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Post by Inactive user on Sept 5, 2021 14:23:01 GMT
A couple of things. I actually don't really like Krupp Cannons, as they are very expensive, need tons of research, with money that could be going to diplomacy. Also, Redshirts IMO are worth being researched. Muskets in 1914 can actually do quite a bit of good. As opposed to marching bulge, infantry can go quite fast anyway. 1. Yes, that's why i put krupp cannon in awesome instead of excellent. When you have them though, they are absolute monsters. 2. It never hurts to have some extra speed. As opposed to a unit that isn't that great.
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Post by Gerd von Rundstedt on Sept 5, 2021 14:26:35 GMT
A couple of things. I actually don't really like Krupp Cannons, as they are very expensive, need tons of research, with money that could be going to diplomacy. Also, Redshirts IMO are worth being researched. Muskets in 1914 can actually do quite a bit of good. As opposed to marching bulge, infantry can go quite fast anyway. 1. Yes, that's why i put krupp cannon in awesome instead of excellent. When you have them though, they are absolute monsters. 2. It never hurts to have some extra speed. As opposed to a unit that isn't that great. Very cheap, the only chance for a musket, (which can be useful in 1914 and later for wiping out cavalry and such), free hits with rout. Not the best for a grn, but great to spam. Italian econ is great anyway.
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Post by Navia Lanoira on Sept 6, 2021 7:35:05 GMT
Saltin , is this good enough to be pinned ? I don't think so yet, but i can always ask. I'll update it anyways, so if you don't want to pin it now, ypu may change your mind later. We don't normally pin side topics that are narrow and very specific like your thread but would try instead to add them to an existing library as a link of interest. We do this because otherwise there would be too many threads pinned. So if Navia Lanoira would be willing to add this thread as a helpful link in the EW6 main library thread then that would be the preferred solution. Hmm, alright i will add this to library ehe
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Post by Inactive user on Sept 6, 2021 10:12:03 GMT
We don't normally pin side topics that are narrow and very specific like your thread but would try instead to add them to an existing library as a link of interest. We do this because otherwise there would be too many threads pinned. So if Navia Lanoira would be willing to add this thread as a helpful link in the EW6 main library thread then that would be the preferred solution. Hmm, alright i will add this to library ehe Thanks!
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Post by Navia Lanoira on Sept 6, 2021 11:28:59 GMT
Hmm, alright i will add this to library ehe Thanks! You're welcome dude
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Post by 曹操 on Sept 6, 2021 13:55:04 GMT
Actually tank is very useful against Armored Car and Artillery also dealing huge damage on City HP but not for infantry so i think tank should be purple.
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Post by Inactive user on Sept 6, 2021 16:12:06 GMT
Actually tank is very useful against Armored Car and Artillery also dealing huge damage on City HP but not for infantry so i think tank should be purple. Yes it's very usefull, but not good enough to be purple due to the very high cost, and the fact that it's high up in the tech tree.
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Post by 曹操 on Sept 6, 2021 22:58:53 GMT
Actually tank is very useful against Armored Car and Artillery also dealing huge damage on City HP but not for infantry so i think tank should be purple. Yes it's very usefull, but not good enough to be purple due to the very high cost, and the fact that it's high up in the tech tree. Most of the time, Tank has already provided in 1917 conquest and the campaign so you don't have to research it
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Post by Inactive user on Sept 7, 2021 5:19:49 GMT
Yes it's very usefull, but not good enough to be purple due to the very high cost, and the fact that it's high up in the tech tree. Most of the time, Tank has already provided in 1917 conquest and the campaign so you don't have to research it Yes, but you get only 1 or 2. That isn't enough for the entire conquest.
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Post by 曹操 on Sept 7, 2021 5:28:22 GMT
Most of the time, Tank has already provided in 1917 conquest and the campaign so you don't have to research it Yes, but you get only 1 or 2. That isn't enough for the entire conquest. Hmmmm... 1 or 2 could be useful depend on your playstyle usually i focus on 1 Front, Europe so 1 or 2 is enough to win Europe and Africa while American Front mostly done by USA but if you like to divide troops then yes its not enough
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Post by Erich on Sept 13, 2021 6:37:22 GMT
About how to assess those units, or anything else, I think we should have kind a score table, to clear things out, they’re not good because we think they’re good right? For the unique units of factions, we should answer some questions to assess their ability: 1. Which tier they belong to (city level, tech level): From level II to level V city/tech we have points like +4,+3,+2,+1… etc 2. Comparison of price and attribute, weapon between the units and the same tier common ones: Better and cheaper +2, Better but more expensive +1, Approximately the same 0, Worse and cheaper -1, Worse and more expensive-2 3. Do they have special abilities or skills for doing the special job that other units of the faction can’t: Ultimately yes (Grenadiers) +2, Yes but only somewhat better (firebat and light machine gunner) +1, No or the effect can be neglected (carronade) 0 4. The unit type, Infantry being most used +1, Ship being rarely used -1, Cavalry and Artillery being used but we need buildings 0
…Something like that, so there’s less debate and we could be more correctly assess when more questions put in
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ImmortalizedWarrior
Corporal
Men, I am not ordering you to attack. I am ordering you to die.
Posts: 2
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Post by ImmortalizedWarrior on Jan 12, 2023 23:45:35 GMT
New special units are added to the game. An update would be great. Thanks in advance
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