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Post by John Marston on Aug 27, 2021 3:07:26 GMT
Darth Vader , are bin files edited by Hex editor? Because if I open via xml functions, it shows as if the unlock apk is encrypted. And also, how do I use Hex editor? Mt Manager says that it's a VIP feature. May I ask, what game is it that you are trying to mod? I am modding EW4.
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Post by ππ³π°π΅π΄π¬πΊ on Aug 28, 2021 1:20:38 GMT
I want to tell an easy hack that I encountered lately, so I can find easy find all Hex by it's ID. Tutorial to search HEX: The tutorial-scripts <script> <cmd name="rand seed" id="100"/>
<cmd name="moveto area" id="2158" trotsky=" first a rectangle to show the hex "/> <cmd name="draw rect" id="2158" x="-32" y="-32" w="64" h="64"/> <cmd name="wait touch"/> <cmd name="clear rect"/> <cmd name="moveto area" id="2237" trotsky=" A cross one row down "/> <cmd name="draw rect" id="2237"/> <cmd name="wait touch"/> <cmd name="clear rect"/>
<cmd name="moveto area" id="2238" trotsky=" One hex to the right "/> <cmd name="draw rect" id="2238"/> <cmd name="wait touch"/> <cmd name="clear rect"/>
<cmd name="moveto area" id="3811" trotsky=" Moving to Ibiza and wait fo click on the area "/> <cmd name="wait area" id="3811"/> <cmd name="unsel area" id="3811"/>
<cmd name="moveto area" id="4221" trotsky=" Lets see if its still on the BTL-field "/> <cmd name="draw rect" id="4221"/> <cmd name="wait touch"/> <cmd name="clear rect"/>
<cmd name="moveto area" id="4411" trotsky=" Lets see if its still on the BTL-field "/> <cmd name="draw rect" id="4411"/> <cmd name="wait touch"/> <cmd name="clear rect"/>
<cmd name="moveto area" id="4421" trotsky=" At least this is out "/> <cmd name="draw rect" id="4421"/> <cmd name="wait touch"/> <cmd name="clear rect"/> <cmd name="exit" trotsky=" This is the end of the tutorial"/> </script>
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Post by Shrimant Peshwa Madhavrao Bhat on Sept 14, 2021 9:42:15 GMT
Darth Revan_, asking your questions about modding here will be better as it has much higher chance to get noticed by other modders
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Post by maxin on Sept 20, 2021 14:21:49 GMT
How do I edit the borders for ew4? Like use conquest 1798 for an example...
I've tried the written and video guides by various sources from the good people around here but there's always something where I'm lost, so yeah...
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Post by maxin on Sept 21, 2021 14:20:17 GMT
Nevermind, I found out now thanks to trotsky
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Post by Darth Vader on Sept 29, 2021 20:41:40 GMT
Wow, I am surprised this place has been inactive recently. I bet everyone has been busy lately.
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Post by Arthur Currie on Sept 29, 2021 21:53:16 GMT
Kinda, i was busy developing a method for EW4 flags, you've seen it already lmao
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Post by ππ³π°π΅π΄π¬πΊ on Sept 30, 2021 13:25:14 GMT
Kinda, i was busy developing a method for EW4 flags, you've seen it already lmao This sounds interresting. PS.: Remember, you are not limited to a certain size or shape.
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Post by Arthur Currie on Sept 30, 2021 13:31:09 GMT
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Post by Arthur Currie on Sept 30, 2021 13:33:19 GMT
Like modify the UI so the flags are shaped like a circle
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Post by ππ³π°π΅π΄π¬πΊ on Sept 30, 2021 14:39:26 GMT
Like modify the UI so the flags are shaped like a circle This is really easy, no nedd for UI-changes, for this reason I noted: You are free in size or shape: I added ! the images (WC3 is not animated) in anim/mapflag_xxx.png and wrote the new image and sprite-positions in the beginning of anim/mapflag_hd.xml. For effective modding, I leave the original stuff, a few lines below, usually untoutched or move it behind the </Images> tag. anim/mapflag = tacticalmap
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Post by ππ³π°π΅π΄π¬πΊ on Sept 30, 2021 16:06:45 GMT
My tip for all EFC modder:
The Size and Position of an Image inside a spritelib is NOT fixed If you do skin changes and your new sprite is for example bigger, put your new sprite at an empty place and change it's position and size in the xml-file.
As much as I have tested, have animations no size limits for the sprite-images they use. You load them with the xml and the animation will use it completly regardless the size. refx and refy are ignored for .bin animations.
Editing the xml: Once a sprite is loaded, any other declaration will be ignored: So, I duplicate the original line of declaration and edit the first copy. Like this I have always the original as example directly where it can be useful.
If you mod with a pc you should use TexturePacker.
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Post by Darth Vader on Jan 29, 2022 2:42:20 GMT
I decided to pop this back up after the officer lounge now has a new random area. I believe after 25-100 posts we should change to a new episode.
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Post by Darth Vader on Feb 15, 2022 21:41:23 GMT
I heard there is a new game called Ew7 coming out. It seems to be on IOS instead of Android. It is probably due to Easytech still encrypting it.
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Post by ππ³π°π΅π΄π¬πΊ on Feb 21, 2022 2:00:07 GMT
I heard there is a new game called Ew7 coming out. It seems to be on IOS instead of Android. It is probably due to Easytech still encrypting it. I expect the android version, will still need some more time to come. .... and I use the v7 warriors from the wesbsite already months with Darth Alexanders fighting in china We don't know, how to open these 'encrypted' files. Many android XML-files are compiled - they look 'encrypted' - MT does this 'decryption' automaticly for files it knows . so you even don't notice that they are in real encrypted - only a hex-editor shows what is really in a file! More likely is the ET encryption just a compression - not gzip, but there a few - compressed files are always encrypted and smaller (for xml and json) !
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