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Post by ππ³π°π΅π΄π¬πΊ on Aug 1, 2021 13:14:57 GMT
Another great finding Arthur Currie. But how do You made the .bin file? As much as I know must the scene (motion name) be inside otherwhise I get a ugly (cleraring HQ) ANR. And how do you adress the custom unit? I never could add one card, and I thought this is necessary to build extra units, and how to adress them in the .btl files.? So many questions, I hope you don't mind, that I made an extra thread for this Arthur Currie.
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Post by Arthur Currie on Aug 1, 2021 13:47:58 GMT
I basically used the WC4 customs units process
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Post by ππ³π°π΅π΄π¬πΊ on Aug 1, 2021 16:31:44 GMT
I basically used the WC4 customs units process Boah I don't know anything - I even could not find the WC4 thread. The animation seemed for me the biggest problem - i would use army_fort.bin because it seemed the easiest one for me. How you created yours ? Which unit-type you have for your custom unit?
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Post by Arthur Currie on Aug 1, 2021 18:16:29 GMT
ππ³π°π΅π΄π¬πΊThe line of code that works with any units..its universal, Just change the effect and Res name </Unit> <Unit name="εΎ·ε½θΆ
ηΊ§ε¦ε
" res="htk_6" strike="tank strike 3" dir="1" x="-45" y="-10"> <Motion name="smoke" type="standby"/> <Motion name="smoke" type="move" effect="sfx_armour.wav"/> <Motion name="damaged" type="attack" effect="htk_6 fire"/> </Unit> I'll send the files later
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Post by ππ³π°π΅π΄π¬πΊ on Aug 1, 2021 19:17:20 GMT
ππ³π°π΅π΄π¬πΊThe line of code that works with any units..its universal, Just change the effect and Res name </Unit> <Unit name="εΎ·ε½θΆ
ηΊ§ε¦ε
" res="htk_6" strike="tank strike 3" dir="1" x="-45" y="-10"> <Motion name="smoke" type="standby"/> <Motion name="smoke" type="move" effect="sfx_armour.wav"/> <Motion name="damaged" type="attack" effect="htk_6 fire"/> </Unit> I'll send the files later Cool thank you, i'e noticed that you use the smoke.bin. Now I understand. Probably the small cannon from the fortress.bin can be handy (can turn, no utf8)
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Post by Arthur Currie on Aug 1, 2021 19:34:38 GMT
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Post by ππ³π°π΅π΄π¬πΊ on Aug 2, 2021 9:45:58 GMT
I want to support you in your research Arthur Currie, and I'm verry greatfull for all your shared findings. I crashed into the smoke.bin a few days ago when I lost the red and yellow circles for the campaign-objectives, and I learned: target is one of the three scenes in smoke.bin and making the objective-circles. The other two scenes are dammaged and smoke, so I assumed: simmilar size, here is the bin-smoker again. I hope you don't mind if I share my paramknowledge, maybe it is usefull for your research: Parameter of def_motion.xml
<Unit name, res, dir, x, y> <Unit name="Scene in bin " res="army/army_fort" dir="1" x="0" y="0">
<Motion name, type, dir, effect, index, speed> <Motion name="Scene in bin " type=" ready | undoready | attack | reload | finish | build" dir=" all | left | right" effect="xxx1" index="1" speed="2"/>
Setting (attack) sound in <EffectsAnimation name="xxx1"> in def_effectsanim.xml
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Post by Arthur Currie on Aug 2, 2021 12:56:13 GMT
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