ,"CostMedals":4800,"Inshop":1},
Also isn't that, because max level (which is 5 by default) would have that anyway, so I know for sure that's not what's breaking it. When ability is on max level, setting "UpgradeID" to 0 would make it have no further upgrades. That doesn't mean you can't use them anyway if they are set on a general. For example, I can make it so you cannot upgrade that skill yourself, but instead have to buy a general that has that skill on that level, if you get what I`m saying. Either way, it shouldn't affect if the ability works or not, yes?
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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Apr 5, 2021 12:17:03 GMT
I donk know WC, but what I see direct: Upgrading skill 1007 will make it skill 0 - this looks strange to me. I wold at least set "UpgradeID" to 1008 the skill you want upgrade to. Give it a try: [...] {"Id":1007,"OName":"a7","Name":null,"Lv":7,"Category":0,"Type":10,"SkillEffect":42,"CommanderId":1023,"UpgradeID": 1008 ,"CostMedals":4800,"Inshop":1},
Also isn't that, because max level (which is 5 by default) would have that anyway, so I know for sure that's not what's breaking it. When ability is on max level, setting "UpgradeID" to 0 would make it have no further upgrades. That doesn't mean you can't use them anyway if they are set on a general. For example, I can make it so you cannot upgrade that skill yourself, but instead have to buy a general that has that skill on that level, if you get what I`m saying. Either way, it shouldn't affect if the ability works or not, yes? I just noted that your 1008 wont work because it can't be activated, 1007 is the last. Ẃhere do you set max level ? This is Not banal: In EW4 usually, I can't find the-max Values. For this reason adding a skill5 don't work (I don't find the skill_num = 4 to set it to 5) I'm sorry, I only can advise: Check out a WC4-mod, where higher levels are realized, and try to find what is missing for your development. I can read files, but I don't have any WC experience.
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Post by Darth Vader on Apr 5, 2021 14:50:59 GMT
Also isn't that, because max level (which is 5 by default) would have that anyway, so I know for sure that's not what's breaking it. When ability is on max level, setting "UpgradeID" to 0 would make it have no further upgrades. That doesn't mean you can't use them anyway if they are set on a general. For example, I can make it so you cannot upgrade that skill yourself, but instead have to buy a general that has that skill on that level, if you get what I`m saying. Either way, it shouldn't affect if the ability works or not, yes? I just noted that your 1008 wont work because it can't be activated, 1007 is the last. Ẃhere do you set max level ? This is Not banal: In EW4 usually, I can't find the-max Values. For this reason adding a skill5 don't work (I don't find the skill_num = 4 to set it to 5) I'm sorry, I only can advise: Check out a WC4-mod, where higher levels are realized, and try to find what is missing for your development. I can read files, but I don't have any WC experience. Generals in Wc4 have 5 skill slots and the maximum level of a skill is 5. If you are wanting more powerfull skills, go to the buff settings and edit them. In Ew5 and Ew6, the buff settings are for general and unit skills.
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Post by p220fhf on Apr 5, 2021 16:13:14 GMT
I just noted that your 1008 wont work because it can't be activated, 1007 is the last. Ẃhere do you set max level ? This is Not banal: In EW4 usually, I can't find the-max Values. For this reason adding a skill5 don't work (I don't find the skill_num = 4 to set it to 5) I'm sorry, I only can advise: Check out a WC4-mod, where higher levels are realized, and try to find what is missing for your development. I can read files, but I don't have any WC experience. Generals in Wc4 have 5 skill slots and the maximum level of a skill is 5. If you are wanting more powerfull skills, go to the buff settings and edit them. In Ew5 and Ew6, the buff settings are for general and unit skills. In WC4, the addition skill slots is useless as you can't buy skill freely. You have to set a skill for it.
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Post by Darth Vader on Apr 5, 2021 16:20:01 GMT
Generals in Wc4 have 5 skill slots and the maximum level of a skill is 5. If you are wanting more powerfull skills, go to the buff settings and edit them. In Ew5 and Ew6, the buff settings are for general and unit skills. In WC4, the addition skill slots is useless as you can't buy skill freely. You have to set a skill for it. It really depends on the general you are using. The maximum amount of skills is 5 but, most have less than 5. Most mods make skills go up to level 6 and give generals up to 10 or more skills. Most modders also make skills one medal for swapping.
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Post by p220fhf on Apr 5, 2021 18:43:57 GMT
In WC4, the addition skill slots is useless as you can't buy skill freely. You have to set a skill for it. It really depends on the general you are using. The maximum amount of skills is 5 but, most have less than 5. Most mods make skills go up to level 6 and give generals up to 10 or more skills. Most modders also make skills one medal for swapping. The problem I'm facing is skill can't be bought for the extra slot. Say general A has 5 slots, I added the 6th for him. It shows the empty slot, but when I buy a skill, it won't appear.
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Post by Darth Vader on Apr 5, 2021 18:52:59 GMT
It really depends on the general you are using. The maximum amount of skills is 5 but, most have less than 5. Most mods make skills go up to level 6 and give generals up to 10 or more skills. Most modders also make skills one medal for swapping. The problem I'm facing is skill can't be bought for the extra slot. Say general A has 5 slots, I added the 6th for him. It shows the empty slot, but when I buy a skill, it won't appear. What mod are you playing? Modders just add skills with the general instead of swapping them. You can only swap skills up to five.
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Post by p220fhf on Apr 5, 2021 19:58:19 GMT
The problem I'm facing is skill can't be bought for the extra slot. Say general A has 5 slots, I added the 6th for him. It shows the empty slot, but when I buy a skill, it won't appear. What mod are you playing? Modders just add skills with the general instead of swapping them. You can only swap skills up to five. Nope, I'm making some changes instead of building a mod. So I should place a dummy skill for swapping?
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Post by Darth Vader on Apr 6, 2021 0:19:00 GMT
What mod are you playing? Modders just add skills with the general instead of swapping them. You can only swap skills up to five. Nope, I'm making some changes instead of building a mod. So I should place a dummy skill for swapping? What mod are you editing? I hope you have the modders permission before you started.
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Post by STILETT0 on Apr 6, 2021 0:22:28 GMT
wish this didn't keep showing up in my new notifications for participated threads. Would be a bit more enjoyable if I didn't have to scroll past walls of code to see if you posted anything meaningful to a non-modder like me ;) y'all keep talking tho, don't mean to stop your convo
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Post by Darth Vader on Apr 6, 2021 0:32:53 GMT
wish this didn't keep showing up in my new notifications for participated threads. Would be a bit more enjoyable if I didn't have to scroll past walls of code to see if you posted anything meaningful to a non-modder like me y'all keep talking tho, don't mean to stop your convo Everything posted here is very meaningful. The walls of code posted here is extremely important to new modders. I just post when I am tagged,liked,or quoted.
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Post by STILETT0 on Apr 6, 2021 0:39:41 GMT
wish this didn't keep showing up in my new notifications for participated threads. Would be a bit more enjoyable if I didn't have to scroll past walls of code to see if you posted anything meaningful to a non-modder like me ;) y'all keep talking tho, don't mean to stop your convo Everything posted here is very meaningful. The walls of code posted here is extremely important to new modders. I just post when I am tagged,liked,or quoted. ah yes, hence the "non-modders" didn't mean to offend you, I'd rather MatosPoljca have some help than none at all.
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Post by p220fhf on Apr 6, 2021 1:53:17 GMT
What mod are you editing? I hope you have the modders permission before you started. nah, I'm just editing the unlocked apk, so you can say that's my mod (if this counts). I just make value changes, no art, no new units.
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