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Post by YDE on Sept 30, 2021 1:07:43 GMT
H: Artillery Heihachiro, one of the few artillery commanders. If I had to pick between him and Khalid, I'd pick him. Purple general means better stats, he gets Destroy instead of Khalid's accuracy, and he gets rumor (at sea, but later campaigns in the later ages have lots more sea battles). Khalid does have spy, which I will admit is good, but Heih is just better imo. Minus defense master, his base defense is 91. Defense master is a little questionable at best on an artillery. I get the idea of making the frailest unit be a bit bulkier, but if you want that, give him marshall. It isn't worth upgrading unless you're swimming in excess medals. Otherwise, upgrade his commander perk first, then navigation. You can get him in the tavern for 3,500 medals in the industrial age. Very pricey, but very much worth it imo.
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Post by YDE on Sept 30, 2021 1:15:27 GMT
J: Infantry Joan of Arc is quite the powerful blue general. She's amazing imo. She has cover which will decrease all damage to her by 40% and has bravery, which will make her unable to be rumored or have her morale dropped. Shelter is a little situational, but in the Arena, it's great to have. She can soak up artillery damage easily and counter both Cleo and Bismarck's rumor. I would give her Aegis, which decreases damage taken even more for a few turns! Way better than cute expert. If she had cure master, I would reconsider, but with expert, I would say give her Aegis. Minus attack expert, her base attack is 487. You can get her when you unlock Copenhagen. It'll cost you 25 china (5 visits), 40 ivory (8 visits), or 50 pearls (10 visits). She may not be on the main 8 team, but in Legend mode and arena, she's amazing to have.
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Post by YDE on Sept 30, 2021 1:22:12 GMT
J: Archers Jebe is a very interesting archer general. He has mobility, which allows him to attack again after killing the enemy. This is great for his defense expert, but if you want to equip him with a mythological weapon, like the gungnir, that's even better. Defense expert is not as good as master, but it's still nice to have. Firepower gives him a greater chance to attack without being counterattacked, and under an archer commander buff, he'll be incredibly strong. You can get him in the tavern for 850 medals in the midieval age. Minus defense expert, his base defense is 182. Here's James Wolfe. Yep. Purple accuracy (+75% damage to cavalry units) is nice, but that's all there is to him. You get him in the tavern for 75,000 gold in the gunpowder age, but he'll have discovery age soldiers. Jhansi, on the other hand, is great! She has volley, which is a great chance to attack without being countered, and she has plunder, so that's self healing for free! She also has archer commander, which will boost her own and other archer's power, and inspiration makes her even stronger and bulkier! Definately a good member for an ArchCom lineup! You can get her in the tavern for 45,000 gold in the discovery age.
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Post by YDE on Sept 30, 2021 1:34:06 GMT
K: Infantry Kemal, imo, isn't really anything special. Barevery is nice, and spy, too, but that's it really. Marching is meh, I guess he's ok in arena and legend, but that's it. Sorry, Kemal. You can get him in the tavern for 155,000 gold in the industrial age, so I guess being a gold/coin blue general is good. Minus defense expert, his base defense is 245.
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Post by YDE on Sept 30, 2021 1:38:29 GMT
K: Artillery Koxinga is an artillery general who gives me mixed feelings. Fire dragon is amazing, it always causes fire and does splash damage to surrounding units, navigation is pretty good, and marshall is incredible... but the one thing that strikes me odd is the fact he only has explosive expert. Sure you can give him a mythological weapon, but still. I'm sure he's great, but I would pick Heihachiro over him. You can get him in the tavern for 2,700 medals in the discovery age. Minus marshall, his base health is 2965. And here's Khalid I was talking about earlier with Heihachiro. Spy is great to have, and since he's a blue general, he costs less than Heihachiro, but a lack of any retaliation perk makes me not like him as much, especially since he gets accuracy of all things. You know how I feel about that with Bismarck. He's definately worth to get early game, especially since he's only a gold/coin general worth 26,000, available in the midieval age... but I wouldn't take him to 6*. That's just my preference, of course. Minus attack expert, his base attack is 356.
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Post by YDE on Oct 26, 2021 21:25:50 GMT
L: Infantry Hey guys, I'm finally back to this big project. I took a break for a while to focus on school, but now I'm back and ready to provide easy to access, quality info on all the generals. Next up are the L infantry generals! Lincoln, the famous 16th American president. An infantry general with logistics isn't the best imo. Sure it provides good healing, but I feel it works better on units that can attack multiple times, and also the general will need a good attacking power. Lincoln's a free, blue general, so he's got that going for him. Great in Legends and Arena, but not my choice for the final team. Minus general is health is 2282. Also he loses shield for anti-cavarly. I wouldn't want my infantry general to attack cavarly. We're not too sure about the % for the non-favorite items he has, but artwork (his favorite) will let you get him in 10 visits. Awakened Leonodias is a very strong general. Cover is always great to have on any general, so automatically makes him a good legends and arena general. Braveness with Bugle is a nice combo, I love that combination. Not the best active ability, but you could put a mythological weapon on him if you want. Definately a good addition. You can get this form at arena level 15. Unlike base Leonodias. Definetly get him his arena form when given the chance. You can get him for free when you beat his campaign.
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Post by YDE on Oct 26, 2021 21:36:41 GMT
L: Archers A blue archer commander general. He's definately a worthy final team addition. With firepower to increase the chance for no counter-attack and strike, which gives +100% damage to cavarly units, he's a great killer, too. You unlock him in the Industrial age at 5* for 900 medals. Minus defense expert, his base defense is 183.
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Post by YDE on Oct 26, 2021 21:41:19 GMT
L: Artillery One of the few gold artillery generals. Li Shimin is, by far, one of the best. Fire dragon can deal massive splash damage and additional burning, along with the mandatory siege. He boasts massive power, logistics to heal himself (great in any situation) and marshall to make him even tankier. Definately worthy of your artillery spot if you don't buy Napoleon. Minus marshall, his base health is 3243. You can get him in the tavern for 3000 medals, and I think unlock him in Mideval, but I might be wrong. It may be Empire. Cleo and Khalid will be sufficient until you get him.
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Post by YDE on Oct 26, 2021 21:47:10 GMT
M: Archers Moctuzuma, a very powerful general, and blue! He's the only other general (besides ceaser) to boast cure master, which can be great for the whole team. He also provides leadership, which decreases attack, which is incredible. Paired with volley, which decrease counter-attack chance by 70(75 maybe)% is even better! He also has fort heal, which can be good in some campaigns and in conquest, but definately focus on cure master and leadership first. He also has armor, which decrease cavarly damage by 50%. I would have preferred something for infantry or maybe not lose his anti-cavarly buff, but less damage is better than full damage. Definately worth it for the archer-com lineup. You unlock him in the tavern for only 40,000 gold and in the mideval age.
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Post by YDE on Oct 26, 2021 21:54:43 GMT
N: Archers Ah, Nelson. The famous British admiral. In the game, he's the only other british archer, which means he gets longbowmen at 6*. This allows him to attack as far as artillery without a risk of being hit back (so long as the target doesn't have 3 range). Even still, he possesses firepower, so 50% chance for no counterattack. Navigation is good for later missions, and archer commander is always amazing to have. Minus general, his base health is 1913. You'll unlock him in the gunpowder age in the tavern for 2,500 medals. Note that you'll get him at 4*. A good addition to the final team if running archer-com lineup. And Nobunaga, my favorite general in the game. Possessing both spy and leadership, he's the debuffing king. Firepower is good to have, and his special ability mass fire allows him to attack twice in one turn, basically. Very very powerful. Definately on the final team imo no matter the line-up. You'll unlock him in the empire age at the tavern for 2,300 medals.
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Post by YDE on Oct 26, 2021 22:00:35 GMT
N: Artillery Napoleon, the famous French Emporer. Look closely at this siege. His siege is unlike no other as it provides a BUILT IN DESTROY! That's right! He doesn't waste a slot for destroy and puts it right in his siege. So, let's see. What makes this gold artillery so special... Hmmm, well did I forget to mention he also gets plunder, a 100% CHANCE TO HEAL HIMSELF BY 15% AFTER EVERY KILL and Rumor to chaos enemies! This French Emperor will definately be amazing to have. With attack master at full, his base attack is 617. He is a money general, so prices may vary.
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Post by YDE on Jul 20, 2022 4:40:41 GMT
Hey, everyone. I've been neglecting this task for many reasons, and I now want to say that I will discontinue this project. With the addition of silver star, a new general, and revamped skills, this thread will be more inaccurate. I recommend going to Iron Duke 's YouTube channel and checkout his gallery for all generals (minus IAP). It's definitely a lot easier thing to digest.
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