|
Post by eeeeef on May 9, 2021 14:58:50 GMT
Pretty conflicted about this actually.
|
|
|
Post by eeeeef on May 9, 2021 15:07:19 GMT
Slim has the most consistently good damage and great survivability. Tassigny has the most survivability but inconsistent damage. Vasilevsky has very good potential but his performance is always all over the places. Bradley is weird. Dowding has the most air capabilities.
|
|
|
Post by irvin on May 9, 2021 15:10:15 GMT
If you really need second, where I doubt, it is of course Slim
|
|
|
Post by HangryBird on May 9, 2021 18:44:41 GMT
Bradley and Vasilevsky have the same problem. They don't have Eisenhower's sheer damage and aura nor Guerrilla/Fire Suppression for good bulk.
Tassigny has unreliable damage because Victory Rush is dependent on morale and the enemy can recover morale quickly. If you're not an air general with dive bombing, you don't have the capabilities to make Victory Rush a consistent skill. In my opinion, Tassigny actually has the lesser bulk when compared to Slim because I think Slim's 50% Reserve is better than Tassigny's 20% Fire Suppression. I also think Guerrilla and Fire Suppression work against each other, rather than together.
So your choices are either Slim or Dowding. I would go for Slim since Dowding is an air general first and an infantry general second.
|
|
|
Post by Erwin Rommel '44 on May 9, 2021 21:21:57 GMT
I think Dowding would be a good choice because he would help you greatly to perfect most theatres wher you have airports and are left with lots of money in the end of the camapign. He would be great in the Pacific theatre where he could jump from airport to airport. Really great in my opinion.
|
|
|
Post by Gerd von Rundstedt on May 10, 2021 13:07:22 GMT
eeeeef, I vote Vasilevsky. He has a crazy output ceiling, and is great for a secondary role of inf. i.e. city defender.
|
|
|
Post by HangryBird on May 10, 2021 17:04:34 GMT
eeeeef , I vote Vasilevsky. He has a crazy output ceiling, and is great for a secondary role of inf. i.e. city defender. Assuming Vasilevsky can proc street fighting and crowd tactics, he beats Slim by 9 damage. I will take Guerrilla and Reserve over a max 9 damage advantage that fluctuates often.
|
|
|
Post by Deleted on May 10, 2021 17:33:54 GMT
I feel like Tassigny is weird. I mean, wouldn't having Guerilla AND Fire Suppression cancel each other out?
|
|
|
Post by Gerd von Rundstedt on May 10, 2021 17:48:58 GMT
I feel like Tassigny is weird. I mean, wouldn't having Guerilla AND Fire Suppression cancel each other out? In a way, yes, in another way, they act in a way that helps his Guerilla be good. If it fails, there is an, albeit weaker, form of protection.
|
|
|
Post by HangryBird on May 10, 2021 18:00:08 GMT
I feel like Tassigny is weird. I mean, wouldn't having Guerilla AND Fire Suppression cancel each other out? In a way, yes, in another way, they act in a way that helps his Guerilla be good. If it fails, there is an, albeit weaker, form of protection. The problem I have with the argument that Fire Suppression is a backup for Guerrilla is that Tassigny only has a 20% Fire Suppression. Even if I agreed with this argument, a 20% Fire Suppression is too weak to be a backup.
|
|
|
Post by Gerd von Rundstedt on May 10, 2021 18:04:11 GMT
In a way, yes, in another way, they act in a way that helps his Guerilla be good. If it fails, there is an, albeit weaker, form of protection. The problem I have with the argument that Fire Suppression is a backup for Guerrilla is that Tassigny only has a 20% Fire Suppression. Even if I agreed with this argument, a 20% Fire Suppression is too weak to be a backup. 1/5 damage is too small? I disagree with that. If you are attacking someone like Manstein, they can get up to 200 damage on a crit if they have a Maus. That is 40 damage dodged, and is the difference between 2 stacks, and 1 1/2.
|
|
|
Post by HangryBird on May 10, 2021 18:33:54 GMT
The problem I have with the argument that Fire Suppression is a backup for Guerrilla is that Tassigny only has a 20% Fire Suppression. Even if I agreed with this argument, a 20% Fire Suppression is too weak to be a backup. 1/5 damage is too small? I disagree with that. If you are attacking someone like Manstein, they can get up to 200 damage on a crit if they have a Maus. That is 40 damage dodged, and is the difference between 2 stacks, and 1 1/2. 40 damage negated means you take 160 damage. Okay damage reduction against Manstein. A 40% Fire Suppression will negate 80 damage and make you take 120 damage. Good damage reduction against Manstein. Using Manstein is a very extreme example that makes a 20% Fire Suppression look good due to his high damage.
|
|
|
Post by Gerd von Rundstedt on May 10, 2021 18:50:22 GMT
1/5 damage is too small? I disagree with that. If you are attacking someone like Manstein, they can get up to 200 damage on a crit if they have a Maus. That is 40 damage dodged, and is the difference between 2 stacks, and 1 1/2. 40 damage negated means you take 160 damage. Okay damage reduction against Manstein. A 40% Fire Suppression will negate 80 damage and make you take 120 damage. Good damage reduction against Manstein. Using Manstein is a very extreme example that makes a 20% Fire Suppression look good due to his high damage. Okay, say you attack a triple infantry. That will do around 40 damage, and you will dodge 8 damage. A.K.A, you essentially get Logistics from attacking a weak unit and more from attacking a stronger one.
|
|
|
Post by HangryBird on May 10, 2021 19:07:02 GMT
40 damage negated means you take 160 damage. Okay damage reduction against Manstein. A 40% Fire Suppression will negate 80 damage and make you take 120 damage. Good damage reduction against Manstein. Using Manstein is a very extreme example that makes a 20% Fire Suppression look good due to his high damage. Okay, say you attack a triple infantry. That will do around 40 damage, and you will dodge 8 damage. A.K.A, you essentially get Logistics from attacking a weak unit and more from attacking a stronger one. Your calculations are correct if you're talking about a 20% Fire Suppression. A 40% Fire Suppression will let you negate 16 damage, pretty good.
|
|
|
Post by irvin on May 10, 2021 21:54:33 GMT
How really we use gens? To attack and quickly destroy, trying to keep max units and hp to continue With this logic, Slim with 50% chance to avoid counterattack is no match to others And you can send him to attack heavy tank Others will die fast with no significant damage
|
|