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Post by STILETT0 on Apr 6, 2021 20:30:48 GMT
it wasn't on these boards, I don't think. This was before I found the light and the loud autistic screeching of EFC boards That is the reason, mods on other websites should be scanned before use. If you ever find a mod that has a virus, you can tell me. Game modifications is very relaxed compared to other boards. It is also great news that we have the most boards. also, just checking some of the old modding threads, can you mod maps on mobile? That's what I would be using, and map and dialogue modding is one of the things I would like to do the most.
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Post by Darth Vader on Apr 6, 2021 22:11:07 GMT
That is the reason, mods on other websites should be scanned before use. If you ever find a mod that has a virus, you can tell me. Game modifications is very relaxed compared to other boards. It is also great news that we have the most boards. also, just checking some of the old modding threads, can you mod maps on mobile? That's what I would be using, and map and dialogue modding is one of the things I would like to do the most. Dialogue is very easy to mod, it is in the string file. Map editing is the most complex next to lib.so editing. You have to use hex editor and other tools.
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Post by STILETT0 on Apr 6, 2021 22:14:34 GMT
also, just checking some of the old modding threads, can you mod maps on mobile? That's what I would be using, and map and dialogue modding is one of the things I would like to do the most. Dialogue is very easy to mod, it is in the string file. Map editing is the most complex next to lib.so editing. You have to use hex editor and other tools. Ok, but is this all available on mobile?
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Post by Darth Vader on Apr 6, 2021 22:15:15 GMT
Dialogue is very easy to mod, it is in the string file. Map editing is the most complex next to lib.so editing. You have to use hex editor and other tools. Ok, but is this all available on mobile? Yes, that Is how all modders create mods.
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Post by STILETT0 on Apr 6, 2021 22:16:36 GMT
Ok, but is this all available on mobile? Yes, that Is how all modders create mods. OK, cool. I'll try to start this when I have the time. I've created a thread that has much of the details of the mod i'm planning to make down on paper
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Post by Darth Vader on Apr 6, 2021 23:00:30 GMT
Yes, that Is how all modders create mods. OK, cool. I'll try to start this when I have the time. I've created a thread that has much of the details of the mod i'm planning to make down on paper That sounds good, do you have all the tools?
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Post by STILETT0 on Apr 6, 2021 23:13:42 GMT
OK, cool. I'll try to start this when I have the time. I've created a thread that has much of the details of the mod i'm planning to make down on paper That sounds good, do you have all the tools? I have Android, I watched Bruchminati long ago, and he said that that was necessary, while you confirmed right here that most modders just use mobile.
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Post by STILETT0 on Apr 6, 2021 23:14:46 GMT
i'll be able to find the links to the downloads for the tools I need here, hopefully. Anyway, that's for something when i'm also not simultaneously focusing on school.
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MatosPoljca
Captain
Did I ever tell you the definition of insanity?
Posts: 80
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Post by MatosPoljca on Apr 7, 2021 8:56:14 GMT
My problem is not in Wc4... I`m modding WC3. Simply explained, base 5 abilities (infantry, panzer, artillery, air and navy ability) don't work past level 5. My code doesn't have errors, as levels 1-5 still work and also skills of higher levels also work (for example supply level 6 or blitzkrieg level 7). My "Skills" file code is posted previously. It is much easier to amplify the skills than to add more of them. Adding a new skill,rank,unit has to be in the string or the lib.so to work. I`m well aware, but that's not what I want to do. Buffing existing skills is easier, but not what I`m trying to do. Either way, doesn't matter, I`ll just rebalance with what I have I guess (which is using high level skills instead of high level abilities, for example instead of having 6 stars for panzers, he'd have level 6-7 panzer leader skill). Still sad this can't work (abilities) but ok, I`ll manage something...
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MatosPoljca
Captain
Did I ever tell you the definition of insanity?
Posts: 80
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Post by MatosPoljca on Apr 7, 2021 8:59:38 GMT
Ok, but is this all available on mobile? Yes, that Is how all modders create mods. Not all. I`m modding on PC because I find it a LOT easier to work with lines of code on a big screen and a keyboard. A lot less mistakes and a lot better preview of all of your work.
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Post by ππ³π°π΅π΄π¬πΊ on Apr 7, 2021 10:45:09 GMT
Yes, that Is how all modders create mods. Not all. I`m modding on PC because I find it a LOT easier to work with lines of code on a big screen and a keyboard. A lot less mistakes and a lot better preview of all of your work.Β oh YES! A physical keyboard helps a lot and costs between 5-20$ π¦·. It is an absoute fantastic extention for every phone! In combination with my cheap tablet I finally have my 100$ computer: with toutchscreen, nG-mobile and 100GB SSD - I believe a pc will cost more and needs AC. The only real problem: Missing professional tools for Android. As I explained in another thread: with a texture packer (Linux, IoX, MS-too) you don't have to fraggle around with PNG-patching to change skins. Android is missing still a lot of developer-tools, and I am not familiar with UNBUTU.
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Post by Darth Vader on Apr 7, 2021 11:51:39 GMT
Yes, that Is how all modders create mods. Not all. I`m modding on PC because I find it a LOT easier to work with lines of code on a big screen and a keyboard. A lot less mistakes and a lot better preview of all of your work.Β For map and lib.so it is easier to mod with PC. The majority still use mobile, which is the only platform for downloading mod. I am looking for a APK to .exe converter. Again, I don't need to know any of your personal lifes or backgrounds.
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Post by ππ³π°π΅π΄π¬πΊ on Apr 7, 2021 13:05:40 GMT
Not all. I`m modding on PC because I find it a LOT easier to work with lines of code on a big screen and a keyboard. A lot less mistakes and a lot better preview of all of your work.Β For map and lib.so it is easier to mod with PC. The majority still use mobile, which is the only platform for downloading mod. I am looking for a APK to .exe converter. Again, I don't need to know any of your personal lifes or backgrounds. You can't convert an AKP to a DOS- executable. It includes different executables (.so) for more than one system. But an APK is only a signed zip-archive, you can open it easy on a desktop. MS was an horriffic historic error. In the end, today all other systems run on the much older UNIX-kernel. (And NT is an IBM-development)
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Post by Darth Vader on Apr 7, 2021 20:13:54 GMT
For map and lib.so it is easier to mod with PC. The majority still use mobile, which is the only platform for downloading mod. I am looking for a APK to .exe converter. Again, I don't need to know any of your personal lifes or backgrounds. You can't convert an AKP to a DOS- executable. It includes different executables (.so) for more than one system. But an APK is only a signed zip-archive, you can open it easy on a desktop. MS was an horriffic historic error. In the end, today all other systems run on the much older UNIX-kernel. (And NT is an IBM-development) You are correct, games that run on PC also have lib.so. Most games made by unity that are made from a computer are released on mobile. There should be a way to convert one.
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MatosPoljca
Captain
Did I ever tell you the definition of insanity?
Posts: 80
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Post by MatosPoljca on Apr 27, 2021 11:13:47 GMT
You can't convert an AKP to a DOS- executable. It includes different executables (.so) for more than one system. But an APK is only a signed zip-archive, you can open it easy on a desktop. MS was an horriffic historic error. In the end, today all other systems run on the much older UNIX-kernel. (And NT is an IBM-development) You are correct, games that run on PC also have lib.so. Most games made by unity that are made from a computer are released on mobile. There should be a way to convert one. I got one more question... If you're good with Wonders editing in wc3, what does a wonder "type" do, because I wanted to set Moon/Mars/Universe to give you some medals, but when I set type and function to the type and function of Terracotta Army (which gives medals), it won't launch. Like, you can unlock Moon but you can't launch it. The button just becomes gray. When I changed it back to it's usual type, it worked. Maybe I just change the function without changing the type? I`m quite sure function is what decides the resource given...
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