|
Post by Arthur Currie on Sept 22, 2021 22:24:35 GMT
the Def_motion code
</Unit>
<Unit name="GAS" res="al_1" strike="bomber cw" dir="1" x="-45" y="-10">
<Motion name="smoke" type="standby"/>
<Motion name="smoke" type="move" effect="sfx_armour.wav"/>
<Motion name="damaged" type="attack" effect="rk_3 fire"/>
</Unit>
just rename the effect, strike, Res and Unit name.
the files are included
|
|
|
Post by ππ³π°π΅π΄π¬πΊ on Sept 23, 2021 11:01:13 GMT
This is great Arthur Currie. Your example is for WC right ? I don't know strike=".." , the type="moving" and the effect="rk_3 fire" in EW4. Nice work.
|
|
|
Post by Arthur Currie on Sept 23, 2021 11:37:11 GMT
|
|
|
Post by ππ³π°π΅π΄π¬πΊ on Sept 23, 2021 12:08:03 GMT
Yes, I am curious for the animations atm.
Like I told you, the anim_smoke.bin has the best potential to be used for individual units. and the anims are straight and centered.
We even can go on: smoke is an animation that is called: animation="smoke" is element_1.png to element_5.png in an straight animation (maybe element_5 appears one or two pixel higher ?) this can be easy used for own animations, to bring a cannon in shooting position on ready for example. (with 5 images in the spritelib)
I have to see if the animation="dammaged" is composed or just element_11.png to element_15.png as kintop like smoke.
anim="circle" is the red colored bumping image target.png. Ingame used to display the objective-circles, gives nice effects too.
|
|
|
Post by ππ³π°π΅π΄π¬πΊ on Sept 23, 2021 17:10:37 GMT
Ok, maybe I was posting too quickly Arthur Currie. I see the changes in the BELE section. They move the animation somehow to the left (and the fith frame seems changed) this is great. I barely understand the *.bin animation files. Sadly I did not find any documentation for the file structure here. Do You Arthur Currie, know more than this ?
|
|
|
Post by Arthur Currie on Sept 23, 2021 17:53:22 GMT
|
|
|
Post by ππ³π°π΅π΄π¬πΊ on Sept 23, 2021 20:53:32 GMT
sorry, forget it. I just try to share as max knowledge I can - I don't want to cause any problems Arthur Currie.
|
|