Post by Napoleon Bonaparte on Jan 30, 2016 11:39:29 GMT
Tier 1:
Agriculture: Grow more food, store more troops. +5 troop space. 4 turns to research it.
Rifle Modifications: Basic infantry upgrade. +1 battle power to infantry units. 5 turns to research it.
Economic Influence: Gain 1 extra turn per phase. 6 turns to research.
Way of Peace: You can sign NAPs but they can't be longer than 10 phases. 5 turns to research.
Tier 2:
Grain Silo: Store massive amounts of food. +10 troop space. 7 turns to research it.
Grenadiers: +1 infantry battle power. 8 turns to research.
Tanks: Unlock tanks. 8 turns to research it.
Battleships: Unlock battleships. 9 turns.
Industrialization: 1 extra turn. 10 turns
Art of War: Able to propose treaties. 10 turns.
Tier 3:
Flamer tanks: Better defending power. +2 battle power each tank when attacked. 12 turns.
OR
Rocket Tanks: Better attacking power. +2 battle power when attacking. 12 turns.
Airborne Infantry: All infantry moves to places in half the time. 12 turns.
OR
Juggernauts: Supreme infantry fighting force. +2 infantry battle power. 12 turns.
Torpedo Missile: +2 battle power in ship vs ship combat for battleships. 12 turns
OR
Carriers: +2 battle power when attacking coastal areas with battleships.
Conspiracy: Can incur rebellions in enemy countries with dice throw 10 or higher. Can be done twice per phase on 1 country per phase. 15 turns.
Tier 4: Note that you must have the former specialization to unlock the first two of these.
Oil Barrels: Upgrade to Flamer tanks. +1 BP. 10 turns.
Concentrated firing: Upgrade to rocket tanks. +1 BP. 10 turns.
Specialization Change: Can change 1 and only 1 specialization. 15 turns
Enlistment: can recruit a general of your choice. This can be done once per country. Tag me if you enlist a general, and I will give you his stats. Keep him in this time period pl0x. 15 turns.
Generals can be used 3 times while defending, or once while attacking to highly influence things in your favor depending on their stats.
In 1950: KABOOOOM!: Unlock nukes. 20 turns. Nukes can be built every 3 phases. 3 turns to build.
Tech tree:
Maps
North America map
Asian map
European map
European map detail
Explanation:
-White stripes in the sea mean sea roads that can be auto-crossed
-Colored figure in country means it is a vassal of the country given by the color: Warsaw is a German puppet since the figure is the same color as Germany
-All Islands except Crete are not provinces and can NOT be used to attack from or to get attacked
-Fists Spain: Carlist Rebels in Spain, they need to take control of whole Spain in order to build units etc.
-Fists GB: ignore them, I will remove it later
-Fists Russia: commies aligned to St Petersburg province, which they hold.
-Impassible countries: , Greece, Switzerland.
African map
Africa map detail
-Spanish Morocco is part of the Castillo province
-Where you see the number 1 it means that part belongs to the province: German West Coast
-Where you see the number 2 it means that part belongs to the province: Portugese West Coast
-I united those things into 2 provinces (1 German, 1 Portugese) because otherwise I had to make all of them provinces, which would be silly.
-All islands except Madagascar are impassable and unable for military purposes.
-I had trouble inserting fists so it will be lighting things: The lightning things in S-A are (pro-Dutch) Boers rebels.
Agriculture: Grow more food, store more troops. +5 troop space. 4 turns to research it.
Rifle Modifications: Basic infantry upgrade. +1 battle power to infantry units. 5 turns to research it.
Economic Influence: Gain 1 extra turn per phase. 6 turns to research.
Way of Peace: You can sign NAPs but they can't be longer than 10 phases. 5 turns to research.
Tier 2:
Grain Silo: Store massive amounts of food. +10 troop space. 7 turns to research it.
Grenadiers: +1 infantry battle power. 8 turns to research.
Tanks: Unlock tanks. 8 turns to research it.
Battleships: Unlock battleships. 9 turns.
Industrialization: 1 extra turn. 10 turns
Art of War: Able to propose treaties. 10 turns.
Tier 3:
Flamer tanks: Better defending power. +2 battle power each tank when attacked. 12 turns.
OR
Rocket Tanks: Better attacking power. +2 battle power when attacking. 12 turns.
Airborne Infantry: All infantry moves to places in half the time. 12 turns.
OR
Juggernauts: Supreme infantry fighting force. +2 infantry battle power. 12 turns.
Torpedo Missile: +2 battle power in ship vs ship combat for battleships. 12 turns
OR
Carriers: +2 battle power when attacking coastal areas with battleships.
Conspiracy: Can incur rebellions in enemy countries with dice throw 10 or higher. Can be done twice per phase on 1 country per phase. 15 turns.
Tier 4: Note that you must have the former specialization to unlock the first two of these.
Oil Barrels: Upgrade to Flamer tanks. +1 BP. 10 turns.
Concentrated firing: Upgrade to rocket tanks. +1 BP. 10 turns.
Specialization Change: Can change 1 and only 1 specialization. 15 turns
Enlistment: can recruit a general of your choice. This can be done once per country. Tag me if you enlist a general, and I will give you his stats. Keep him in this time period pl0x. 15 turns.
Generals can be used 3 times while defending, or once while attacking to highly influence things in your favor depending on their stats.
In 1950: KABOOOOM!: Unlock nukes. 20 turns. Nukes can be built every 3 phases. 3 turns to build.
Tech tree:
Maps
North America map
Asian map
European map
European map detail
Explanation:
-White stripes in the sea mean sea roads that can be auto-crossed
-Colored figure in country means it is a vassal of the country given by the color: Warsaw is a German puppet since the figure is the same color as Germany
-All Islands except Crete are not provinces and can NOT be used to attack from or to get attacked
-Fists Spain: Carlist Rebels in Spain, they need to take control of whole Spain in order to build units etc.
-Fists GB: ignore them, I will remove it later
-Fists Russia: commies aligned to St Petersburg province, which they hold.
-Impassible countries: , Greece, Switzerland.
African map
Africa map detail
-Spanish Morocco is part of the Castillo province
-Where you see the number 1 it means that part belongs to the province: German West Coast
-Where you see the number 2 it means that part belongs to the province: Portugese West Coast
-I united those things into 2 provinces (1 German, 1 Portugese) because otherwise I had to make all of them provinces, which would be silly.
-All islands except Madagascar are impassable and unable for military purposes.
-I had trouble inserting fists so it will be lighting things: The lightning things in S-A are (pro-Dutch) Boers rebels.