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Post by ππ³π°π΅π΄π¬πΊ on Jun 20, 2021 18:11:57 GMT
This will be a great help. Right now I'm testing some other stuff, but with the converted pvr, I can even plan further map extension. I now there quite a lot, we need just the hd ( 2) ones (maybe 3 or four to contoll that there equal) I have not the tool (which do you use?) I even have no Idea if there pink borders or transparent like png. Just to know, Can you also convert to .pvr?
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Post by Arthur Currie on Jun 20, 2021 18:12:55 GMT
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Post by Arthur Currie on Jun 20, 2021 18:15:23 GMT
i realized that you can add more "Commanders*_hd.png" files..but not commandermark_hd.png. just add them in device_ressource.xml
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Post by ππ³π°π΅π΄π¬πΊ on Jun 20, 2021 18:39:48 GMT
i realized that you can add more "Commanders*_hd.png" files..but not commandermark_hd.png. just add them in device_ressource.xml For this reason I wrote this small guide extra for You Arthur Currie. It makes modding so much easier, I keep the original files untouched. I have nobody seen using this technic for modding before. (it works reverse-maybe for this reason) Only the .so loaded spritelibs can't be overloaded. IE:commandermark, tacticalmap, buildings etc. PS. Try to keep the naming conventions I introduced: commander_001.xml etc. for a single general.
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Post by Arthur Currie on Jun 20, 2021 18:49:11 GMT
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Post by ππ³π°π΅π΄π¬πΊ on Jun 20, 2021 19:23:59 GMT
With pleasure. One more thing, Using this way, you get many additinal files in assets. - I use for my 4.1 a folder structure to keep modifications even more portable. My advise: use the folder structure of my example: assets/img/commander/ for the general images - with their real name, or like you organize them. assets/commander/ for all the commander_xxx.xml The example shows, how to reference them, in subfolders.
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Post by Arthur Currie on Jun 20, 2021 20:00:43 GMT
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Post by ππ³π°π΅π΄π¬πΊ on Jun 20, 2021 20:08:49 GMT
14.Jun.2021 Its the first post of this thread:-) It's so easy that it may not look as a complete guide - it's complete - Try it, Im online, I will give support if you encounter a problem.
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Post by Arthur Currie on Jun 20, 2021 20:10:25 GMT
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Post by ππ³π°π΅π΄π¬πΊ on Jun 20, 2021 21:05:04 GMT
Sorry for the late reply, i don't get the notifications. What do you want to know? Did you try the 1 image-spritelib hack for commander_xxx, from this thread ? It uses all: the how to make,add and load/change individual spritelibs.
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