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Post by Darth Nihilus on May 7, 2023 16:50:49 GMT
Personally I prefer Weidling to Sikorski. I think he does quite a bit more damage and the trade-off is using a mobility medal instead of a damage-boosting one. Sikorski's fine as well though
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Post by Erich von Manstein on May 7, 2023 23:19:25 GMT
Personally I prefer Weidling to Sikorski. I think he does quite a bit more damage and the trade-off is using a mobility medal instead of a damage-boosting one. Sikorski's fine as well though Weidling can certainly do the job. However, I don't think Inspiring is that good on him, since he can only attack once per turn. Tank generals and Eichelberger benefit more from this skill.
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Post by jonblend on May 7, 2023 23:24:20 GMT
I think Yamamoto seems to be a better fit for air slot compared to Bittrich when you factor in his survivability with shelter expert and camouflage. I think his use as artillery could also be good enough to cut costs on the third artillery entirely. That said, I'm pretty sure it'd be cheaper if you just gave your ECs that 5 air force star compared to getting Yamamoto entirely no? Can't see street fighting being useful in any conquests now considering the fact 1943 challenge has nukes which leaves your city holding generals much more vulnerable (which makes the case for Yamamoto for air even better imo considering he has survival skills). I agree on your point with Tide, it's an extremely useful ability to prolong survival compared to blitzkrieg (the best defense is offense!). Four extra air stars cost 1460 medals whereas Yamamoto costs 3100 (but also has 230 HP = 2570 medals). He offers 2 medal slots that will be filled with an air related skill and will be sitting in cities most of the time while artillery/tank EC are out there attacking cities that are too expensive to crack via air strikes. So I think replacing an EC with Yamamoto means a lot less potential damage and replacing Yama with an EC (1460+2570=4030) is inefficient and wasting an EC's potential.
And on the more recent posts: Whether one likes to follow the path or not I think it's good to point out the most efficient way (including which generals to pick) to beat the game. Stepping stones like Ozawa or Hybrids like Konev have come and gone but ECs just become stronger and stronger with every update.
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Post by yfsharp on May 8, 2023 5:40:45 GMT
When playing as allies in 1950, too often it has happened that one of my tank generals approaching Moscow suddenly disappeared. That's why I leave it to Goring/air generals to take the city and avoid getting in range with other important generals.
(@ ehvee and to contribute to the general discussion) Also about air generals, I'm using Goring with air and dmg medal as well as Yamamoto with air and combo medal. Many updates ago, the latter was among the recommended generals for his hybrid qualities in navy, artillery and air. Giving ECs stars is the only thing I'd do to improve their air capabilities.
And for building ECs, I'm more on the conservative side, using them with "old" setups as long as they deliver satisfying results. So far I've only dropped supply for ace commander on my tank EC and added 2 air stars to all of them.
Tide of Iron still seems important to me; my tank EC is operating most times at <50% health in challenge conquest even with marshal rank and expropriation (10%).
On the other side, I do understand the arguments made about Ace Commander and Desperate/Inspiration and if you still have empty slots on ECs then they are clearly better than Supply and probably also Street fighting/Blitz
You probably need level 2+ Expropriation. That will significantly boost the survivability. I do have level 2 expropriation. It's on my tank ec with level 4 ace commander etc. xD. What I'm finding is in 1943 challenge as Egypt, one round I have my artillery ec basically full HP. Next round he's nowhere to be seen. Not even on a city when he died.
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Post by Erich von Manstein on May 8, 2023 7:55:35 GMT
You probably need level 2+ Expropriation. That will significantly boost the survivability. I do have level 2 expropriation. It's on my tank ec with level 4 ace commander etc. xD. What I'm finding is in 1943 challenge as Egypt, one round I have my artillery ec basically full HP. Next round he's nowhere to be seen. Not even on a city when he died. Near full HP is the problem. Enemy AI will prioritize generals with 300 or 75% HP left.
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ehvee
Staff Sergeant
Posts: 7
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Post by ehvee on May 8, 2023 18:25:15 GMT
I think Yamamoto seems to be a better fit for air slot compared to Bittrich when you factor in his survivability with shelter expert and camouflage. I think his use as artillery could also be good enough to cut costs on the third artillery entirely. That said, I'm pretty sure it'd be cheaper if you just gave your ECs that 5 air force star compared to getting Yamamoto entirely no? Can't see street fighting being useful in any conquests now considering the fact 1943 challenge has nukes which leaves your city holding generals much more vulnerable (which makes the case for Yamamoto for air even better imo considering he has survival skills). I agree on your point with Tide, it's an extremely useful ability to prolong survival compared to blitzkrieg (the best defense is offense!). Four extra air stars cost 1460 medals whereas Yamamoto costs 3100 (but also has 230 HP = 2570 medals). He offers 2 medal slots that will be filled with an air related skill and will be sitting in cities most of the time while artillery/tank EC are out there attacking cities that are too expensive to crack via air strikes. So I think replacing an EC with Yamamoto means a lot less potential damage and replacing Yama with an EC (1460+2570=4030) is inefficient and wasting an EC's potential.
And on the more recent posts: Whether one likes to follow the path or not I think it's good to point out the most efficient way (including which generals to pick) to beat the game. Stepping stones like Ozawa or Hybrids like Konev have come and gone but ECs just become stronger and stronger with every update.
Fair enough, I didn't count the costs and just guesstimated for Yamamoto. ECs are for sure the way to go when it comes to artillery/tank, adding a few medals here and there have basically made them the most versatile generals in the game. I'm still not totally convinced on the infantry/air EC and rather maybe building another artillery EC with a few infantry/air stars to serve as a versatile use guy would be a better idea.
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Post by nikomachos on May 8, 2023 20:07:34 GMT
The real question imo is whether they ever add those 2 overpowered air skills for ECs. Already just 1 of them would be crazy.
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ehvee
Staff Sergeant
Posts: 7
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Post by ehvee on May 9, 2023 5:22:39 GMT
The real question imo is whether they ever add those 2 overpowered air skills for ECs. Already just 1 of them would be crazy. There's no way they'd add any of them. They're both supposed to be like novelty skills that give the iap generals an edge. The same goes to Ace Sniper or the skill Wittmann has.
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Post by jonblend on May 9, 2023 23:17:19 GMT
Four extra air stars cost 1460 medals whereas Yamamoto costs 3100 (but also has 230 HP = 2570 medals). He offers 2 medal slots that will be filled with an air related skill and will be sitting in cities most of the time while artillery/tank EC are out there attacking cities that are too expensive to crack via air strikes. So I think replacing an EC with Yamamoto means a lot less potential damage and replacing Yama with an EC (1460+2570=4030) is inefficient and wasting an EC's potential.
And on the more recent posts: Whether one likes to follow the path or not I think it's good to point out the most efficient way (including which generals to pick) to beat the game. Stepping stones like Ozawa or Hybrids like Konev have come and gone but ECs just become stronger and stronger with every update.
Fair enough, I didn't count the costs and just guesstimated for Yamamoto. ECs are for sure the way to go when it comes to artillery/tank, adding a few medals here and there have basically made them the most versatile generals in the game. I'm still not totally convinced on the infantry/air EC and rather maybe building another artillery EC with a few infantry/air stars to serve as a versatile use guy would be a better idea. Same here, adding Organization (and Shelter) for an inf/air EC seems a bit too much for me. But we'll see what 1960 challenge conquest will bring
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Post by Erich von Manstein on May 10, 2023 23:55:55 GMT
After talking to the experts, I think an inf-air approach is indeed a bit too aggressive in this current version. Instead, I will put a "prototype" here that is only halfway done so we can prepare for the future version with minimal waste.
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Post by Darth Nihilus on May 12, 2023 23:32:14 GMT
It turns out that there's a skill (fatal blow, using a crit and assault medal) that increases your crit damage by 30/40/50%. Would that make generals with leader slightly more viable?
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Post by Erich von Manstein on May 13, 2023 0:55:10 GMT
It turns out that there's a skill (fatal blow, using a crit and assault medal) that increases your crit damage by 30/40/50%. Would that make generals with leader slightly more viable? No. It's still worse than 2 unit medals. The 50% multiplier only applies to the unit itself but not the general.
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Post by Darth Nihilus on May 13, 2023 15:48:12 GMT
No. It's still worse than 2 unit medals. The 50% multiplier only applies to the unit itself but not the general. Ah. That's something I guess, but expropriation still reigns supreme then. Also I went with 2 tank generals and 4 artillery generals instead, and I didn't see a big difference vs the 3-3 format
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Post by Erich von Manstein on May 13, 2023 18:40:39 GMT
No. It's still worse than 2 unit medals. The 50% multiplier only applies to the unit itself but not the general. Ah. That's something I guess, but expropriation still reigns supreme then. Also I went with 2 tank generals and 4 artillery generals instead, and I didn't see a big difference vs the 3-3 format The backbone of the squad is the 2-2. I still recommend 3-3 for balance, but feel free to go with 2-4.
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Post by resiphius on May 14, 2023 16:38:43 GMT
Ah. That's something I guess, but expropriation still reigns supreme then. Also I went with 2 tank generals and 4 artillery generals instead, and I didn't see a big difference vs the 3-3 format The backbone of the squad is the 2-2. I still recommend 3-3 for balance, but feel free to go with 2-4. Just asking, if I want to build a super Crerar type EC (Tank+Artillery+Movement), should I include Desperate or Blitzkrieg?
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